V-Ray for Maya
Materials
Articles in this section
Common
This section contains the most widely used V-Ray materials.
Materials
File Based
This section contains file-based V-Ray materials.
Materials
Legacy
This section contains legacy V-Ray materials which have newer versions and/or are no longer relevant.
Materials
Materials
This page introduces the different material types in V-Ray for Maya.
Materials
OpenPBR Shading Model
This page provides information about the OpenPBR shading model in V-Ray Material in Maya.
Materials
Utility Materials
This section contains V-Ray materials suitable for various realistic and creative effects.
Materials
VRayAlSurface
This page provides details on the V-Ray AL Surface material.
Materials
VRayBlendMtl
This page introduces you to the BlendMtl, which allows the stacking and blending of different V-Ray materials together.
Materials
VRayBumpMtl
This page provides details on how to use the optimized Bump Material in V-Ray.
Materials
VRayCarPaint2Mtl
This page offers information about the VRayCarPaint2Mtl in V-Ray for Maya.
Materials
VRayCarPaintMtl
This page provides some details on the settings available for the Car Paint Material in V-Ray.
Materials
VRayFastSSS2
This page provides some details on the settings available for the Fast SSS Material in V-Ray.
Materials
VRayFlakes2Mtl
This page provides information about the VRayFlakes2Mtl in V-Ray for Maya.
Materials
VRayFlakesMtl
This page provides some details on the settings available for the Car Paint Flakes Material in V-Ray.
Materials
VRayHairNextMtl
This page provides information on the V-Ray Hair Next Material.
Materials
VRayLightMtl
This page provides some details on the settings available for the Light Material in V-Ray.
Materials
VRayMaterialX
This page provides information about VRayMaterialX material in V-Ray for Maya.
Materials
VRayMeshMtl
This page provides some details on the settings available for the Mesh Material used for proxy objects in V-Ray.
Materials
VRayMtl
This page introduces you to the VRayMtl, which is the major building block for most shading networks in V-Ray.
Materials
VRayMtl Basic Parameters
The Basic rollout is part of the VRayMtl parameters.
Materials
VRayMtl Bump and Normal Mapping
The Bump and Normal Mapping rollout is part of the VRayMtl parameters.
Materials
VRayMtl Coat
The Coat rollout is part of the VRayMtl parameters. You can find additional information on how to use it at Coat and Sheen Layers.
Materials
VRayMtl Options and Hardware Shading
The Options and Hardware Texturing rollouts are part of the VRayMtl parameters.
Materials
VRayMtl Reflection
The Reflection rollout is part of the VRayMtl parameters.
Materials
VRayMtl Refraction
The Refraction rollout is part of the VRayMtl parameters.
Materials
VRayMtl Sheen
The Sheen rollout is part of the VRayMtl parameters.
Materials
VRayMtl2Sided
This page provides some details on the settings available for the Translucent Two-Sided Material in V-Ray.
Materials
VRayMtlGLSL
This page provides details on the settings for the GLSL Material in V-Ray.
Materials
VRayMtlHair3
This page provides details on the settings available for the Hair Material in V-Ray.
Materials
VRayMtlMDL
This page provides information on the MDL Material.
Materials
VRayMtlOSL
This page provides details on the settings available for the OSL Material in V-Ray.
Materials
VRayMtlRenderStats
This page provides some details on the settings available for the utility material for Render Stats in V-Ray.
Materials
VRayMtlWrapper
This page provides some details on the settings available for the utility Material Wrapper in V-Ray.
Materials
VRayPointParticleMtl
This page provides some details on the settings available for the Point Particle Material in V-Ray.
Materials
VRayScannedMtl
This page provides some details in the settings available when using the Scanned Material in V-Ray.
Materials
VRayStochasticFlakesMtl
This page includes details on the V-Ray Stochastic Flakes material.
Materials
VRaySwitchMtl
This page includes details on the Switch utility material in V-Ray.
Materials
VRayToonMtl
2D cel and cartoon effects can easily be achieved with the VRayToonMtl. Use this material to make your scene get that hand-drawn look. Controlling the shadows and lights received by the material in combination with material transparency, gotten from Object or Material IDs, allows for fine-tuning the result. You can...
Materials
VRayVRmatMtl
This page provides details on how to use the transportable V-Ray Material in Maya.
Materials