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V-Ray for Unreal

VRayScene

This page provides information about .vrscene format in V-Ray for Unreal.

Last updated 25 February 2026

This page provides information about .vrscene format in V-Ray for Unreal.

Overview

VRayScene allows for assets to be shared between all platforms that run V-Ray. It loads a previously saved .vrscene file into V-Ray for Unreal and supports rendering geometry, materials and lights.

For a step by step guide on how to import and use a .vrscene file, see the Intro Importing .vrscene QuickStart page.

For additional information about importing .vrscene in Unreal check the documentation here: Importing a VRayScene

For additional information about exporting a .vrscene out of Unreal check the documentation here: Exporting a VRayScene

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Supported Features

Maya

Importing vrscene files

Importing vrscene files

Cameras

VRay Physical Camera

  • Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance; Near Clipping Plane

Geometry

  • Triangle meshes
  • VRayProxy - initial support, no animated meshes
  • UV channels 0, 1, 2, 3
  • Initial support for displaced/smoothed meshes
  • Pivot offset

Lights

  • V-Ray
    • Dome light - Light - On/Off; Units - Default image; Multiplier; Color; Texture
    • Sphere light - Light - On/Off; Color; Temperature; Units - Default image, Luminous power; Multiplier; Cast Shadows - On/Off
    • Rectangle light - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; Directional; Shadows - On/Off
    • Mesh light – Light - On/Off; Units - Default image; Multiplier; Color; Temperature; Invisible - On/Off;
    • IES light - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens
    • Sun - Enabled - On/Off; Turbidity; Sky model - Hosek et al.

Materials

  • VRayMtl - Diffuse; Reflect; Refract; Bump; Refl. Gloss; Refr. Gloss; IOR; Fresnel IOR; Opacity; Self-Illumination; Coat
  • VRay2SidedMtl - Front material; Translucency
  • VRayBumpMtl - Base mtl; Bump map; Bump amount
  • VRayLightMtl - Color; Multiplier; Texture; Opacity

Textures

  • File
  • Gamma

Textures with file format:

  • .bmp
  • .png
  • .tga
  • .jpg
  • .hdr

Other

  • VRay Exposure Control

3ds Max

Importing vrscene files

Importing vrscene files

Cameras

3ds Max Physical Camera

  • Film/Sensor - Preset; Width
  • Lens - Focal Length; Specify FOV; Aperture; Custom Focus Distance
  • Shutter - Type 1/seconds; Duration
  • Exposure Gain - Manual
  • White Balance Custom

VRay Physical Camera

Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance; Near Clipping Plane

Geometry

  • Triangle meshes
  • VRayProxy - initial support, no animated meshes
  • UV channels 0, 1, 2, 3
  • Initial support for displaced/smoothed meshes
  • Pivot Offset

Lights

  • Standard
    • Spotlight - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square; Hotspot; Falloff
    • Omni - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square
    • Direct - Light - On/Off; Shadows - On/Off; Multiplier
  • Photometric
    • Photometric web - Light - On/Off; Shadows - On/Off; Photometric Web profile; Filter Color; Intensity in lumens
  • V-Ray
    • Dome light - Light - On/Off; Units - Default image; Multiplier; Color; Texture
    • Sphere light - Light - On/Off; Color; Temperature; Units - Default image, Luminous power; Multiplier; Cast Shadows - On/Off
    • Rectangle light - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; Invisible - On/Off; Directional; Shadows - On/Off
    • Mesh light – Light - On/Off; Units - Default image; Multiplier; Color; Temperature; Invisible - On/Off;
    • IES light - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens
    • Sun - Enabled - On/Off; Turbidity; Sky model - Hosek et al.

Materials

  • VRayMtl - Diffuse; Reflect; Refract; Bump; Refl. Gloss; Refr. Gloss; IOR; Fresnel IOR; Opacity; Self-Illumination; NEW -Coat
  • VRay2SidedMtl - Front material; Translucency
  • VRayBumpMtl - Base mtl; Bump map; Bump amount
  • VRayLightMtl - Color; Multiplier; Texture; Opacity

Textures

  • Bitmap
  • VRayHDRI
  • VRayNormalMap

Textures with file format:

  • .bmp
  • .png
  • .tga
  • .jpg
  • .hdr

Other

  • 3ds Max Exposure Control
  • VRay Exposure Control

Unreal

Rendering and Light Baking

Rendering and Light Baking

Cameras

  • Camera Actor – Transformations
  • Cine Camera Actor – Transformations

Geometry

  • Static Meshes
  • NEW - Skeletal Meshes
  • Geometry Brushes
  • Blueprint Actors with Static Meshes
  • Foliage
  • Landscapes

Lights

  • Point Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Radius; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale
  • Spot Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Inner Cone Angle; Outer Cone Angle; Source Radius; Temperature; Affects World; Cast Shadows; Use Inverse Squared Falloff; Specular Scale; IES Texture
  • Rect Light – Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Width; Source Height; Temperature; Affects World; Cast Shadows
  • Directional Light - Intensity; Light Color; Temperature; Affects World; Cast Shadows; Light Source Angle
  • Sky Light – Source Type; Cubemap; Source Cubemap Angle; Intensity Scale; Light Color; Affects World; Cast Shadows; Lower Hemisphere Is Solid Color; Lower Hemisphere Color

Materials

Supported expressions:

  • Constant
    • Constant
    • Constant2Vector
    • Constant3Vector
    • Constant4vector
    • Time
    • TwoSidedSign
    • VertexColor
    • ViewProperty
  • Coordinates
    • ObjectRadius
    • Panner
    • Rotator
    • ScreenPosition
    • TextureCoordinate
    • WorldPosition
  • Depth
    • PixelDepth
  • Functions
    • FunctionInput
    • FunctionOutput
    • MaterialFunctionCall
    • StaticBool
    • StaticSwitch
  • Material Attributes
    • BreakMaterialAttribute
    • GetMaterialAttributes
    • MakeMaterialAttribute
    • SetMaterialAttributes
  • Math
    • Abs
    • Add
    • AppendVector
    • Arccosine
    • ArccosineFast
    • Arcsine
    • ArcsineFast
    • Arctangent
    • Arctangent2
    • Arctangent2fast
    • ArctangentFast
    • Ceil
    • Clamp
    • ComponentMask
    • Cosine
    • CrossProduct
    • Divide
    • DotProduct
    • Floor
    • Fmod
    • Frac
    • If
    • LinearInterpolate
    • Logarithm2
    • Max
    • Min
    • Multiply
    • Normalize
    • OneMinus
    • Power
    • Round
    • Saturate
    • Sign
    • Sine
    • SquareRoot
    • Subtract
    • Tangent
    • Truncate
  • Parameters
    • ScalarParameter
    • StaticBoolParameter
    • StaticSwitchParameter
    • VectorParameter
    • TextureObjectParameter
    • TextureSample2DParameter
  • Texture
    • TextureObject
    • TextureSample
  • Utilities
    • BumpOffset
    • ConstantBiasScale
    • DDX
    • DDY
    • Desaturate
    • Distance
    • Fresnel
    • RotateAboutAxis
    • SphereMask
  • VectorOps
    • CameraPositionWS
    • CameraVectorWS
    • ObjectPositionWS
    • PixelNormalWS
    • ReflectionVectorWS
    • Transform
    • TransformPosition
    • VertexNormalWS

Supported Inputs:

  • Base Color
  • Metallic
  • Specular
  • Roughness
  • Emissive Color
  • Opacity
  • Opacity Mask
  • Normal
  • Subsurface Color
  • Clear Coat
  • Clear Coat Roughness
  • Clear Coat Bottom Normal

Supported Blend Modes:

  • Opaque
  • Masked
  • Translucent
  • Alpha Composite

Supported Shading Models:

  • Unlit
  • Default Lit
  • Subsurface
  • Clear Coat
  • Two Sided Foliage

Supported Material Options

  • Tangent Space Normal

Textures

Texture with Compression Settings:

  • Default
  • Normalmap
  • Masks
  • Grayscale
  • Displacementmap
  • HDR
  • Alpha
  • HDRCompressed

Texture Settings:

  • Flip Green Channel

Adjustment Settings:

  • Brightness
  • Brightness Curve
  • Vibrance
  • Saturation
  • RGBCurve
  • Hue

Textures with file format:

  • .bmp
  • .png
  • .tga
  • .jpg
  • .hdr

Other

  • Sequencer animation with Static Meshes
  • Project packaging/cooking into a standalone application
  • Unreal tone mapper and Post Processes in viewport rendering

V-Ray

Rendering and Light Baking

Rendering and Light Baking

Cameras

  • VRayPhysicalCamera BP
    • Current Camera Settings – Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
    • V-Ray Physical Camera Settings – Enable Exposure; 3ds max Compatible; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance, Reinhard Burn Value; Distortion Type; Amount; Near Clip Plane

Lights

  • VRaySunAndSky BP – On, Azimuth, Elevation, Turbidity, Ozone, Intensity Multiplier, Size Multiplier, Set for Light Bake, Affect Diffuse, Affect Specular
    VRayLightDome BP – On, Use Dome Tex, Dome Tex, Dome Tex Rotation, Dome Color, Intensity, Invisible, Set for Light Bake, Dome Tex Resolution, Affect Diffuse, Affect Specular, Affect Reflections
  • VRayLightRect BP – Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Directional, Invisible, Set for Light Bake, Affect Diffuse, Affect Specular, Affect Reflections
  • VRayLightMesh BP – Enabled, Static Mesh, Multiplier, Cast Shadows, Color, Invisible, Affect Diffuse, Affect Specular, Affect Reflections

Materials

Material Instances, V-Ray Material Instances with V-Ray Parent Materials:

  • VRayMtl
  • VRayCarpaintUberMtl
  • VRayPBRMtl

Light Baking

  • Light bake with V-Ray Bake
  • Exporting Lightmaps
  • Process Atlases
  • Importing Lightmaps

Render Elements

  • Denoiser (NVidia Ai, V-Ray, Intel Open Image Denoise)
  • Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering
  • Diffuse Filter, Reflection Filter, Refraction Filter, Shadows
  • RenderID
  • Cryptomatte
  • NEW - LightMix
  • Normals, Bump Normals, Sampler Info, Velocity, ZDepth
  • Light Select
  • Sample Rate, Unclamped Color, Noise Level

Export

  • Export .vrscene file
  • Export Light bake atlas .vrscene file
  • Export only selected nodes
  • Chaos Cloud