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07-848 2005

V-Ray for Maya

Render Elements

Articles in this section

Advanced Light Path Expressions

This page provides information about advaced light path expressions.

Render Elements

Alpha_channel

The Alpha channel is a grayscale image that stores the transparency of objects in the scene.

Render Elements

AtmosphericEffects

This page provides details about the Atmospheric Effects Render Element and how it is used in compositing.

Render Elements

Background

The Background Render Element includes just the background as set in the scene, with the rest of the image rendered as black.

Render Elements

BumpNormals

This page provides information on the Bump Normals Render Element which creates a normal-style image from the camera view from bumps and normals in the scene.

Render Elements

Caustics (RE)

This page provides details about the Caustics Render Element and how it is used in compositing.

Render Elements

Coat Filter

This page provides information on the Coat Filter Render Element.

Render Elements

Coat Glossiness

This page provides information on the Coat Glossiness Render Element.

Render Elements

Coat Reflection

This page provides information on the Coat Reflection Render Element.

Render Elements

Coat Specular

This page provides information on the Coat Specular Render Element.

Render Elements

Coverage

This page gives some basic details about the Coverage Render Element and how it is used in compositing.

Render Elements

Cryptomatte

This page gives information on the Cryptomatte Render Element.

Render Elements

CustomColor

This page gives some basic details about the Custom Color Render Element and how it is used in compositing.

Render Elements

Denoiser

The V-Ray Denoiser Render Element removes noise from other render elements and saves its results in a few different ways.

Render Elements

Diffuse

This page describes the Diffuse Render Element and how it is used to have more control of a final composited image.

Render Elements

DRBucket

The Distributed Rendering Bucket Render Element shows the name of the rendering machine that rendered any particular bucket when distributed rendering is used.

Render Elements

ExtraTex

This page provides information on the Extra Texture render element.

Render Elements

GI

This page gives an overview of the Global Illumination render element and explains how it is used in compositing.

Render Elements

Introduction to Light Path Expressions

This page provides details about what the Light Path Expressions are.

Render Elements

Light Path Expressions

This page provides information about Light Path Expressions.

Render Elements

Lighting

The Lighting Render Element stores direct lighting and diffuse color information.

Render Elements

Lighting Analysis

This page provides information on the V-Ray Light Analysis Render Element.

Render Elements

LightMix

This page gives information on the VRayLightMix render element.

Render Elements

LightSelect

The Light Select Render Element stores direct lighting information from user-selected lights in the scene.

Render Elements

Material ID

This page provides information on the Material ID Render Element which isolates objects with specific materials by Material ID for compositing purposes.

Render Elements

Material Select

This page gives some basic details about the Material Select Render Element and how it is used in compositing.

Render Elements

Matte shadow

This page gives an overview of the Matte Shadow Render Element and how it may be used in compositing.

Render Elements

Metalness

This page gives an overview of the Metalness Render Element.

Render Elements

Multi Matte

This page provides information on the Multi Matte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID.

Render Elements

Multi Matte ID

The Multi Matte ID Render Element isolates objects with specific Multi Matte IDs for compositing purposes.

Render Elements

Noise Level

This page provides information on the Noise Level Render Element.

Render Elements

Normals

This page provides information on the Normals Render Element which creates a normals image from surface normals in the scene.

Render Elements

Object ID (RE)

This page provides information on the Object ID Render Element which isolates individual objects with different colors based on IDs for compositing purposes.

Render Elements

Object Select

This page provides details about the Object Select Render Element and how it is used in compositing.

Render Elements

Preset: Back to Beauty

This page gives information on the Preset: Back to Beauty in the list of render elements.

Render Elements

Raw Coat Filter

This page provides information on the Raw Coat Filter Render Element.

Render Elements

Raw Coat Reflection

This page provides information on the Raw Coat Reflection Render Element.

Render Elements

Raw Diffuse Filter

This page describes the Raw Diffuse Filter Render Element.

Render Elements

Raw GI

This page gives an overview of the Raw Global Illumination render element and how it may be used in compositing.

Render Elements

Raw Light

This page provides information on the Raw Lighting Render Element.

Render Elements

Raw Reflection

This page gives some basic details about the Raw Reflection render element and how it is used in compositing.

Render Elements

Raw Reflection Filter

This page gives an overview of the Raw Reflection Filter Render Element and explains how it is used.

Render Elements

Raw Refraction

The Raw Refraction Render Element is a color image that stores refraction information calculated from materials' refraction values in the scene. Surfaces with no refraction values set in their materials will contain no information in the render element and therefore will render as black.

Render Elements

Raw Refraction Filter

This page gives some basic details about the Raw Refraction Filter Render Element and how it is used in compositing.

Render Elements

Raw Shadow

This page gives some basic details about the Raw Shadow render element and explains how it is used.

Render Elements

Raw Sheen Filter

This page provides information on the Raw Sheen Filter Render Element.

Render Elements

Raw Sheen Reflection

This page provides information on the Raw Sheen Reflection Render Element.

Render Elements

Raw Total Light

This page gives some basic details about the Raw Total Lighting Render Element and explains how it is used in compositing.

Render Elements

Reflect IOR

This page gives some basic details about the Reflect IOR Render Element and how it is used.

Render Elements

Reflection

This page gives an overview of the Reflection Render Element and explains how it is used.

Render Elements

Reflection Filter

This page gives an overview of the Reflection Filter Render Element and explains how it is used.

Render Elements

Reflection glossiness

This page gives some basic details about the Reflection Glossiness render element and how it is used in compositing.

Render Elements

Refraction

This page gives some basic details about the Refraction Render Element and how it is used in compositing.

Render Elements

Refraction Filter

This page gives some basic details about the Refraction Filter Render Element and how it is used in compositing.

Render Elements

Refraction glossiness

This page gives some basic details about the Refraction Glossiness render element and how it is used in compositing.

Render Elements

Render ID

This page provides information on the Render ID Render Element which renders individual objects with different colors based on their internally assigned IDs.

Render Elements

Render Time

This page offers information about the Render Time render element in V-Ray for Maya.

Render Elements

RGB_Color

This page gives some basic details about the Beauty RGB_Color render element and how it may be re-assembled in a composite using its component elements.

Render Elements

Sample Rate

The Sample Rate Render Element displays the work being done by the image sampler as a red, green, and blue image.

Render Elements

Sampler Info

This page gives information about the Sampler Info Render Element.

Render Elements

Self Illumination

The Self Illumination Render Element stores the illumination of any self-illuminated materials in the scene.

Render Elements

Shadow

This page gives some basic details about the Shadow Render Element and how it is used in compositing.

Render Elements

Shadow Select

This page offers information on the Shadow Select types of the Light Select Render Element in V-Ray for Maya.

Render Elements

Sheen Filter

This page provides information on the Sheen Filter Render Element.

Render Elements

Sheen Glossiness

This page provides information on the Sheen Glossiness Render Element.

Render Elements

Sheen Reflection

This page provides information on the Sheen Reflection Render Element.

Render Elements

Sheen Specular

This page provides information on the Sheen Specular Render Element.

Render Elements

Specular

This page gives an overview of the Specular Render Element and explains how it is used.

Render Elements

SSS

The Subsurface Scattering Render Element stores subsurface information calculated from VRayFastSSS2 materials.

Render Elements

Toon

This page provides details on the V-Ray Toon Render Element.

Render Elements

Toon Lighting

This page provides details on the V-Ray Toon Lighting Render Element.

Render Elements

Toon Specular

This page provides details on the V-Ray Toon Specular Render Element.

Render Elements

Total Light

The Total Lighting Render Element stores all direct and indirect lighting in the scene.

Render Elements

Velocity

The Velocity Render Element is a color or grayscale image that stores velocity information about objects that have moved between the current frame and the next frame.

Render Elements

VRScans Paint Mask

This page provides information on the VRScans Paint Mask render element.

Render Elements

VRScans Zone Mask

This page provides information on the VRScans Zone Mask render element.

Render Elements

Z-depth

The Z-Depth Render Element is a grayscale image that renders each pixel based on its distance from the camera in the view.

Render Elements