V-Ray for Nuke
Textures
Articles in this section
Falloff Map | VRayTexFalloff
This page provides information on the VRayTexFalloff node.
Textures
Fresnel Map | VRayFresnel
This page provides information on the VRayFresnel node.
Textures
Hair Sampler | VRayHairSampler
The VRayHairSampler is an utility node that provides extra output attributes which can be used when shading hair.
Textures
Information Sampler | VRaySamplerInfo
This page provides information on the VRaySamplerInfo node.
Textures
Layered Texture | VRayTexLayered
This page provides information on the VRayTexLayered node.
Textures
Occlusion or Dirt Map | VRayDirt
This page provides information on the VRayDirt node.
Textures
Procedural 3D Noise Map | VRayTexNoise
This page provides information on the VRayTexNoise node.
Textures
PTex Map | VRayPtex
This page provides information on the VRayPtex node.
Textures
Ramp Texture | VRayTexRamp
The V-Ray Ramp texture creates a texture map that graduates from one color to another through a series of colors.
Textures
Triplanar Texture Mapping | VRayTexTriPlanar
This page provides information on the VRayTexTriPlanar node.
Textures
User-defined Attribute Map | VRayUserAttr
This page provides information on the VRayUserAttr node.
Textures
V-Ray .vrscene Texture | VRayVRSceneTexture
This page provides information on the VRayVRSceneTexture node.
Textures
V-Ray Optimized Bitmap | VRayTexBitmap
VRayTexBitmap allows you to load texture maps in a native to V-Ray manner. Most of the Nuke nodes will not affect it (color corrections for example), still, it will be faster than the regular Read node. Additionally, this is the only node you can use to load a texture if you wish to export your scene to a .vrscene a...
Textures