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V-Ray for Cinema 4D

Color Correction Node

This page provides information about the Color Correction node in V-Ray for Cinema 4D.

Last updated 19 September 2025

This page provides information about the Color Correction node in V-Ray for Cinema 4D.

Overview

The Color Correction node enables the application of various color corrections to a texture map (Bitmap).

Properties

Source Color – Specifies a bitmap to be color corrected.

Channels

Rewire Red/Green/Blue/Alpha – Replaces the current channel with the chosen one:

Red – Assigns the red channel.
Green – Assigns the green channel.
Blue – Assigns the blue channel.
Alpha – Assigns the alpha channel.
Redinv – Assigns the inverse value of the red channel.
Greeninv – Assigns the inverse value of the green channel.
Blueinv – Assigns the inverse value of the blue channel.
Alphainv – Assigns the inverse value of the alpha channel.
Monochrome – Sets the channel to be monochrome (grayscale).
One – Assigns the value 1 (or the highest possible value) to the channel. For example, Rewire Red set to One gets the red channel a value of 255 (RGB, 0 to 255).
Zero – Assigns the value 0 (or the lowest possible value) to the channel. For example, Rewire Red set to Zero gets the red channel a value of 0 (RGB, 0 to 255).

Color

Hue Shift – Specifies a value for the adjustment of the current color hue.

Saturation – Specifies a value for the saturation or desaturation of colors. Negative values desaturate.

Hue Tint – Specifies a color that is used to tint the current colors.

Tint Strength – Adjusts the strength of the Hue Tint.

Lightness

Lightness Mode – Specifies the lightness mode that is used. You can choose between Standard and Advanced mode.