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V-Ray for Nuke

Last updated 1 September 2026.

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V-Ray in Nuke

Advanced Light Path Expressions

Now that we've looked at how LPEs work and know the basics, let's look at some advanced concepts and more ways to use LPEs.

Render Elements

Alpha

The Alpha channel is a grayscale image that stores the transparency of objects in the scene.

Render Elements

Ambient Light | VRayLightAmbient

This page provides information on the VRayLightAmbient Node.

Lights

Atmospheric Effects

This page provides details about the Atmospheric Effects Render Element and how it is used in compositing.

Render Elements

Atmospheric Effects | VRayEnvironmentFog

This page provides information on the VRayEnvironmentFog node.

Volumetrics

Background

The Background Render Element includes just the background as set in the scene, with the rest of the image rendered as black.

Render Elements

Beauty

This page gives some basic details about the Beauty render element and how it may be re-assembled in a composite using its component elements.

Render Elements

Beauty Render Elements

This page gives an overview of the Beauty Render Elements and explains how they are used as layers to composite together.

Render Elements

Blend Material | VRayMtlBlend

This page provides information on the VRayMtlBlend node.

Materials

Bump Material | VRayMtlBump

This page provides information on the VRayMtlBump node.

Materials

Bump Normals

This page provides information on the Bump Normals Render Element which creates a normal-style image from the camera view from bumps and normals in the scene.

Render Elements

Cameras

This page introduces V-Ray camera topics and generally how to access them. Please click on the appropriate topic(s) below for the full documentation and proper usage information.

Cameras

Car Paint Material | VRayMtlCarPaint

This page provides information on the VRayMtlCarPaint node.

Materials

Caustics

This page provides information on the Caustic rollout in the Common Tab of the VRayRenderer node.

Rendering

Caustics Render Element

This page provides details about the Caustics Render Element and how it is used in compositing.

Render Elements

Chaos License Quick Start Guide

This page provides information on how to activate V-Ray for Nuke.

Installation and Licensing

Chaos Telemetry

This page provides information on Telemetry for the V-Ray for Nuke Improvement Program.

Installation and Licensing

Coverage

This page gives some basic details about the Coverage Render Element and how it is used in compositing.

Render Elements

Credits and copyrights

This page contains credits and copyright information related to V-Ray for Nuke.

Installation and Licensing

Cryptomatte

Cryptomatte is a method developed by Psyop for efficiently encoding accurate mattes. It uses typically three to five render elements (which are automatically generated) with multichannel OpenEXR files, which removes the hassle of creating dozens, or hundreds, of Multi Mattes. Using the Cryptomatte plugin for Nuke or...

Render Elements

Diffuse

This page describes the Diffuse Render Element and how it is used to have more control of a final composited image.

Render Elements

Dome Light | VRayLightDome

This page provides information on the VRayLightDome node.

Lights

End User License Agreement

Read the full text of the End User License Agreement at chaos.com/eula.

Installation and Licensing

Environment Settings | VRayBackground

This page provides information on the VRayBackground node.

Rendering

ExtraTex

This page provides information on the ExtraTex render element.

Render Elements

Falloff Map | VRayTexFalloff

This page provides information on the VRayTexFalloff node.

Textures

Fire Properties

This page provides information on the Volumetric Grid's Fire tab.

Volumetrics

Free Trial

Installation and Licensing

Fresnel Map | VRayFresnel

This page provides information on the VRayFresnel node.

Textures

Geometry

This page provides an overview of the V-Ray Geometry nodes.

Overview

Geometry Displacement | VRayDisplacement

This page provides information on the VRayDisplacement node.

Geometry

Geometry In-Depth QuickStart

This page provides a detailed QuickStart guide to using V-Ray geometry formats in Nuke.

QuickStart Guides

Geometry Render Elements

Geometry Render Elements rely on geometry to generate the render element. This page gives an overview of the Geometry render elements that may be generated through V-Ray and how they are used in compositing.

Render Elements

GI

This page gives an overview of the GI (Global Illumination) render element and explains how it is used in compositing.

Render Elements

GI Raw

This page gives an overview of the GI Raw render element and how it may be used in compositing.

Render Elements

Global Illumination Render Elements

This page gives an overview of the two global illumination render elements that may be created through V-Ray and how they are used in compositing.

Render Elements

Hair Material | VRayMtlHair

VRayHairMtl is a material that is primarily designed for rendering hair and fur. It can be used to render alembic hair geometry loaded through VRayProxy.

Materials

Hair Sampler | VRayHairSampler

The VRayHairSampler is an utility node that provides extra output attributes which can be used when shading hair.

Textures

How to Uninstall

This page provides information on how to manually uninstall V-Ray for Nuke.

Installation and Licensing

Image Sampler | Antialiasing

This page provides information on the Antialiasing rollout in the Common Tab of the VRayRenderer node.

Rendering

Infinite Plane | VRayPlane

This page provides information on the VRayPlane node.

Geometry

Information Sampler | VRaySamplerInfo

This page provides information on the VRaySamplerInfo node.

Textures

Input Properties

This page provides information on the Volumetric Grid's Input tab.

Volumetrics

Install from ZIP File

This page provides information on setting up multiple versions of V-Ray on your local system from a .zip file.

Installation and Licensing

Installation

This page provides information for installing V-Ray for Nuke.

Installation and Licensing

Installation and Licensing

This page provides information on how to get V-Ray for Nuke up and running.

Overview

Intro to V-Ray for Nuke QuickStart

This page provides an introductory QuickStart guide to using V-Ray for Nuke.

QuickStart Guides

Introduction to Light Path Expressions

If you are not familiar with using Light Path Expressions (LPEs), this page is a good place to start. The sections below will try to explain what LPEs are, how they work and what are the possible use cases.

Render Elements

Layered Texture | VRayTexLayered

This page provides information on the VRayTexLayered node.

Textures

License Agreements and Copyrights

This section covers copyrights and license agreement information for V-Ray for Nuke.

Installation and Licensing

Light Linker | VRayLightLinker

The VRayLightLinker allows you to link lights with surfaces so that only a specific light (or group of lights) illuminates a specific surface (or group of surfaces), or conversely, only a specific object (or group of objects) receive illumination from a specific light (or group of lights).

Utilities

Light Path Expressions

This page provides information about Light Path Expressions.

Render Elements

Light Raw

This page provides information on the Light Raw Render Element.

Render Elements

Light Raw Total

This page gives some basic details about the Light Raw Total Render Element and explains how it is used in compositing.

Render Elements

Light Select

The Light Select Render Element represents the lighting contribution from one or more user-selected lights in the scene. Each Light Select channel can output the selected lights' raw, diffuse, or specular contributions to the illumination, or the overall (normal) light contribution. When multiple lights are selected...

Render Elements

Light Total

The Light Total Render Element stores all direct and indirect lighting in the scene.

Render Elements

Lighting

The Lighting Render Element stores direct lighting and diffuse color information.

Render Elements

Lighting In-Depth QuickStart

This page provides a detailed QuickStart guide to using V-Ray lights in Nuke.

QuickStart Guides

Lighting Render Elements

This page gives an overview of the Render Elements available in V-Ray that contain lighting information.

Render Elements

Lights

This page provides an overview on using V-Ray Lights with Nuke.

Overview

List of Supported Render Elements

This page provides a list of the render elements supported in V-Ray for Nuke.

Render Elements

Material Preset Utility | VRayMaterialLibrary

This page provides information on the VRay Material Library utility

Utilities

Materials

This page provides an overview of V-Ray Materials that can be used with Nuke.

Overview

Materials | Textures QuickStart

This page provides a QuickStart guide to using V-Ray Materials and Textures in Nuke.

QuickStart Guides

Matte Render Elements

A matte render element is an aid for selection masks for the compositing process. The term matte refers to a technique for layering two or more images where parts of each image are masked or blocked from the final composite.

Render Elements

Matte Shadow

This page gives an overview of the Matte Shadow Render Element and how it may be used in compositing.

Render Elements

Mesh based Light | VRayLightMesh

This page provides information on the VRayLightMesh node.

Lights

Multi Matte

This page provides information on the Multi Matte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID.

Render Elements

Normals

This page provides information on the Normals Render Element which creates a normals image from surface normals in the scene.

Render Elements

Object ID

This page provides information on the Object ID Render Element which isolates individual objects with colors or integer values for compositing purposes.

Render Elements

Object Properties | VRayObjProp

This page provides information on the VRayObjProp node.

Rendering

Occlusion or Dirt Map | VRayDirt

This page provides information on the VRayDirt node.

Textures

Photometric Light | VRayLightIES

This page provides information on the VRayLightIES node.

Lights

Physically Accurate Camera | VRayCamera

Motion blur enabled, F-Number: 16.0, Shutter speed: 4

Cameras

Post Translate with Python Scripting

This page provides information about using Python to script scene modifications between translation and exportation.

Rendering

Preview Properties

This page provides information on the Volume Grid's Preview tab.

Volumetrics

Procedural 3D Noise Map | VRayTexNoise

This page provides information on the VRayTexNoise node.

Textures

Production Workflows

This page introduces advanced production workflows for V-Ray for Nuke.

Overview

Proxy Objects | VRayProxy

This page provides information on the VRayProxy node.

Geometry

PTex Map | VRayPtex

This page provides information on the VRayPtex node.

Textures

QuickStart Guides

The following QuickStart guides provide step-by-step tutorials and assets to help you get started with V-Ray for Nuke. In addition, these guides take an in-depth look at using V-Ray geometry formats, V-Ray lights, and advanced rendering techniques.

Overview

Ramp Texture | VRayTexRamp

The V-Ray Ramp texture creates a texture map that graduates from one color to another through a series of colors.

Textures

Rectangle or Area Light | VRayLightRect

This page provides information on the VRayLightRect node.

Lights

Reference

These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.

Overview

Reflection

This page gives an overview of the Reflection Render Element and explains how it is used.

Render Elements

Reflection Filter

This page gives an overview of the Reflection Filter Render Element and explains how it is used.

Render Elements

Reflection Glossiness

This page gives some basic details about the Reflection Glossiness render element and how it is used in compositing.

Render Elements

Reflection Highlight Glossiness

This page gives some basic details about the Reflection Highlight Glossiness render element and how it is used in compositing.

Render Elements

Reflection Raw

This page gives some basic details about the Reflection Raw render element and how it is used in compositing.

Render Elements

Reflection Render Elements

This page gives an overview of the Reflection Render Elements and explains how they are used for compositing.

Render Elements

Refraction

This page gives some basic details about the Refraction Render Element and how it is used in compositing.

Render Elements

Refraction Filter

This page gives some basic details about the Refraction Filter Render Element and how it is used in compositing.

Render Elements

Refraction Glossiness

This page gives some basic details about the Refraction Glossiness render element and how it is used in compositing.

Render Elements

Refraction Raw

This page gives some basic details about the Refraction Raw Render Element and how it is used in compositing.

Render Elements

Refraction Render Elements

This page gives an overview of the refraction render elements that may be output through V-Ray and how they are used in compositing.

Render Elements

Release Notes

This page contains links to V-Ray release notes organized by build version number.

V-Ray in Nuke

Relighting Using World Position and Normal Passes

This page provides a guide to setting up and rendering the World position and Normal passes in V-Ray for Nuke and then how to use them in a composite.

Tutorials

Render Elements

Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine control over the final image when compositing or image editing to re-assemble the component elements. Render elements are also sometimes known as render passes.

Overview

Render ID

The Render ID Render Element creates selection masks based on the node handle of each object or the V-Ray assigned render ID. In Nuke, each object is internally assigned a unique node handle when the object is created. When V-Ray is rendering, each object is assigned a render ID. The intended use for the Render ID c...

Render Elements

Render Mask | VRayRenderMask

This page provides information on the VRayRenderMask node.

Rendering

Render Settings | Common Tab

This page provides an overview of the Common tab of the VRayRenderer node.

Rendering

Render Settings | Depth of Field Tab

This page provides an overview of the Depth of Field tab of the VRayRenderer node.

Rendering

Render Settings | GI Tab

This page provides an overview of the GI tab of the VRayRenderer node.

Rendering

Render Settings | Global Tab

The Global tab of the VRayRenderer provides controls for various aspects of the renderer.

Rendering

Render Settings | Motion Blur Tab

This page provides an overview of the Motion Blur tab of the VRayRenderer node.

Rendering

Render Settings | VRayRenderer

This page provides information on the V-Ray Render Settings that are accessible through the VRayRenderer node.

Rendering

Rendering

This page provides an overview of the V-Ray rendering nodes.

Rendering

Rendering an AO pass and using it with VRayMtlBlend

This page provides a guide on rendering an Ambient Occlusion pass in V-Ray for Nuke and using it with the V-Ray Blend Material.

Tutorials

Rendering and Compositing Beauty in V-Ray for Nuke

This page provides a guide to setting up render elements in V-Ray for Nuke to create a traditional beauty pass and then how to properly composite render elements back together.

Tutorials

Rendering Environment Fog

This page provides an advanced production workflow for rendering with V-Ray Environment Fog.

Production Workflows

Rendering In-Depth QuickStart

This page provides a detailed QuickStart guide to rendering with V-Ray in Nuke.

QuickStart Guides

Rendering Properties

This page provides information on the Volumetric Grid's Rendering tab.

Volumetrics

Sample Rate

The Sample Rate Render Element displays the work being done by the image sampler as a red, green, and blue image.

Render Elements

Scene Translator | VRayTranslator

This page provides information on the VRayTranslator node.

Rendering

Section Clipper | VRayClipper

This page provides information on the VRayClipper node.

Geometry

Self Illum

The Self Illumination Render Element stores the illumination of any self-illuminated materials in the scene.

Render Elements

Set up Silent Installation

This page provides information on installing V-Ray for Nuke through a silent installation.

Installation and Licensing

Shadow

This page gives some basic details about the Shadow Render Element and how it is used in compositing.

Render Elements

Shadow Raw

This page gives some basic details about the Shadow Raw render element and explains how it is used.

Render Elements

Shadow Render Elements

This page gives an overview of V-Ray's Shadow Render Elements and how they are used in compositing.

Render Elements

Skin Material | VRayMtlSkin

This page provides information on the VRayMtlSkin node.

Materials

Smoke Properties

This page provides information on the Volumetric Grid's Smoke tab.

Volumetrics

Specular

This page gives an overview of the Specular Render Element and explains how it is used.

Render Elements

Sphere or Point Light | VRayLightSphere

This page provides information on the VRayLightSphere node.

Lights

Spotlight | VRayLightSpot

This page provides information on the VRayLightSpot node.

Lights

SSS

The Subsurface Scattering Render Element stores subsurface information calculated from VRayFastSSS2 materials.

Render Elements

Subsurface Scattering Material | VRayMtlSSS

This page provides information on the VRayMtlSSS node.

Materials

Sun and Sky System | VRaySunSky

This page provides information on the VRaySunSky node.

Lights

Supported Nuke Features

This page provides information on the Nuke features supported by V-Ray for Nuke.

V-Ray in Nuke

System Requirements

Please make sure that your system fulfills the following requirements before installing V-Ray. Check the Nuke system requirements on The Foundry website for additional information.

Installation and Licensing

Textures

This page provides an overview of Textures in V-Ray for Nuke.

Overview

Translucent Two-Sided Material | VRayMtl2Sided

This page provides information on the VRayMtl2Sided node.

Materials

Triplanar Texture Mapping | VRayTexTriPlanar

This page provides information on the VRayTexTriPlanar node.

Textures

Tutorials

This page introduces a number tutorials for V-Ray for Nuke.

Tutorials

User-defined Attribute Map | VRayUserAttr

This page provides information on the VRayUserAttr node.

Textures

Using OCIO and LUT Settings in the VFB for Nuke

This page provides a guide on using OCIO and LUT settings in V-Ray for Nuke to match OCIO and LUT settings used in 3ds Max and Maya.

Tutorials

Utilities

This page provides information on the V-Ray Utilities.

Overview

Utility Render Elements

This page gives an overview of V-Ray's utility render elements and how they are used. Utility elements have a wide variety of uses both inside and outside of the compositing process.

Render Elements

V-Ray .vrscene | VRayVRScene

This page provides information on the VRayVRScene node.

Geometry

V-Ray .vrscene Geometry | VRayVRSceneGeometry

This page provides information on the VRayVRScene node.

Geometry

V-Ray .vrscene Material | VRayVRSceneMaterial

This page provides information on the VRayVRSceneMaterial node.

Materials

V-Ray .vrscene Texture | VRayVRSceneTexture

This page provides information on the VRayVRSceneTexture node.

Textures

V-Ray 5

V-Ray in Nuke

V-Ray Denoiser | VRayDenoiser

This page provides information on the VRayDenoiser node.

Rendering

V-Ray Denoiser Render Element | Denoiser

This page provides information on the Denoiser Render Element

Render Elements

V-Ray in Nuke

This page provides an overview on V-Ray for Nuke including which Nuke features are supported by the V-Ray renderer.

Overview

V-Ray Material | VRayMtl

The VRayMtl is a very versatile material that allows for better physically correct illumination (energy distribution) in the scene, faster rendering, and more convenient reflection and refraction parameters. This material can be easily set up to simulate a wide variety of surfaces such as plastics, metals, glass and...

Materials

V-Ray Next

V-Ray in Nuke

V-Ray Next, Update 3

V-Ray in Nuke

V-Ray Optimized Bitmap | VRayTexBitmap

VRayTexBitmap allows you to load texture maps in a native to V-Ray manner. Most of the Nuke nodes will not affect it (color corrections for example), still, it will be faster than the regular Read node. Additionally, this is the only node you can use to load a texture if you wish to export your scene to a .vrscene a...

Textures

V-Ray Plugin Materiall | VRayPluginMtl

This page provides information about creating materials from plugin with VRayPluginNodeMtl.

Materials

Velocity

The Velocity Render Element is a color or grayscale image that stores velocity information about objects that have moved between the current frame and the next frame.

Render Elements

Volumetric Grid | VRayVolumeGrid

This page introduces the VRayVolumeGrid node.

Volumetrics

Volumetric Grid Properties

This page introduces the Volumetric Grid Properties.

Volumetrics

Volumetrics

This page provides an overview of V-Ray volumetric nodes.

Overview

VRayLensEffects

This page provides information about the Lens Effects in V-Ray for Nuke.

Rendering

VRayMaterialPreview

This page provides information on the VRayMaterialPreview utility node.

Utilities

VRayMtlAssign

This page provides information on the VRayMtlAssign utility.

Utilities

VRayRenderElement

The VRayRenderElement node allows the user to add different render elements to the render output that can be later used for compositing. To use the VRayRenderElement node, connect it to the Scene node and pick the render element you want from the drop down menu.

Render Elements

Wrapper Material | VRayMtlWrapper

This page provides information on the VRayMtlWrapper node.

Materials

ZDepth

The ZDepth Render Element is a grayscale image that renders each pixel based on its distance from the camera in the view.

Render Elements