V-Ray for Blender
Supported Features
This page provides a list of features that are supported for rendering with V-Ray and V-Ray GPU for Blender.
Last updated 15 April 2026
This page provides a list of features that are supported for rendering with V-Ray and V-Ray GPU for Blender.
Rendering
Feature | V-Ray | V-Ray GPU |
|---|
Feature | V-Ray | V-Ray GPU |
|---|---|---|
Viewport Interactive Rendering |
Geometry
Feature | V-Ray | V-Ray GPU |
|---|
Feature | V-Ray | V-Ray GPU |
|---|---|---|
V-Ray Scene | ||
V-Ray Proxy | ||
Geometry Nodes | 4 | 4 |
Render Channels
Feature | V-Ray | V-Ray GPU |
|---|
Feature | V-Ray | V-Ray GPU |
|---|---|---|
Atmospheric Effects | ||
Background | ||
Bump Normals | ||
Caustics | (Production mode) | |
Coat Specular | ||
Coat Filter | ||
Coat Glossiness | ||
Coat Reflection | ||
Coverage | ||
Cryptomatte | ||
Denoiser | ||
Diffuse | ||
Extra Tex | ||
GI | ||
LightMix | ||
Light Select | ||
Lighting | ||
Material ID | ||
Material Select | ||
Matte Shadow | ||
Metalness | ||
Multi Matte | ||
Multi Matte ID | ||
Normals | ||
Object ID | ||
Object Select | ||
Raw Coat Filter | ||
Raw Coat Reflection | ||
Raw Sheen Filter | ||
Raw Sheen Reflection | ||
Raw GI | ||
Raw Light | ||
Raw Reflection | ||
Raw Refraction | ||
Raw Shadow | ||
Raw Total Light | ||
Reflect IOR | ||
Reflection | ||
Reflection Filter | ||
Reflection Glossiness | ||
Reflection Highlight Glossiness | ||
Refraction | ||
Refraction Filter | ||
Refraction glossiness | ||
Render ID | ||
Sheen | ||
Sheen Glossiness | ||
Sheen Filter | ||
SSS | ||
Sample Rate | ||
Sampler Info | PARTIAL | |
Self Illumination | ||
Shadow | ||
Specular | ||
Toon | ||
Total Light | ||
Velocity | ||
Z Depth |
V-Ray Texture Utilities
Feature | V-Ray | V-Ray GPU |
|---|
Feature | V-Ray | V-Ray GPU |
|---|---|---|
Blend Bump Normal | ||
Clamp | ||
Color Arithmetic | PARTIAL | |
Color Correction | ||
Color To Float | ||
Distance | ||
Falloff | PARTIAL | |
Float | ||
Float Arithmetic | PARTIAL | |
Float To Color | ||
Hair Sampler | PARTIAL | |
HSV To RGB | ||
Invert | ||
Invert Float | ||
Luminance | ||
Mix | PARTIAL | |
MultiSubTex | ||
Normal Map3 | PARTIAL | |
Output | PARTIAL | |
Remap | PARTIAL | |
Remap Float | PARTIAL | |
RGB To HSV | ||
Sampler Info | PARTIAL | |
Set Range | ||
Surface Luminance | ||
Triplanar | ||
User Color | (no alpha attribute) | |
User Scalar | (no alpha attribute) |
Camera
Feature | V-Ray | V-Ray GPU |
|---|
Feature | V-Ray | V-Ray GPU |
|---|---|---|
Blender Camera | ||
V-Ray Physical Camera |
V-Ray Materials
Feature | V-Ray | V-Ray GPU |
|---|
Feature | V-Ray | V-Ray GPU |
|---|---|---|
V-Ray Mtl | PARTIAL | |
AL Surface Mtl | ||
Fast SSS2 | PARTIAL1 | |
Blend Mtl | ||
Bump Mtl | ||
Light Mtl | PARTIAL | |
Hair Next Mtl | ||
Car Paint 2 Mtl | ||
Flakes 2 Mtl | ||
Scanned Mtl | ||
Stochastic Flakes Mtl | ||
Switch Mtl | ||
Mtl 2 Sided | PARTIAL (without Multiply By Front diffuse) | |
Mtl Material ID | PARTIAL | |
Mtl Override | ||
VRmat Mtl |
V-Ray Textures
Feature | V-Ray | V-Ray GPU |
|---|
Feature | V-Ray | V-Ray GPU |
|---|---|---|
Bitmap | ||
Bulge | 2 | |
Checker | ||
Cellular | PARTIAL | |
Checker | (no Contrast) | |
Cloth | 2 | |
Curvature | ||
Dirt | PARTIAL | |
Edges | ||
Gradient Ramp | PARTIAL | |
Granite | 2 | |
Grid | 2 | |
Leather | 2 | |
Marble | PARTIAL | |
Noise | ||
Normal Bump | ||
OCIO | ||
Rock | ||
Sky | ||
Smoke | ||
Softbox | ||
Speckle | PARTIAL | |
Splat | PARTIAL | |
Stucco | PARTIAL | |
Swirl | PARTIAL | |
Temperature | ||
Tiles | PARTIAL | |
Wood | PARTIAL |
Blender Nodes Functionality
Feature | V-Ray | V-Ray GPU |
|---|
Feature | V-Ray | V-Ray GPU |
|---|---|---|
Mute | ||
Swap |
Notes
- V-Ray GPU supports only the None and Simple Single Scatter modes for the Fast SSS2 Mtl.
- The texture is baked for rendering on V-Ray GPU. This means that it will use more memory to render, than a fully supported procedural texture.
- V-Ray GPU only supports normal maps in tangent space.
- Disconnecting geometry nodes, does not update the V-Ray IPR.