V-Ray for Nuke
Render Elements
Articles in this section
Advanced Light Path Expressions
Now that we've looked at how LPEs work and know the basics, let's look at some advanced concepts and more ways to use LPEs.
Render Elements
Alpha
The Alpha channel is a grayscale image that stores the transparency of objects in the scene.
Render Elements
Atmospheric Effects
This page provides details about the Atmospheric Effects Render Element and how it is used in compositing.
Render Elements
Background
The Background Render Element includes just the background as set in the scene, with the rest of the image rendered as black.
Render Elements
Beauty
This page gives some basic details about the Beauty render element and how it may be re-assembled in a composite using its component elements.
Render Elements
Beauty Render Elements
This page gives an overview of the Beauty Render Elements and explains how they are used as layers to composite together.
Render Elements
Bump Normals
This page provides information on the Bump Normals Render Element which creates a normal-style image from the camera view from bumps and normals in the scene.
Render Elements
Caustics Render Element
This page provides details about the Caustics Render Element and how it is used in compositing.
Render Elements
Coverage
This page gives some basic details about the Coverage Render Element and how it is used in compositing.
Render Elements
Cryptomatte
Cryptomatte is a method developed by Psyop for efficiently encoding accurate mattes. It uses typically three to five render elements (which are automatically generated) with multichannel OpenEXR files, which removes the hassle of creating dozens, or hundreds, of Multi Mattes. Using the Cryptomatte plugin for Nuke or...
Render Elements
Diffuse
This page describes the Diffuse Render Element and how it is used to have more control of a final composited image.
Render Elements
ExtraTex
This page provides information on the ExtraTex render element.
Render Elements
Geometry Render Elements
Geometry Render Elements rely on geometry to generate the render element. This page gives an overview of the Geometry render elements that may be generated through V-Ray and how they are used in compositing.
Render Elements
GI
This page gives an overview of the GI (Global Illumination) render element and explains how it is used in compositing.
Render Elements
GI Raw
This page gives an overview of the GI Raw render element and how it may be used in compositing.
Render Elements
Global Illumination Render Elements
This page gives an overview of the two global illumination render elements that may be created through V-Ray and how they are used in compositing.
Render Elements
Introduction to Light Path Expressions
If you are not familiar with using Light Path Expressions (LPEs), this page is a good place to start. The sections below will try to explain what LPEs are, how they work and what are the possible use cases.
Render Elements
Light Path Expressions
This page provides information about Light Path Expressions.
Render Elements
Light Raw
This page provides information on the Light Raw Render Element.
Render Elements
Light Raw Total
This page gives some basic details about the Light Raw Total Render Element and explains how it is used in compositing.
Render Elements
Light Select
The Light Select Render Element represents the lighting contribution from one or more user-selected lights in the scene. Each Light Select channel can output the selected lights' raw, diffuse, or specular contributions to the illumination, or the overall (normal) light contribution. When multiple lights are selected...
Render Elements
Light Total
The Light Total Render Element stores all direct and indirect lighting in the scene.
Render Elements
Lighting
The Lighting Render Element stores direct lighting and diffuse color information.
Render Elements
Lighting Render Elements
This page gives an overview of the Render Elements available in V-Ray that contain lighting information.
Render Elements
List of Supported Render Elements
This page provides a list of the render elements supported in V-Ray for Nuke.
Render Elements
Matte Render Elements
A matte render element is an aid for selection masks for the compositing process. The term matte refers to a technique for layering two or more images where parts of each image are masked or blocked from the final composite.
Render Elements
Matte Shadow
This page gives an overview of the Matte Shadow Render Element and how it may be used in compositing.
Render Elements
Multi Matte
This page provides information on the Multi Matte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID.
Render Elements
Normals
This page provides information on the Normals Render Element which creates a normals image from surface normals in the scene.
Render Elements
Object ID
This page provides information on the Object ID Render Element which isolates individual objects with colors or integer values for compositing purposes.
Render Elements
Reflection
This page gives an overview of the Reflection Render Element and explains how it is used.
Render Elements
Reflection Filter
This page gives an overview of the Reflection Filter Render Element and explains how it is used.
Render Elements
Reflection Glossiness
This page gives some basic details about the Reflection Glossiness render element and how it is used in compositing.
Render Elements
Reflection Highlight Glossiness
This page gives some basic details about the Reflection Highlight Glossiness render element and how it is used in compositing.
Render Elements
Reflection Raw
This page gives some basic details about the Reflection Raw render element and how it is used in compositing.
Render Elements
Reflection Render Elements
This page gives an overview of the Reflection Render Elements and explains how they are used for compositing.
Render Elements
Refraction
This page gives some basic details about the Refraction Render Element and how it is used in compositing.
Render Elements
Refraction Filter
This page gives some basic details about the Refraction Filter Render Element and how it is used in compositing.
Render Elements
Refraction Glossiness
This page gives some basic details about the Refraction Glossiness render element and how it is used in compositing.
Render Elements
Refraction Raw
This page gives some basic details about the Refraction Raw Render Element and how it is used in compositing.
Render Elements
Refraction Render Elements
This page gives an overview of the refraction render elements that may be output through V-Ray and how they are used in compositing.
Render Elements
Render ID
The Render ID Render Element creates selection masks based on the node handle of each object or the V-Ray assigned render ID. In Nuke, each object is internally assigned a unique node handle when the object is created. When V-Ray is rendering, each object is assigned a render ID. The intended use for the Render ID c...
Render Elements
Sample Rate
The Sample Rate Render Element displays the work being done by the image sampler as a red, green, and blue image.
Render Elements
Self Illum
The Self Illumination Render Element stores the illumination of any self-illuminated materials in the scene.
Render Elements
Shadow
This page gives some basic details about the Shadow Render Element and how it is used in compositing.
Render Elements
Shadow Raw
This page gives some basic details about the Shadow Raw render element and explains how it is used.
Render Elements
Shadow Render Elements
This page gives an overview of V-Ray's Shadow Render Elements and how they are used in compositing.
Render Elements
Specular
This page gives an overview of the Specular Render Element and explains how it is used.
Render Elements
SSS
The Subsurface Scattering Render Element stores subsurface information calculated from VRayFastSSS2 materials.
Render Elements
Utility Render Elements
This page gives an overview of V-Ray's utility render elements and how they are used. Utility elements have a wide variety of uses both inside and outside of the compositing process.
Render Elements
V-Ray Denoiser Render Element | Denoiser
This page provides information on the Denoiser Render Element
Render Elements
Velocity
The Velocity Render Element is a color or grayscale image that stores velocity information about objects that have moved between the current frame and the next frame.
Render Elements
VRayRenderElement
The VRayRenderElement node allows the user to add different render elements to the render output that can be later used for compositing. To use the VRayRenderElement node, connect it to the Scene node and pick the render element you want from the drop down menu.
Render Elements
ZDepth
The ZDepth Render Element is a grayscale image that renders each pixel based on its distance from the camera in the view.
Render Elements