Skip to content
07-848 2005

Chaos Vantage

Maya

This page provides information about the supported .vrscene features exported from V-Ray for Maya.

Last updated 15 June 2026

This page provides information about the supported .vrscene features exported from V-Ray for Maya.

Lights

UI

Native Name

V-Ray Plugin Name

Support

UI

Native Name

V-Ray Plugin Name

Support

Standard Maya Lights

Type:

Ambient Light

Area Light

Directional Light

Point Light

Spot Light

Volume Light

LightAmbient

LightRectangle

MayaLightDirect

LightOmni

LightSpot

Color

color

Intensity

color

Illuminates by Default

Ambient Shade

LightAmbient/ambient_shade

Emit Diffuse

affectDiffuse

Emit Specular

affectSpecular

Decay Rate:

No Decay

Linear

Quadratic

Cubic

decay=0

decay=1

decay=2

decay=3

Cone Angle

LightSpot/coneAngle

Penumbra Angle

LightSpot/penumbraAngle

Dropoff

LightSpot/dropOff

Normalize

Light Shape:

Box

Sphere

Cylinder

Cone

(Ambient Light only)

Shadow Color

shadowColor

Use Ray Trace Shadows

shadows

Shadow Radius

shadowRadius

Shadow Rays

shadowSubdivs

Ray Depth Limit

(Directional Light only)

Use Depth Map Shadows

Use Ray Trace Shadows

shadows

Light Radius

shadowRadius

Light Angle

shadowRadius

Shadow Rays

shadowSubdivs

Ray Depth Limit

(Spot Light only)

Light Fog

Fog Spread

Fog Intensity

Light Glow

Intensity Curve

Color Curves

Barn Doors:

Left Barn Door

Right Barn Door

Top Barn Door

Bottom Barn Door

barnDoor

barnDoorLeft

barnDoorRight

barnDoorTop

barnDoorBottom

Use Decay Regions

useDecayRegions

Start Distance1

startDistance1

End Distance1

endDistance1

Start Distance2

startDistance2

End Distance2

endDistance2

Start Distance3

startDistance3

End Distance3

endDistance3

UI

Native Name

V-Ray Plugin Name

Support

UI

Native Name

V-Ray Plugin Name

Support

V-Ray Lights

V-Ray Dome Light

LightDome

Enabled

enabled

Color Mode:

Color

Temperature

Light Color

color

Temperature

color

Intensity multiplier

intensity

Dome Spherical

dome_spherical

Dome Adaptive

dome_adaptive

Use Dome Tex

use_dome_tex

Multiply By The Light Color

dome_tex/TexAColorOp/mode=2

Dome Tex

dome_tex

Dome Tex A

dome_tex/TexAColorOp/result_alpha

Finite Dome

dome_finite_on

Finite Radius

finite_radius

Projection Height

finite_cameraHeight

Ground Blend

finite_groundBlend

Invisible

invisible

Affect Diffuse

affectDiffuse

Affect Specular

affectSpecular

Affect Reflections

affectReflections

Affect Atmospherics

affectAtmospherics

Affect Alpha

affect_alpha

Diffuse contribution

diffuse_contribution

Specular contribution

specular_contribution

Atmospherics contribution

atmospherics_contribution

Light cut-off threshold

cutoffThreshold

Texture resolution

tex_resolution

Shadows

shadows

Shadow bias

shadowBias

Shadow color

shadowColor

Terget radius

dome_targetRadius

Emit distance

dome_emitRadius

Caustics subdivs

causticSubdivs

Caustics multiplier

causticMult

V-Ray Rectangular Light

VRayLightRect

Enabled

enabled

Toggle Target

Color Mode:

Color

Temperature

Light Color

color

Temperature

color

Intensity multiplier

intensity

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

units=0

units=1

units=2

units=3

units=4

Shape Type:

Rectangle

Disc

is_disk=0

is_disk=1

U size

u_size

V size

v_size

Directional

directional

Directional Preview Length

Directional Preview:

Selected

Always

Never

Use Rect Tex

use_rect_tex

Multiply By The Light Color

rect_tex/TexAColorOp/mode=2

Rect Tex

rect_tex

Rect Tex A

rect_tex/TexAColorOp/result_alpha

Texture resolution

tex_resolution

Show in viewport:

Disabled

Texture only

Texture*Intensity

No Decay

noDecay

Double Sided

doubleSided

Invisible

invisible

Occlude Other Lights

occludeLights

Affect Diffuse

affectDiffuse

Affect Specular

affectSpecular

Affect Reflections

affectReflections

Affect Atmospherics

affectAtmospherics

Diffuse contribution

diffuse_contribution

Specular contribution

affectSpecular

Atmospherics contribution

atmospherics_contribution

Light cut-off threshold

cutoffThreshold

Override motion blur samples

Motion blur samples

Near decay on

decay_near_on

Near decay start

decay_near_start

Near decay end

decay_near_end

Far decay on

decay_far_on

Far decay start

decay_far_start

Far decay end

decay_far_end

Shadows

shadows

Shadows bias

shadowBias

Shadows color

shadowColor

Caustics subdivs

causticSubdivs

Caustics multiplier

causticMult

Locator scale

V-Ray Sphere Light

VRayLightSphere

Enabled

enabled

Color Mode:

Color

Temperature

Light Color

color

Temperature

color

Intensity multiplier

intensity

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

units=0

units=1

units=2

units=3

units=4

Radius

u_size

Sphere segments

sphere_segments

Invisible

invisible

Occlude Other Lights

occludeLights

No Decay

noDecay

Affect Diffuse

affectDiffuse

Affect Specular

affectSpecular

Affect Reflections

affectReflections

Affect Atmospherics

affectAtmospherics

Diffuse contribution

diffuse_contribution

Specular contribution

specular_contribution

Atmospherics contribution

atmospherics_contribution

Light cut-off threshold

cutoffThreshold

Override motion blur samples

Motion blur samples

Shadows

shadows

Shadow bias

shadowBias

Shadow color

shadowColor

Caustics subdivs

causticSubdivs

Caustics multiplier

causticMult

Near decay on

decay_near_on

Near decay start

decay_near_start

Near decay end

decay_near_end

Far decay on

decay_far_on

Far decay start

decay_far_start

Far decay end

decay_far_end

Locator scale

V-Ray IES Light

LightIES

Enabled

enable

Toggle Target

IES File Name

ies_file

Color Mode:

Color

Temperature

Lights Color

color

Temperature

color

Filter color

filter_color

Intensity

power

Shadows

shadows

Soft Shadows

soft_shadows

Shadow bias

shadowBias

Shadow color

shadowColor

Affect Diffuse

affectDiffuse

Affect Specular

affectSpecular

Affect Atmospherics

affectAtmospherics

Area Specular

area_speculars

Diffuse contribution

diffuse_contribution

Specular contribution

specular_contribution

Atmospherics contribution

atmospherics_contribution

Light cut-off threshold

cutoffThreshold

Override motion blur samples

Motion blur samples

Near decay on

decay_near_on

Near decay start

decay_near_start

Near decay end

decay_near_end

Far decay on

decay_far_on

Far decay start

decay_far_start

Far decay end

decay_far_end

Caustics subdivs

causticSubdivs

Caustics multiplier

causticMult

Local scale

Light Shape

ies_light_shape

Width

ies_light_width

Length

ies_light_length

Height

ies_light_height

Diameter

ies_light_diameter

V-Ray Mesh Light

VRayLightMesh

Enabled

enable

Color Mode:

Color

Temperature

Light Color

color

Temperature

color

Intensity multiplier

intensity

Units:

default

Lumens

lm/m/m/sr

Watts

w/m/m/sr

units=0

units=1

units=2

units=3

units=4

Use Texture

use_tex

Texture

tex

Texture Alpha

tex/TexAColorOp/result_alpha

Cache Texture

cache_tex

Double Sided

doubleSided

Invisible

invisible

Occlude Other Lights

occludeLights

Affect Diffuse

affectDiffuse

Affect Specular

affectSpecular

Specular contribution

specular_contribution

Affect Reflections

affectReflections

Affect Atmospherics

affectAtmospherics

Diffuse contribution

diffuse_contribution

Specular contribution

specular_contribution

Atmospherics contribution

atmospherics_contribution

Light cut-off threshold

causticSubdivs

Override motion blur samples

Motion blur samples

Texture Resolution

tex_resolution

Shadows

shadows

Shadows bias

shadowBias

Shadows color

shadowColor

Near decay on

decay_near_on

Near decay start

decay_near_start

Near decay end

decay_near_end

Far decay on

decay_far_on

Far decay start

decay_far_start

Far decay end

decay_far_end

Causics subdivs

causticSubdivs

Caustics multiplier

causticMult

V-Ray Sun

SunLight

Enabled

enable

Intensity multiplier

intensity_multiplier

Turbidity

turbidity

Ozone

ozone

Size multiplier

size_multiplier

Sky Model:

Hosek et al.

Preetham et al.

CIE Clear

CIE Overcast

Improved

sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4

Horiz Illumination

horiz_illum

Color Mode:

Filter

Direct

Override

color_mode=0

color_mode=1

color_mode=2

Filter Color

filter_color

Ground Albedo

ground_albedo

Blend Angle

blend_angle

Horizon Offset

horizon_offset

Shadows

shadows

Cast shadows from environment

Shadows bias

shadowBias

Shadow Color

shadowColor

Invisible

invisible

Affect Diffuse

affectDiffuse

Diffuse contribution

diffuse_contribution

Affect Specular

affectSpecular

Specular contribution

specular_contribution

Photon radius

photon_radius

Caustics subdivs

causticSubdivs

Caustics multilpier

causticMult

Clouds On

clouds_on

Ground Shadows

clouds_ground_shadows

Density

clouds_density

Density Multiplier

clouds_density_multiplier

Variety

clouds_variety

Seed

clouds_seed

Cirrus Amount

clouds_cirrus_amount

Longitude Offset (m)

clouds_offset_x

Longitude Offset (m)

clouds_offset_y

Height (m)

clouds_height

Thickness (m)

clouds_thickness

Longitude Phase (%)

clouds_phase_x

Latitude Phase (%)

clouds_phase_y

Enable Contrails

clouds_contrails_on

Number of Contrails

clouds_contrails_num_planes

Contrails Strength

clouds_contrails_strength

Contrails Distortion

clouds_contrails_distortion

Contrails Offset Long. (m)

clouds_contrails_offset_x

Contrails Offset Lat. (m)

clouds_contrails_offset_y

Contrails Time

clouds_contrails_time

V-Ray Luminaire

LightLuminaire

Enabled

enabled

Luminaire File

file

Color Mode:

Color
Temperature


Light Color

color

Temperature

color

Intensity

intensity

Scale

scale

Affect Diffuse

affectDiffuse

Affect Specular

affectSpecular

Affect Atmospherics

affectAtmospherics

Diffuse Contribution

diffuse_contribution

Specular Contribution

specular_contribution

Atmospherics Contrib.

atmospherics_contribution

Cast Shadows

shadows

Shadow Bias

shadowBias

Filtering On

filtering

Filter Strength

filter_strength

Cut-off Threshold

cutoffThreshold

Camera

UI

Native Name

V-Ray Plugin Name

Support

UI

Native Name

V-Ray Plugin Name

Support

Maya Camera

Camera

RenderView

Controls:

Camera

Camera and Aim

Camera, Aim and Up

Angle of View

fov

Focal Length

mayaFocalLength

Camera Scale

zoom

Auto Render Clip Plane

Near Clip Plane

RenderView/clipping_near

Far Clip Plane

RenderView/clipping_far

Film Gate:

Camera Aperture (inch)

mayaApperture

Camera Aperture (mm)

Film Aspect Ratio

Lens Squeeze Ratio

Fit Resolution Gate:

Fill

Horizontal

Vertical

Overscan

Film Fit Offset

Film Offset

SettingsOutput/film_offset_x
SettingsOutput/film_offset_y

Shake Enabled

Shake

Shake Overscan Enabled

Shake Overscan

Pre Scale

Film Translate

Film Roll Pivot

Film Roll Value

Film Roll Order:

Rotate-Translate

Translate-Rotate

Post Scale

Depth of Field

Focus Distance

F Stop

Focus Region Scale

Background Color

Image Plane

Shutter Angle

Orthographic

orthographic

Orthographic Width

orthographicWidth

V-Ray Physical Camera

Physical Camera

CameraPhysical

Treat as VRay Physical camera

Type:

Still camera

Cinematic camera

Video camera

type=0

type=1

type=2

Film gate (in mm)

film_width

Focal length (in mm)

focal_length

Specify FOV:

Off

Specify

From Maya camera

specify_fov=0

specify_fov=1

FOV

fov

Zoom factor

zoom_factor

Distortion type:

Quadratic

Cubic

Lens file

Texture

distortion_type=0

distortion_type=1

distortion_type=2

distortion_type=3

Distortion amount

distortion

LENS File

lens_file

Distortion map

distortion_tex

F-number

f_number

Horizontal lens shift

horizontal_shift

Vertical lens shift

lens_shift

Guess vertical lens shift

Shutter speed

shutter_speed

Shutter angle

shutter_angle

Shutter offset

shutter_offset

Latency

latency

ISO

ISO

Specify focus

specify_focus

Focus distance

focus_distance

Exposure color correction:

No Exposure

Physical Exposure

Exposure Value

exposure=0

exposure=1

exposure=2

White balance

white_balance

Exposure Value

exposure_value

Enable vignetting effect

vignetting

Vignetting amount

vignetting

Enable Bokeh effects

blades_enable

Number of blades

blades_num

Blades rotation (in radians)

blades_rotation

Center bias

center_bias

Bokeh anisotropy

anisotropy

Enable Depth of field

use_dof

Enable Motion blur

use_moblur

Aperture map

bmpaperture_tex

Affect exposure

bmpaperture_affects_exposure

Cat's eye bokeh

optical_vignetting

Rolling shutter mode:

Disabled

Top to bottom

Bottom to to

Left to right

Right to left

rolling_shutter_mode=0

rolling_shutter_mode=1

rolling_shutter_mode=2

rolling_shutter_mode=3

rolling_shutter_mode=4

Rolling shutter duration

rolling_shutter_duration

Camera shader texture

Geometry

Native Name

V-Ray Plugin Name

Support

Native Name

V-Ray Plugin Name

Support

Chaos Scatter

GeomScatter

V-Ray Clipper

VRayClipper

V-Ray Displacement

GeomDisplacedMesh

GeomStaticSmoothedMesh

V-Ray Decal

VRayDecal

V-Ray Enmesh

GeomEnmesh

V-Ray Fur

GeomHair

VRayGaussianSplat

GeomGaussian

V-Ray Instancer

Instancer

V-Ray MetaBall

V-Ray NURBSTessellation

V-Ray ObjectProperties

partial

V-Ray PerfectSphere

-

V-Ray Plane

GeomPlane

V-Ray Proxy

GeomMeshFile

V-Ray Renderable Curve

V-Ray Scene

VRayScene

V-Ray VolumeGrid

PhxShaderSimVol

Environment

Native Name

V-Ray Plugin Name

Support

Native Name

V-Ray Plugin Name

Support

VRayEnvironmentFog

Materials

Native Name

V-Ray Plugin Name

Support

Notes

Native Name

V-Ray Plugin Name

Support

Notes

V-Ray Al Surface

BRDFALSurface

  • Diffuse
  • Diffuse strength
  • Reflection color
  • Reflection strength
  • Reflection roughness
  • Reflection IOR
  • Reflection distribution: GGX
  • Round edges attribute

Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer.

VRayBlendMtl

BRDFLayered

  • Base material
  • Coat materials
  • Blend amount
  • Blend amount texture
  • Opacity
  • Round edges attribute

VRayBumpMtl

BRDFBump

  • Base material
  • Map
  • Bump Mult

VRayCarPaintMtl

BRDFCarPaint

  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness

VRayCarPaint2Mtl

BRDFCarPaint2

  • Base color
  • Base reflection
  • Base glossiness
  • Base glossiness tail
  • Coat color
  • Coat amount
  • Coat ior
  • Coat glossiness

VRayLightMtl

BRDFLight

  • Color
  • Color Multiplier
  • Compensate camera exposure
  • Direct Illum
  • Opacity

BRDFScatterVolume
(from plugin)

BRDFScatterVolume

  • Overall color
  • Scatter Color

VRayFastSSS2

BRDFSSS2Complex

  • Index of refraction (IOR)
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness

Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer.

VRayStochasticFlakesMtl

BRDFStochasticFlakes

  • Hilight Glossiness
  • Reflect filter
  • BRDF Type: GGX

Two Sided

Mtl2Sided

  • Front Material
  • Back Material
  • Translucency

VRayToonMtl

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.

VRayPointParticleMtl

BSDFPointParticle

Loads as a simple diffuse BRDF.

VRayFlakesMtl

VRayFlakes2Mtl

VRayHairNextMtl

BRDFHair4

  • Melanin
  • Pheomelanin
  • Dye color
  • Diffuse color
  • Gossiness
  • Primary grlossiness
  • Softness
  • Highlight shift
  • IOR
  • Glint
  • Gray hair density
  • Randomizations
  • Primary tint
  • Secondary tint
  • Transmission tint

VRaySwitchMtl

MtlMulti

  • Material 0-9
  • Switch
  • Switch texture

VRayMtlWrapper

  • Base material

VRayRenderStats

VRayScannedMtl

BRDFScanned

VRayMtlGLSL

MtlGLSL

VRayMtlOSL

MtlOSL

VRayMeshMtl

VRayVRmatMtl

MtlVRmat

partial

VRayMtlHair3

BRDFHair3

VRayMtl

UI

Native name

V-Ray plugin Name (plugin/parameter)

Support

UI

Native name

V-Ray plugin Name (plugin/parameter)

Support

VRayMtl

BRDFVRayMtl

Diffuse Color

diffuse

Diffuse Texture

diffuse

Diffuse Amount

diffuse/TexAColorOp/mult_a

Diffuse Amount Texture

diffuse/TexAColorOp/mult_a

Opacity Map

opacity_color

Opacity Map Texture

opacity_color

Opacity Mode:

Normal

Clip

Stochastic

opacity_mode=0

opacity_mode=1

opacity_mode=2

Roughness Amount

roughness

Roughness Amount Texture

roughness

Self-Illumination

self_illumination

Self-Illumination Texture

self_illumination

Self-Illumination GI

self_illumination_gi

Compensate exposure

compensate_camera_exposure

BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)

brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4

Reflection Color

reflect

Reflection Color Texture

reflect

Reflection Amount

reflect/TexAColorOp/mult_a

Refection Amount Texture

reflect/TexAColorOp/mult_a

Reflection glossiness

reflect_glossiness

Reflection glossiness Texture

reflect_glossiness

Reflection subdivs

reflect_subdivs

Use Fresnel

fresnel

Glossy Fresnel

option_glossy_fresnel

Lock Fresnel IOR To Refraction IOR

fresnel_ior_lock

Fresnel IOR

fresnel_ior

Fresnel IOR Texture

fresnel_ior

GGX tail falloff

gtr_gamma

Metalness

metalness

Metalness Texture

metalness

Use roughness

roughness_model

Anisotropy

anisotropy

Anisotropy Texture

anisotropy

Anisotropy Rotation

anisotropy_rotation

Anisotropy Rotation Texture

anisotropy_rotation

UV Vectors Derivation:

Local object axis

Specified uvw generator

anisotropy_derivation=0

anisotropy_derivation=1

Local Axis:

X

Y

Z

anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

Anisotropy UV Coord

anisotropy_uvwgen

Enable Thin Film

thin_film_on

Min Thickness (nm)

thin_film_thickness_min

Max Thickness (nm)

thin_film_thickness_max

Thickness Blend

IOR

thin_film_ior

Trace Reflections

reflect_trace

Max depth

reflect_depth

Dim distance On

reflect_dim_distance_on

Dim distance

reflect_dim_distance

Dim fall off

reflect_dim_distance_falloff

Reflect On Back Side

option_reflect_on_back

Affect Channels:

Color only

Color+alpha

All Channels

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2

GTR Energy Compensation

Coat Color

coat_color

Coat Color Texture

coat_color

Coat Amount

coat_amount

Coat Amount Texture

coat_amount

Coat Glossiness

coat_glossiness

Coat Glossiness Texture

coat_glossiness

Coat IOR

coat_ior

Coat IOR Texture

coat_ior

Lock Coat Bump Map To Base Bump

coat_bump_lock

Coat Bump Map Type

coat_bump_type

Coat Bump Map

coat_bump_map

Coat Bump Map Texture

coat_bump_map

Coat Bump Mult.

coat_bump_amount

Coat Bump Mult. Texture

coat_bump_amount

Refraction Color

refract

Refraction Color Texture

refract

Refraction Color Amount

refract/TexAColorOp/mult_a

Refraction Color Amount Texture

refract/TexAColorOp/mult_a

Refraction Glossiness

refract_glossiness

Refraction Glossiness Texture

refract_glossiness

Refraction IOR

refract_ior

Refraction IOR Texture

refract_ior

Fog Color

fog_color

Fog Color Texture

fog_color_tex

Fog multiplier

fog_mult

Fog bias

fog_bias

Affect Shadows

refract_affect_shadows

Thin-walled

refract_thin_walled

Translucency:

None

Volumetric

SSS

translucency=0

translucency=4

translucency=6

Illumination Method:

Directional

Uniform

SSS Amount

translucency_amount

SSS Amount Texture

translucency_amount

Scatter Color

translucency_color

Scatter Color Texture

translucency_color

Fog Color

fog_color

Fog Color Texture

fog_color_tex

Depth (cm)

fog_mult

SSS Color

SSS Color Texture

Scatter Radius

Scale (cm)

Trace Refractions

refract_trace

Max depth

refract_depth

Affect Channels:

Color only

Color+alpha

All Channels

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

Dispersion

dispersion_on

Dispersion Abbe

dispersion

Sheen Color

sheen_color

Sheen Color Texture

sheen_color

Sheen Amount

sheen_color/TexAColorOp/mult_a

Sheen Amount Texture

sheen_color/TexAColorOp/mult_a

Sheen Glossiness

sheen_glossiness

Sheen Glossiness Texture

sheen_glossiness

Map Type:

Bump Map

Normal Map in tangent space

Normal Map in object space

Normal Map in screen space

Normal Map in world space

Local space bump map

bump_type=0

bump_type=1

bump_type=2

bump_type=3

bump_type=4

bump_type=5

Bump Map

bump_map

Bump Mult

bump_amount

Bump Mult Texture

bump_amount

Bump Delta Scale

BRDFBump/bump_delta_scale

Bump Delta Scale Texture

BRDFBump/bump_delta_scale

Cutoff Threshold

option_cutoff

Double-sided

option_double_sided

Use Irradiance Map

option_use_irradiance_map

Fix dark edges

option_fix_dark_edges

Round edges (attribute)

Maps

Native Name

V-Ray Plugin Name

Support

Native Name

V-Ray Plugin Name

Support

2D Textures

V-Ray

VRay Dirt

TexDirt

VRay Edges

TexEdges

VRay Falloff

TexFalloff, TexOutput

VRay Fresnel

TexFresnel

VRayInverseExposure

VRay Layered Tex

TexLayeredMax

VRay Multi Sub Tex

TexMulti

VRay Ray Switch

TexRaySwitch

VRay Softbox

TexSoftbox

VRay Temperature

TexTemperature

VRayGLSL

VRay Tex OCIO

TexOCIO

VRay Tex OSL

VRay Vertex Colors

TexMeshVertexColorChannel

VRay Water

TexWater

Maya

Bulge

TexBulge

Checker

TexChecker

Cloth

TexMayaCloth

File

TexBitmap

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

Fractal

TexNoise

Grid

TexGrid

Mandelbrot

Mountain

TexMayaMountain

Movie

Noise

TexNoiseMaya

Ocean

TexNoise

PSD File

Ramp

TexRamp

Simplex Noise

Water

TexNoise

3D Textures

V-Ray

VRay Particle Tex

ParticleTex

Maya

Brownian

TexNoise

Cloud

TexNoise

Crater

TexNoise

Maya Fluids support

TexMayaFluid

TexMayaFluidCombined

TexMayaFluidProcedural

TexMayaFluidTransformed

Granite

TexGranite

Leather

TexMayaLeather

Mandelbrot 3D

Marble

TexMarble

Rock

TexRock

Snow

TexSnow

Solid Fractal

TexNoise

Stucco

TexMayaStucco

Volume Noise

TexNoiseMaya

Wood

TexWood

Env Textures

V-Ray

VRay Plugin Node Tex

VRay Sky

TexSky

Maya

Env Ball

Env Chrome

Env Cube

Env Sky

Env Sphere

Other Textures

V-Ray

VRay Bercon Noise

TexBerconNoise

VRay Color Correction

VRay Ptex

TexPtex

VRay Triplanar

TexTriPlanar

Maya

Layered Texture

TexLayered

Utility Textures

V-Ray

VRay Curvature

TexCurvature

VRayBump2Glossiness

VRay Distance Tex

TexDistance

VRay Fur Sampler

TexVRayFurSampler

VRay Hair Sampler

TexHairSampler

VRay Object Properties

VRay Place Env Tex

UVWGenEnvironment

VRay Switch Transform

TexSwitchTransform

VRayUVWRandomizer

UVWGenRandomizer

VRay User Color

TexUserColor

VRay User Integer

TexUserInteger

VRay User Scalar

TexUserScalar

VRayMult Projection

TexMultiProjection

Maya

Array Mapper

Axis Angle to Quat

Blend Colors

TexBlend

Blend Two Attributes

Bump 2D

Bump 3D

Channels

Choice

Chooser

Clamp

TexClamp

Color Composite

Color Condition

Color Constant

Color Correct

Color Logic

Color Mask

Color Math

Color Profile

Condition

TexCondition2

Contrast

TexMayaContrast

Cpv Color

Curve Info

Distance Between

TexDistanceBetween

Double Switch

TexSwitch

Eular to Quat

Float Composite

Float Condition

Float Constant

Float Correct

Float Logic

Float Mask

Float Math

Four by Four Matrix

Frame Cache

Gamma Correct

MayaGamma

Height Field

HSV to RGB

TexHSVToRGB

Light Info -> sampleDistance

TexDistanceToObject

Luminance

TexLuminance

Mult Double Linear

Mult Matrix

Multiply Divide

MayaMultiplyDivide

Particle Sampler & Bifrost

TexParticleSampler

2D Placement

UVWGenMayaPlace2dTexture

3D Placement

UVWGenObject

UVWGenPlanarWorld

Partial - no support for

referenced meshes

Plus Minus Average

TexPlusMinusAverage

Premultiply

Projection

UVWGenProjection

Quad Switch

TexSwitch

Quat Add

Quat Conjugate

Quat Invert

Quat Negate

Quat Normalize

Quat Prod

Quat Slerp

Quat Sub

Quat To Axis Angle

Quat to Euler

Remap Color

TexRemap

Remap HSV

TexRemap

Remap Value

TexRemap

Reverse

TexInvert

RGB to HSV

TexRGBToHSV

Sampler Info

TexVectorOp

Set Range

TexSetRange

Single Switch

TexSwitchFloa

Stencil

TexStencil

Surface Info

Surf. Luminance

TexSurfaceLuminance

Triple Switch

TexSwitch

Unit Conversion

TexMayaConversion

UV Chooser

TexSwitchInt

Vector Product

TexVectorProduct

Transpose Matrix

Unpremultiply

Weighted Add Matrix

Others

Native Name

V-Ray Plugin Name

Support

Native Name

V-Ray Plugin Name

Support

jiWindowBox_All_v1_10.osl, wParallax_SMP.osl/wParallax_ADV.osl, Evermotion_wBox_VRay.osl

TexOSL