Skip to content
07-848 2005

V-Ray for Unreal

VRaySettingsEnvironment

This page provides details on the Environment settings in V-Ray for Unreal.

Last updated 24 February 2026

This page provides details on the Environment settings in V-Ray for Unreal.

Overview

The VRaySettingsEnvironment blueprint is where you can specify a color and a texture map to be used for background in the viewport and also a color and a texture map to be used during GI and reflection/refraction calculations at render time.

UI Path

The VRaySettingsEnvironment Blueprint Actor is accessible through Modes > V-Ray Assets > VRaySettingsEnvironment. Select the Blueprint and drag and drop it in the level.

||Modes Tab|| > V-Ray Assets > VRaySettingsEnvironment

VRay Environment Settings

Override Background - Turns on and off the background override.

Background Color - Specifies the environment background color.

Background Texture - Lets you choose an environment background texture that will be visible in the viewport. Note that if present, the texture overrides the specified Background Color.

Override GI - Turns on and off the GI override (No effect in viewport).

GI Color - Specifies the environment (skylight) color (No effect in viewport).

GI Texture - Lets you choose a GI environment texture. Note that if present, the texture overrides the specified GI (No effect in viewport).

Override Reflection - Turns on and off the reflection override (No effect in viewport).

Reflection Color - Specifies the environment color for reflections (No effect in viewport).

Reflection Texture - Lets you choose an environment texture for reflections. Note that if present, the texture overrides the specified Reflection Color (No effect in viewport).

Override Refraction - Turns on and off the refraction override (No effect in viewport).

Refraction Color - Specifies the environment color for refractions (No effect in viewport).

Refraction Texture - Lets you choose an environment texture for refractions. Note that if present, the texture overrides the specified Refraction Color (No effect in viewport).

Misc

Preview Scale - Specifies the sorting priority of the SkySphere in the viewport. Values smaller than 1 will make the SkySphere render in front of other Actors that use Environment Spheres (e.g. VRayLightDome)