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07-848 2005

V-Ray for Cinema 4D

Toon Specular RE

This page provides information about the Toon Specular Render Element.

Last updated 19 September 2025

This page provides information about the Toon Specular Render Element.

Overview

The Toon Specular Render Element is an image that stores Toon Specular reflection (highlights) information calculated from the Toon Material and Toon Material Node.

The brighter the area, the more Toon highlight reflection the object exhibits in the render. Toon Specular highlights are colored if the Reflection Color parameter of a material is colored.

The Toon Specular RE is included in the Specular RE. It can be subtracted from the main back-to-beauty composite, graded, and added back in. See the Toon Specular RE#example.

UI Path: ||V-Ray|| > Render Elements > Toon Specular

How to add a render element to a scene.

Properties

Enable Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default.

Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering – Applies an image filter to this channel.

Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Example: Color Tinting the Specular Toon Reflections

In this example, the specular reflections of the toon effect are tinted blue using the Toon Specular Render Element. See the render before and after.