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V-Ray for Maya
Last updated 1 September 2026.
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V-Ray for Maya articles
2D Textures
This section contains links to 2D Textures found in V-Ray for Maya
Textures
3D Textures
This section contains links to 3D Textures found in V-Ray for Maya
Textures
7.00.04
What's New
7.10.00
What's New
7.10.02
What's New
ACEScg Workflow Setup
This page provides information about the proper ACEScg color space workflow with V-Ray for Maya.
Tutorials
Adding Displacement to Mixed Shaders
This tutorial shows how to add displacement to procedurally mixed shaders.
MaterialX
Additional Tools
This page provides links and information on all the external tools that are installed with V-Ray for Maya.
Tools
Advanced Light Path Expressions
This page provides information about advaced light path expressions.
Render Elements
Advanced Scatter Features
This page offers information on Camera clipping, Transformations, and Areas rollouts of Chaos Scatter in Maya.
Chaos Scatter
Advanced Surface Scattering
This page provides information on the advanced options of the Surface Scattering in Maya.
Chaos Scatter
Alpha_channel
The Alpha channel is a grayscale image that stores the transparency of objects in the scene.
Render Elements
AtmosphericEffects
This page provides details about the Atmospheric Effects Render Element and how it is used in compositing.
Render Elements
Background
The Background Render Element includes just the background as set in the scene, with the rest of the image rendered as black.
Render Elements
Batch Rendering
This page provides information on batch rendering with V-Ray for Maya.
Rendering and Post-Processing
Batch Rendering with Chaos Cloud
This page provides information on how to set up and render multiple camera views and/or layers with Chaos Cloud from V-Ray for Maya.
Chaos Cloud
Bifrost and V-Ray in Maya
This page describes how to use the Bifrost feature in V-Ray for Maya.
Rendering and Post-Processing
Bifrost Attributes
This page provides information on V-Ray Attributes that can be added to Bifrost simulations.
Extra V-Ray Attributes
Bounding Box Scattering
This page provides information on the Bounding Box Scattering options in Chaos Scatter in Maya.
Chaos Scatter
Brute Force Settings
This page provides information on the Brute Force GI rollout.
Render Settings
BumpNormals
This page provides information on the Bump Normals Render Element which creates a normal-style image from the camera view from bumps and normals in the scene.
Render Elements
Camera Attributes
This page provides information on V-Ray Attributes that can be added to standard camera objects.
Extra V-Ray Attributes
Camera Overrides
This page provides information on the Camera overrides rollout in the Render Settings.
Render Settings
Camera settings Attributes
This page provides information on the Camera settings attributes that are part of the V-Ray Camera Attributes.
Extra V-Ray Attributes
Cameras
This page introduces V-Ray camera topics and generally how to access them. Please click on the appropriate topic(s) below for the full documentation and proper usage information.
Overview
Caustics
This page provides information on the Caustics rollout in the Render Settings.
Render Settings
Caustics (RE)
This page provides details about the Caustics Render Element and how it is used in compositing.
Render Elements
Chaos Cloud
This page provides information about submitting render jobs to Chaos Cloud from V-Ray for Maya.
Overview
Chaos Cloud Supported Features
This page provides information about the Chaos Cloud supported features by V-Ray.
Chaos Cloud
Chaos Cosmos Browser
This page provides information about the Chaos Cosmos Browser in V-Ray for Maya.
Overview
Chaos License Quick Start Guide
Floating Licenses can be shared between multiple users and can be used completely online or within a local network, depending on the setup.
Installation and Licensing
Chaos Scatter
This page provides information about Chaos Scatter integration in V-Ray for Maya.
Overview
Chaos Telemetry
This page provides information on Telemetry for the V-Ray for Maya Improvement Program.
Installation and Licensing
Check for Missing Cosmos Assets
This page provides information about the Check for Missing Cosmos Assets tool in V-Ray for Maya.
Tools
Coat Filter
This page provides information on the Coat Filter Render Element.
Render Elements
Coat Glossiness
This page provides information on the Coat Glossiness Render Element.
Render Elements
Coat Reflection
This page provides information on the Coat Reflection Render Element.
Render Elements
Coat Specular
This page provides information on the Coat Specular Render Element.
Render Elements
Color Management
This page provides information on the Color Management rollout of the Render Settings.
Render Settings
Color Management with V-Ray
This tutorial explains how to use Maya's Color Management System with V-Ray.
Tutorials
Common
This section contains the most widely used V-Ray materials.
Materials
Common tab
This page provides an overview of the Common tab of the Render Settings.
Render Settings
Continue a render with Resumable Rendering
This page provides details on using V-Ray's Resumable Rendering feature.
Tutorials
Controlling Shadows Using the Sampler Info Node
This page provides a guide on using the Maya Sampler Info node with additional V-Ray Attributes to control what items receive shadows.
Tutorials
Controlling the VFB Programmatically
This page provides information on how to control the V-Ray Frame Buffer programmatically.
Scripting
Convert Scene for V-Ray
Тhis page provides information on the Convert Scene for V-Ray tool.
Tools
Coverage
This page gives some basic details about the Coverage Render Element and how it is used in compositing.
Render Elements
Create V-Ray PluginNode
This page gives information about the creation and use of V-Ray nodes from plugins included with V-Ray for Maya.
Tools
Creating Dump Files
This page provides assistance for creating dump files.
Troubleshooting
Creating God Rays Effect
This page offers a guide on how to create the God Rays effect with V-Ray.
Tutorials
Creating Masks for VRayBlendMtl Sub-shaders
This quick tutorial guides you through the different ways of creating masks for sub-shaders of the VRayBlendMtl.
Tutorials
Credits and Copyrights
Copyright 2025, Chaos Software EOOD. Portions contributed and copyright held by others as indicated.
Installation and Licensing
Cryptomatte
This page gives information on the Cryptomatte Render Element.
Render Elements
Curve Scattering
This page provides information about the Curve Scattering rollout of Chaos Scatter in Maya.
Chaos Scatter
Curves Attributes
This page provides information on V-Ray Attributes that can be added to Curves.
Extra V-Ray Attributes
CustomColor
This page gives some basic details about the Custom Color Render Element and how it is used in compositing.
Render Elements
Decay Attributes
This page provides information of the Decay Attributes that can be added to some Maya lights.
Extra V-Ray Attributes
Default Displacement and Subdivison
This page provides information on the Default Displacement and Subdivision rollout in the Render Settings.
Render Settings
Denoiser
The V-Ray Denoiser Render Element removes noise from other render elements and saves its results in a few different ways.
Render Elements
Denoiser Tool
This page provides information on the V-Ray denoising tool available on all platforms.
Tools
Diffuse
This page describes the Diffuse Render Element and how it is used to have more control of a final composited image.
Render Elements
Disabling Motion Blur of Animated UVs
This example shows how to disable the Motion Blur effect on animated UVs using V-Ray post-translate script, while preserving the effect on the object .
Tutorials
Displacement
This page provides general information about the Displacement sub-section of the Rendering roll-out of the V-Ray Volumetric Grid.
Volumetrics
Displacement bounds
For displacement textures with negative color values, automatic displacement bounds work when the displaced image is a single non-animated file on non-subdivided geometry. For animated files and/or for geometry that renders as subdivision at render time, use explicit bounds and set white/black bound to minus somethi...
Tutorials
Displacement Control
This page provides information on the Displacement control attribute set that can be added to meshes.
Extra V-Ray Attributes
Distributed Rendering
This page provides information on the Second-generation Distributed Rendering (DR2) in V-Ray for Maya.
Rendering and Post-Processing
Distributed Rendering Settings
This page provides information on the Distributed Rendering rollout in the Render Settings.
Render Settings
DMC Sampler
This page provides information on the DMC Sampler rollout in the Render Settings.
Render Settings
Dome camera Attributes
This page provides information on the Dome camera attributes that are part of the V-Ray Camera Attributes.
Extra V-Ray Attributes
DR FAQ
This page provides answers to some frequently asked questions on the topic of Distributed Rendering.
Rendering and Post-Processing
DRBucket
The Distributed Rendering Bucket Render Element shows the name of the rendering machine that rendered any particular bucket when distributed rendering is used.
Render Elements
End User License Agreement
Read the full text of the End User License Agreement at chaos.com/eula.
Installation and Licensing
Environment Overrides
This page provides information on the Environment overrides rollout in the Render Settings.
Render Settings
Environment Textures
This section contains links to Textures found in V-Ray for Maya
Textures
Environment Variables
This page covers the various environment variables for use in V-Ray for Maya.
Rendering and Post-Processing
Errors and Warnings Reference Guide
This pages outlines some of the most common error and warning messages printed by V-Ray for Maya.
Troubleshooting
Export Materials to MaterialX
This page provides information about the Export Materials to MaterialX tool in V-Ray for Maya.
Tools
Export Materials to USD
This page provides information on the Export Materials to USD option.
Tools
Export Mesh to V-Ray Proxy
This page contains information about exporting a mesh to a .vrmesh file for later importing.
Geometry
Exporting and Using V-Ray Scene Files
This page provides information on V-Ray Scene Files (.vrscene) and how to use them in workflows.
Geometry
Exporting EXR and Deep EXR in One Render
This page provides a tutorial on Exporting .exr and deep .exr in one render.
Render Settings
Extra V-Ray Attributes
This page describes the various Extra V-Ray Attributes available in V-Ray for Maya and provides links to documentation for these features.
Overview
ExtraTex
This page provides information on the Extra Texture render element.
Render Elements
Features
As a rendering plugin for Maya, V-Ray supports most standard Maya features and many third-party plugins. The most common of these are listed below.
Rendering and Post-Processing
File Based
This section contains file-based V-Ray materials.
Materials
File Names for Bitmap Textures
V-Ray allows several different suffixes for the names of bitmaps used in the File shading nodes. In addition, when tiling textures, special file-naming conventions may be used as illustrated in the sections below.
Tools
Fire
This page provides general information about the Fire sub-section of the Rendering tab of the V-Ray Volumetric Grid.
Volumetrics
Fire Lights
This page provides general information about the Fire Lights sub-section of the Rendering tab of the V-Ray Volumetric Grid.
Volumetrics
Fluid Attributes
This page provides information on V-Ray Attributes that can be added to fluids.
Extra V-Ray Attributes
Fog Fade Out Radius
This page contains information on the Fog fade out radius mesh attribute for V-Ray for Maya.
Extra V-Ray Attributes
Frame Info
This page provides information about the Frame Info tab of the V-Ray Volumetric Grid.
Volumetrics
Free Trial
If you wish to cancel the subscription, you can do so from the Active Products page of the my.chaos website. The Cancel subscription link is located next to the Auto renewal status.
Installation and Licensing
Frequently Asked Questions
V-Ray GPU uses a different code base compared to the V-Ray engine, which is optimized for the GPU hardware. It supports a subset of the features of the V-Ray renderer. For a complete list of supported features please check the Supported Features page.
Render Settings
Fur Sampler Texture Setup
This page provides a tutorial for using the Fur Sampler node with V-Ray Fur.
Tutorials
Geometry
This section contains links to Geometry objects and tools in V-Ray for Maya.
Overview
Geometry Overrides
This page provides information on the Geometry overrides rollout in the Render Settings.
Render Settings
GI
This page gives an overview of the Global Illumination render element and explains how it is used in compositing.
Render Elements
GI tab
This page provides information on the GI tab and GI rollout of the Render Settings.
Render Settings
GPU Guide
This page offers a beginner's guide to GPU rendering with V-Ray.
Tutorials
Grid
This page provides information about the Grid tab of the V-Ray Volumetric Grid.
Volumetrics
Hair Attributes
This page provides information on the extra V-Ray attributes that can be added to Hair systems.
Extra V-Ray Attributes
Hair Sampler Texture Setup
This page includes details on the hair Sampler node used with V-Ray hair.
Tutorials
Hair Systems Support
This page provides information on V-Ray's support for hair systems in Maya.
Rendering and Post-Processing
Houdini to Maya Alembic Workflow
This tutorial is a general guideline on how to export geometry through the alembic format and render it with V-Ray for Maya.
Tutorials
How to Add Render Elements to Render Layers
This short guide shows how to work with render elements for specific render setup layers.
Tutorials
How to Apply Motion Blur to Cached nParticles
This workflow explains how to render motion blur, when rendering nCache.
Tutorials
How to Create a Global Override Material
This tutorial outlines how to add a global material override for all objects in the scene with V-Ray for Maya.
Tutorials
How to Create Iridescent Materials with Thin Film
This tutorial covers some easy steps for creating several iridescent materials: soap bubbles, as well as colored ceramic and pearl-like cat figurines.
Tutorials
How to Create Sand with VRayDecal
This tutorial guides you through the process of creating desert sand using multiple V-Ray Decals.
Tutorials
How to Create Standard Surface Shader in MaterialX Stack
This guide shows how to set up the Standard Surface shader with textures within the MaterialX Stack in Maya 2025.
MaterialX
How to Download and Install V-Ray Personal Learning Edition for Maya
This guide serves as a reference for the installation of V-Ray Personal Learning Edition (PLE) for Maya.
Installation and Licensing
How to Make a Paper Lantern
This tutorial covers how to make paper objects with VRayMtl2Sided.
Tutorials
How to Make Candle Wax
This page offers a tutorial on how to create wax material with V-Ray for Maya.
Tutorials
How To Make Glass
This tutorial explains the steps of creating a glass material with V-Ray.
Tutorials
How to Make Hardwood Floor
This page provides a tutorial on how to make a hardwood floor with VRayMtl.
Tutorials
How to Make Rocks with VRayTriplanarTex
This tutorial covers how to create rock objects with VRayTriplanarTex texture.
Tutorials
How to Make Skin with VRayAlSurface
This tutorial covers how to make a skin material with VRayAlSurface material.
Tutorials
How to Make Translucent Fabric
This page provides a tutorial on how to make realistic translucent fabric with VRayMtl2Sided.
Tutorials
How to Make Translucent Plastic
This page offers a tutorial on how to make a translucent plastic material with V-Ray for Maya.
Tutorials
How to Make Water
This page provides a tutorial on creating a water material with VRayMtl.
Tutorials
How to Output UV Pass Using Sampler Info RE
This tutorial shows how to create a UV pass using the Sampler Info render element.
Tutorials
How to Preview Viewport Lighting
This page gives information on how V-Ray lights illuminate objects in Viewport 2.0.
Tutorials
How to Renew your V-Ray Personal Learning Edition (PLE) License
This page explains how to get again your V-Ray Personal Learning Edition (PLE) license for Maya.
Installation and Licensing
How to Use Substance Textures with VRayMtl
This tutorial shows how to import textures from Substance Painter and Substance Designer into V-Ray for Maya and then use them with VRayMtl.
Tutorials
Image Format Options
This page provides information on the Image Format Options dialog in the V-Ray Common tab.
Render Settings
Image Sampler
This page provides information on the Image Sampler rollout in the Render Settings.
Render Settings
Image to Tiled Multiresolution EXR Converter
This is a tool that is common over all V-Ray installations.
Tools
Import V-Ray Material from File
This page provides information on the Import V-Ray material from vrscene dialog.
Tools
Import V-Ray Proxy
This page describes how to import a V-Ray Proxy for rendering in Maya.
Geometry
Input
This page provides information about the Input tab of the V-Ray Volumetric Grid.
Volumetrics
Installation
This page provides information about V-Ray for Maya installation.
Installation and Licensing
Installation and Licensing
Overview
Installation from zip
Installation and Licensing
Interactive Rendering | IPR
This page gives some basic information about IPR within Maya and how to incorporate the interactive renderer into your workflow.
Rendering and Post-Processing
Internal Tools
This page provides information on the often used tools in V-Ray for Maya that can be found in the drop-down menu of V-Ray menu > Tools.
Tools
Introduction to Light Path Expressions
This page provides details about what the Light Path Expressions are.
Render Elements
IPR tab
This page provides details on the settings found on the IPR tab of the Render Settings.
Render Settings
Irradiance Map Viewer
The irradiance map viewer can be used to view, merge and save irradiance map files created by V-Ray.
Tools
Known Issues and Limitations
This page gives some details about issues and/or limitations Chaos Group is aware of within V-Ray for Maya.
Troubleshooting
Layers
The Layers panel in V-Ray Frame Buffer provides a new, powerful workflow for making adjustments to your rendered image. You can bring out render elements and compose them together with individual color corrections in the panel's Composite mode, or deconstruct light contribution in the scene and fine-tune each light...
Tools
Legacy
This section contains legacy V-Ray materials which have newer versions and/or are no longer relevant.
Materials
Legacy Distributed Rendering Workflow
Sometimes, rendering an image is a fast and straightforward process. Other times, rendering a good-quality image can take quite a bit of time. This is why breaking up the task of rendering over multiple computers can be helpful for completing long renders much faster. In this tutorial, we go over setting up and usin...
Tutorials
Lens analysis tool
The lens analysis utility is the primary tool V-Ray supplies for creating, previewing, and editing of V-Ray lens files (*.vrlens), and contains a camera distortion analyzer, and a tool for correcting/distorting images. The VRLENS files can be used in 3ds Max, Maya etc. to provide realistic (measured) camera distorti...
Tools
Lens Effects Filter Generator
This page describes the Filter Generator for Lens Effects.
Tools
Lens Effects Layer
This page provides information on the Lens Effects layer found in the V-Ray Frame Buffer.
Tools
License Agreements and Copyrights
This page provides information on licensing agreements and copyrights for V-Ray for Maya.
Installation and Licensing
Light Attributes
This page provides information on V-Ray Attributes that can be added to standard Maya light objects.
Extra V-Ray Attributes
Light Cache Settings
This page provides information on the Light Cache rollout in the Render Settings.
Render Settings
Light Path Expressions
This page provides information about Light Path Expressions.
Render Elements
Lighting
The Lighting Render Element stores direct lighting and diffuse color information.
Render Elements
Lighting Analysis
This page provides information on the V-Ray Light Analysis Render Element.
Render Elements
Lighting Overrides
This page provides information on the Lighting overrides rollout in the Render Settings.
Render Settings
LightMix
This page gives information on the VRayLightMix render element.
Render Elements
Lights
V-Ray lights are explicitly designed to work with V-Ray and optimize its features. V-Ray also provides shadow options for standard Maya lights and utilities to assist in the lighting process.
Lights
Lights Attributes
This page provides an overview of the Attributes that can be assigned to various native Maya lights.
Extra V-Ray Attributes
LightSelect
The Light Select Render Element stores direct lighting information from user-selected lights in the scene.
Render Elements
Live Link to Vantage from Different Machine or OS
This guide shows how to set a live-link connection from V-Ray for Maya, which runs on Linux or macOS, to Chaos Vantage, which runs on Windows.
Tutorials
Live-Link to Chaos Vantage
This page presents an overview of the Live-Link to Chaos Vantage feature.
Tools
Local Assets Cache Setup
This tutorial explains the setup for keeping a local copy of the assets needed for rendering.
Tutorials
Local Ray Server
This page provides information on the Local ray server attribute set that can be added to meshes.
Extra V-Ray Attributes
Masks
This page provides information about the V-Ray Masks.
Tools
Material Attributes
This page provides information on V-Ray Attributes that can be added to standard Maya and V-Ray materials.
Extra V-Ray Attributes
Material ID
This page provides information on the Material ID Render Element which isolates objects with specific materials by Material ID for compositing purposes.
Render Elements
Material Select
This page gives some basic details about the Material Select Render Element and how it is used in compositing.
Render Elements
Materials
This page introduces the different material types in V-Ray for Maya.
Materials
Materials Overrides
This page provides information on the Materials overrides rollout in the Render Settings.
Render Settings
MaterialX
This page provides information on support for MaterialX in V-Ray for Maya.
Overview
MaterialX Supported Features
This page provides information on the supported features with MaterialX in V-Ray for Maya.
MaterialX
MaterialX Workflow
This page provides information on working with MaterialX in V-Ray for Maya.
MaterialX
Matte shadow
This page gives an overview of the Matte Shadow Render Element and how it may be used in compositing.
Render Elements
Maya Compatibility
This page contains information on V-Ray compatibility with standard Maya features.
Installation and Licensing
Maya Sampler Info Node with Additional V-Ray Outputs
This page gives provides examples on using the Sampler Info node with extra V-Ray Attributes.
Extra V-Ray Attributes
Menu Integration
This page provides information on how V-Ray integrates into the standard Maya menus.
Tools
Mesh
This page provides general information about the Mesh sub-section of the Rendering tab of the V-Ray Volumetric Grid.
Volumetrics
Mesh Attributes
This page provides information on V-Ray Attributes that can be added to mesh objects.
Extra V-Ray Attributes
Metal Shaders
The following chart provides Diffuse and Reflection Color values that help you create realistic metallic shaders with V-Ray for Maya:
Tutorials
Metalness
This page gives an overview of the Metalness Render Element.
Render Elements
Migrate Legacy Scenes
This page outlines the usage of the built-in migration scripts for legacy scenes.
Tools
Multi Matte
This page provides information on the Multi Matte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID.
Render Elements
Multi Matte ID
The Multi Matte ID Render Element isolates objects with specific Multi Matte IDs for compositing purposes.
Render Elements
Multiple zDepth channels in Nuke with multichannel exr
https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-general/988379-problems-with-z-depth-render-elements?p=988708#post988708
Tutorials
Noise Level
This page provides information on the Noise Level Render Element.
Render Elements
Normals
This page provides information on the Normals Render Element which creates a normals image from surface normals in the scene.
Render Elements
NURBS Surface Attributes
This page provides information on V-Ray Attributes that can be added to NURBS surfaces.
Extra V-Ray Attributes
OBJ GEO PLY to .vrmesh converter
This page describes the ply2vrmesh command-line utility.
Tools
Object ID
This page provides details on the Object ID extra attribute used in V-Ray.
Extra V-Ray Attributes
Object ID (RE)
This page provides information on the Object ID Render Element which isolates individual objects with different colors based on IDs for compositing purposes.
Render Elements
Object Select
This page provides details about the Object Select Render Element and how it is used in compositing.
Render Elements
Old V-Ray Proxy Node
This page describes the V-Ray Proxy attributes in Maya using the old V-Ray proxy node.
Geometry
Opacity Cutout
This page provides information about the Opacity Cutout tool in V-Ray for Maya.
Tools
OpenPBR Shading Model
This page provides information about the OpenPBR shading model in V-Ray Material in Maya.
Materials
OpenSubdiv
This page provides information on the OpenSubdiv attribute set that can be added to meshes.
Extra V-Ray Attributes
Other Textures
This section contains links to Textures found in V-Ray for Maya
Textures
Overrides tab
This page provides and overview of the Overrides tab of the Render settings.
Render Settings
Paint FX Constant Line Width
This example using Post-Translate Python Script shows how to set a constant hair width in pixels, effectively applying it for Paint FX toon lines.
Tutorials
Particle Attributes
This page provides information on V-Ray Attributes that can be added to particles.
Extra V-Ray Attributes
Physical camera Attributes
This page provides information on the Physical camera attributes that are part of the V-Ray Camera Attributes.
Extra V-Ray Attributes
Placement Attributes
This page provides information on V-Ray Attributes that can be added to 2d Placement and 3d placement nodes.
Extra V-Ray Attributes
Portable Installation
This page provides information about the portable installation of V-Ray for Maya.
Installation and Licensing
Post-production and Generating Different Types of Images with the VFB
This page provides information on using the V-Ray Frame Buffer for post-production of EXR images rendered in Chaos Cloud.
Chaos Cloud
Preset: Back to Beauty
This page gives information on the Preset: Back to Beauty in the list of render elements.
Render Elements
Preview
This page provides information about the Preview tab of the V-Ray Volumetric Grid.
Volumetrics
Procedural Texture Setup with MaterialX
This page offers a guide on how to set procedural textures with MaterialX in Maya.
MaterialX
Ptex Baking Options
This page provides information on the Ptex Baking Options dialog in the V-Ray Common tab.
Render Settings
Python Access to the Translated V-Ray Scene
This page provides information on the V-Ray scene access python API.
Render Settings
Raw Coat Filter
This page provides information on the Raw Coat Filter Render Element.
Render Elements
Raw Coat Reflection
This page provides information on the Raw Coat Reflection Render Element.
Render Elements
Raw Diffuse Filter
This page describes the Raw Diffuse Filter Render Element.
Render Elements
Raw GI
This page gives an overview of the Raw Global Illumination render element and how it may be used in compositing.
Render Elements
Raw Light
This page provides information on the Raw Lighting Render Element.
Render Elements
Raw Reflection
This page gives some basic details about the Raw Reflection render element and how it is used in compositing.
Render Elements
Raw Reflection Filter
This page gives an overview of the Raw Reflection Filter Render Element and explains how it is used.
Render Elements
Raw Refraction
The Raw Refraction Render Element is a color image that stores refraction information calculated from materials' refraction values in the scene. Surfaces with no refraction values set in their materials will contain no information in the render element and therefore will render as black.
Render Elements
Raw Refraction Filter
This page gives some basic details about the Raw Refraction Filter Render Element and how it is used in compositing.
Render Elements
Raw Shadow
This page gives some basic details about the Raw Shadow render element and explains how it is used.
Render Elements
Raw Sheen Filter
This page provides information on the Raw Sheen Filter Render Element.
Render Elements
Raw Sheen Reflection
This page provides information on the Raw Sheen Reflection Render Element.
Render Elements
Raw Total Light
This page gives some basic details about the Raw Total Lighting Render Element and explains how it is used in compositing.
Render Elements
Reflect IOR
This page gives some basic details about the Reflect IOR Render Element and how it is used.
Render Elements
Reflection
This page gives an overview of the Reflection Render Element and explains how it is used.
Render Elements
Reflection Filter
This page gives an overview of the Reflection Filter Render Element and explains how it is used.
Render Elements
Reflection glossiness
This page gives some basic details about the Reflection Glossiness render element and how it is used in compositing.
Render Elements
Refraction
This page gives some basic details about the Refraction Render Element and how it is used in compositing.
Render Elements
Refraction Filter
This page gives some basic details about the Refraction Filter Render Element and how it is used in compositing.
Render Elements
Refraction glossiness
This page gives some basic details about the Refraction Glossiness render element and how it is used in compositing.
Render Elements
Release Notes
This page contains links to V-Ray release notes organized by build version number.
What's New
Remove self shadowing from a mesh but still cast shadows
copied from https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-general/980136-remove-self-shadowing-from-a-mesh-but-still-cast-shadows
Tutorials
Render Elements
This page discusses render elements in general, with links to sub-groups of render elements.
Overview
Render Elements tab
This page gives details on the render settings used for Render Elements in V-Ray for Maya.
Render Settings
Render ID
This page provides information on the Render ID Render Element which renders individual objects with different colors based on their internally assigned IDs.
Render Elements
Render Region Division
This page provides information on the Render Region Division rollout in the Render Settings.
Render Settings
Render Settings
This page introduces render settings in V-Ray for Maya.
Render Settings
Render Time
This page offers information about the Render Time render element in V-Ray for Maya.
Render Elements
Rendering
This page provides general information about the Rendering tab of the V-Ray Volumetric Grid.
Volumetrics
Rendering and Post-Processing
V-Ray for Autodesk® Maya® supports most of the standard geometry primitives as well as some of the basic shaders inside Maya. Note, however, that as opposed to V-Ray for 3ds Max, V-Ray for Maya cannot use the standard Maya shaders, materials, lights etc. Instead, their functionality is emulated by V-Ray specific ver...
Overview
Rendering Concepts
These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.
Overview
Rendering Mudbox Vector Displacement with V-Ray
This page shows a tutorial on using a Mudbox texture for displacement in V-Ray.
Tutorials
Rendering Overrides
This page provides information on the Render overrides rollout in the Render Settings.
Render Settings
Rendering Refractive Surfaces
This article discusses how to use V-Ray for rendering refractive surfaces that are in contact. This is a typical scenario for scenes with liquids contained in glass or other transparent, or semi-transparent containers.
Tutorials
Rendering Very Large Images
This page provides a tutorial on rendering large images with V-Ray.
Tutorials
Rendering with Older Assets
Some features have been modified in V-Ray 7 compared to previous versions of V-Ray. The sections below provide more details on what has been changed to help you transition to using the latest version.
What's New
Rendering ZBrush Displacement with V-Ray
This page covers how to render a ZBrush displacement map with V-Ray. If you would like to see how you can render ZBrush Vector Displacement with V-Ray, please see this tutorial.
Tutorials
Rendering ZBrush Vector Displacement with V-Ray
This page covers how to export a vector displacement map from ZBrush and render it with V-Ray. For a tutorial on how to render a ZBrush Displacement map in V-Ray, please visit this page.
Tutorials
RGB_Color
This page gives some basic details about the Beauty RGB_Color render element and how it may be re-assembled in a composite using its component elements.
Render Elements
Round Edges
This page provides information on the Round edges attribute set that can be added to meshes.
Extra V-Ray Attributes
Sample Rate
The Sample Rate Render Element displays the work being done by the image sampler as a red, green, and blue image.
Render Elements
Sampler Info
This page gives information about the Sampler Info Render Element.
Render Elements
Scene Assembly
This page provides information on the Scene Assembly attribute that can be added to alembic meshes.
Extra V-Ray Attributes
Scene Manager
This page describes the Scene Manager for V-Ray.
Geometry
Scripting
This page includes information about Scripting/Programming with V-Ray for Maya.
Overview
Self Illumination
The Self Illumination Render Element stores the illumination of any self-illuminated materials in the scene.
Render Elements
Settings tab
This page covers the Settings tab in the Render Settings window.
Render Settings
Shading Group Attributes
This page provides information on V-Ray Attributes that can be added to standard shading engines.
Extra V-Ray Attributes
Shadow
This page gives some basic details about the Shadow Render Element and how it is used in compositing.
Render Elements
Shadow Select
This page offers information on the Shadow Select types of the Light Select Render Element in V-Ray for Maya.
Render Elements
Sheen Filter
This page provides information on the Sheen Filter Render Element.
Render Elements
Sheen Glossiness
This page provides information on the Sheen Glossiness Render Element.
Render Elements
Sheen Reflection
This page provides information on the Sheen Reflection Render Element.
Render Elements
Sheen Specular
This page provides information on the Sheen Specular Render Element.
Render Elements
Silent Install and Uninstall
This page provides information on how to silently install V-Ray for Maya.
Installation and Licensing
Smoke Color
This page provides general information about the Smoke Color sub-section of the Rendering tab of the V-Ray Volumetric Grid.
Volumetrics
Smoke Opacity
This page provides general information about the Smoke Opacity sub-section of the Rendering tab of the V-Ray Volumetric Grid.
Volumetrics
Specular
This page gives an overview of the Specular Render Element and explains how it is used.
Render Elements
SSS
The Subsurface Scattering Render Element stores subsurface information calculated from VRayFastSSS2 materials.
Render Elements
Standard Surface Shader Setup for USD Geometry
This guide shows how to use Standard Surface Shader on USD Geometry in LookdevX.
MaterialX
Stereo Rendering with V-Ray
This page provides information on creating and using a stereoscopic setup in V-Ray for Maya.
Rendering and Post-Processing
Stereoscopic Camera Attributes
This page provides information on the Stereoscopic camera attributes that are part of the V-Ray Camera Attributes.
Extra V-Ray Attributes
Subdivision
This page provides information on the Subdivision attribute set that can be added to meshes.
Extra V-Ray Attributes
Subdivision and Displacement Quality
This page provides information on the Subdivision and Displacement Quality attribute set that can be added to meshes.
Extra V-Ray Attributes
Supported Features
This page provides information on supported features in V-Ray for Maya based on the rendering type and hardware architecture.
Render Settings
Surface Luminance Attributes
This page provides information about the Surface Luminance extra attributes in V-Ray for Maya.
Extra V-Ray Attributes
Surface Scattering
This page provides information about the Surface Scattering rollout of Chaos Scatter in Maya.
Chaos Scatter
System
This page provides information on the System rollout in the Render Settings.
Render Settings
System Requirements
This page gives some details on what hardware and operating systems are required for V-Ray to work properly.
Installation and Licensing
Texture Attributes
This page provides information on V-Ray Attributes that can be added to standard Maya textures.
Extra V-Ray Attributes
Texture Baking
This page provides information on how to perform texture baking in V-Ray for Maya.
Rendering and Post-Processing
Textures
This section contains links to Textures found in V-Ray for Maya.
Overview
Textures Overrides
This page provides information on the Textures overrides rollout in the Render Settings.
Render Settings
Tiled OpenEXR and TIFF Files
V-Ray for Maya supports the use of tiled OpenEXR (.exr) and TIFF (.tx, .tex) files with MIP maps. This allows V-Ray to load just parts of a given texture during rendering in order to save memory. When you are using tiled OpenEXR or TIFF files with mipmaps V-Ray automatically recognizes this and loads the appropriate...
Tools
Tips
This page provides some extra tips on rendering a V-Ray Volumetric Grid.
Volumetrics
Tips and Tricks
This page offers some tips and tricks when working with V-Ray in Maya.
Tutorials
Tools
This page offers information on the tools provided with V-Ray for Maya installation
Overview
Toon
This page provides details on the V-Ray Toon Render Element.
Render Elements
Toon Lighting
This page provides details on the V-Ray Toon Lighting Render Element.
Render Elements
Toon Specular
This page provides details on the V-Ray Toon Specular Render Element.
Render Elements
Total Light
The Total Lighting Render Element stores all direct and indirect lighting in the scene.
Render Elements
Transform Attributes
This page provides information on V-Ray Attributes that can be added to transform nodes.
Extra V-Ray Attributes
Troubleshooting
This page provides troubleshooting assistance for general V-Ray problems.
Overview
Tutorials
This page introduces a number of V-Ray for Maya tutorials.
Overview
Uninstall V-Ray
This page provides information on uninstalling V-Ray for Maya.
Installation and Licensing
Universal V-Ray Settings
This page provides information on V-Ray settings that work for most scenes.
Tutorials
USD
This page provides information on support for the Universal Scene Description in V-Ray for Maya.
USD
USD Supported Features
This page provides information on the supported features with Universal Scene Description by V-Ray for Maya.
USD
USD Version Support
This page provides information about the USD-supported versions with V-Ray and Maya.
USD
USD Workflow
This page provides information on the USD import and export workflows in V-Ray for Maya.
USD
User Attributes
This page provides information on the User Attributes set that can be added to meshes.
Extra V-Ray Attributes
Utility Materials
This section contains V-Ray materials suitable for various realistic and creative effects.
Materials
Utility Textures
This section contains links to Textures found in V-Ray for Maya.
Textures
V-Ray 7
What's New
V-Ray Application SDK
V-Ray Application SDK comes packed along with your V-Ray for Maya installation.
Scripting
V-Ray Commands
This page offers information on V-Ray commands that can be used to script parts of your workflow with V-Ray for Maya. Some complex and time consuming tasks can be made easier through the use of the V-Ray commands.
Scripting
V-Ray Configuration
Once you have installed V-Ray for Maya, you can load the plugin from the Maya plugin Manager:
Installation and Licensing
V-Ray Enmesh
This page offers information about V-Ray Enmesh in Maya.
Geometry
V-Ray Frame Buffer
This page provides information on the V-Ray Frame Buffer and its features.
Tools
V-Ray Fur Styler Setup Tutorial
This page includes a guide on styling V-Ray Fur.
Tutorials
V-Ray GPU Setup
This page help you configure rendering for V-Ray GPU. For help with common questions, please see the Frequently Asked Questions page.
Rendering and Post-Processing
V-Ray Image to EXR Converter
This is a V-Ray application that is common across all V-Ray installations.
Tools
V-Ray Light Lister
This page provides information on the V-Ray Light Lister window.
Lights
V-Ray Material Library Browser
This page provides information on the V-Ray Material Library Browser in Maya.
Tools
V-Ray Menu
This page provides information on the V-Ray menu integrated in Maya's main toolbar.
Tools
V-Ray mesh viewer
This page describes the V-Ray Mesh Viewer and its usage.
Tools
V-Ray Personal Learning Edition (PLE) for Maya
This guide serves as a reference for the installation and renewal of V-Ray Personal Learning Edition (PLE) for Maya.
Installation and Licensing
V-Ray PLE License Comparison
Currently, Chaos offers three different types of free and discounted licenses to address various testing, learning, and development requirements. The table below displays the characteristics of these three types of licenses.
Installation and Licensing
V-Ray Profiler
This page provides information about the V-Ray Profiler tool.
Tools
V-Ray Proxy
This page describes the new V-Ray Proxy in Maya.
Geometry
V-Ray Shadow Catcher
This tutorial walks you through the steps of creating a shadow/matte catcher.
Tutorials
V-Ray Shelf
This page provides information on the V-Ray Shelf.
Tools
V-Ray UI
This page provides information on the VRay UI rollout in the Render Settings.
Render Settings
Velocity
The Velocity Render Element is a color or grayscale image that stores velocity information about objects that have moved between the current frame and the next frame.
Render Elements
VFB Settings
This page provides information about the V-Ray Frame Buffer settings.
Tools
Visual Debugger
This page provides information on the Visual Debugger tool in V-Ray for Maya.
Tools
Volumetric
This page provides general information about the Volumetric sub-section of the Rendering tab of the V-Ray Volumetric Grid.
Volumetrics
Volumetric Rendering In-Depth
This page provides some useful tips for rendering volumetric effects.
Volumetrics
Volumetrics
This page introduces the volumetric and environment effects for V-Ray for Maya.
Overview
Volumetrics Overrides
This page provides information on the Volumetrics overrides rollout in the render settings.
Render Settings
vray gpuDeviceSelect
This page provides information about the vray gpuDeviceSelect command in MEL.
Scripting
vray objectProperties
This page provides information how to use the vray objectProperties command in MEL.
Scripting
VRay tab
This page introduces the settings found in the VRay tab of the Render Settings.
Render Settings
VRayAerialPerspective
This page describes the Aerial Perspective atmospheric approximation.
Volumetrics
VRayAlSurface
This page provides details on the V-Ray AL Surface material.
Materials
VRayBerconNoise
This page provides information on the V-Ray Bercon Noise Texture.
Textures
VRayBlendMtl
This page introduces you to the BlendMtl, which allows the stacking and blending of different V-Ray materials together.
Materials
VRayBump2Glossiness
This page offers information on the VRayBump2Glossiness utility texture in V-Ray for Maya.
Textures
VRayBumpMtl
This page provides details on how to use the optimized Bump Material in V-Ray.
Materials
VRayCarPaint2Mtl
This page offers information about the VRayCarPaint2Mtl in V-Ray for Maya.
Materials
VRayCarPaintMtl
This page provides some details on the settings available for the Car Paint Material in V-Ray.
Materials
VRayClipper
This page describes the Section Clipper tool and its usage.
Geometry
VRayColorCorrection
This page provides information about the VRayColorCorrection node in V-Ray for Maya.
Textures
vrayCreateProxy
The .vrmesh files and proxy objects can be created through the vrayCreateProxy command. Using the command with different flags allows you to export geometry to proxy files and load files to V-Ray Proxy objects.
Scripting
VRayCurvature
This page provides information on the V-Ray Curvature Map.
Textures
VRayDecal
This page provides information about the V-Ray Decal in Maya.
Geometry
VRayDirt
This page provides information on the V-Ray Occlusion or Dirt Map.
Textures
VRayDisplacement
This page provides information on how Displacement works in V-Ray for Maya.
Geometry
VRayDistanceTex
This page provides information on the V-Ray Distance Map.
Textures
VRayEdges
This page provides information on the V-Ray Edges Map.
Textures
VRayEnvironmentFog
This page describes the Environment Fog feature in V-Ray.
Volumetrics
VRayFalloff
This page provides information on the V-Ray Falloff Map.
Textures
VRayFastSSS2
This page provides some details on the settings available for the Fast SSS Material in V-Ray.
Materials
VRayFlakes2Mtl
This page provides information about the VRayFlakes2Mtl in V-Ray for Maya.
Materials
VRayFlakesMtl
This page provides some details on the settings available for the Car Paint Flakes Material in V-Ray.
Materials
VRayFresnel
This page provides information on the V-Ray Fresnel Map.
Textures
VRayFur
VRayFur is a very simple procedural fur plugin. The fur is generated only during render time and is not actually present in the scene.
Geometry
VRayFur Styler
This page provides information on the VRayFur Styler tool.
Geometry
VRayFurSampler
This page includes details on the Fur Sampler node used with V-Ray Fur.
Textures
VRayGaussianSplat
This page provides information about the V-Ray Gaussian Splat in Maya.
Geometry
VRayGeoSun
The VRayGeoSun node is automatically created when a VRaySun node is created and can be used to control the direction of the sunlight based on the location on Earth's surface, date, and time of day.
Lights
VRayHairNextMtl
This page provides information on the V-Ray Hair Next Material.
Materials
VRayHairSampler
This page includes details on the Hair Sampler node used with Maya hair systems.
Textures
VRayIES
This page provides information on V-Ray's photometric lights.
Lights
VRayInverseExposure
This page provides information about the V-Ray Inverse Exposure 2D texture.
Textures
VRayLayeredTex
This page provides information on the V-Ray Layered Texture in Maya.
Textures
VRayLightDome
This page introduces the V-Ray Dome light, which is used for environment lighting as well as Image Based Lighting with HDRIs.
Lights
VRayLightLuminaire
This page describes the settings of the V-Ray Luminaire light.
Lights
VRayLightMesh
This page provides information on the V-Ray Mesh Light.
Lights
VRayLightMeter
This page describes the V-Ray Light Meter and its use.
Lights
VRayLightMtl
This page provides some details on the settings available for the Light Material in V-Ray.
Materials
VRayLightRect
The V-Ray Rectangle light is a planar light source with the shape of a rectangle or circular disc.
Lights
VRayLightSphere
This page provides information on the V-Ray Sphere Light.
Lights
VRayMaterialX
This page provides information about VRayMaterialX material in V-Ray for Maya.
Materials
VRayMeshMtl
This page provides some details on the settings available for the Mesh Material used for proxy objects in V-Ray.
Materials
VRayMetaball
This page describes metaball options in V-Ray.
Geometry
VRayMtl
This page introduces you to the VRayMtl, which is the major building block for most shading networks in V-Ray.
Materials
VRayMtl Basic Parameters
The Basic rollout is part of the VRayMtl parameters.
Materials
VRayMtl Bump and Normal Mapping
The Bump and Normal Mapping rollout is part of the VRayMtl parameters.
Materials
VRayMtl Coat
The Coat rollout is part of the VRayMtl parameters. You can find additional information on how to use it at Coat and Sheen Layers.
Materials
VRayMtl Options and Hardware Shading
The Options and Hardware Texturing rollouts are part of the VRayMtl parameters.
Materials
VRayMtl Reflection
The Reflection rollout is part of the VRayMtl parameters.
Materials
VRayMtl Refraction
The Refraction rollout is part of the VRayMtl parameters.
Materials
VRayMtl Sheen
The Sheen rollout is part of the VRayMtl parameters.
Materials
VRayMtl2Sided
This page provides some details on the settings available for the Translucent Two-Sided Material in V-Ray.
Materials
VRayMtlGLSL
This page provides details on the settings for the GLSL Material in V-Ray.
Materials
VRayMtlHair3
This page provides details on the settings available for the Hair Material in V-Ray.
Materials
VRayMtlMDL
This page provides information on the MDL Material.
Materials
VRayMtlOSL
This page provides details on the settings available for the OSL Material in V-Ray.
Materials
VRayMtlRenderStats
This page provides some details on the settings available for the utility material for Render Stats in V-Ray.
Materials
VRayMtlWrapper
This page provides some details on the settings available for the utility Material Wrapper in V-Ray.
Materials
VRayMultiProjection
This page provides information on the V-Ray Multi Projection Map.
Textures
VRayMultiSubTex
This page provides information on the V-Ray Multi Sub-Object Map.
Textures
VRayMultiSubTex - Random by instance ID with particle instancer
copied from https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-general/985102-vraymultisubtext-random-by-instance-id
Tutorials
VRayNormalMap
This page provides information on VRayNormalMap texture.
Textures
VRayNURBSTessellation
This page provides information about the V-Ray NURBS tessellation option in V-Ray for Maya.
Geometry
VRayObjectProperties
This page provides information on the VRayObjectProperties.
Geometry
VRayParticleTex
This page provides information on the V-Ray Particle Map.
Textures
VRayPerfectSphere
This page provides information about the V-Ray Perfect Sphere geometry.
Geometry
VRayPlaceEnvTex
This page provides information on the V-Ray Place Environment.
Textures
VRayPlane
This page describes the V-Ray infinite plane.
Geometry
VRayPointParticleMtl
This page provides some details on the settings available for the Point Particle Material in V-Ray.
Materials
VRayProxy File Formats
This page provides information on the files formats supported by V-Ray Proxy objects.
Geometry
VRayPtex
This page provides information on the V-Ray PTex Map.
Textures
VRayRaySwitch
This page provides information on the V-Ray Ray Switch Map.
Textures
VRayRenderableCurve
This page describes the VRayRenderableCurve node and its use.
Geometry
VRayScannedMtl
This page provides some details in the settings available when using the Scanned Material in V-Ray.
Materials
VRayScatterFog
This page describes the V-Ray Scatter Fog feature.
Volumetrics
VRayScene
This page describes the V-Ray Scene node in V-Ray for Maya.
Geometry
VRaySimpleFog
This page describes the V-Ray Simple Fog feature.
Volumetrics
VRaySky
This page includes details about the Sky texture used for the environment within the V-Ray Sun and Sky System.
Textures
VRaySoftbox
This page provides information on the V-Ray Light Softbox Map.
Textures
VRaySphereFadeVolume
This page describes the Sphere Fade Volume feature in V-Ray.
Volumetrics
VRayStochasticFlakesMtl
This page includes details on the V-Ray Stochastic Flakes material.
Materials
VRaySun
This page gives details on how the physical sun and sky system works in V-Ray.
Lights
VRaySwitchMtl
This page includes details on the Switch utility material in V-Ray.
Materials
VRayTemperature
This page provides information on the V-Ray Temperature Color Map.
Textures
VRayTexGLSL
This page provides information on the V-Ray GLSL Map.
Textures
VRayTexOCIO
This page provides information on the V-Ray OCIO Map.
Textures
VRayTexOSL
This page provides information on the V-Ray OSL Map.
Textures
VRayToon
This page provides information on toon outline effect in V-Ray for Maya. For Toon Cel Shading, see the VRayToonMtl page.
Volumetrics
VRayToonMtl
2D cel and cartoon effects can easily be achieved with the VRayToonMtl. Use this material to make your scene get that hand-drawn look. Controlling the shadows and lights received by the material in combination with material transparency, gotten from Object or Material IDs, allows for fine-tuning the result. You can...
Materials
VRayTriplanar
This page provides information on V-Ray Triplanar Texture Mapping.
Textures
VRayUserColor
This page provides information on the V-Ray User-defined Color Map.
Textures
VRayUserInteger
This page provides information on the V-Ray User-defined Integer Map.
Textures
VRayUserScalar
This page provides information on the V-Ray User-defined Scalar Map.
Textures
VRayUVWRandomizer
The VRayUVWRandomizer allows applying random offset, rotation, and scale to textures. It is used by connecting it to the uvCoord attribute of a texture node.
Textures
VRayVertexColors
The VRayVertexColors is a texture map that can be used to render the color/UV sets of a Maya mesh or a V-Ray proxy. This is especially useful when rendering an object colored with vertex color painting.
Textures
VRayVolumeGrid
This page provides general information and links about the V-Ray Volumetric Grid.
Volumetrics
VRayVRmatMtl
This page provides details on how to use the transportable V-Ray Material in Maya.
Materials
VRayWater
This page provides information on the V-Ray Water Map.
Textures
vrend Command
vrend is the main V-Ray rendering command. It can be used for rendering and export of a .vrscene file.
Scripting
VRScans Paint Mask
This page provides information on the VRScans Paint Mask render element.
Render Elements
VRScans Zone Mask
This page provides information on the VRScans Zone Mask render element.
Render Elements
What's New
Overview
What's New in V-Ray 7
Place your characters and assets within real contexts, or create and render complex 3D environments with enhanced accuracy.
What's New
XGen and V-Ray in Maya 2015 and newer
This page provides information about the XGen Arbitrary Primitive Generator.
Rendering and Post-Processing
XGen Animation and Motion Blur
This page provides a tutorial on using XGen Animation and Motion Blur with V-Ray.
Tutorials
XGen Archive Primitives
This page provides a tutorial on using XGen Archive Primitives with V-Ray for Maya.
Tutorials
XGen General
This page provides prerequisites and basic information on using XGen with V-Ray for Maya.
Tutorials
XGen in IPR
V-Ray can render XGen primitives in IPR as well. Anything that can be done to a scene for a production render can be done while using IPR too. This includes
Rendering and Post-Processing
XGen Interactive Groom Splines Attributes
This page provides information on the extra V-Ray attributes that can be added to XGen Interactive Groom Splines.
Extra V-Ray Attributes
XGen Spline Primitives
This page provides a tutorial for using XGen Spline Primitives with V-Ray.
Tutorials
XGen Tutorials
This page describes the XGen tutorials available for V-Ray for Maya.
Tutorials
Z-depth
The Z-Depth Render Element is a grayscale image that renders each pixel based on its distance from the camera in the view.
Render Elements