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07-848 2005

V-Ray for Maya

Supported Features

This page provides information on supported features in V-Ray for Maya based on the rendering type and hardware architecture.

Last updated 30 July 2026

This page provides information on supported features in V-Ray for Maya based on the rendering type and hardware architecture.

Overview

These features are supported by V-Ray and V-Ray GPU in Maya. Note that IPR rendering uses Brute Force GI by default but Light Cache is also available.

Limitations

IPR Rendering does not support the particle instancer.

Supported Features

Geometry

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Triangle meshes

V-Ray Proxy

Alembic via proxy

NURBS

Subdivisions

Displacement 1

V-Ray Fur

Maya Hair

XGen

Infinite plane

Particles

(All types except tube, cloud,

and numeric. Type "blobby

surface" renders as spheres.)

PARTIAL
(only spheres)

MASH

VRayClipper

VRayDecal

14

V-Ray Enmesh

VRayPerfectSphere

ChaosScatter

VRayGaussianSplat

Lights

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Textured lights 8

V-Ray Lights

Standard Lights

Photometric Lights

Image-based lighting

Light and shadow linking

VRaySun's Clouds 16

VRayLightLuminaire 21

Materials

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

VRayAlSurface

VRayBlendMtl

VRayCarPaint

VRayCarPaint2

VRayDisplacementMtl

VRayLightMtl

PARTIAL
(without Opacity)

VRayMtl

PARTIAL
(without
Diffuse Roughness)

VRayMtl/OpenPBR mode

PARTIAL

PARTIAL

VRay2SidedMtl

PARTIAL

(without Multiply By Front diffuse)

VRayMtlWrapper

12.1

VRayFastSSS2 2

PARTIAL
(without raytraced (solid) and raytraced (refractive))

VRayFlakesMtl

VRayFlakes2Mtl

VRayHairNextMtl

VRayGLSLMtl

PARTIAL 9

VRayHairMtl

VRayBumpMtl

VRayVRmatMtl

VRayOSLMtl

VRayScannedMtl

VRayStochasticFlakesMtl

VRaySwitchMtl

VRayToonMtl

VRayMtlRender Stats

VRay Mesh Material

VRayPointParticleMtl

VRayMaterialX

Maya Ramp Shader

Textures

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Bitmap

Checker

Bulge

7

Cloth

7.1

Fractal

Grid

7.2

Mountain

Wood

7.3

Sampler Info

PARTIAL

Ramp

Substance

Noise

Granite

7.4

Leather

7.5

LookDevKit nodes

5

VRayFresnel

Vertex Color

VRaySky

VRayDirt

PARTIAL

VRayFalloff

VRayTemperature

VRayEdges

VRayDistanceTex

VRayGLSL

PARTIAL 9

VRayPTex

VRayHairSampler

VRayFurSampler

VRaySoftBox

VRayOSLTex

VRayParticleTex

VRayRaySwitch

VRayTriplanarTex

VRayUserColor

(no alpha attribute)

VRayUserScalar

(no alpha attribute)

VRayCurvature

VRayLayeredTex

VRayInverseExposure

VRayMultiSubTex

VRayNormalMap

VRayParallaxTex

VRayUVWRandomizer

VRayMultiSubTex

Maya Utility Nodes

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

contrast

clamp

gammaCorrect

luminance

ramp [Texture]

remapColor

remapHsv

remapValue

blendColors

samplerInfo

PARTIAL
(see table below for more information)

multiplyDivide

PARTIAL
(see table below for more information)

plusMinusAverage

PARTIAL
(see table below for more information)

reverse

surfaceLuminance

hsvToRgb

choice

samplerInfo

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Ray Direction

Normal Camera

Pixel Center

Point Camera

Point Obj

Point World

Tangent UCamera

Tangent VCamera

UV Coord

multiplyDivide

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

No operation

Multiply

Divide

Power

plusMinusAverage

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Input 1D

Input 2D

Input 3D

Environment

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Spherical Mapping

Mirror ball mapping

Angular mapping

Toon shading

VRaySimpleFog

VRayScatterFog

VRayEnvironmentFog

13

VRayAerialPerspective

Global Illumination

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Brute Force

Light Cache 3

Caustics New Map

(PARTIAL

20

)

Caustics Progressive

(Progressive Image Sampler)

Cameras

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Motion blur (transformation and deformation)

Camera motion blur

Camera DoF

VRayPhysicalCamera

Stereoscopic

Dome Camera

Distortion for Physical Camera

PARTIAL15

Camera shader texture

17

Render Elements

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Preset: Back to Beauty

Atmospheric Effects

Background

Bump Normals

Caustics

(Production mode)

Coat Specular

Coat Filter

Coat Glossiness

Coat Reflection

Coverage

Cryptomatte

6

Custom Color

DR Bucket

(Bucket sampling)

Denoiser

Diffuse

Extra Tex

GI

LightMix

Light Select

11

Lighting

Lightning Analysis

Material ID

Material Select

Matte Shadow

Multi Matte

Multi Matte ID

Noise Level

Normals

Object ID

Object Select

Raw Coat Filter

Raw Coat Reflection

Raw Diffuse Filter

Raw GI

18

Raw Light

18

Raw Reflection

18

Raw Reflection Filter

Raw Refraction

18

Raw Refraction Filter

Raw Shadow

18

Raw Sheen Filter

Raw Sheen Reflection

Raw Total Light

18

Reflect IOR

Reflection

Reflection Filter

Reflection Glossiness

Reflection Highlight Glossiness

Refraction

Refraction Filter

Refraction glossiness

Render ID

Render Time

SSS

Sample Rate

Sampler Info

Self Illumination

Shadow

Sheen Specular

Sheen Filter

Sheen Glossiness

Sheen Reflection

Specular

Total Light

Toon

Toon lighting

Toon specular

Unclamped Color

Velocity

VRScans Paint Mask

VRScans Zone Mask

Z Depth

Overrides - Camera

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Override FOV

Depth of Field

Motion blur

Overrides - Geometry

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Displacement

Subdivision

Viewport subdivision

Hair/PaintFX/Fur

Proxy Objects

Particles

Plugin Geometry

Hidden geometry

(Production mode)

Overrides - Lighting

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Lights

Hidden lights

Shadows

Ignore shadow and light linking

Disable self-illumination

Probabilistic lights

Overrides - Materials

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Reflection / Refraction

Glossy effects

SSS

Global max depth 4

Max Transparency levels

Transparency cutoff

Allow negative shader colors

Overrides - Textures

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Maps

Filter maps

Uninverted normal bump

Overrides - Rendering

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Don't render final image

(Production mode)

Secondary ray bias

Max ray intensity

Overrides - Environment

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Environment override

Overrides - Volumetrics

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Environment volume

Probabilistic volumetrics

Other

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

VRayLensEffects (VFB)

VRayVolumeGrid

PARTIAL 10

Antialiasing

Color Mapping

VFB

Render Mask

VRayMetaballs

UDIM/UVtile texture tags

Anisotropy

UVWProjections

(planar, spherical, cylindrical, cubic, triplanar & perspective modes)

Bitmap/Geometry cache

VRay Renderable Curves set

V-Ray custom user attributes

(flat colors)

Matte objects

12.2

V-Ray Profiler

PARTIAL19

Footnotes

1 – Displacement results between V-Ray and V-Ray GPU may differ slightly because of Pre-tessellation and Cache Normal settings.

2 – Note that V-Ray GPU supports only the None and Simple Single Scatter modes for VRayFastSSS2.

3 – IPR uses Brute Force for GI by default. To use Light Cache in IPR, use the Light Cache option.

4 – The Global max depth override can be used for Production rendering with V-Ray. IPR uses its own parameter - Trace Depth that is found in the IPR Tab of the Render Settings window.

5 – The SimplexNoise Texture is baked on the GPU. This means that it will use more memory to render.

6 – V-Ray Cryptomatte Render Element works only in Production rendering mode.

7 (7.1, 7.2, 7.3, 7.4, 7.5) – The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture.

8 – V-Ray GPU does not support V-Ray Mesh Light textures.

9 – For detailed information on the GLSL support with V-Ray GPU, see the VRayMtlGLSL page.

10 – Fire Lights (Fire Lights) and Volume Light Cache (Smoke Color) options are not supported with V-Ray GPU. For more information, refer to their relevant pages.

11 – Indirect Light Select modes are not supported with V-Ray GPU.

12 (12.1, 12.2) – No GI on Other Mattes, GI surface ID and SSS Surface ID are not supported. Alpha Contribution is always rendered with a value of 1 or -1, whichever is closer to the input. GI Amount is always rendered with a value of 0.

13 – Fog container and Affect Alpha are not supported.

14 – V-Ray GPU supports VRayDecal with a maximum limit of 4 stacked decals, when using masks or when the translucency is lesser than 1.

15 – Currently the Lens file distortion type is not supported with V-Ray GPU.

16 – VRaySun's Clouds require VRaySky to work.

17 – The effect is not as strongly visible on GPU as it is on CPU.

18 – There is initial support for these render element on V-Ray GPU.

19 – The All mode of the V-Ray Profiler is not supported on V-Ray GPU.

20 – Texture lights are not supported. VRayBlendMtl is not supported. The supported lights are: VRayLightRect, VRaySun and VRayLightSphere.

21 – When using V-Ray Luminaire in V-Ray GPU, artifacts and errors may come up.

Notes

  • GPU supports up to 16 UV sets per material.
  • GPU supports map channels from 0 to 15.
  • GPU only supports normal maps in tangent space and world space.
  • In some rare cases, Adaptive Lights might produce artifacts when used with V-Ray GPU within Distributed Rendering.
  • V-Ray supports .vrscenes containing files with long names on Windows when the corresponding option is enabled in the system settings. Refer to the official Windows documentation for instructions on how to enable long file name support.
  • Currently, V-Ray for Maya supports the following Input Color Space types:
    • Raw
    • sRGB
    • sRGB Encoded Rec.709 (sRGB)
    • sRGB Encoded AP1
    • sRGB Encoded P3-D65
    • gamma 1.8 Rec 709
    • gamma 2.2 Rec 709
    • gamma 2.4 Rec 709 (video)
    • gamma 2.4 Encoded Rec.709g
    • gamma 2.2 Encoded Rec.709
    • gamma 1.8 Encoded Rec.709
    • gamma 2.2 Encoded AP1
    • gamma 2.2 Encoded AdobeRGB
    • Linear Rec.709 (sRGB)
    • Linear P3-D65
    • Linear AdobeRGB