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07-848 2005

Chaos support

V-Ray for Maya

Last updated 1 September 2026.

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V-Ray for Maya articles

2D Textures

This section contains links to 2D Textures found in V-Ray for Maya

Textures

3D Textures

This section contains links to 3D Textures found in V-Ray for Maya

Textures

7.00.04

What's New

7.10.00

What's New

7.10.02

What's New

ACEScg Workflow Setup

This page provides information about the proper ACEScg color space workflow with V-Ray for Maya.

Tutorials

Adding Displacement to Mixed Shaders

This tutorial shows how to add displacement to procedurally mixed shaders.

MaterialX

Additional Tools

This page provides links and information on all the external tools that are installed with V-Ray for Maya.

Tools

Advanced Light Path Expressions

This page provides information about advaced light path expressions.

Render Elements

Advanced Scatter Features

This page offers information on Camera clipping, Transformations, and Areas rollouts of Chaos Scatter in Maya.

Chaos Scatter

Advanced Surface Scattering

This page provides information on the advanced options of the Surface Scattering in Maya.

Chaos Scatter

Alpha_channel

The Alpha channel is a grayscale image that stores the transparency of objects in the scene.

Render Elements

AtmosphericEffects

This page provides details about the Atmospheric Effects Render Element and how it is used in compositing.

Render Elements

Background

The Background Render Element includes just the background as set in the scene, with the rest of the image rendered as black.

Render Elements

Batch Rendering

This page provides information on batch rendering with V-Ray for Maya.

Rendering and Post-Processing

Batch Rendering with Chaos Cloud

This page provides information on how to set up and render multiple camera views and/or layers with Chaos Cloud from V-Ray for Maya.

Chaos Cloud

Bifrost and V-Ray in Maya

This page describes how to use the Bifrost feature in V-Ray for Maya.

Rendering and Post-Processing

Bifrost Attributes

This page provides information on V-Ray Attributes that can be added to Bifrost simulations.

Extra V-Ray Attributes

Bounding Box Scattering

This page provides information on the Bounding Box Scattering options in Chaos Scatter in Maya.

Chaos Scatter

Brute Force Settings

This page provides information on the Brute Force GI rollout.

Render Settings

BumpNormals

This page provides information on the Bump Normals Render Element which creates a normal-style image from the camera view from bumps and normals in the scene.

Render Elements

Camera Attributes

This page provides information on V-Ray Attributes that can be added to standard camera objects.

Extra V-Ray Attributes

Camera Overrides

This page provides information on the Camera overrides rollout in the Render Settings.

Render Settings

Camera settings Attributes

This page provides information on the Camera settings attributes that are part of the V-Ray Camera Attributes.

Extra V-Ray Attributes

Cameras

This page introduces V-Ray camera topics and generally how to access them. Please click on the appropriate topic(s) below for the full documentation and proper usage information.

Overview

Caustics

This page provides information on the Caustics rollout in the Render Settings.

Render Settings

Caustics (RE)

This page provides details about the Caustics Render Element and how it is used in compositing.

Render Elements

Chaos Cloud

This page provides information about submitting render jobs to Chaos Cloud from V-Ray for Maya.

Overview

Chaos Cloud Supported Features

This page provides information about the Chaos Cloud supported features by V-Ray.

Chaos Cloud

Chaos Cosmos Browser

This page provides information about the Chaos Cosmos Browser in V-Ray for Maya.

Overview

Chaos License Quick Start Guide

Floating Licenses can be shared between multiple users and can be used completely online or within a local network, depending on the setup.

Installation and Licensing

Chaos Scatter

This page provides information about Chaos Scatter integration in V-Ray for Maya.

Overview

Chaos Telemetry

This page provides information on Telemetry for the V-Ray for Maya Improvement Program.

Installation and Licensing

Check for Missing Cosmos Assets

This page provides information about the Check for Missing Cosmos Assets tool in V-Ray for Maya.

Tools

Coat Filter

This page provides information on the Coat Filter Render Element.

Render Elements

Coat Glossiness

This page provides information on the Coat Glossiness Render Element.

Render Elements

Coat Reflection

This page provides information on the Coat Reflection Render Element.

Render Elements

Coat Specular

This page provides information on the Coat Specular Render Element.

Render Elements

Color Management

This page provides information on the Color Management rollout of the Render Settings.

Render Settings

Color Management with V-Ray

This tutorial explains how to use Maya's Color Management System with V-Ray.

Tutorials

Common

This section contains the most widely used V-Ray materials.

Materials

Common tab

This page provides an overview of the Common tab of the Render Settings.

Render Settings

Continue a render with Resumable Rendering

This page provides details on using V-Ray's Resumable Rendering feature.

Tutorials

Controlling Shadows Using the Sampler Info Node

This page provides a guide on using the Maya Sampler Info node with additional V-Ray Attributes to control what items receive shadows.

Tutorials

Controlling the VFB Programmatically

This page provides information on how to control the V-Ray Frame Buffer programmatically.

Scripting

Convert Scene for V-Ray

Тhis page provides information on the Convert Scene for V-Ray tool.

Tools

Coverage

This page gives some basic details about the Coverage Render Element and how it is used in compositing.

Render Elements

Create V-Ray PluginNode

This page gives information about the creation and use of V-Ray nodes from plugins included with V-Ray for Maya.

Tools

Creating Dump Files

This page provides assistance for creating dump files.

Troubleshooting

Creating God Rays Effect

This page offers a guide on how to create the God Rays effect with V-Ray.

Tutorials

Creating Masks for VRayBlendMtl Sub-shaders

This quick tutorial guides you through the different ways of creating masks for sub-shaders of the VRayBlendMtl.

Tutorials

Credits and Copyrights

Copyright 2025, Chaos Software EOOD. Portions contributed and copyright held by others as indicated.

Installation and Licensing

Cryptomatte

This page gives information on the Cryptomatte Render Element.

Render Elements

Curve Scattering

This page provides information about the Curve Scattering rollout of Chaos Scatter in Maya.

Chaos Scatter

Curves Attributes

This page provides information on V-Ray Attributes that can be added to Curves.

Extra V-Ray Attributes

CustomColor

This page gives some basic details about the Custom Color Render Element and how it is used in compositing.

Render Elements

Decay Attributes

This page provides information of the Decay Attributes that can be added to some Maya lights.

Extra V-Ray Attributes

Default Displacement and Subdivison

This page provides information on the Default Displacement and Subdivision rollout in the Render Settings.

Render Settings

Denoiser

The V-Ray Denoiser Render Element removes noise from other render elements and saves its results in a few different ways.

Render Elements

Denoiser Tool

This page provides information on the V-Ray denoising tool available on all platforms.

Tools

Diffuse

This page describes the Diffuse Render Element and how it is used to have more control of a final composited image.

Render Elements

Disabling Motion Blur of Animated UVs

This example shows how to disable the Motion Blur effect on animated UVs using V-Ray post-translate script, while preserving the effect on the object .

Tutorials

Displacement

This page provides general information about the Displacement sub-section of the Rendering roll-out of the V-Ray Volumetric Grid.

Volumetrics

Displacement bounds

For displacement textures with negative color values, automatic displacement bounds work when the displaced image is a single non-animated file on non-subdivided geometry. For animated files and/or for geometry that renders as subdivision at render time, use explicit bounds and set white/black bound to minus somethi...

Tutorials

Displacement Control

This page provides information on the Displacement control attribute set that can be added to meshes.

Extra V-Ray Attributes

Distributed Rendering

This page provides information on the Second-generation Distributed Rendering (DR2) in V-Ray for Maya.

Rendering and Post-Processing

Distributed Rendering Settings

This page provides information on the Distributed Rendering rollout in the Render Settings.

Render Settings

DMC Sampler

This page provides information on the DMC Sampler rollout in the Render Settings.

Render Settings

Dome camera Attributes

This page provides information on the Dome camera attributes that are part of the V-Ray Camera Attributes.

Extra V-Ray Attributes

DR FAQ

This page provides answers to some frequently asked questions on the topic of Distributed Rendering.

Rendering and Post-Processing

DRBucket

The Distributed Rendering Bucket Render Element shows the name of the rendering machine that rendered any particular bucket when distributed rendering is used.

Render Elements

End User License Agreement

Read the full text of the End User License Agreement at chaos.com/eula.

Installation and Licensing

Environment Overrides

This page provides information on the Environment overrides rollout in the Render Settings.

Render Settings

Environment Textures

This section contains links to Textures found in V-Ray for Maya

Textures

Environment Variables

This page covers the various environment variables for use in V-Ray for Maya.

Rendering and Post-Processing

Errors and Warnings Reference Guide

This pages outlines some of the most common error and warning messages printed by V-Ray for Maya.

Troubleshooting

Export Materials to MaterialX

This page provides information about the Export Materials to MaterialX tool in V-Ray for Maya.

Tools

Export Materials to USD

This page provides information on the Export Materials to USD option.

Tools

Export Mesh to V-Ray Proxy

This page contains information about exporting a mesh to a .vrmesh file for later importing.

Geometry

Exporting and Using V-Ray Scene Files

This page provides information on V-Ray Scene Files (.vrscene) and how to use them in workflows.

Geometry

Exporting EXR and Deep EXR in One Render

This page provides a tutorial on Exporting .exr and deep .exr in one render.

Render Settings

Extra V-Ray Attributes

This page describes the various Extra V-Ray Attributes available in V-Ray for Maya and provides links to documentation for these features.

Overview

ExtraTex

This page provides information on the Extra Texture render element.

Render Elements

Features

As a rendering plugin for Maya, V-Ray supports most standard Maya features and many third-party plugins. The most common of these are listed below.

Rendering and Post-Processing

File Based

This section contains file-based V-Ray materials.

Materials

File Names for Bitmap Textures

V-Ray allows several different suffixes for the names of bitmaps used in the File shading nodes. In addition, when tiling textures, special file-naming conventions may be used as illustrated in the sections below.

Tools

Fire

This page provides general information about the Fire sub-section of the Rendering tab of the V-Ray Volumetric Grid.

Volumetrics

Fire Lights

This page provides general information about the Fire Lights sub-section of the Rendering tab of the V-Ray Volumetric Grid.

Volumetrics

Fluid Attributes

This page provides information on V-Ray Attributes that can be added to fluids.

Extra V-Ray Attributes

Fog Fade Out Radius

This page contains information on the Fog fade out radius mesh attribute for V-Ray for Maya.

Extra V-Ray Attributes

Frame Info

This page provides information about the Frame Info tab of the V-Ray Volumetric Grid.

Volumetrics

Free Trial

If you wish to cancel the subscription, you can do so from the Active Products page of the my.chaos website. The Cancel subscription link is located next to the Auto renewal status.

Installation and Licensing

Frequently Asked Questions

V-Ray GPU uses a different code base compared to the V-Ray engine, which is optimized for the GPU hardware. It supports a subset of the features of the V-Ray renderer. For a complete list of supported features please check the Supported Features page.

Render Settings

Fur Sampler Texture Setup

This page provides a tutorial for using the Fur Sampler node with V-Ray Fur.

Tutorials

Geometry

This section contains links to Geometry objects and tools in V-Ray for Maya.

Overview

Geometry Overrides

This page provides information on the Geometry overrides rollout in the Render Settings.

Render Settings

GI

This page gives an overview of the Global Illumination render element and explains how it is used in compositing.

Render Elements

GI tab

This page provides information on the GI tab and GI rollout of the Render Settings.

Render Settings

GPU Guide

This page offers a beginner's guide to GPU rendering with V-Ray.

Tutorials

Grid

This page provides information about the Grid tab of the V-Ray Volumetric Grid.

Volumetrics

Hair Attributes

This page provides information on the extra V-Ray attributes that can be added to Hair systems.

Extra V-Ray Attributes

Hair Sampler Texture Setup

This page includes details on the hair Sampler node used with V-Ray hair.

Tutorials

Hair Systems Support

This page provides information on V-Ray's support for hair systems in Maya.

Rendering and Post-Processing

Houdini to Maya Alembic Workflow

This tutorial is a general guideline on how to export geometry through the alembic format and render it with V-Ray for Maya.

Tutorials

How to Add Render Elements to Render Layers

This short guide shows how to work with render elements for specific render setup layers.

Tutorials

How to Apply Motion Blur to Cached nParticles

This workflow explains how to render motion blur, when rendering nCache.

Tutorials

How to Create a Global Override Material

This tutorial outlines how to add a global material override for all objects in the scene with V-Ray for Maya.

Tutorials

How to Create Iridescent Materials with Thin Film

This tutorial covers some easy steps for creating several iridescent materials: soap bubbles, as well as colored ceramic and pearl-like cat figurines.

Tutorials

How to Create Sand with VRayDecal

This tutorial guides you through the process of creating desert sand using multiple V-Ray Decals.

Tutorials

How to Create Standard Surface Shader in MaterialX Stack

This guide shows how to set up the Standard Surface shader with textures within the MaterialX Stack in Maya 2025.

MaterialX

How to Download and Install V-Ray Personal Learning Edition for Maya

This guide serves as a reference for the installation of V-Ray Personal Learning Edition (PLE) for Maya.

Installation and Licensing

How to Make a Paper Lantern

This tutorial covers how to make paper objects with VRayMtl2Sided.

Tutorials

How to Make Candle Wax

This page offers a tutorial on how to create wax material with V-Ray for Maya.

Tutorials

How To Make Glass

This tutorial explains the steps of creating a glass material with V-Ray.

Tutorials

How to Make Hardwood Floor

This page provides a tutorial on how to make a hardwood floor with VRayMtl.

Tutorials

How to Make Rocks with VRayTriplanarTex

This tutorial covers how to create rock objects with VRayTriplanarTex texture.

Tutorials

How to Make Skin with VRayAlSurface

This tutorial covers how to make a skin material with VRayAlSurface material.

Tutorials

How to Make Translucent Fabric

This page provides a tutorial on how to make realistic translucent fabric with VRayMtl2Sided.

Tutorials

How to Make Translucent Plastic

This page offers a tutorial on how to make a translucent plastic material with V-Ray for Maya.

Tutorials

How to Make Water

This page provides a tutorial on creating a water material with VRayMtl.

Tutorials

How to Output UV Pass Using Sampler Info RE

This tutorial shows how to create a UV pass using the Sampler Info render element.

Tutorials

How to Preview Viewport Lighting

This page gives information on how V-Ray lights illuminate objects in Viewport 2.0.

Tutorials

How to Renew your V-Ray Personal Learning Edition (PLE) License

This page explains how to get again your V-Ray Personal Learning Edition (PLE) license for Maya.

Installation and Licensing

How to Use Substance Textures with VRayMtl

This tutorial shows how to import textures from Substance Painter and Substance Designer into V-Ray for Maya and then use them with VRayMtl.

Tutorials

Image Format Options

This page provides information on the Image Format Options dialog in the V-Ray Common tab.

Render Settings

Image Sampler

This page provides information on the Image Sampler rollout in the Render Settings.

Render Settings

Image to Tiled Multiresolution EXR Converter

This is a tool that is common over all V-Ray installations.

Tools

Import V-Ray Material from File

This page provides information on the Import V-Ray material from vrscene dialog.

Tools

Import V-Ray Proxy

This page describes how to import a V-Ray Proxy for rendering in Maya.

Geometry

Input

This page provides information about the Input tab of the V-Ray Volumetric Grid.

Volumetrics

Installation

This page provides information about V-Ray for Maya installation.

Installation and Licensing

Installation and Licensing

Overview

Installation from zip

Installation and Licensing

Interactive Rendering | IPR

This page gives some basic information about IPR within Maya and how to incorporate the interactive renderer into your workflow.

Rendering and Post-Processing

Internal Tools

This page provides information on the often used tools in V-Ray for Maya that can be found in the drop-down menu of V-Ray menu > Tools.

Tools

Introduction to Light Path Expressions

This page provides details about what the Light Path Expressions are.

Render Elements

IPR tab

This page provides details on the settings found on the IPR tab of the Render Settings.

Render Settings

Irradiance Map Viewer

The irradiance map viewer can be used to view, merge and save irradiance map files created by V-Ray.

Tools

Known Issues and Limitations

This page gives some details about issues and/or limitations Chaos Group is aware of within V-Ray for Maya.

Troubleshooting

Layers

The Layers panel in V-Ray Frame Buffer provides a new, powerful workflow for making adjustments to your rendered image. You can bring out render elements and compose them together with individual color corrections in the panel's Composite mode, or deconstruct light contribution in the scene and fine-tune each light...

Tools

Legacy

This section contains legacy V-Ray materials which have newer versions and/or are no longer relevant.

Materials

Legacy Distributed Rendering Workflow

Sometimes, rendering an image is a fast and straightforward process. Other times, rendering a good-quality image can take quite a bit of time. This is why breaking up the task of rendering over multiple computers can be helpful for completing long renders much faster. In this tutorial, we go over setting up and usin...

Tutorials

Lens analysis tool

The lens analysis utility is the primary tool V-Ray supplies for creating, previewing, and editing of V-Ray lens files (*.vrlens), and contains a camera distortion analyzer, and a tool for correcting/distorting images. The VRLENS files can be used in 3ds Max, Maya etc. to provide realistic (measured) camera distorti...

Tools

Lens Effects Filter Generator

This page describes the Filter Generator for Lens Effects.

Tools

Lens Effects Layer

This page provides information on the Lens Effects layer found in the V-Ray Frame Buffer.

Tools

License Agreements and Copyrights

This page provides information on licensing agreements and copyrights for V-Ray for Maya.

Installation and Licensing

Light Attributes

This page provides information on V-Ray Attributes that can be added to standard Maya light objects.

Extra V-Ray Attributes

Light Cache Settings

This page provides information on the Light Cache rollout in the Render Settings.

Render Settings

Light Path Expressions

This page provides information about Light Path Expressions.

Render Elements

Lighting

The Lighting Render Element stores direct lighting and diffuse color information.

Render Elements

Lighting Analysis

This page provides information on the V-Ray Light Analysis Render Element.

Render Elements

Lighting Overrides

This page provides information on the Lighting overrides rollout in the Render Settings.

Render Settings

LightMix

This page gives information on the VRayLightMix render element.

Render Elements

Lights

V-Ray lights are explicitly designed to work with V-Ray and optimize its features. V-Ray also provides shadow options for standard Maya lights and utilities to assist in the lighting process.

Lights

Lights Attributes

This page provides an overview of the Attributes that can be assigned to various native Maya lights.

Extra V-Ray Attributes

LightSelect

The Light Select Render Element stores direct lighting information from user-selected lights in the scene.

Render Elements

Live Link to Vantage from Different Machine or OS

This guide shows how to set a live-link connection from V-Ray for Maya, which runs on Linux or macOS, to Chaos Vantage, which runs on Windows.

Tutorials

Live-Link to Chaos Vantage

This page presents an overview of the Live-Link to Chaos Vantage feature.

Tools

Local Assets Cache Setup

This tutorial explains the setup for keeping a local copy of the assets needed for rendering.

Tutorials

Local Ray Server

This page provides information on the Local ray server attribute set that can be added to meshes.

Extra V-Ray Attributes

Masks

This page provides information about the V-Ray Masks.

Tools

Material Attributes

This page provides information on V-Ray Attributes that can be added to standard Maya and V-Ray materials.

Extra V-Ray Attributes

Material ID

This page provides information on the Material ID Render Element which isolates objects with specific materials by Material ID for compositing purposes.

Render Elements

Material Select

This page gives some basic details about the Material Select Render Element and how it is used in compositing.

Render Elements

Materials

This page introduces the different material types in V-Ray for Maya.

Materials

Materials Overrides

This page provides information on the Materials overrides rollout in the Render Settings.

Render Settings

MaterialX

This page provides information on support for MaterialX in V-Ray for Maya.

Overview

MaterialX Supported Features

This page provides information on the supported features with MaterialX in V-Ray for Maya.

MaterialX

MaterialX Workflow

This page provides information on working with MaterialX in V-Ray for Maya.

MaterialX

Matte shadow

This page gives an overview of the Matte Shadow Render Element and how it may be used in compositing.

Render Elements

Maya Compatibility

This page contains information on V-Ray compatibility with standard Maya features.

Installation and Licensing

Maya Sampler Info Node with Additional V-Ray Outputs

This page gives provides examples on using the Sampler Info node with extra V-Ray Attributes.

Extra V-Ray Attributes

Menu Integration

This page provides information on how V-Ray integrates into the standard Maya menus.

Tools

Mesh

This page provides general information about the Mesh sub-section of the Rendering tab of the V-Ray Volumetric Grid.

Volumetrics

Mesh Attributes

This page provides information on V-Ray Attributes that can be added to mesh objects.

Extra V-Ray Attributes

Metal Shaders

The following chart provides Diffuse and Reflection Color values that help you create realistic metallic shaders with V-Ray for Maya:

Tutorials

Metalness

This page gives an overview of the Metalness Render Element.

Render Elements

Migrate Legacy Scenes

This page outlines the usage of the built-in migration scripts for legacy scenes.

Tools

Multi Matte

This page provides information on the Multi Matte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID.

Render Elements

Multi Matte ID

The Multi Matte ID Render Element isolates objects with specific Multi Matte IDs for compositing purposes.

Render Elements

Multiple zDepth channels in Nuke with multichannel exr

https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-general/988379-problems-with-z-depth-render-elements?p=988708#post988708

Tutorials

Noise Level

This page provides information on the Noise Level Render Element.

Render Elements

Normals

This page provides information on the Normals Render Element which creates a normals image from surface normals in the scene.

Render Elements

NURBS Surface Attributes

This page provides information on V-Ray Attributes that can be added to NURBS surfaces.

Extra V-Ray Attributes

OBJ GEO PLY to .vrmesh converter

This page describes the ply2vrmesh command-line utility.

Tools

Object ID

This page provides details on the Object ID extra attribute used in V-Ray.

Extra V-Ray Attributes

Object ID (RE)

This page provides information on the Object ID Render Element which isolates individual objects with different colors based on IDs for compositing purposes.

Render Elements

Object Select

This page provides details about the Object Select Render Element and how it is used in compositing.

Render Elements

Old V-Ray Proxy Node

This page describes the V-Ray Proxy attributes in Maya using the old V-Ray proxy node.

Geometry

Opacity Cutout

This page provides information about the Opacity Cutout tool in V-Ray for Maya.

Tools

OpenPBR Shading Model

This page provides information about the OpenPBR shading model in V-Ray Material in Maya.

Materials

OpenSubdiv

This page provides information on the OpenSubdiv attribute set that can be added to meshes.

Extra V-Ray Attributes

Other Textures

This section contains links to Textures found in V-Ray for Maya

Textures

Overrides tab

This page provides and overview of the Overrides tab of the Render settings.

Render Settings

Paint FX Constant Line Width

This example using Post-Translate Python Script shows how to set a constant hair width in pixels, effectively applying it for Paint FX toon lines.

Tutorials

Particle Attributes

This page provides information on V-Ray Attributes that can be added to particles.

Extra V-Ray Attributes

Physical camera Attributes

This page provides information on the Physical camera attributes that are part of the V-Ray Camera Attributes.

Extra V-Ray Attributes

Placement Attributes

This page provides information on V-Ray Attributes that can be added to 2d Placement and 3d placement nodes.

Extra V-Ray Attributes

Portable Installation

This page provides information about the portable installation of V-Ray for Maya.

Installation and Licensing

Post-production and Generating Different Types of Images with the VFB

This page provides information on using the V-Ray Frame Buffer for post-production of EXR images rendered in Chaos Cloud.

Chaos Cloud

Preset: Back to Beauty

This page gives information on the Preset: Back to Beauty in the list of render elements.

Render Elements

Preview

This page provides information about the Preview tab of the V-Ray Volumetric Grid.

Volumetrics

Procedural Texture Setup with MaterialX

This page offers a guide on how to set procedural textures with MaterialX in Maya.

MaterialX

Ptex Baking Options

This page provides information on the Ptex Baking Options dialog in the V-Ray Common tab.

Render Settings

Python Access to the Translated V-Ray Scene

This page provides information on the V-Ray scene access python API.

Render Settings

Raw Coat Filter

This page provides information on the Raw Coat Filter Render Element.

Render Elements

Raw Coat Reflection

This page provides information on the Raw Coat Reflection Render Element.

Render Elements

Raw Diffuse Filter

This page describes the Raw Diffuse Filter Render Element.

Render Elements

Raw GI

This page gives an overview of the Raw Global Illumination render element and how it may be used in compositing.

Render Elements

Raw Light

This page provides information on the Raw Lighting Render Element.

Render Elements

Raw Reflection

This page gives some basic details about the Raw Reflection render element and how it is used in compositing.

Render Elements

Raw Reflection Filter

This page gives an overview of the Raw Reflection Filter Render Element and explains how it is used.

Render Elements

Raw Refraction

The Raw Refraction Render Element is a color image that stores refraction information calculated from materials' refraction values in the scene. Surfaces with no refraction values set in their materials will contain no information in the render element and therefore will render as black.

Render Elements

Raw Refraction Filter

This page gives some basic details about the Raw Refraction Filter Render Element and how it is used in compositing.

Render Elements

Raw Shadow

This page gives some basic details about the Raw Shadow render element and explains how it is used.

Render Elements

Raw Sheen Filter

This page provides information on the Raw Sheen Filter Render Element.

Render Elements

Raw Sheen Reflection

This page provides information on the Raw Sheen Reflection Render Element.

Render Elements

Raw Total Light

This page gives some basic details about the Raw Total Lighting Render Element and explains how it is used in compositing.

Render Elements

Reflect IOR

This page gives some basic details about the Reflect IOR Render Element and how it is used.

Render Elements

Reflection

This page gives an overview of the Reflection Render Element and explains how it is used.

Render Elements

Reflection Filter

This page gives an overview of the Reflection Filter Render Element and explains how it is used.

Render Elements

Reflection glossiness

This page gives some basic details about the Reflection Glossiness render element and how it is used in compositing.

Render Elements

Refraction

This page gives some basic details about the Refraction Render Element and how it is used in compositing.

Render Elements

Refraction Filter

This page gives some basic details about the Refraction Filter Render Element and how it is used in compositing.

Render Elements

Refraction glossiness

This page gives some basic details about the Refraction Glossiness render element and how it is used in compositing.

Render Elements

Release Notes

This page contains links to V-Ray release notes organized by build version number.

What's New

Remove self shadowing from a mesh but still cast shadows

copied from https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-general/980136-remove-self-shadowing-from-a-mesh-but-still-cast-shadows

Tutorials

Render Elements

This page discusses render elements in general, with links to sub-groups of render elements.

Overview

Render Elements tab

This page gives details on the render settings used for Render Elements in V-Ray for Maya.

Render Settings

Render ID

This page provides information on the Render ID Render Element which renders individual objects with different colors based on their internally assigned IDs.

Render Elements

Render Region Division

This page provides information on the Render Region Division rollout in the Render Settings.

Render Settings

Render Settings

This page introduces render settings in V-Ray for Maya.

Render Settings

Render Time

This page offers information about the Render Time render element in V-Ray for Maya.

Render Elements

Rendering

This page provides general information about the Rendering tab of the V-Ray Volumetric Grid.

Volumetrics

Rendering and Post-Processing

V-Ray for Autodesk® Maya® supports most of the standard geometry primitives as well as some of the basic shaders inside Maya. Note, however, that as opposed to V-Ray for 3ds Max, V-Ray for Maya cannot use the standard Maya shaders, materials, lights etc. Instead, their functionality is emulated by V-Ray specific ver...

Overview

Rendering Concepts

These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.

Overview

Rendering Mudbox Vector Displacement with V-Ray

This page shows a tutorial on using a Mudbox texture for displacement in V-Ray.

Tutorials

Rendering Overrides

This page provides information on the Render overrides rollout in the Render Settings.

Render Settings

Rendering Refractive Surfaces

This article discusses how to use V-Ray for rendering refractive surfaces that are in contact. This is a typical scenario for scenes with liquids contained in glass or other transparent, or semi-transparent containers.

Tutorials

Rendering Very Large Images

This page provides a tutorial on rendering large images with V-Ray.

Tutorials

Rendering with Older Assets

Some features have been modified in V-Ray 7 compared to previous versions of V-Ray. The sections below provide more details on what has been changed to help you transition to using the latest version.

What's New

Rendering ZBrush Displacement with V-Ray

This page covers how to render a ZBrush displacement map with V-Ray. If you would like to see how you can render ZBrush Vector Displacement with V-Ray, please see this tutorial.

Tutorials

Rendering ZBrush Vector Displacement with V-Ray

This page covers how to export a vector displacement map from ZBrush and render it with V-Ray. For a tutorial on how to render a ZBrush Displacement map in V-Ray, please visit this page.

Tutorials

RGB_Color

This page gives some basic details about the Beauty RGB_Color render element and how it may be re-assembled in a composite using its component elements.

Render Elements

Round Edges

This page provides information on the Round edges attribute set that can be added to meshes.

Extra V-Ray Attributes

Sample Rate

The Sample Rate Render Element displays the work being done by the image sampler as a red, green, and blue image.

Render Elements

Sampler Info

This page gives information about the Sampler Info Render Element.

Render Elements

Scene Assembly

This page provides information on the Scene Assembly attribute that can be added to alembic meshes.

Extra V-Ray Attributes

Scene Manager

This page describes the Scene Manager for V-Ray.

Geometry

Scripting

This page includes information about Scripting/Programming with V-Ray for Maya.

Overview

Self Illumination

The Self Illumination Render Element stores the illumination of any self-illuminated materials in the scene.

Render Elements

Settings tab

This page covers the Settings tab in the Render Settings window.

Render Settings

Shading Group Attributes

This page provides information on V-Ray Attributes that can be added to standard shading engines.

Extra V-Ray Attributes

Shadow

This page gives some basic details about the Shadow Render Element and how it is used in compositing.

Render Elements

Shadow Select

This page offers information on the Shadow Select types of the Light Select Render Element in V-Ray for Maya.

Render Elements

Sheen Filter

This page provides information on the Sheen Filter Render Element.

Render Elements

Sheen Glossiness

This page provides information on the Sheen Glossiness Render Element.

Render Elements

Sheen Reflection

This page provides information on the Sheen Reflection Render Element.

Render Elements

Sheen Specular

This page provides information on the Sheen Specular Render Element.

Render Elements

Silent Install and Uninstall

This page provides information on how to silently install V-Ray for Maya.

Installation and Licensing

Smoke Color

This page provides general information about the Smoke Color sub-section of the Rendering tab of the V-Ray Volumetric Grid.

Volumetrics

Smoke Opacity

This page provides general information about the Smoke Opacity sub-section of the Rendering tab of the V-Ray Volumetric Grid.

Volumetrics

Specular

This page gives an overview of the Specular Render Element and explains how it is used.

Render Elements

SSS

The Subsurface Scattering Render Element stores subsurface information calculated from VRayFastSSS2 materials.

Render Elements

Standard Surface Shader Setup for USD Geometry

This guide shows how to use Standard Surface Shader on USD Geometry in LookdevX.

MaterialX

Stereo Rendering with V-Ray

This page provides information on creating and using a stereoscopic setup in V-Ray for Maya.

Rendering and Post-Processing

Stereoscopic Camera Attributes

This page provides information on the Stereoscopic camera attributes that are part of the V-Ray Camera Attributes.

Extra V-Ray Attributes

Subdivision

This page provides information on the Subdivision attribute set that can be added to meshes.

Extra V-Ray Attributes

Subdivision and Displacement Quality

This page provides information on the Subdivision and Displacement Quality attribute set that can be added to meshes.

Extra V-Ray Attributes

Supported Features

This page provides information on supported features in V-Ray for Maya based on the rendering type and hardware architecture.

Render Settings

Surface Luminance Attributes

This page provides information about the Surface Luminance extra attributes in V-Ray for Maya.

Extra V-Ray Attributes

Surface Scattering

This page provides information about the Surface Scattering rollout of Chaos Scatter in Maya.

Chaos Scatter

System

This page provides information on the System rollout in the Render Settings.

Render Settings

System Requirements

This page gives some details on what hardware and operating systems are required for V-Ray to work properly.

Installation and Licensing

Texture Attributes

This page provides information on V-Ray Attributes that can be added to standard Maya textures.

Extra V-Ray Attributes

Texture Baking

This page provides information on how to perform texture baking in V-Ray for Maya.

Rendering and Post-Processing

Textures

This section contains links to Textures found in V-Ray for Maya.

Overview

Textures Overrides

This page provides information on the Textures overrides rollout in the Render Settings.

Render Settings

Tiled OpenEXR and TIFF Files

V-Ray for Maya supports the use of tiled OpenEXR (.exr) and TIFF (.tx, .tex) files with MIP maps. This allows V-Ray to load just parts of a given texture during rendering in order to save memory. When you are using tiled OpenEXR or TIFF files with mipmaps V-Ray automatically recognizes this and loads the appropriate...

Tools

Tips

This page provides some extra tips on rendering a V-Ray Volumetric Grid.

Volumetrics

Tips and Tricks

This page offers some tips and tricks when working with V-Ray in Maya.

Tutorials

Tools

This page offers information on the tools provided with V-Ray for Maya installation

Overview

Toon

This page provides details on the V-Ray Toon Render Element.

Render Elements

Toon Lighting

This page provides details on the V-Ray Toon Lighting Render Element.

Render Elements

Toon Specular

This page provides details on the V-Ray Toon Specular Render Element.

Render Elements

Total Light

The Total Lighting Render Element stores all direct and indirect lighting in the scene.

Render Elements

Transform Attributes

This page provides information on V-Ray Attributes that can be added to transform nodes.

Extra V-Ray Attributes

Troubleshooting

This page provides troubleshooting assistance for general V-Ray problems.

Overview

Tutorials

This page introduces a number of V-Ray for Maya tutorials.

Overview

Uninstall V-Ray

This page provides information on uninstalling V-Ray for Maya.

Installation and Licensing

Universal V-Ray Settings

This page provides information on V-Ray settings that work for most scenes.

Tutorials

USD

This page provides information on support for the Universal Scene Description in V-Ray for Maya.

USD

USD Supported Features

This page provides information on the supported features with Universal Scene Description by V-Ray for Maya.

USD

USD Version Support

This page provides information about the USD-supported versions with V-Ray and Maya.

USD

USD Workflow

This page provides information on the USD import and export workflows in V-Ray for Maya.

USD

User Attributes

This page provides information on the User Attributes set that can be added to meshes.

Extra V-Ray Attributes

Utility Materials

This section contains V-Ray materials suitable for various realistic and creative effects.

Materials

Utility Textures

This section contains links to Textures found in V-Ray for Maya.

Textures

V-Ray 7

What's New

V-Ray Application SDK

V-Ray Application SDK comes packed along with your V-Ray for Maya installation.

Scripting

V-Ray Commands

This page offers information on V-Ray commands that can be used to script parts of your workflow with V-Ray for Maya. Some complex and time consuming tasks can be made easier through the use of the V-Ray commands.

Scripting

V-Ray Configuration

Once you have installed V-Ray for Maya, you can load the plugin from the Maya plugin Manager:

Installation and Licensing

V-Ray Enmesh

This page offers information about V-Ray Enmesh in Maya.

Geometry

V-Ray Frame Buffer

This page provides information on the V-Ray Frame Buffer and its features.

Tools

V-Ray Fur Styler Setup Tutorial

This page includes a guide on styling V-Ray Fur.

Tutorials

V-Ray GPU Setup

This page help you configure rendering for V-Ray GPU. For help with common questions, please see the Frequently Asked Questions page.

Rendering and Post-Processing

V-Ray Image to EXR Converter

This is a V-Ray application that is common across all V-Ray installations.

Tools

V-Ray Light Lister

This page provides information on the V-Ray Light Lister window.

Lights

V-Ray Material Library Browser

This page provides information on the V-Ray Material Library Browser in Maya.

Tools

V-Ray Menu

This page provides information on the V-Ray menu integrated in Maya's main toolbar.

Tools

V-Ray mesh viewer

This page describes the V-Ray Mesh Viewer and its usage.

Tools

V-Ray Personal Learning Edition (PLE) for Maya

This guide serves as a reference for the installation and renewal of V-Ray Personal Learning Edition (PLE) for Maya.

Installation and Licensing

V-Ray PLE License Comparison

Currently, Chaos offers three different types of free and discounted licenses to address various testing, learning, and development requirements. The table below displays the characteristics of these three types of licenses.

Installation and Licensing

V-Ray Profiler

This page provides information about the V-Ray Profiler tool.

Tools

V-Ray Proxy

This page describes the new V-Ray Proxy in Maya.

Geometry

V-Ray Shadow Catcher

This tutorial walks you through the steps of creating a shadow/matte catcher.

Tutorials

V-Ray Shelf

This page provides information on the V-Ray Shelf.

Tools

V-Ray UI

This page provides information on the VRay UI rollout in the Render Settings.

Render Settings

Velocity

The Velocity Render Element is a color or grayscale image that stores velocity information about objects that have moved between the current frame and the next frame.

Render Elements

VFB Settings

This page provides information about the V-Ray Frame Buffer settings.

Tools

Visual Debugger

This page provides information on the Visual Debugger tool in V-Ray for Maya.

Tools

Volumetric

This page provides general information about the Volumetric sub-section of the Rendering tab of the V-Ray Volumetric Grid.

Volumetrics

Volumetric Rendering In-Depth

This page provides some useful tips for rendering volumetric effects.

Volumetrics

Volumetrics

This page introduces the volumetric and environment effects for V-Ray for Maya.

Overview

Volumetrics Overrides

This page provides information on the Volumetrics overrides rollout in the render settings.

Render Settings

vray gpuDeviceSelect

This page provides information about the vray gpuDeviceSelect command in MEL.

Scripting

vray objectProperties

This page provides information how to use the vray objectProperties command in MEL.

Scripting

VRay tab

This page introduces the settings found in the VRay tab of the Render Settings.

Render Settings

VRayAerialPerspective

This page describes the Aerial Perspective atmospheric approximation.

Volumetrics

VRayAlSurface

This page provides details on the V-Ray AL Surface material.

Materials

VRayBerconNoise

This page provides information on the V-Ray Bercon Noise Texture.

Textures

VRayBlendMtl

This page introduces you to the BlendMtl, which allows the stacking and blending of different V-Ray materials together.

Materials

VRayBump2Glossiness

This page offers information on the VRayBump2Glossiness utility texture in V-Ray for Maya.

Textures

VRayBumpMtl

This page provides details on how to use the optimized Bump Material in V-Ray.

Materials

VRayCarPaint2Mtl

This page offers information about the VRayCarPaint2Mtl in V-Ray for Maya.

Materials

VRayCarPaintMtl

This page provides some details on the settings available for the Car Paint Material in V-Ray.

Materials

VRayClipper

This page describes the Section Clipper tool and its usage.

Geometry

VRayColorCorrection

This page provides information about the VRayColorCorrection node in V-Ray for Maya.

Textures

vrayCreateProxy

The .vrmesh files and proxy objects can be created through the vrayCreateProxy command. Using the command with different flags allows you to export geometry to proxy files and load files to V-Ray Proxy objects.

Scripting

VRayCurvature

This page provides information on the V-Ray Curvature Map.

Textures

VRayDecal

This page provides information about the V-Ray Decal in Maya.

Geometry

VRayDirt

This page provides information on the V-Ray Occlusion or Dirt Map.

Textures

VRayDisplacement

This page provides information on how Displacement works in V-Ray for Maya.

Geometry

VRayDistanceTex

This page provides information on the V-Ray Distance Map.

Textures

VRayEdges

This page provides information on the V-Ray Edges Map.

Textures

VRayEnvironmentFog

This page describes the Environment Fog feature in V-Ray.

Volumetrics

VRayFalloff

This page provides information on the V-Ray Falloff Map.

Textures

VRayFastSSS2

This page provides some details on the settings available for the Fast SSS Material in V-Ray.

Materials

VRayFlakes2Mtl

This page provides information about the VRayFlakes2Mtl in V-Ray for Maya.

Materials

VRayFlakesMtl

This page provides some details on the settings available for the Car Paint Flakes Material in V-Ray.

Materials

VRayFresnel

This page provides information on the V-Ray Fresnel Map.

Textures

VRayFur

VRayFur is a very simple procedural fur plugin. The fur is generated only during render time and is not actually present in the scene.

Geometry

VRayFur Styler

This page provides information on the VRayFur Styler tool.

Geometry

VRayFurSampler

This page includes details on the Fur Sampler node used with V-Ray Fur.

Textures

VRayGaussianSplat

This page provides information about the V-Ray Gaussian Splat in Maya.

Geometry

VRayGeoSun

The VRayGeoSun node is automatically created when a VRaySun node is created and can be used to control the direction of the sunlight based on the location on Earth's surface, date, and time of day.

Lights

VRayHairNextMtl

This page provides information on the V-Ray Hair Next Material.

Materials

VRayHairSampler

This page includes details on the Hair Sampler node used with Maya hair systems.

Textures

VRayIES

This page provides information on V-Ray's photometric lights.

Lights

VRayInverseExposure

This page provides information about the V-Ray Inverse Exposure 2D texture.

Textures

VRayLayeredTex

This page provides information on the V-Ray Layered Texture in Maya.

Textures

VRayLightDome

This page introduces the V-Ray Dome light, which is used for environment lighting as well as Image Based Lighting with HDRIs.

Lights

VRayLightLuminaire

This page describes the settings of the V-Ray Luminaire light.

Lights

VRayLightMesh

This page provides information on the V-Ray Mesh Light.

Lights

VRayLightMeter

This page describes the V-Ray Light Meter and its use.

Lights

VRayLightMtl

This page provides some details on the settings available for the Light Material in V-Ray.

Materials

VRayLightRect

The V-Ray Rectangle light is a planar light source with the shape of a rectangle or circular disc.

Lights

VRayLightSphere

This page provides information on the V-Ray Sphere Light.

Lights

VRayMaterialX

This page provides information about VRayMaterialX material in V-Ray for Maya.

Materials

VRayMeshMtl

This page provides some details on the settings available for the Mesh Material used for proxy objects in V-Ray.

Materials

VRayMetaball

This page describes metaball options in V-Ray.

Geometry

VRayMtl

This page introduces you to the VRayMtl, which is the major building block for most shading networks in V-Ray.

Materials

VRayMtl Basic Parameters

The Basic rollout is part of the VRayMtl parameters.

Materials

VRayMtl Bump and Normal Mapping

The Bump and Normal Mapping rollout is part of the VRayMtl parameters.

Materials

VRayMtl Coat

The Coat rollout is part of the VRayMtl parameters. You can find additional information on how to use it at Coat and Sheen Layers.

Materials

VRayMtl Options and Hardware Shading

The Options and Hardware Texturing rollouts are part of the VRayMtl parameters.

Materials

VRayMtl Reflection

The Reflection rollout is part of the VRayMtl parameters.

Materials

VRayMtl Refraction

The Refraction rollout is part of the VRayMtl parameters.

Materials

VRayMtl Sheen

The Sheen rollout is part of the VRayMtl parameters.

Materials

VRayMtl2Sided

This page provides some details on the settings available for the Translucent Two-Sided Material in V-Ray.

Materials

VRayMtlGLSL

This page provides details on the settings for the GLSL Material in V-Ray.

Materials

VRayMtlHair3

This page provides details on the settings available for the Hair Material in V-Ray.

Materials

VRayMtlMDL

This page provides information on the MDL Material.

Materials

VRayMtlOSL

This page provides details on the settings available for the OSL Material in V-Ray.

Materials

VRayMtlRenderStats

This page provides some details on the settings available for the utility material for Render Stats in V-Ray.

Materials

VRayMtlWrapper

This page provides some details on the settings available for the utility Material Wrapper in V-Ray.

Materials

VRayMultiProjection

This page provides information on the V-Ray Multi Projection Map.

Textures

VRayMultiSubTex

This page provides information on the V-Ray Multi Sub-Object Map.

Textures

VRayMultiSubTex - Random by instance ID with particle instancer

copied from https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-general/985102-vraymultisubtext-random-by-instance-id

Tutorials

VRayNormalMap

This page provides information on VRayNormalMap texture.

Textures

VRayNURBSTessellation

This page provides information about the V-Ray NURBS tessellation option in V-Ray for Maya.

Geometry

VRayObjectProperties

This page provides information on the VRayObjectProperties.

Geometry

VRayParticleTex

This page provides information on the V-Ray Particle Map.

Textures

VRayPerfectSphere

This page provides information about the V-Ray Perfect Sphere geometry.

Geometry

VRayPlaceEnvTex

This page provides information on the V-Ray Place Environment.

Textures

VRayPlane

This page describes the V-Ray infinite plane.

Geometry

VRayPointParticleMtl

This page provides some details on the settings available for the Point Particle Material in V-Ray.

Materials

VRayProxy File Formats

This page provides information on the files formats supported by V-Ray Proxy objects.

Geometry

VRayPtex

This page provides information on the V-Ray PTex Map.

Textures

VRayRaySwitch

This page provides information on the V-Ray Ray Switch Map.

Textures

VRayRenderableCurve

This page describes the VRayRenderableCurve node and its use.

Geometry

VRayScannedMtl

This page provides some details in the settings available when using the Scanned Material in V-Ray.

Materials

VRayScatterFog

This page describes the V-Ray Scatter Fog feature.

Volumetrics

VRayScene

This page describes the V-Ray Scene node in V-Ray for Maya.

Geometry

VRaySimpleFog

This page describes the V-Ray Simple Fog feature.

Volumetrics

VRaySky

This page includes details about the Sky texture used for the environment within the V-Ray Sun and Sky System.

Textures

VRaySoftbox

This page provides information on the V-Ray Light Softbox Map.

Textures

VRaySphereFadeVolume

This page describes the Sphere Fade Volume feature in V-Ray.

Volumetrics

VRayStochasticFlakesMtl

This page includes details on the V-Ray Stochastic Flakes material.

Materials

VRaySun

This page gives details on how the physical sun and sky system works in V-Ray.

Lights

VRaySwitchMtl

This page includes details on the Switch utility material in V-Ray.

Materials

VRayTemperature

This page provides information on the V-Ray Temperature Color Map.

Textures

VRayTexGLSL

This page provides information on the V-Ray GLSL Map.

Textures

VRayTexOCIO

This page provides information on the V-Ray OCIO Map.

Textures

VRayTexOSL

This page provides information on the V-Ray OSL Map.

Textures

VRayToon

This page provides information on toon outline effect in V-Ray for Maya. For Toon Cel Shading, see the VRayToonMtl page.

Volumetrics

VRayToonMtl

2D cel and cartoon effects can easily be achieved with the VRayToonMtl. Use this material to make your scene get that hand-drawn look. Controlling the shadows and lights received by the material in combination with material transparency, gotten from Object or Material IDs, allows for fine-tuning the result. You can...

Materials

VRayTriplanar

This page provides information on V-Ray Triplanar Texture Mapping.

Textures

VRayUserColor

This page provides information on the V-Ray User-defined Color Map.

Textures

VRayUserInteger

This page provides information on the V-Ray User-defined Integer Map.

Textures

VRayUserScalar

This page provides information on the V-Ray User-defined Scalar Map.

Textures

VRayUVWRandomizer

The VRayUVWRandomizer allows applying random offset, rotation, and scale to textures. It is used by connecting it to the uvCoord attribute of a texture node.

Textures

VRayVertexColors

The VRayVertexColors is a texture map that can be used to render the color/UV sets of a Maya mesh or a V-Ray proxy. This is especially useful when rendering an object colored with vertex color painting.

Textures

VRayVolumeGrid

This page provides general information and links about the V-Ray Volumetric Grid.

Volumetrics

VRayVRmatMtl

This page provides details on how to use the transportable V-Ray Material in Maya.

Materials

VRayWater

This page provides information on the V-Ray Water Map.

Textures

vrend Command

vrend is the main V-Ray rendering command. It can be used for rendering and export of a .vrscene file.

Scripting

VRScans Paint Mask

This page provides information on the VRScans Paint Mask render element.

Render Elements

VRScans Zone Mask

This page provides information on the VRScans Zone Mask render element.

Render Elements

What's New

Overview

What's New in V-Ray 7

Place your characters and assets within real contexts, or create and render complex 3D environments with enhanced accuracy.

What's New

XGen and V-Ray in Maya 2015 and newer

This page provides information about the XGen Arbitrary Primitive Generator.

Rendering and Post-Processing

XGen Animation and Motion Blur

This page provides a tutorial on using XGen Animation and Motion Blur with V-Ray.

Tutorials

XGen Archive Primitives

This page provides a tutorial on using XGen Archive Primitives with V-Ray for Maya.

Tutorials

XGen General

This page provides prerequisites and basic information on using XGen with V-Ray for Maya.

Tutorials

XGen in IPR

V-Ray can render XGen primitives in IPR as well. Anything that can be done to a scene for a production render can be done while using IPR too. This includes

Rendering and Post-Processing

XGen Interactive Groom Splines Attributes

This page provides information on the extra V-Ray attributes that can be added to XGen Interactive Groom Splines.

Extra V-Ray Attributes

XGen Spline Primitives

This page provides a tutorial for using XGen Spline Primitives with V-Ray.

Tutorials

XGen Tutorials

This page describes the XGen tutorials available for V-Ray for Maya.

Tutorials

Z-depth

The Z-Depth Render Element is a grayscale image that renders each pixel based on its distance from the camera in the view.

Render Elements