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07-848 2005

V-Ray for Blender

User Scalar

This page provides information about the User Scalar utility texture in V-Ray for Blender.

Last updated 18 September 2025

This page provides information about the User Scalar utility texture in V-Ray for Blender.

Overview

The V-Ray User Scalar texture allows the user to read and return a single number value of the currently shaded object as a result. This can be useful if the same material or texture is applied to several objects in the scene, but we want to control some of its aspects (i.e., material glossiness or a blend between two other textures inside a Mix texture, etc.) with user-defined properties.

UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities > V-Ray User Scalar

Properties

User Attribute – The name of the user attribute that is looked up and returned from this texture.

Default Value – Specifies a fallback value that is returned if the specified user attribute is not found on the shaded object.