Chaos support
V-Ray for Nuke
Last updated 1 September 2026.
Browse
Sections
All articles
V-Ray for Nuke articles
3.00.00
V-Ray in Nuke
3.30.00
V-Ray in Nuke
3.30.01
V-Ray in Nuke
3.50.00
V-Ray in Nuke
3.50.02
V-Ray in Nuke
3.60.01
V-Ray in Nuke
3.70.01
V-Ray in Nuke
Advanced Light Path Expressions
Now that we've looked at how LPEs work and know the basics, let's look at some advanced concepts and more ways to use LPEs.
Render Elements
Alpha
The Alpha channel is a grayscale image that stores the transparency of objects in the scene.
Render Elements
Ambient Light | VRayLightAmbient
This page provides information on the VRayLightAmbient Node.
Lights
Atmospheric Effects
This page provides details about the Atmospheric Effects Render Element and how it is used in compositing.
Render Elements
Atmospheric Effects | VRayEnvironmentFog
This page provides information on the VRayEnvironmentFog node.
Volumetrics
Background
The Background Render Element includes just the background as set in the scene, with the rest of the image rendered as black.
Render Elements
Beauty
This page gives some basic details about the Beauty render element and how it may be re-assembled in a composite using its component elements.
Render Elements
Beauty Render Elements
This page gives an overview of the Beauty Render Elements and explains how they are used as layers to composite together.
Render Elements
Blend Material | VRayMtlBlend
This page provides information on the VRayMtlBlend node.
Materials
Bump Material | VRayMtlBump
This page provides information on the VRayMtlBump node.
Materials
Bump Normals
This page provides information on the Bump Normals Render Element which creates a normal-style image from the camera view from bumps and normals in the scene.
Render Elements
Cameras
This page introduces V-Ray camera topics and generally how to access them. Please click on the appropriate topic(s) below for the full documentation and proper usage information.
Cameras
Car Paint Material | VRayMtlCarPaint
This page provides information on the VRayMtlCarPaint node.
Materials
Caustics
This page provides information on the Caustic rollout in the Common Tab of the VRayRenderer node.
Rendering
Caustics Render Element
This page provides details about the Caustics Render Element and how it is used in compositing.
Render Elements
Chaos License Quick Start Guide
This page provides information on how to activate V-Ray for Nuke.
Installation and Licensing
Chaos Telemetry
This page provides information on Telemetry for the V-Ray for Nuke Improvement Program.
Installation and Licensing
Coverage
This page gives some basic details about the Coverage Render Element and how it is used in compositing.
Render Elements
Credits and copyrights
This page contains credits and copyright information related to V-Ray for Nuke.
Installation and Licensing
Cryptomatte
Cryptomatte is a method developed by Psyop for efficiently encoding accurate mattes. It uses typically three to five render elements (which are automatically generated) with multichannel OpenEXR files, which removes the hassle of creating dozens, or hundreds, of Multi Mattes. Using the Cryptomatte plugin for Nuke or...
Render Elements
Diffuse
This page describes the Diffuse Render Element and how it is used to have more control of a final composited image.
Render Elements
Dome Light | VRayLightDome
This page provides information on the VRayLightDome node.
Lights
End User License Agreement
Read the full text of the End User License Agreement at chaos.com/eula.
Installation and Licensing
Environment Settings | VRayBackground
This page provides information on the VRayBackground node.
Rendering
ExtraTex
This page provides information on the ExtraTex render element.
Render Elements
Falloff Map | VRayTexFalloff
This page provides information on the VRayTexFalloff node.
Textures
Fire Properties
This page provides information on the Volumetric Grid's Fire tab.
Volumetrics
Free Trial
Installation and Licensing
Fresnel Map | VRayFresnel
This page provides information on the VRayFresnel node.
Textures
Geometry
This page provides an overview of the V-Ray Geometry nodes.
Overview
Geometry Displacement | VRayDisplacement
This page provides information on the VRayDisplacement node.
Geometry
Geometry In-Depth QuickStart
This page provides a detailed QuickStart guide to using V-Ray geometry formats in Nuke.
QuickStart Guides
Geometry Render Elements
Geometry Render Elements rely on geometry to generate the render element. This page gives an overview of the Geometry render elements that may be generated through V-Ray and how they are used in compositing.
Render Elements
GI
This page gives an overview of the GI (Global Illumination) render element and explains how it is used in compositing.
Render Elements
GI Raw
This page gives an overview of the GI Raw render element and how it may be used in compositing.
Render Elements
Global Illumination Render Elements
This page gives an overview of the two global illumination render elements that may be created through V-Ray and how they are used in compositing.
Render Elements
Hair Material | VRayMtlHair
VRayHairMtl is a material that is primarily designed for rendering hair and fur. It can be used to render alembic hair geometry loaded through VRayProxy.
Materials
Hair Sampler | VRayHairSampler
The VRayHairSampler is an utility node that provides extra output attributes which can be used when shading hair.
Textures
How to Uninstall
This page provides information on how to manually uninstall V-Ray for Nuke.
Installation and Licensing
Image Sampler | Antialiasing
This page provides information on the Antialiasing rollout in the Common Tab of the VRayRenderer node.
Rendering
Infinite Plane | VRayPlane
This page provides information on the VRayPlane node.
Geometry
Information Sampler | VRaySamplerInfo
This page provides information on the VRaySamplerInfo node.
Textures
Input Properties
This page provides information on the Volumetric Grid's Input tab.
Volumetrics
Install from ZIP File
This page provides information on setting up multiple versions of V-Ray on your local system from a .zip file.
Installation and Licensing
Installation
This page provides information for installing V-Ray for Nuke.
Installation and Licensing
Installation and Licensing
This page provides information on how to get V-Ray for Nuke up and running.
Overview
Intro to V-Ray for Nuke QuickStart
This page provides an introductory QuickStart guide to using V-Ray for Nuke.
QuickStart Guides
Introduction to Light Path Expressions
If you are not familiar with using Light Path Expressions (LPEs), this page is a good place to start. The sections below will try to explain what LPEs are, how they work and what are the possible use cases.
Render Elements
Layered Texture | VRayTexLayered
This page provides information on the VRayTexLayered node.
Textures
License Agreements and Copyrights
This section covers copyrights and license agreement information for V-Ray for Nuke.
Installation and Licensing
Light Linker | VRayLightLinker
The VRayLightLinker allows you to link lights with surfaces so that only a specific light (or group of lights) illuminates a specific surface (or group of surfaces), or conversely, only a specific object (or group of objects) receive illumination from a specific light (or group of lights).
Utilities
Light Path Expressions
This page provides information about Light Path Expressions.
Render Elements
Light Raw
This page provides information on the Light Raw Render Element.
Render Elements
Light Raw Total
This page gives some basic details about the Light Raw Total Render Element and explains how it is used in compositing.
Render Elements
Light Select
The Light Select Render Element represents the lighting contribution from one or more user-selected lights in the scene. Each Light Select channel can output the selected lights' raw, diffuse, or specular contributions to the illumination, or the overall (normal) light contribution. When multiple lights are selected...
Render Elements
Light Total
The Light Total Render Element stores all direct and indirect lighting in the scene.
Render Elements
Lighting
The Lighting Render Element stores direct lighting and diffuse color information.
Render Elements
Lighting In-Depth QuickStart
This page provides a detailed QuickStart guide to using V-Ray lights in Nuke.
QuickStart Guides
Lighting Render Elements
This page gives an overview of the Render Elements available in V-Ray that contain lighting information.
Render Elements
Lights
This page provides an overview on using V-Ray Lights with Nuke.
Overview
List of Supported Render Elements
This page provides a list of the render elements supported in V-Ray for Nuke.
Render Elements
Material Preset Utility | VRayMaterialLibrary
This page provides information on the VRay Material Library utility
Utilities
Materials
This page provides an overview of V-Ray Materials that can be used with Nuke.
Overview
Materials | Textures QuickStart
This page provides a QuickStart guide to using V-Ray Materials and Textures in Nuke.
QuickStart Guides
Matte Render Elements
A matte render element is an aid for selection masks for the compositing process. The term matte refers to a technique for layering two or more images where parts of each image are masked or blocked from the final composite.
Render Elements
Matte Shadow
This page gives an overview of the Matte Shadow Render Element and how it may be used in compositing.
Render Elements
Mesh based Light | VRayLightMesh
This page provides information on the VRayLightMesh node.
Lights
Multi Matte
This page provides information on the Multi Matte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID.
Render Elements
Normals
This page provides information on the Normals Render Element which creates a normals image from surface normals in the scene.
Render Elements
Object ID
This page provides information on the Object ID Render Element which isolates individual objects with colors or integer values for compositing purposes.
Render Elements
Object Properties | VRayObjProp
This page provides information on the VRayObjProp node.
Rendering
Occlusion or Dirt Map | VRayDirt
This page provides information on the VRayDirt node.
Textures
Photometric Light | VRayLightIES
This page provides information on the VRayLightIES node.
Lights
Physically Accurate Camera | VRayCamera
Motion blur enabled, F-Number: 16.0, Shutter speed: 4
Cameras
Post Translate with Python Scripting
This page provides information about using Python to script scene modifications between translation and exportation.
Rendering
Preview Properties
This page provides information on the Volume Grid's Preview tab.
Volumetrics
Procedural 3D Noise Map | VRayTexNoise
This page provides information on the VRayTexNoise node.
Textures
Production Workflows
This page introduces advanced production workflows for V-Ray for Nuke.
Overview
Proxy Objects | VRayProxy
This page provides information on the VRayProxy node.
Geometry
PTex Map | VRayPtex
This page provides information on the VRayPtex node.
Textures
QuickStart Guides
The following QuickStart guides provide step-by-step tutorials and assets to help you get started with V-Ray for Nuke. In addition, these guides take an in-depth look at using V-Ray geometry formats, V-Ray lights, and advanced rendering techniques.
Overview
Ramp Texture | VRayTexRamp
The V-Ray Ramp texture creates a texture map that graduates from one color to another through a series of colors.
Textures
Rectangle or Area Light | VRayLightRect
This page provides information on the VRayLightRect node.
Lights
Reference
These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.
Overview
Reflection
This page gives an overview of the Reflection Render Element and explains how it is used.
Render Elements
Reflection Filter
This page gives an overview of the Reflection Filter Render Element and explains how it is used.
Render Elements
Reflection Glossiness
This page gives some basic details about the Reflection Glossiness render element and how it is used in compositing.
Render Elements
Reflection Highlight Glossiness
This page gives some basic details about the Reflection Highlight Glossiness render element and how it is used in compositing.
Render Elements
Reflection Raw
This page gives some basic details about the Reflection Raw render element and how it is used in compositing.
Render Elements
Reflection Render Elements
This page gives an overview of the Reflection Render Elements and explains how they are used for compositing.
Render Elements
Refraction
This page gives some basic details about the Refraction Render Element and how it is used in compositing.
Render Elements
Refraction Filter
This page gives some basic details about the Refraction Filter Render Element and how it is used in compositing.
Render Elements
Refraction Glossiness
This page gives some basic details about the Refraction Glossiness render element and how it is used in compositing.
Render Elements
Refraction Raw
This page gives some basic details about the Refraction Raw Render Element and how it is used in compositing.
Render Elements
Refraction Render Elements
This page gives an overview of the refraction render elements that may be output through V-Ray and how they are used in compositing.
Render Elements
Release Notes
This page contains links to V-Ray release notes organized by build version number.
V-Ray in Nuke
Relighting Using World Position and Normal Passes
This page provides a guide to setting up and rendering the World position and Normal passes in V-Ray for Nuke and then how to use them in a composite.
Tutorials
Render Elements
Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine control over the final image when compositing or image editing to re-assemble the component elements. Render elements are also sometimes known as render passes.
Overview
Render ID
The Render ID Render Element creates selection masks based on the node handle of each object or the V-Ray assigned render ID. In Nuke, each object is internally assigned a unique node handle when the object is created. When V-Ray is rendering, each object is assigned a render ID. The intended use for the Render ID c...
Render Elements
Render Mask | VRayRenderMask
This page provides information on the VRayRenderMask node.
Rendering
Render Settings | Common Tab
This page provides an overview of the Common tab of the VRayRenderer node.
Rendering
Render Settings | Depth of Field Tab
This page provides an overview of the Depth of Field tab of the VRayRenderer node.
Rendering
Render Settings | GI Tab
This page provides an overview of the GI tab of the VRayRenderer node.
Rendering
Render Settings | Global Tab
The Global tab of the VRayRenderer provides controls for various aspects of the renderer.
Rendering
Render Settings | Motion Blur Tab
This page provides an overview of the Motion Blur tab of the VRayRenderer node.
Rendering
Render Settings | VRayRenderer
This page provides information on the V-Ray Render Settings that are accessible through the VRayRenderer node.
Rendering
Rendering
This page provides an overview of the V-Ray rendering nodes.
Rendering
Rendering an AO pass and using it with VRayMtlBlend
This page provides a guide on rendering an Ambient Occlusion pass in V-Ray for Nuke and using it with the V-Ray Blend Material.
Tutorials
Rendering and Compositing Beauty in V-Ray for Nuke
This page provides a guide to setting up render elements in V-Ray for Nuke to create a traditional beauty pass and then how to properly composite render elements back together.
Tutorials
Rendering Environment Fog
This page provides an advanced production workflow for rendering with V-Ray Environment Fog.
Production Workflows
Rendering In-Depth QuickStart
This page provides a detailed QuickStart guide to rendering with V-Ray in Nuke.
QuickStart Guides
Rendering Properties
This page provides information on the Volumetric Grid's Rendering tab.
Volumetrics
Sample Rate
The Sample Rate Render Element displays the work being done by the image sampler as a red, green, and blue image.
Render Elements
Scene Translator | VRayTranslator
This page provides information on the VRayTranslator node.
Rendering
Section Clipper | VRayClipper
This page provides information on the VRayClipper node.
Geometry
Self Illum
The Self Illumination Render Element stores the illumination of any self-illuminated materials in the scene.
Render Elements
Set up Silent Installation
This page provides information on installing V-Ray for Nuke through a silent installation.
Installation and Licensing
Shadow
This page gives some basic details about the Shadow Render Element and how it is used in compositing.
Render Elements
Shadow Raw
This page gives some basic details about the Shadow Raw render element and explains how it is used.
Render Elements
Shadow Render Elements
This page gives an overview of V-Ray's Shadow Render Elements and how they are used in compositing.
Render Elements
Skin Material | VRayMtlSkin
This page provides information on the VRayMtlSkin node.
Materials
Smoke Properties
This page provides information on the Volumetric Grid's Smoke tab.
Volumetrics
Specular
This page gives an overview of the Specular Render Element and explains how it is used.
Render Elements
Sphere or Point Light | VRayLightSphere
This page provides information on the VRayLightSphere node.
Lights
Spotlight | VRayLightSpot
This page provides information on the VRayLightSpot node.
Lights
SSS
The Subsurface Scattering Render Element stores subsurface information calculated from VRayFastSSS2 materials.
Render Elements
Subsurface Scattering Material | VRayMtlSSS
This page provides information on the VRayMtlSSS node.
Materials
Sun and Sky System | VRaySunSky
This page provides information on the VRaySunSky node.
Lights
Supported Nuke Features
This page provides information on the Nuke features supported by V-Ray for Nuke.
V-Ray in Nuke
System Requirements
Please make sure that your system fulfills the following requirements before installing V-Ray. Check the Nuke system requirements on The Foundry website for additional information.
Installation and Licensing
Textures
This page provides an overview of Textures in V-Ray for Nuke.
Overview
Translucent Two-Sided Material | VRayMtl2Sided
This page provides information on the VRayMtl2Sided node.
Materials
Triplanar Texture Mapping | VRayTexTriPlanar
This page provides information on the VRayTexTriPlanar node.
Textures
Tutorials
This page introduces a number tutorials for V-Ray for Nuke.
Tutorials
User-defined Attribute Map | VRayUserAttr
This page provides information on the VRayUserAttr node.
Textures
Using OCIO and LUT Settings in the VFB for Nuke
This page provides a guide on using OCIO and LUT settings in V-Ray for Nuke to match OCIO and LUT settings used in 3ds Max and Maya.
Tutorials
Utilities
This page provides information on the V-Ray Utilities.
Overview
Utility Render Elements
This page gives an overview of V-Ray's utility render elements and how they are used. Utility elements have a wide variety of uses both inside and outside of the compositing process.
Render Elements
V-Ray .vrscene | VRayVRScene
This page provides information on the VRayVRScene node.
Geometry
V-Ray .vrscene Geometry | VRayVRSceneGeometry
This page provides information on the VRayVRScene node.
Geometry
V-Ray .vrscene Material | VRayVRSceneMaterial
This page provides information on the VRayVRSceneMaterial node.
Materials
V-Ray .vrscene Texture | VRayVRSceneTexture
This page provides information on the VRayVRSceneTexture node.
Textures
V-Ray 5
V-Ray in Nuke
V-Ray Denoiser | VRayDenoiser
This page provides information on the VRayDenoiser node.
Rendering
V-Ray Denoiser Render Element | Denoiser
This page provides information on the Denoiser Render Element
Render Elements
V-Ray in Nuke
This page provides an overview on V-Ray for Nuke including which Nuke features are supported by the V-Ray renderer.
Overview
V-Ray Material | VRayMtl
The VRayMtl is a very versatile material that allows for better physically correct illumination (energy distribution) in the scene, faster rendering, and more convenient reflection and refraction parameters. This material can be easily set up to simulate a wide variety of surfaces such as plastics, metals, glass and...
Materials
V-Ray Next
V-Ray in Nuke
V-Ray Next, Update 3
V-Ray in Nuke
V-Ray Optimized Bitmap | VRayTexBitmap
VRayTexBitmap allows you to load texture maps in a native to V-Ray manner. Most of the Nuke nodes will not affect it (color corrections for example), still, it will be faster than the regular Read node. Additionally, this is the only node you can use to load a texture if you wish to export your scene to a .vrscene a...
Textures
V-Ray Plugin Materiall | VRayPluginMtl
This page provides information about creating materials from plugin with VRayPluginNodeMtl.
Materials
Velocity
The Velocity Render Element is a color or grayscale image that stores velocity information about objects that have moved between the current frame and the next frame.
Render Elements
Volumetric Grid | VRayVolumeGrid
This page introduces the VRayVolumeGrid node.
Volumetrics
Volumetric Grid Properties
This page introduces the Volumetric Grid Properties.
Volumetrics
Volumetrics
This page provides an overview of V-Ray volumetric nodes.
Overview
VRayLensEffects
This page provides information about the Lens Effects in V-Ray for Nuke.
Rendering
VRayMaterialPreview
This page provides information on the VRayMaterialPreview utility node.
Utilities
VRayMtlAssign
This page provides information on the VRayMtlAssign utility.
Utilities
VRayRenderElement
The VRayRenderElement node allows the user to add different render elements to the render output that can be later used for compositing. To use the VRayRenderElement node, connect it to the Scene node and pick the render element you want from the drop down menu.
Render Elements
Wrapper Material | VRayMtlWrapper
This page provides information on the VRayMtlWrapper node.
Materials
ZDepth
The ZDepth Render Element is a grayscale image that renders each pixel based on its distance from the camera in the view.
Render Elements