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07-848 2005

V-Ray for Nuke

Textures

Articles in this section

Falloff Map | VRayTexFalloff

This page provides information on the VRayTexFalloff node.

Textures

Fresnel Map | VRayFresnel

This page provides information on the VRayFresnel node.

Textures

Hair Sampler | VRayHairSampler

The VRayHairSampler is an utility node that provides extra output attributes which can be used when shading hair.

Textures

Information Sampler | VRaySamplerInfo

This page provides information on the VRaySamplerInfo node.

Textures

Layered Texture | VRayTexLayered

This page provides information on the VRayTexLayered node.

Textures

Occlusion or Dirt Map | VRayDirt

This page provides information on the VRayDirt node.

Textures

Procedural 3D Noise Map | VRayTexNoise

This page provides information on the VRayTexNoise node.

Textures

PTex Map | VRayPtex

This page provides information on the VRayPtex node.

Textures

Ramp Texture | VRayTexRamp

The V-Ray Ramp texture creates a texture map that graduates from one color to another through a series of colors.

Textures

Triplanar Texture Mapping | VRayTexTriPlanar

This page provides information on the VRayTexTriPlanar node.

Textures

User-defined Attribute Map | VRayUserAttr

This page provides information on the VRayUserAttr node.

Textures

V-Ray .vrscene Texture | VRayVRSceneTexture

This page provides information on the VRayVRSceneTexture node.

Textures

V-Ray Optimized Bitmap | VRayTexBitmap

VRayTexBitmap allows you to load texture maps in a native to V-Ray manner. Most of the Nuke nodes will not affect it (color corrections for example), still, it will be faster than the regular Read node. Additionally, this is the only node you can use to load a texture if you wish to export your scene to a .vrscene a...

Textures