V-Ray for Nuke
3.00.00
Last updated 6 February 2026
Official release
Date – August 7, 2015
New Features
- VRayMtlBlend overhaul follows Nuke's MergeMat idea for setting layers using multiple nodes
- VRayMtlBlendInput removed
- Channel name knob for Render elements:
- Specify the channel name exported by the render element; not depending on the node name
- Lock option to stop automatic generation of channel name when changing render element types
- Error message when V-Ray plugins cannot be loaded
- possibility to change light color and light/camera/geometry rotation in the VRay Material Preview node
- Custom inputs to the VRay Material Preview node to use custom geometry and/or custom HDR lightning
- Support for Max Ray Intensity
- Support for Depth of Field
- Use of external XML resource file to dynamically load label and tooltip information
- Fine control for projected textures using VRayTexBitmap format and VRayCamera fitfill and fittype properties
- Textures behave like emissive material when there is no light in the scene
Bug Fixes
- Crash when chaining output from VRayRenderer as input to VRayRenderer
- Crash when viewing empty VRayProxy in 3D
- Rendering VRayProxy as VRayLightMesh
- Default coat strength for VRayMtlCarPaint node set to 0.05
- Using VRayProxy with VRayDisplacement
- Support for Depth of Field
- Enforced knob naming style consistency
- List of materials in ApplyMaterial connected to VRayProxy using VRMesh
- VRayPTex works connected to a material