V-Ray for Nuke
Overview
Articles in this section
Geometry
This page provides an overview of the V-Ray Geometry nodes.
Overview
Installation and Licensing
This page provides information on how to get V-Ray for Nuke up and running.
Overview
Lights
This page provides an overview on using V-Ray Lights with Nuke.
Overview
Materials
This page provides an overview of V-Ray Materials that can be used with Nuke.
Overview
Production Workflows
This page introduces advanced production workflows for V-Ray for Nuke.
Overview
QuickStart Guides
The following QuickStart guides provide step-by-step tutorials and assets to help you get started with V-Ray for Nuke. In addition, these guides take an in-depth look at using V-Ray geometry formats, V-Ray lights, and advanced rendering techniques.
Overview
Reference
These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.
Overview
Render Elements
Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine control over the final image when compositing or image editing to re-assemble the component elements. Render elements are also sometimes known as render passes.
Overview
Textures
This page provides an overview of Textures in V-Ray for Nuke.
Overview
Utilities
This page provides information on the V-Ray Utilities.
Overview
V-Ray in Nuke
This page provides an overview on V-Ray for Nuke including which Nuke features are supported by the V-Ray renderer.
Overview
Volumetrics
This page provides an overview of V-Ray volumetric nodes.
Overview