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07-848 2005

V-Ray for Nuke

3.00.00

Last updated 6 February 2026

Official release

Date – August 7, 2015

New Features

  • VRayMtlBlend overhaul follows Nuke's MergeMat idea for setting layers using multiple nodes
  • VRayMtlBlendInput removed
  • Channel name knob for Render elements:
    • Specify the channel name exported by the render element; not depending on the node name
    • Lock option to stop automatic generation of channel name when changing render element types
  • Error message when V-Ray plugins cannot be loaded
  • possibility to change light color and light/camera/geometry rotation in the VRay Material Preview node
  • Custom inputs to the VRay Material Preview node to use custom geometry and/or custom HDR lightning
  • Support for Max Ray Intensity
  • Support for Depth of Field
  • Use of external XML resource file to dynamically load label and tooltip information
  • Fine control for projected textures using VRayTexBitmap format and VRayCamera fitfill and fittype properties
  • Textures behave like emissive material when there is no light in the scene

Bug Fixes

  • Crash when chaining output from VRayRenderer as input to VRayRenderer
  • Crash when viewing empty VRayProxy in 3D
  • Rendering VRayProxy as VRayLightMesh
  • Default coat strength for VRayMtlCarPaint node set to 0.05
  • Using VRayProxy with VRayDisplacement
  • Support for Depth of Field
  • Enforced knob naming style consistency
  • List of materials in ApplyMaterial connected to VRayProxy using VRMesh
  • VRayPTex works connected to a material