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07-848 2005

V-Ray for Blender

Supported Features

This page provides a list of features that are supported for rendering with V-Ray and V-Ray GPU for Blender.

Last updated 15 April 2026

This page provides a list of features that are supported for rendering with V-Ray and V-Ray GPU for Blender.

Rendering

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Viewport Interactive Rendering

Geometry

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

V-Ray Scene

V-Ray Proxy

Geometry Nodes

4

4

Render Channels

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Atmospheric Effects

Background

Bump Normals

Caustics

(Production mode)

Coat Specular

Coat Filter

Coat Glossiness

Coat Reflection

Coverage

Cryptomatte

Denoiser

Diffuse

Extra Tex

GI

LightMix

Light Select

Lighting

Material ID

Material Select

Matte Shadow

Metalness

Multi Matte

Multi Matte ID

Normals

Object ID

Object Select

Raw Coat Filter

Raw Coat Reflection

Raw Sheen Filter

Raw Sheen Reflection

Raw GI

Raw Light

Raw Reflection

Raw Refraction

Raw Shadow

Raw Total Light

Reflect IOR

Reflection

Reflection Filter

Reflection Glossiness

Reflection Highlight Glossiness

Refraction

Refraction Filter

Refraction glossiness

Render ID

Sheen

Sheen Glossiness

Sheen Filter

SSS

Sample Rate

Sampler Info

PARTIAL

Self Illumination

Shadow

Specular

Toon

Total Light

Velocity

Z Depth

V-Ray Texture Utilities

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Blend Bump Normal

Clamp

Color Arithmetic

PARTIAL

Color Correction

Color To Float

Distance

Falloff

PARTIAL

Float

Float Arithmetic

PARTIAL

Float To Color

Hair Sampler

PARTIAL

HSV To RGB

Invert

Invert Float

Luminance

Mix

PARTIAL

MultiSubTex

Normal Map3

PARTIAL

Output

PARTIAL

Remap

PARTIAL

Remap Float

PARTIAL

RGB To HSV

Sampler Info

PARTIAL

Set Range

Surface Luminance

Triplanar

User Color

(no alpha attribute)

User Scalar

(no alpha attribute)

Camera

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Blender Camera

V-Ray Physical Camera

V-Ray Materials

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

V-Ray Mtl

PARTIAL
(without
Diffuse Roughness)

AL Surface Mtl

Fast SSS2

PARTIAL1

Blend Mtl

Bump Mtl

Light Mtl

PARTIAL
(without Opacity)

Hair Next Mtl

Car Paint 2 Mtl

Flakes 2 Mtl

Scanned Mtl

Stochastic Flakes Mtl

Switch Mtl

Mtl 2 Sided

PARTIAL

(without Multiply By Front diffuse)

Mtl Material ID

PARTIAL

Mtl Override

VRmat Mtl

V-Ray Textures

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Bitmap

Bulge

2

Checker

Cellular

PARTIAL

Checker

(no Contrast)

Cloth

2

Curvature

Dirt

PARTIAL

Edges

Gradient Ramp

PARTIAL

Granite

2

Grid

2

Leather

2

Marble

PARTIAL

Noise

Normal Bump

OCIO

Rock

Sky

Smoke

Softbox

Speckle

PARTIAL

Splat

PARTIAL

Stucco

PARTIAL

Swirl

PARTIAL

Temperature

Tiles

PARTIAL

Wood

PARTIAL

Blender Nodes Functionality

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Mute

Swap

Notes

  1. V-Ray GPU supports only the None and Simple Single Scatter modes for the Fast SSS2 Mtl.
  2. The texture is baked for rendering on V-Ray GPU. This means that it will use more memory to render, than a fully supported procedural texture.
  3. V-Ray GPU only supports normal maps in tangent space.
  4. Disconnecting geometry nodes, does not update the V-Ray IPR.