V-Ray for Maya
Render Elements
Articles in this section
Advanced Light Path Expressions
This page provides information about advaced light path expressions.
Render Elements
Alpha_channel
The Alpha channel is a grayscale image that stores the transparency of objects in the scene.
Render Elements
AtmosphericEffects
This page provides details about the Atmospheric Effects Render Element and how it is used in compositing.
Render Elements
Background
The Background Render Element includes just the background as set in the scene, with the rest of the image rendered as black.
Render Elements
BumpNormals
This page provides information on the Bump Normals Render Element which creates a normal-style image from the camera view from bumps and normals in the scene.
Render Elements
Caustics (RE)
This page provides details about the Caustics Render Element and how it is used in compositing.
Render Elements
Coat Filter
This page provides information on the Coat Filter Render Element.
Render Elements
Coat Glossiness
This page provides information on the Coat Glossiness Render Element.
Render Elements
Coat Reflection
This page provides information on the Coat Reflection Render Element.
Render Elements
Coat Specular
This page provides information on the Coat Specular Render Element.
Render Elements
Coverage
This page gives some basic details about the Coverage Render Element and how it is used in compositing.
Render Elements
Cryptomatte
This page gives information on the Cryptomatte Render Element.
Render Elements
CustomColor
This page gives some basic details about the Custom Color Render Element and how it is used in compositing.
Render Elements
Denoiser
The V-Ray Denoiser Render Element removes noise from other render elements and saves its results in a few different ways.
Render Elements
Diffuse
This page describes the Diffuse Render Element and how it is used to have more control of a final composited image.
Render Elements
DRBucket
The Distributed Rendering Bucket Render Element shows the name of the rendering machine that rendered any particular bucket when distributed rendering is used.
Render Elements
ExtraTex
This page provides information on the Extra Texture render element.
Render Elements
GI
This page gives an overview of the Global Illumination render element and explains how it is used in compositing.
Render Elements
Introduction to Light Path Expressions
This page provides details about what the Light Path Expressions are.
Render Elements
Light Path Expressions
This page provides information about Light Path Expressions.
Render Elements
Lighting
The Lighting Render Element stores direct lighting and diffuse color information.
Render Elements
Lighting Analysis
This page provides information on the V-Ray Light Analysis Render Element.
Render Elements
LightMix
This page gives information on the VRayLightMix render element.
Render Elements
LightSelect
The Light Select Render Element stores direct lighting information from user-selected lights in the scene.
Render Elements
Material ID
This page provides information on the Material ID Render Element which isolates objects with specific materials by Material ID for compositing purposes.
Render Elements
Material Select
This page gives some basic details about the Material Select Render Element and how it is used in compositing.
Render Elements
Matte shadow
This page gives an overview of the Matte Shadow Render Element and how it may be used in compositing.
Render Elements
Metalness
This page gives an overview of the Metalness Render Element.
Render Elements
Multi Matte
This page provides information on the Multi Matte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID.
Render Elements
Multi Matte ID
The Multi Matte ID Render Element isolates objects with specific Multi Matte IDs for compositing purposes.
Render Elements
Noise Level
This page provides information on the Noise Level Render Element.
Render Elements
Normals
This page provides information on the Normals Render Element which creates a normals image from surface normals in the scene.
Render Elements
Object ID (RE)
This page provides information on the Object ID Render Element which isolates individual objects with different colors based on IDs for compositing purposes.
Render Elements
Object Select
This page provides details about the Object Select Render Element and how it is used in compositing.
Render Elements
Preset: Back to Beauty
This page gives information on the Preset: Back to Beauty in the list of render elements.
Render Elements
Raw Coat Filter
This page provides information on the Raw Coat Filter Render Element.
Render Elements
Raw Coat Reflection
This page provides information on the Raw Coat Reflection Render Element.
Render Elements
Raw Diffuse Filter
This page describes the Raw Diffuse Filter Render Element.
Render Elements
Raw GI
This page gives an overview of the Raw Global Illumination render element and how it may be used in compositing.
Render Elements
Raw Light
This page provides information on the Raw Lighting Render Element.
Render Elements
Raw Reflection
This page gives some basic details about the Raw Reflection render element and how it is used in compositing.
Render Elements
Raw Reflection Filter
This page gives an overview of the Raw Reflection Filter Render Element and explains how it is used.
Render Elements
Raw Refraction
The Raw Refraction Render Element is a color image that stores refraction information calculated from materials' refraction values in the scene. Surfaces with no refraction values set in their materials will contain no information in the render element and therefore will render as black.
Render Elements
Raw Refraction Filter
This page gives some basic details about the Raw Refraction Filter Render Element and how it is used in compositing.
Render Elements
Raw Shadow
This page gives some basic details about the Raw Shadow render element and explains how it is used.
Render Elements
Raw Sheen Filter
This page provides information on the Raw Sheen Filter Render Element.
Render Elements
Raw Sheen Reflection
This page provides information on the Raw Sheen Reflection Render Element.
Render Elements
Raw Total Light
This page gives some basic details about the Raw Total Lighting Render Element and explains how it is used in compositing.
Render Elements
Reflect IOR
This page gives some basic details about the Reflect IOR Render Element and how it is used.
Render Elements
Reflection
This page gives an overview of the Reflection Render Element and explains how it is used.
Render Elements
Reflection Filter
This page gives an overview of the Reflection Filter Render Element and explains how it is used.
Render Elements
Reflection glossiness
This page gives some basic details about the Reflection Glossiness render element and how it is used in compositing.
Render Elements
Refraction
This page gives some basic details about the Refraction Render Element and how it is used in compositing.
Render Elements
Refraction Filter
This page gives some basic details about the Refraction Filter Render Element and how it is used in compositing.
Render Elements
Refraction glossiness
This page gives some basic details about the Refraction Glossiness render element and how it is used in compositing.
Render Elements
Render ID
This page provides information on the Render ID Render Element which renders individual objects with different colors based on their internally assigned IDs.
Render Elements
Render Time
This page offers information about the Render Time render element in V-Ray for Maya.
Render Elements
RGB_Color
This page gives some basic details about the Beauty RGB_Color render element and how it may be re-assembled in a composite using its component elements.
Render Elements
Sample Rate
The Sample Rate Render Element displays the work being done by the image sampler as a red, green, and blue image.
Render Elements
Sampler Info
This page gives information about the Sampler Info Render Element.
Render Elements
Self Illumination
The Self Illumination Render Element stores the illumination of any self-illuminated materials in the scene.
Render Elements
Shadow
This page gives some basic details about the Shadow Render Element and how it is used in compositing.
Render Elements
Shadow Select
This page offers information on the Shadow Select types of the Light Select Render Element in V-Ray for Maya.
Render Elements
Sheen Filter
This page provides information on the Sheen Filter Render Element.
Render Elements
Sheen Glossiness
This page provides information on the Sheen Glossiness Render Element.
Render Elements
Sheen Reflection
This page provides information on the Sheen Reflection Render Element.
Render Elements
Sheen Specular
This page provides information on the Sheen Specular Render Element.
Render Elements
Specular
This page gives an overview of the Specular Render Element and explains how it is used.
Render Elements
SSS
The Subsurface Scattering Render Element stores subsurface information calculated from VRayFastSSS2 materials.
Render Elements
Toon
This page provides details on the V-Ray Toon Render Element.
Render Elements
Toon Lighting
This page provides details on the V-Ray Toon Lighting Render Element.
Render Elements
Toon Specular
This page provides details on the V-Ray Toon Specular Render Element.
Render Elements
Total Light
The Total Lighting Render Element stores all direct and indirect lighting in the scene.
Render Elements
Velocity
The Velocity Render Element is a color or grayscale image that stores velocity information about objects that have moved between the current frame and the next frame.
Render Elements
VRScans Paint Mask
This page provides information on the VRScans Paint Mask render element.
Render Elements
VRScans Zone Mask
This page provides information on the VRScans Zone Mask render element.
Render Elements
Z-depth
The Z-Depth Render Element is a grayscale image that renders each pixel based on its distance from the camera in the view.
Render Elements