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07-848 2005

V-Ray for Nuke

Overview

Articles in this section

Geometry

This page provides an overview of the V-Ray Geometry nodes.

Overview

Installation and Licensing

This page provides information on how to get V-Ray for Nuke up and running.

Overview

Lights

This page provides an overview on using V-Ray Lights with Nuke.

Overview

Materials

This page provides an overview of V-Ray Materials that can be used with Nuke.

Overview

Production Workflows

This page introduces advanced production workflows for V-Ray for Nuke.

Overview

QuickStart Guides

The following QuickStart guides provide step-by-step tutorials and assets to help you get started with V-Ray for Nuke. In addition, these guides take an in-depth look at using V-Ray geometry formats, V-Ray lights, and advanced rendering techniques.

Overview

Reference

These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.

Overview

Render Elements

Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine control over the final image when compositing or image editing to re-assemble the component elements. Render elements are also sometimes known as render passes.

Overview

Textures

This page provides an overview of Textures in V-Ray for Nuke.

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Utilities

This page provides information on the V-Ray Utilities.

Overview

V-Ray in Nuke

This page provides an overview on V-Ray for Nuke including which Nuke features are supported by the V-Ray renderer.

Overview

Volumetrics

This page provides an overview of V-Ray volumetric nodes.

Overview