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V-Ray for Maya

Rendering and Post-Processing

Articles in this section

Batch Rendering

This page provides information on batch rendering with V-Ray for Maya.

Rendering and Post-Processing

Bifrost and V-Ray in Maya

This page describes how to use the Bifrost feature in V-Ray for Maya.

Rendering and Post-Processing

Distributed Rendering

This page provides information on the Second-generation Distributed Rendering (DR2) in V-Ray for Maya.

Rendering and Post-Processing

DR FAQ

This page provides answers to some frequently asked questions on the topic of Distributed Rendering.

Rendering and Post-Processing

Environment Variables

This page covers the various environment variables for use in V-Ray for Maya.

Rendering and Post-Processing

Features

As a rendering plugin for Maya, V-Ray supports most standard Maya features and many third-party plugins. The most common of these are listed below.

Rendering and Post-Processing

Hair Systems Support

This page provides information on V-Ray's support for hair systems in Maya.

Rendering and Post-Processing

Interactive Rendering | IPR

This page gives some basic information about IPR within Maya and how to incorporate the interactive renderer into your workflow.

Rendering and Post-Processing

Stereo Rendering with V-Ray

This page provides information on creating and using a stereoscopic setup in V-Ray for Maya.

Rendering and Post-Processing

Texture Baking

This page provides information on how to perform texture baking in V-Ray for Maya.

Rendering and Post-Processing

V-Ray GPU Setup

This page help you configure rendering for V-Ray GPU. For help with common questions, please see the Frequently Asked Questions page.

Rendering and Post-Processing

XGen and V-Ray in Maya 2015 and newer

This page provides information about the XGen Arbitrary Primitive Generator.

Rendering and Post-Processing

XGen in IPR

V-Ray can render XGen primitives in IPR as well. Anything that can be done to a scene for a production render can be done while using IPR too. This includes

Rendering and Post-Processing