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V-Ray for Unreal

Exporting a VRayScene

This page provides information about export .vrscene file with V-Ray for Unreal.

Last updated 25 February 2026

This page provides information about export .vrscene file with V-Ray for Unreal.

Overview

VRayScene allows for assets to be shared between all platforms that run V-Ray.

UI Path

ІІV-Ray toolbar drop-downІІ > Export vrscene

Exporting a .vrscene

A vrscene from the an Unreal project can be exported with in two ways:

V-Ray toolbar

VRScene Name – Specifies the name of the generated .vrscene file.

Export VRScene Path – Directory where the .vrscene file is saved. Default directory is <ProjectPath>\Content

Compress – Compresses geometric information thus making the resulting .vrscene file smaller.

NEW

Export Selected Only – Exports only selected actors in the scene to a .

vrscene

file. Option will be ignored when

Light Bake

option is enabled.

Light Bake – Exports separate .vrscene files for every light map atlas.

VRSCENE_Export.png
LightBakeAtlasResolutionExplained.png

V-Ray Bake Settings

Export VRScene – Enables the export of a .vrscene file when the V-Ray Bake button is clicked.

Export VRScene Path – Directory where the .vrscene file is saved with the file name bake#.vrscene. Default directory is <Project_Path>

Supported Features

Unreal

Rendering and Light Baking

Rendering and Light Baking

Cameras

  • Camera Actor – Transformations
  • Cine Camera Actor – Transformations

Geometry

  • Static Meshes
  • NEW - Skeletal Meshes
  • Geometry Brushes
  • Blueprint Actors with Static Meshes
  • Foliage
  • Landscapes

Lights

  • Point Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Radius; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale
  • Spot Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Inner Cone Angle; Outer Cone Angle; Source Radius; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale; IES Texture
  • Rect Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Width; Source Height; Temperature; Affects World; Cast Shadows
  • Directional Light - Intensity; Light Color; Temperature; Affects World; Cast Shadows; Light Source Angle
  • Sky Light – Source Type; Cubemap; Source Cubemap Angle; Intensity Scale; Light Color; Affects World; Cast Shadows; Lower Hemisphere Is Solid Color; Lower Hemisphere Color

Materials

Supported expressions:

  • Constant
    • Constant
    • Constant2Vector
    • Constant3Vector
    • Constant4vector
    • Time
    • TwoSidedSign
    • VertexColor
    • ViewProperty
  • Coordinates
    • ObjectRadius
    • Panner
    • Rotator
    • ScreenPosition
    • TextureCoordinate
    • WorldPosition
  • Depth
    • PixelDepth
  • Functions
    • FunctionInput
    • FunctionOutput
    • MaterialFunctionCall
    • StaticBool
    • StaticSwitch
  • Material Attributes
    • BreakMaterialAttribute
    • GetMaterialAttributes
    • MakeMaterialAttribute
    • SetMaterialAttributes
  • Math
    • Abs
    • Add
    • AppendVector
    • Arccosine
    • ArccosineFast
    • Arcsine
    • ArcsineFast
    • Arctangent
    • Arctangent2
    • Arctangent2fast
    • ArctangentFast
    • Ceil
    • Clamp
    • ComponentMask
    • Cosine
    • CrossProduct
    • Divide
    • DotProduct
    • Floor
    • Fmod
    • Frac
    • If
    • LinearInterpolate
    • Logarithm2
    • Max
    • Min
    • Multiply
    • Normalize
    • OneMinus
    • Power
    • Round
    • Saturate
    • Sign
    • Sine
    • SquareRoot
    • Subtract
    • Tangent
    • Truncate
  • Parameters
    • ScalarParameter
    • StaticBoolParameter
    • StaticSwitchParameter
    • VectorParameter
    • TextureObjectParameter
    • TextureSample2DParameter
  • Texture
    • TextureObject
    • TextureSample
  • Utilities
    • BumpOffset
    • ConstantBiasScale
    • DDX
    • DDY
    • Desaturate
    • Distance
    • Fresnel
    • RotateAboutAxis
    • SphereMask
  • VectorOps
    • CameraPositionWS
    • CameraVectorWS
    • ObjectPositionWS
    • PixelNormalWS
    • ReflectionVectorWS
    • Transform
    • TransformPosition
    • VertexNormalWS

Supported Inputs:

  • Base Color
  • Metallic
  • Specular
  • Roughness
  • Emissive Color
  • Opacity
  • Opacity Mask
  • Normal
  • Subsurface Color
  • Clear Coat
  • Clear Coat Roughness
  • Clear Coat Bottom Normal

Supported Blend Modes:

  • Opaque
  • Masked
  • Translucent
  • Alpha Composite

Supported Shading Models:

  • Unlit
  • Default Lit
  • Subsurface
  • Clear Coat
  • Two Sided Foliage

Supported Material Options

  • Tangent Space Normal

Textures

Texture with Compression Settings:

  • Default
  • Normalmap
  • Masks
  • Grayscale
  • Displacementmap
  • HDR
  • Alpha
  • HDRCompressed

Texture Settings:

  • Flip Green Channel

Adjustment Settings:

  • Brightness
  • Brightness Curve
  • Vibrance
  • Saturation
  • RGBCurve
  • Hue

Textures with file format:

  • .bmp
  • .png
  • .tga
  • .jpg
  • .hdr

Other

  • Sequencer animation with Static Meshes
  • Project packaging/cooking into a standalone application
  • Unreal tone mapper and Post Processes in viewport rendering

V-Ray

Rendering and Light Baking

Rendering and Light Baking

Cameras

  • VRayPhysicalCamera BP
    • Current Camera Settings – Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
    • V-Ray Physical Camera Settings – Enable Exposure; 3ds max Compatible; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance, Reinhard Burn Value; Distortion Type; Amount; Near Clip Plane

Lights

  • VRaySunAndSky BP – On, Azimuth, Elevation, Turbidity, Ozone, Intensity Multiplier, Size Multiplier, Set for Light Bake, Affect Diffuse, Affect Specular
    VRayLightDome BP – On, Use Dome Tex, Dome Tex, Dome Tex Rotation, Dome Color, Intensity, Invisible, Set for Light Bake, Dome Tex Resolution, Affect Diffuse, Affect Specular, Affect Reflections
  • VRayLightRect BP – Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Directional, Invisible, Set for Light Bake, Affect Diffuse, Affect Specular, Affect Reflections
  • VRayLightMesh BP – Enabled, Static Mesh, Multiplier, Cast Shadows, Color, Invisible, Affect Diffuse, Affect Specular, Affect Reflections

Materials

Material Instances, V-Ray Material Instances with V-Ray Parent Materials:

  • VRayMtl
  • VRayCarpaintUberMtl
  • VRayPBRMtl

Light Baking

  • Light bake with V-Ray Bake
  • Exporting Lightmaps
  • Process Atlases
  • Importing Lightmaps

Render Elements

  • Denoiser (NVidia Ai, V-Ray, Intel Open Image Denoise)
  • Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering
  • Diffuse Filter, Reflection Filter, Refraction Filter, Shadows
  • RenderID
  • Cryptomatte
  • NEW - LightMix
  • Normals, Bump Normals, Sampler Info, Velocity, ZDepth
  • Light Select
  • Sample Rate, Unclamped Color, Noise Level

Export

  • Export .vrscene file
  • Export Light bake atlas .vrscene file
  • Export only selected nodes
  • Chaos Cloud