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V-Ray for Rhino

V-Ray Texture Placement Environment

This page provides information about the Texture Placement Environment Component in V-Ray for Grasshopper.

Last updated 18 May 2026

This page provides information about the Texture Placement Environment Component in V-Ray for Grasshopper.

Overview

The Texture Placement Environment component specifies how textures are placed in the environment sphere's UVW space.

Input Parameters

Mapping (Integer) – Specifies the type and shape of the texture.

RotateH (Number) Rotates the environment sphere horizontally.

RotateV (Number) – Rotates the environment sphere vertically.

Flip (Boolean) – Specifies whether to flip the environment sphere horizontally and vertically.

Repeat (Vector) – Determines how many times the texture is repeated in the 0 to 1 UV square.

Offset (Vector) – Controls the texture offset in the U and V direction.

Rotation (Number) – Rotates the texture (in degrees).

Tile (Boolean) – Specifies whether the texture is tiled along the U and V axes respectively.

Mirror (Boolean) – Specifies whether the texture is mirror-wrapped along the U and V axes respectively.

Output Parameters

UVW (Generic Data) – Texture placement in the object's UVW space.

Example: