Skip to content
07-848 2005

V-Ray for Blender

Smoke

This page provides information about the Smoke texture in V-Ray for Blender.

Last updated 14 April 2026

This page provides information about the Smoke texture in V-Ray for Blender.

Overview

The V-Ray Smoke texture generates a procedural smoke pattern using two colors or texture maps.

UI Path: ||V-Ray Node Editor|| > Shader > Add > Textures > V-Ray Smoke

Node Input Sockets

Color1 – Allows a color node to be connected as the first color used in the smoke.

Color2 – Allows a color node to be connected as the second color used in the smoke.

Mapping – This slot allows you to connect a Mapping node (UVW Mapping, UWV Randomizer) to adjust the UWVs of the texture.

Properties

Color1 – A color used when no texture is connected to the Color1 socket.

Color2 – A color value used as the second color of the smoke when no texture is connected to the Color2 socket.

Size – Controls the scale of the procedural texture.

Iterations – Controls how many times the procedural repeats the process.

Phase – Controls the speed of the V-Ray Smoke procedural's animation.

Exponent – Controls the contrast of the smoke texture.

VBLD4.4_7.2_Smoke_Properties.jpg