Skip to content
07-848 2005

V-Ray for Maya

How to Use Substance Textures with VRayMtl

This tutorial shows how to import textures from Substance Painter and Substance Designer into V-Ray for Maya and then use them with VRayMtl.

Last updated 18 September 2025

This tutorial shows how to import textures from Substance Painter and Substance Designer into V-Ray for Maya and then use them with VRayMtl.

Overview

In this tutorial, we will export textures from Substance Painter and Substance Designer and then import them in V-Ray for Maya to demonstrate how they can be used with VRayMtl.

In Substance Painter, we can work with either the Metallic/Roughness or Specular/Glossiness workflows to create shaders. The shaders then can be exported for use with V-Ray by using the V-Ray export preset.

You can find out more about exporting textures from Substance Painter here: https://helpx.adobe.com/substance-3d-general/home.html

Want to follow along but don’t have a license?

Download Free Trial

Step 1: Export Textures from Substance

  • In Maya, create your textures and then go to File / Export Textures…
  • In the Export Tab, select the Vray Configuration and click Export.

Step 2: VRayMtl Setup

  • Create a VRayMtl material in Maya.
  • Import the textures exported from Substance Painter/Substance Designer into Maya from File > Import....
  • Link the textures to the input channels as follows:

Substance Painter Texture

Colorspace

V-Ray Material Channel

Substance Painter Texture

Colorspace

V-Ray Material Channel

Diffuse

sRGB

Diffuse Color

Reflection

sRGB

Reflection Color

Glossiness

RAW

Reflection Glossiness

IOR

RAW

Fresnel IOR

Normal

RAW

Bump and Normal Mapping

  • In VRayMtl parameters > Reflection rollout, disable the Lock Fresnel IOR to Refraction IOR option. Alternatively, you can leave it locked, but connect the IOR texture to the refraction IOR of the VRayMtl.
  • In VRayMtl parameters > Reflection rollout, set the BRDF Type to GGX .

Step 3: Adjust Colorspace of Imported Textures

  • Change the colorspace to RAW for the Glossiness, IOR and Normal maps from the File Attributes rollout > Color Space > RAW.
  • Make sure that the colorspace of the Diffuse and Reflection maps is set to sRGB.

From Render Settings > V-Ray > Color mapping:

  • Leave the Color mapping type to default Reinhard.