Skip to content
07-848 2005

V-Ray for Unreal

User Interface

This page provides details on the V-Ray for Unreal UI and how it is integrated into the Unreal interface.

Last updated 24 February 2026

This page provides details on the V-Ray for Unreal UI and how it is integrated into the Unreal interface.

Overview

The V-Ray for Unreal toolbar gives you access to all of the settings and options available in V-Ray.

V-Ray Toolbar

The V-Ray toolbar allows you to render using V-Ray’s Interactive renderer and bake lighting with V-Ray Bake. From the V-Ray drop-down menu you can access the V-Ray frame buffer, open the V-Ray Settings tab, open the V-Ray Project Settings and open the VRScene Export Options. From the V-Ray Bake drop-down you can access the V-Ray Bake Settings tab.

VRayToolbar_Render.png
VRayToolbar_Settings.jpg
VRayToolbar_Bake.png
VRayToolbar_BakeSettings.png

Button States

The V-Ray button and V-Ray Bake button have five states depending on the process that is currently running:

Button State

Description

Button State

Description

Idle/Neutral – V-Ray is in idle mode, not processing or rendering the scene.

Preparing – V-Ray is preparing the scene for rendering. Meshes, textures, materials and lights are cached into memory.

Rendering – V-Ray is rendering the sceene. Click on the button to stop rendering at any time.

Busy – V-Ray is unloading resources and exits rendering.

Finished – V-Ray has reached the specified parameters in V-Ray Settings.

Idle/Neutral – V-Ray is in idle mode, not processing or rendering the scene.

Preparing – V-Ray is preparing the scene for baking. Meshes, textures, materials and lights are cached into memory.

Rendering – V-Ray is baking the scene. Click on the button to stop rendering at any time.

Busy – V-Ray is unloading resources, exits rendering and processes lightmaps.

Finished – V-Ray has finished baking all atlases and lightmaps.

V-Ray Assets Category

The V-Ray Assets category in the Modes tab allows you to quickly create V-Ray related actors.

V-Ray Light Dome – A dome light (also considered an area light) creates light within a dome or spherical shape to create a traditional global illumination setup. This Light is frequently used to load HDRI environment images.

V-Ray Light Mesh – A Mesh light creates a light source from an object's surface area.

V-Ray Light Rectangle – A V-Ray specific light source object that can be used to create physically accurate area lights of different shapes.

V-Ray Physical Camera – Simulates a real-world camera with equivalent parameters such as f-stop, shutter speed, and lens focal length.

V-Ray Settings Environment – Control the color and texture for background in the viewport and also the color and texture used during GI and reflection/refraction calculations at render time.

V-Ray Sun and Sky – A Sun light is a spherical light source placed at a specific location which simulates the sun in the sky.

V-Ray Settings

V-Ray Settings provide access to all render options available in V-Ray for Unreal. For more information, see the V-Ray Settings page.

V-Ray Project Settings

In V-Ray Project Settings you set global option for the entire Unreal project. For more information, see the V-Ray Project Settings page.

V-Ray Bake Settings

V-Ray Light Bake or just V-Ray Bake is the process of creating lightmaps with complex light interactions and diffuse interreflection using the V-Ray render engine and it's GI and Lighting calculations. For more information, see the V-Ray Bake Settings page.

Import vrscene Dialogue

The V-Ray Scene Import Options window appears when you are importing .vrscene files into Unreal.

For more information, see the Import a VRayScene page.

Exporting vrscene Dialogue

The V-Ray Scene Export Options window appears when you export .vrscene files from Unreal.

For more information, see the Exporting a VRayScene page.