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Chaos Vantage

Max Direct Light Details

This page offers information about the Light Directional rollout in Chaos Vantage.

Last updated 20 March 2026

This page offers information about the Light Directional rollout in Chaos Vantage.

Overview

The Light Directional [Max Direct Light] rollout contains the settings for a Directional light created in Chaos Vantage. Imported Directional lights have the same settings in the Object tab. The settings are divided into five tabs: Basic settings, Attenuation settings, Shadow settings, Advanced settings, and Include/Exclude (see the table below).

Vantage3.1_Splitter_Button.png

You can separate the Light Directional [Max Direct Light] settings into their own column via the Splitter () button. An * next to a parameter name indicates that the parameter value has been modified.

Vantage3.1_DirectionalLight_Details.png

Basic settings tab – Contains basic settings for controlling the Max Directional light’s shape, color, intensity, decay, etc.

Basic settings tab – Contains basic settings for controlling the Max Directional light’s shape, color, intensity, decay, etc.

Attenuation settings tab – Contains settings for controlling the near and far attenuation of the Max Directional light.

Shadow settings tab – Contains settings for controlling the shape and size of the Max Directional light from which the shadows are cast.

Advanced settings tab – Contains settings for controlling whether the light casts shadows and affects specific components of the material, such as diffuse and specular.

Exclude/Include settings tab – Contains a list of objects that are included in or excluded from illumination.

UI Path

||Top toolbar|| > Create new Light object > Directional

||Right side panel|| > Objects tab > Create new Light object > Directional

Basic settings

Enabled – Turns on and off the directional light.

Color – Changes the color of the directional light.

Intensity – Specifies the intensity of the directional light's brightness.

Shape type – Specifies the shape area from which the light casts rays.

Circle – Sets a circle shape for the light.
Rectangle – Sets a rectangle shape for the light.
Smooth rectangle – Sets a rectangle shape with rounded corners for the light.

Hotspot – Specifies the angle of a directional light's cone in degrees.

Falloff – Specifies the angle of a light's falloff in degrees.

Rect. aspect – Specifies the aspect ratio for the rectangular shape when Shape type is Rectangle or Smooth rectangle.

Overshoot – When enabled, the light casts light in all directions. Texture projections and shadows occur only within its falloff cone.

Decay type – Sets the type of decay (reduction of a light's intensity over distance) to use for the light.

None – No decay is applied and the light maintains full strength to infinity unless Far attenuation is enabled.
Inverse – Applies a slow, forgiving falloff to the light, i.e., a gradual, soft, and aesthetically pleasing decrease in light intensity as it moves away from the light source. If you double the distance from the light source, the brightness is reduced in half. The decrease in the intensity can be calculated by the formula luminance=R0 /R where R0 is the Near attenuation end value of the light if enabled, and R is how far the surface is from that point (R0).
Inverse square – Applies a fast, physically accurate falloff to the light that matches the real-world light behavior. If you double the distance from the light source, the brightness is reduced 4 times. The decrease in the intensity can be calculated by the formula luminance=(R0 /R)2 where R0 is the Near attenuation end value of the light if enabled, and R is how far the surface is from that point (R0).

Projector tex – Specifies the texture to be used for color projection.

Load projector texture – Opens a browse window to load the texture to be used for projection.

Image gamma – Specifies the color space for the loaded Projector tex.

sRGB – Sets the loaded projector texture to be interpreted in sRGB color space.
Linear – Sets the loaded projector texture to be interpreted in Linear color space.

Vantage_DirectionalLight_Basic.png

Attenuation settings

Near attenuation – Toggles near decay on and off.

Near attenuation start – Determines where the fade in starts. Anything before this point is rendered dark.

Near attenuation end – Determines where the fade in ends. After this threshold, the light is at its full value.

Far attenuation – Toggles far decay on and off.

Far attenuation start – Determines where the fade off starts.

Far attenuation end – Determines where the light reaches a value of 0, i.e. completely fades off.

Vantage_DirectionalLight_Attenuation.png

Shadows settings

Shadow shape – Specifies the shape for the light from which shadow rays are cast.

Box – Sets a box shape the light.
Sphere – Sets a sphere shape the light.

U size – Specifies the length of the box shape when Shadow shape is Box or the diameter of the sphere Shadow shape is Sphere.

V size – Specifies the width of the box shape when Shadow shape is Box.

W size – Specifies the height of the box shape when Shadow shape is Box.

Vantage_DirectionalLight_Shadow.png

Advanced settings

Shadows – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light. The value moves the shadow toward or away from the shadow-casting object(s). Higher values move the shadow toward the object(s), while lower values move it away. If this value is too extreme, shadows can "leak" through places they shouldn't or "detach" from an object. Other effects from extreme values include Moire patterns, out-of-place dark areas on surfaces, and shadows not appearing at all in the rendering.

Affect diffuse – Determines whether the light affects the diffuse portion of the materials. The value controls the light's contribution to the diffuse portion of the materials.

Affect specular – Determines whether the light affects the specular portion of the materials. The value controls the light's contribution to specular reflections.

Use global mult. – When enabled, uses the Enable Lights value (Render tab > Advanced mode > Lighting rollout) as a multiplier to Intensity value. When disabled, the light is independent from the global multiplier.

Soft shadows – When enabled, the light shape is considered for illumination and the light is going to generate soft shadows. When disabled, the light is going to generate sharp shadows.

Soft illumination – The light shape is considered for the calculation of the illumination and shadows.

Area speculars – When enabled, the shape of the light is visible in the specular reflections. When disabled, the particular light is rendered as a point light in the specular reflections.

Vantage3.1_DirectionalLight_AdvancedSettings.png

Include/Exclude Lists

Light include/exclude – Specifies a list of objects to be included in or excluded from illumination. Objects are added to the list using the Pick scene object(s) tool.

Shadow include/exclude – Specifies a list of objects to be included in or excluded from shadow-casting. Objects are added to the list using the Pick scene object(s) tool.

Pick scene object(s) () – Selects objects and adds them to the include/exclude list.

Delete selected object(s) from the list () – Removes the selected objects from the include/exclude list.

Vantage3.1_DirectionalLight_IncludeExclude.png