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V-Ray for Unreal

Render Elements

This page is about render elements in V-Ray for Unreal.

Last updated 25 February 2026

This page is about render elements in V-Ray for Unreal.

Overview

Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine control over the final image when using compositing or image editing applications when re-assembling the final image from its component elements.

Render Elements are generated at render time based on the ones you choose before rendering. Most render elements have parameters that can be set to customize the render element or its later use in compositing software.

They are accessible from the V-Ray Settings menu.

VRayUI04_1.png

Parameters

Denoiser – A render element that progressively applies a denoising operation to the image. The denoising operation detects areas where noise is present and smooths them out.

None – No render element will be generated.

V-Ray Denoiser – V-Ray's denoising algorithm.

NVIDIA AI Denoiser – V-Ray's integration of NVIDIA's AI-based denoising algorithm. The NVIDIA AI denoiser requires an NVIDIA GPU to work.

VRay Render Presets

Each preset group of channels can be activated for render by ticking the Enable option.