Chaos Vantage
Max Point Light Details
This page offers information about the Light Point rollout in Chaos Vantage.
Last updated 20 March 2026
This page offers information about the Light Point rollout in Chaos Vantage.
Overview
The Light Point [Max Point Light] rollout contains the settings for a Point light created in Chaos Vantage. Imported Point lights have the same settings in the Object tab. The settings are divided into five tabs: Basic settings, Attenuation settings, Shadow settings, Advanced settings, and Include/Exclude (see the table below).

You can separate the Light Point [Max Point Light] settings into their own column via the Splitter ( ) button. An * next to a parameter name indicates that the parameter value has been modified.

Basic settings tab – Contains basic settings for controlling the Max Point light’s shape, color, intensity, decay, etc. |
Basic settings tab – Contains basic settings for controlling the Max Point light’s shape, color, intensity, decay, etc. | |
Attenuation settings tab – Contains settings for controlling the near and far attenuation of the Max Point light. | |
Shadow settings tab – Contains settings for controlling the shape and size of the Max Point light from which the shadows are cast. | |
Advanced settings tab – Contains settings for controlling whether the light casts shadows and affects specific components of the material, such as diffuse and specular. | |
Exclude/Include settings tab – Contains a list of objects that are included in or excluded from illumination. |
UI Path
||Top toolbar|| > Create new Light object > Point
||Right side panel|| > Objects tab > Create new Light object > Point
Basic settings
Enabled – Turns on and off the point light.
Color – Changes the color of the point light. See the Color example below.
Intensity – Specifies the intensity of the point light's brightness. See the Intensity example below.
Decay type – Sets the type of decay (reduction of a light's intensity over distance) to use for the light.
None – No decay is applied and the light maintains full strength to infinity unless Far attenuation is enabled.
Inverse – Applies a slow, forgiving falloff to the light, i.e., a gradual, soft, and aesthetically pleasing decrease in light intensity as it moves away from the light source. If you double the distance from the light source, the brightness is reduced in half. The decrease in the intensity can be calculated by the formula luminance=R0 /R where R0 is the Near attenuation end value of the light if enabled, and R is how far the surface is from that point (R0).
Inverse square – Applies a fast, physically accurate falloff to the light that matches the real-world light behavior. If you double the distance from the light source, the brightness is reduced 4 times. The decrease in the intensity can be calculated by the formula luminance=(R0 /R)2 where R0 is the Near attenuation end value of the light if enabled, and R is how far the surface is from that point (R0).
Decay start – Specifies the distance at which the light begins to decay. Value is ignored if Near attenuation is enabled.
Projector tex – Specifies the texture to be used for color projection.
Load projector tex – Opens a browse window to load the texture to be used for projection.
Image gamma – Specifies the color space for the loaded Projector tex.
sRGB – Sets the loaded projector texture to be interpreted in sRGB color space.
Linear – Sets the loaded projector texture to be interpreted in Linear color space.

Attenuation settings
Near attenuation – Toggles near decay on and off.
Near attenuation start – Determines where the fade in starts. Anything before this point is rendered dark.
Near attenuation end – Determines where the fade in ends. After this threshold, the light is at its full value.
Far attenuation – Toggles far decay on and off.
Far attenuation start – Determines where the fade off starts.
Far attenuation end – Determines where the light reaches a value of 0, i.e. completely fades off.

Shadow settings
Shadow shape – Specifies the shape for the light from which shadow rays are cast.
Box – Sets a box shape the light.
Sphere – Sets a sphere shape the light.
U size – Specifies the length of the box shape when Shadow shape is Box or the diameter of the sphere Shadow shape is Sphere.
V size – Specifies the width of the box shape when Shadow shape is Box.
W size – Specifies the height of the box shape when Shadow shape is Box.

Advanced settings
Shadows – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light. The value moves the shadow toward or away from the shadow-casting object(s). Higher values move the shadow toward the object(s), while lower values move it away. If this value is too extreme, shadows can "leak" through places they shouldn't or "detach" from an object. Other effects from extreme values include Moire patterns, out-of-place dark areas on surfaces, and shadows not appearing at all in the rendering. See the Shadows example below.
Affect diffuse – Determines whether the light affects the diffuse portion of the materials. The value controls the light's contribution to the diffuse portion of the materials. See the Affect Diffuse example below.
Affect specular – Determines whether the light affects the specular portion of the materials. The value controls the light's contribution to specular reflections. See the Affect Specular example below.
Use global mult – When enabled, uses the Enable Lights value (Render tab > Advanced mode > Lighting rollout) as a multiplier to Intensity value. When disabled, the light is independent from the global multiplier.
Soft shadows – When enabled, the light shape is considered for illumination and the light is going to generate soft shadows. When disabled, the light is going to generate sharp shadows.
Area speculars – When enabled, the shape of the light is visible in the specular reflections. When disabled, the particular light is rendered as a point light in the specular reflections.

Include/Exclude
Light include/exclude – Specifies a list of objects to be included in or excluded from illumination. Objects are added to the list using the Pick scene object(s) tool.
Shadow include/exclude – Specifies a list of objects to be included in or excluded from shadow-casting. Objects are added to the list using the Pick scene object(s) tool.

Pick scene object(s) () – Selects objects and adds them to the include/exclude list.

Delete selected object(s) from the list () – Removes the selected objects from the include/exclude list.

Examples
The following examples demonstrate the effect that individual Point Light parameters have on the scene. Click on any image to view it at a higher resolution.
Color
This example shows the effect of the Color parameter.

Color is red

Color is green

Color is blue
Intensity
This example shows the effect of the Intensity parameter.

Intensity = 50

Intensity = 100

Intensity = 200

Intensity = 300
Shadows
This example shows the effect of the Shadows parameter.

Shadows is off

Shadows is on
Affect Diffuse
This example shows the effect of the Affect diffuse parameter.

Affect diffuse is off

Affect diffuse is on
Affect Specular
This example shows the effect of the Affect specular parameter.

Affect specular is off

Affect specular is on