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07-848 2005

V-Ray for Rhino

Generic Multipliers

The Multipliers rollout is part of the Generic material's parameters.

Last updated 1 September 2026

The Multipliers rollout is part of the Generic material's parameters.

Multipliers

Mode – Specifies how textures and colors will be blended by the multipliers.

Multiply – The texture is blended with a black color.
Blend Amount – The user-specified color is used for blending

Color – Controls the intensity of the Diffuse color.

Reflection Color – Controls the intensity of the reflection color.

Reflection Glossiness* – Controls the intensity of the reflection sharpness.

Refraction Color – Controls the intensity of the refraction color.

IOR* – Controls the intensity of the Index of Refraction value when calculating refraction.

Refraction Glossiness* – Controls the intensity of the refraction sharpness.

Opacity* – Controls the intensity of the overall material Opacity.

Example: Blending Colors

The following example shows how Blend Amount mode is used together with the Color multiplier.

generic_multipliers_no_multiplier.jpg
generic_multipliers.jpg

Notes

* – When a Bitmap texture is mapped in this slot, its color space is automatically adjusted. Copy-pasting, replacing or wrapping a texture does not trigger this automatic adjustment. It is reserved solely when creating a Bitmap in the specified material slot.