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07-848 2005

V-Ray for Nuke

VRayRenderElement

The VRayRenderElement node allows the user to add different render elements to the render output that can be later used for compositing. To use the VRayRenderElement node, connect it to the Scene node and pick the render element you want from the drop down menu.

Last updated 18 September 2025

Overview

The VRayRenderElement node allows the user to add different render elements to the render output that can be later used for compositing. To use the VRayRenderElement node, connect it to the Scene node and pick the render element you want from the drop down menu.

UI Path: ||Toolbar|| > V-Ray Menu icon > Render > VRayRenderElement

Render Element Types

When creating a VRayRenderElement node, a prompt allows users to specify which render element to create.

Layer name – Specify the name for the render element that will show up in the channels list.

The following render elements can be created:

Render Element Name

Category

Description

Render Element Name

Category

Description

Atmospheric Effects

Beauty

Atmospheric effects such as VRayEnvironmentFog.

Background

Beauty

Image background, such as any background textures specified using the Environment Settings | VRayBackground.

Bump Normals

Geometry

Normals generated by bump maps from the camera view.

Caustics

Beauty

The caustics of the material. These caustics are present only when the Caustics option is enabled. This channel does not include GI caustics.

Coverage

Utility

For each pixel, the final values for the render element are taken from the object that makes the largest contribution to that pixel.

Cryptomatte

Matte

Uses the Cryptomatte convention by Psypop to encode mattes into multichannel OpenEXRs

Diffuse

Beauty

Pure diffuse surface color.

Denoiser

Utility

Used to apply a denoising operation to an existing render after the image is completely rendered out.

ExtraTex

Utility

Renders the entire scene with one texture mapped on all objects.

GI

Beauty

The diffuse surface global illumination. Only present if Global illumination is enabled.

GI Raw

Beauty

Raw diffuse global illumination (not multiplied by the diffuse surface color). Only present if Global illumination is enabled.

Light Select

Beauty

Extracts the contribution of a light or a set of lights to the scene to a separate render element.

Lighting

Beauty

Diffuse direct surface lighting.

Light Raw

Beauty

Raw diffuse direct illumination before it's multiplied by the diffuse surface color.

Light Total

Beauty

Total lighting in the scene, both direct and indirect.

Light Raw Total

Beauty

Sum of all raw lighting, both direct and indirect.

Matte Shadow

Beauty

Matte shadow part of the image.

Multi Matte

Matte

Creates selection masks based on an object ID or material ID.

Normals

Geometry

Surface normals in camera space.

Object ID

Matte

Object ID (set through the VRayObjProp node).

Reflection

Beauty

Reflections on the surface.

Reflection Raw

Beauty

Pure surface reflection before it is multiplied by the reflection filter color.

Reflection Filter

Beauty

Reflection filter (the color by which the raw reflections are multiplied to give the final surface reflection). This can be considered an alpha channel for reflections.

Reflection Glossiness

Beauty

Returns a float value that corresponds with the Reflection Glossiness value of an object's material.

Reflection Highlight Glossiness

Beauty

Returns a float value that corresponds with the Highlight Glossiness value of an object's material.

Refraction

Beauty

Refractions of a surface.

Refraction Raw

Beauty

Pure surface refraction before it is multiplied by the refraction filter color.

Refraction Filter

Beauty

The refraction filter mitigates the raw refraction layer. This render element returns the color by which the raw refractions are multiplied to give the final surface refraction. This can be considered an alpha channel for refractions.

Refraction Glossiness

Beauty

Returns a float value that corresponds to the Refraction Glossiness value of an object's material.

Render ID

Matte

Node render ID of the object that contributes most to the pixel value.

SSS

Beauty

Renders just the subsurface part of the VRaySSS2 material on a separate layer.

Sample Rate

Utility

Displays the work being done on the image as it is rendering, and will show the job done when the render completes.

Self Illum

Beauty

Self-illumination of the surface.

Shadow

Beauty

Diffuse light blocked by other objects.

Shadow Raw

Beauty

Raw light blocked by other objects.

Specular

Beauty

Surface specular highlights.

Velocity

Geometry

Surface velocity of an object. This render element is useful for generating motion blur in post-production.

ZDepth

Geometry

Z-depth of the surface.

Parameters

Channel – Specifies the channel to store the render element.

Additional parameters become available depending on the current render element. See the individual render element pages for additional information.