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V-Ray for Rhino

V-Ray Material Preset

This page provides information about the Material Preset in V-Ray for Grasshopper.

Last updated 18 May 2026

This page provides information about the Material Preset in V-Ray for Grasshopper.

Overview

The V-Ray Preset Material allows for quick material setup using a color and a material type. It can be used for quick setup of Diffuse, Plastic, Paint, Metal, or Glass shaders. A list of inputs produces multiple materials. Right-click and select Save as VRmat to generate a .vrmat file based on the current settings.

Input Parameters

Preset (Integer) – Chooses one of the following presets: Generic, Plastic, Paint, Metal, Glass.

Color (AColorTex) – The V-Ray Preset Material allows for quick material setup using a color and a material type. It can be used for quick setup of Diffuse, Plastic, Paint, Metal or Glass shaders. A list of inputs produces multiple materials. Right-click and select

Save as VRmat to generate a .vrmat file based on the current settings.

Output Parameters

Mtl (Generic Data) – V-Ray material output that can be connected to V-Ray Geometries.

It is not currently possible to assign different material instances to geometry generated through the V-Ray Instancer component.

Right-click on the component to see more options.

Example

59cc30bf-74bf-40a1-9635-0af499a98a51.jpg

V-Ray Material Preset:

Plastic

. Click on the image to enlarge it.

89d9dd5f-a4cc-46f9-b7b2-82a2213c54bc.jpg

V-Ray Material Preset:

Plastic

, render result in VFB. Click on the image to enlarge it.