This page provides information about .vrscene format in V-Ray for Unreal.
Overview
VRayScene allows for assets to be shared between all platforms that run V-Ray. It loads a previously saved .vrscene file into V-Ray for Unreal and supports rendering geometry, materials and lights.
For a step by step guide on how to import and use a .vrscene file, see the Intro Importing .vrscene QuickStart page.
For additional information about importing .vrscene in Unreal check the documentation here: Importing a VRayScene
For additional information about exporting a .vrscene out of Unreal check the documentation here: Exporting a VRayScene
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Supported Features
Maya
Importing vrscene files |
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Cameras | VRay Physical Camera - Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance; Near Clipping Plane
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Geometry | - Triangle meshes
- VRayProxy - initial support, no animated meshes
- UV channels 0, 1, 2, 3
- Initial support for displaced/smoothed meshes
- Pivot offset
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Lights | - V-Ray
- Dome light - Light - On/Off; Units - Default image; Multiplier; Color; Texture
- Sphere light - Light - On/Off; Color; Temperature; Units - Default image, Luminous power; Multiplier; Cast Shadows - On/Off
- Rectangle light - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; Directional; Shadows - On/Off
- Mesh light – Light - On/Off; Units - Default image; Multiplier; Color; Temperature; Invisible - On/Off;
- IES light - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens
- Sun - Enabled - On/Off; Turbidity; Sky model - Hosek et al.
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Materials | - VRayMtl - Diffuse; Reflect; Refract; Bump; Refl. Gloss; Refr. Gloss; IOR; Fresnel IOR; Opacity; Self-Illumination; Coat
- VRay2SidedMtl - Front material; Translucency
- VRayBumpMtl - Base mtl; Bump map; Bump amount
- VRayLightMtl - Color; Multiplier; Texture; Opacity
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Textures | |
Textures with file format: |
Other | |
3ds Max
Importing vrscene files |
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Cameras | 3ds Max Physical Camera - Film/Sensor - Preset; Width
- Lens - Focal Length; Specify FOV; Aperture; Custom Focus Distance
- Shutter - Type 1/seconds; Duration
- Exposure Gain - Manual
- White Balance Custom
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VRay Physical Camera Focus Distance; Target Distance; Field of view; Film gate; Focal length; Film Speed (ISO); F-number; Shutter speed(s^-1); Exposure; Custom White balance; Near Clipping Plane |
Geometry | - Triangle meshes
- VRayProxy - initial support, no animated meshes
- UV channels 0, 1, 2, 3
- Initial support for displaced/smoothed meshes
- Pivot Offset
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Lights | - Standard
- Spotlight - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square; Hotspot; Falloff
- Omni - Light - On/Off; Shadows - On/Off; Multiplier; Decay type - None, Inverse Square
- Direct - Light - On/Off; Shadows - On/Off; Multiplier
- Photometric
- Photometric web - Light - On/Off; Shadows - On/Off; Photometric Web profile; Filter Color; Intensity in lumens
- V-Ray
- Dome light - Light - On/Off; Units - Default image; Multiplier; Color; Texture
- Sphere light - Light - On/Off; Color; Temperature; Units - Default image, Luminous power; Multiplier; Cast Shadows - On/Off
- Rectangle light - Enabled - On/Off; Light color; Temperature; Intensity multiplier; Units - Default image, Lumens; Invisible - On/Off; Directional; Shadows - On/Off
- Mesh light – Light - On/Off; Units - Default image; Multiplier; Color; Temperature; Invisible - On/Off;
- IES light - Enabled - On/Off; IES file; Cast shadows - On/Off; Color; Temperature; Intensity type - lumens
- Sun - Enabled - On/Off; Turbidity; Sky model - Hosek et al.
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Materials | - VRayMtl - Diffuse; Reflect; Refract; Bump; Refl. Gloss; Refr. Gloss; IOR; Fresnel IOR; Opacity; Self-Illumination; NEW -Coat
- VRay2SidedMtl - Front material; Translucency
- VRayBumpMtl - Base mtl; Bump map; Bump amount
- VRayLightMtl - Color; Multiplier; Texture; Opacity
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Textures | - Bitmap
- VRayHDRI
- VRayNormalMap
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Textures with file format: |
Other | - 3ds Max Exposure Control
- VRay Exposure Control
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Unreal
Rendering and Light Baking |
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V-Ray
Rendering and Light Baking |
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Rendering and Light Baking |
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Cameras | - VRayPhysicalCamera BP
- Current Camera Settings – Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
- V-Ray Physical Camera Settings – Enable Exposure; 3ds max Compatible; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance, Reinhard Burn Value; Distortion Type; Amount; Near Clip Plane
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Lights | - VRaySunAndSky BP – On, Azimuth, Elevation, Turbidity, Ozone, Intensity Multiplier, Size Multiplier, Set for Light Bake, Affect Diffuse, Affect Specular
VRayLightDome BP – On, Use Dome Tex, Dome Tex, Dome Tex Rotation, Dome Color, Intensity, Invisible, Set for Light Bake, Dome Tex Resolution, Affect Diffuse, Affect Specular, Affect Reflections - VRayLightRect BP – Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Directional, Invisible, Set for Light Bake, Affect Diffuse, Affect Specular, Affect Reflections
- VRayLightMesh BP – Enabled, Static Mesh, Multiplier, Cast Shadows, Color, Invisible, Affect Diffuse, Affect Specular, Affect Reflections
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Materials | Material Instances, V-Ray Material Instances with V-Ray Parent Materials: - VRayMtl
- VRayCarpaintUberMtl
- VRayPBRMtl
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Light Baking | - Light bake with V-Ray Bake
- Exporting Lightmaps
- Process Atlases
- Importing Lightmaps
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Render Elements | - Denoiser (NVidia Ai, V-Ray, Intel Open Image Denoise)
- Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering
- Diffuse Filter, Reflection Filter, Refraction Filter, Shadows
- RenderID
- Cryptomatte
- NEW - LightMix
- Normals, Bump Normals, Sampler Info, Velocity, ZDepth
- Light Select
- Sample Rate, Unclamped Color, Noise Level
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Export | - Export .vrscene file
- Export Light bake atlas .vrscene file
- Export only selected nodes
- Chaos Cloud
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