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07-848 2005

V-Ray for Cinema 4D

Coverage RE

This page provides information about the Coverage Render Element in V-Ray for Cinema 4D.

Last updated 19 September 2025

This page provides information about the Coverage Render Element in V-Ray for Cinema 4D.

Overview

The Coverage Render Element holds anti-aliasing data based on the Render ID Render Element. When the Coverage Render Element is multiplied by the Render ID Render Element in compositing, it adds anti-aliasing to the Render ID channel, providing a quick object mask. See the example for a visual of this use case.

UI Path: ||V-Ray|| > Render Elements > Coverage

How to add a render element to a scene

Properties

Enable Deep Output – Specifies whether to include this render element in deep images.

Example Use Case

In this example, we selected only the fender and the roof in the render using the Render ID render element, multiplied by the Coverage RE, to give us anti-aliasing. We've then changed the color hue of the selection using the parameters in the V-Ray Frame Buffer.