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V-Ray for Maya

VRayEdges

This page provides information on the V-Ray Edges Map.

Last updated 19 September 2025

This page provides information on the V-Ray Edges Map.

Overview

VRayEdges is a very simple texture map that allows the user to render out the wireframe of a mesh.

UI Path: ||Hypershade|| > Create panel > VRay section > 2D Textures > VRay Edges

Parameters

Edges Color – Specifies the color of the edges.

Background Color – Specifies the color of the faces.

Show Hidden Edges – When enabled, edges internal to polygons are shown as well.

Width Type – Specifies the scale for the width of the edges.

World units – Thickness is measured in world (scene) units.
Pixels – Thickness is measured in pixels.

Show Subtriangles – When enabled, displays the sub-triangles. Can be used with subdivision and displacement to show the edges of the generated sub-triangles.

Notes

  • For objects with displacement, the VRayEdgesTex map shows the edges of the original faces, not the edges of the resulting sub-triangles.