Skip to content
07-848 2005

V-Ray for Maya

Chaos Cloud Supported Features

This page provides information about the Chaos Cloud supported features by V-Ray.

Last updated 2 December 2025

This page provides information about the Chaos Cloud supported features by V-Ray.

Overview

These features are supported by Chaos Cloud in Maya.

Supported Features

Geometry

Feature

Chaos Cloud

Feature

Chaos Cloud

Triangle meshes

V-Ray Proxy

Alembic via proxy

NURBS

Subdivisions

Displacement

V-Ray Fur

Maya Hair

XGen

Infinite plane

Particles

(All types except tube, cloud,

and numeric. Type "blobby

surface" renders as spheres.)

MASH

VRayClipper

back to top

Lights

Feature

Chaos Cloud

Feature

Chaos Cloud

Textured lights

V-Ray Lights

Standard Lights

Photometric Lights

Image-based lighting

Light and shadow linking

back to top

Materials

Feature

Chaos Cloud

Feature

Chaos Cloud

VRayAlSurface

VRayBlendMtl

VRayCarPaint

VRayCarPaint2

VRayLightMtl

VRayMtl

VRay2SidedMtl

VRayMtlWrapper

VRayFastSSS2

VRayFlakesMtl

VRayFlakes2Mtl

VRayHairNextMtl

VRayGLSLMtl

VRayHairMtl

VRayBumpMtl

VRayVRmatMtl

VRayOSLMtl

VRayScannedMtl

VRayStochasticFlakesMtl

VRaySwitchMtl

VRayToonMtl

VRayMtlRender Stats

VRay Mesh Material

VRayPointParticleMtl

Maya Ramp Shader

back to top

Textures

Feature

Chaos Cloud

Feature

Chaos Cloud

Bitmap

Checker

Bulge

Cloth

Fractal

Grid

Mountain

Wood

Sampler Info

Ramp

Substance

Noise

Granite

Leather

LookDevKit nodes

VRayFresnel

Vertex Color

VRaySky

VRayDirt

VRayFalloff

VRayTemperature

VRayEdges

VRayDistanceTex

VRayGLSL

VRayPTex

VRayHairSampler

VRayFurSampler

VRaySoftBox

VRayOSLTex

VRayParticleTex

VRayRaySwitch

VRayTriplanarTex

VRayUserColor

VRayUserScalar

VRayCurvature

VRayLayeredTex

VRayInverseExposure

VRayUVWRandomizer

back to top

Maya Utility Nodes

Feature

Chaos Cloud

Feature

Chaos Cloud

contrast

clamp

gammaCorrect

luminance

ramp [Texture]

remapColor

remapHsv

remapValue

blendColors

samplerInfo

multiplyDivide

plusMinusAverage

reverse

surfaceLuminance

hsvToRgb

choice

back to top

samplerInfo

Feature

Chaos Cloud

Feature

Chaos Cloud

Ray Direction

Normal Camera

Pixel Center

Point Camera

Point Obj

Point World

Tangent UCamera

Tangent VCamera

UV Coord

back to top

multiplyDivide

Feature

Chaos Cloud

Feature

Chaos Cloud

No operation

Multiply

Divide

Power

back to top

plusMinusAverage

Feature

Chaos Cloud

Feature

Chaos Cloud

Input 1D

Input 2D

Input 3D

back to top

Environment

Feature

Chaos Cloud

Feature

Chaos Cloud

Spherical Mapping

Mirror ball mapping

Angular mapping

Toon shading

VRaySimpleFog

VRayScatterFog

VRayEnvironmentFog

VRayAerialPerspective

back to top

Global Illumination Methods

Feature

Chaos Cloud

Feature

Chaos Cloud

Brute Force

Light Cache

back to top

Cameras

Feature

Chaos Cloud

Feature

Chaos Cloud

Motion blur (transformation and deformation)

Camera motion blur

Camera DoF

VRayPhysicalCamera

Stereoscopic

Dome Camera

back to top

Render Elements

Feature

Chaos Cloud

Feature

Chaos Cloud

Preset: Back to Beauty

Atmospheric Effects

Background

Bump Normals

Caustics

Coat Specular

Coat Filter

Coat Glossiness

Coat Reflection

Coverage

Cryptomatte

DR Bucket

Denoiser

Diffuse

Extra Tex

GI

LightMix

Light Select

Lighting

Lightning Analysis

Material ID

Material Select

Matte Shadow

Metalness

Multi Matte

Multi Matte ID

Noise Level

Normals

Object ID

Object Select

Raw Coat Filter

Raw Coat Reflection

Raw Diffuse Filter

Raw GI

Raw Light

Raw Reflection

Raw Reflection Filter

Raw Refraction

Raw Refraction Filter

Raw Shadow

Raw Sheen Filter

Raw Sheen Reflection

Raw Total Light

Reflect IOR

Reflection

Reflection Filter

Reflection Glossiness

Reflection Highlight Glossiness

Refraction

Refraction Filter

Refraction glossiness

Render ID

SSS

Sample Rate

Sampler Info

Self Illumination

Shadow

Sheen Specular

Sheen Filter

Sheen Glossiness

Sheen Reflection

Specular

Toon

Toon Lighting

Toon Specular

Total Light

Unclamped Color

Velocity

Z Depth

VRScansPaintMask

VRScansZoneMask

back to top

Overrides - Camera

Feature

Chaos Cloud

Feature

Chaos Cloud

Override FOV

Depth of Field

Motion blur

back to top

Overrides - Geometry

Feature

Chaos Cloud

Feature

Chaos Cloud

Displacement

Subdivision

Viewport subdivision

Hair/PaintFX/Fur

Proxy Objects

Particles

Plugin Geometry

Hidden geometry

back to top

Overrides - Lighting

Feature

Chaos Cloud

Feature

Chaos Cloud

Lights

Hidden lights

Shadows

Ignore shadow and light linking

Disable self-illumination

Probabilistic lights

back to top

Overrides - Materials

Feature

Chaos Cloud

Feature

Chaos Cloud

Reflection / Refraction

Glossy effects

SSS

Global max depth

Max Transparency levels

Transparency cutoff

Allow negative shader colors

back to top

Overrides - Textures

Feature

Chaos Cloud

Feature

Chaos Cloud

Maps

Filter maps

Uninverted normal bump

back to top

Overrides - Rendering

Feature

Chaos Cloud

Feature

Chaos Cloud

Don't render final imageChaos Cloud Supported Features#1

Partial

Secondary ray bias

Max ray intensity

back to top

Overrides - Environment

Feature

Chaos Cloud

Feature

Chaos Cloud

Environment override

back to top

Overrides - Volumetrics

Feature

Chaos Cloud

Feature

Chaos Cloud

Environment volume

Probabilistic volumetrics

back to top

Plug-ins

Feature

Chaos Cloud

Feature

Chaos Cloud

Ornatrix

VRayScatter

back to top

Other

Feature

Chaos Cloud

Feature

Chaos Cloud

VRayLensEffects (VFB)

VRayVolumeGrid

Antialiasing

Color Mapping

VFB

Render Mask

VRayMetaballs

UDIM/UVtile texture tags

Anisotropy

UVWProjections

Bitmap/Geometry cache

VRay Renderable Curves set

V-Ray custom user attributes

Matte objects

back to top

Footnotes

1 – Don't render final image option does work as an override in Chaos Cloud, but there is no way to obtain the GI files generated by it after the render finishes.