V-Ray for Maya
Displacement bounds
For displacement textures with negative color values, automatic displacement bounds work when the displaced image is a single non-animated file on non-subdivided geometry. For animated files and/or for geometry that renders as subdivision at render time, use explicit bounds and set white/black bound to minus somethi...
Last updated 1 September 2026
For displacement textures with negative color values, automatic displacement bounds work when the displaced image is a single non-animated file on non-subdivided geometry. For animated files and/or for geometry that renders as subdivision at render time, use explicit bounds and set white/black bound to minus something, plus something (e.g. -5/+5).