Chaos Vantage
Maya
This page provides information about the supported .vrscene features exported from V-Ray for Maya.
Last updated 15 June 2026
This page provides information about the supported .vrscene features exported from V-Ray for Maya.
Lights
UI | Native Name | V-Ray Plugin Name | Support |
|---|
UI | Native Name | V-Ray Plugin Name | Support | |
|---|---|---|---|---|
Standard Maya Lights | Type: Ambient Light Area Light Directional Light Point Light Spot Light Volume Light | LightAmbient LightRectangle MayaLightDirect LightOmni LightSpot – | ||
Color | color | |||
Intensity | color | |||
Illuminates by Default | – | |||
Ambient Shade | LightAmbient/ambient_shade | |||
Emit Diffuse | affectDiffuse | |||
Emit Specular | affectSpecular | |||
Decay Rate: No Decay Linear Quadratic Cubic | decay=0 decay=1 decay=2 decay=3 | |||
Cone Angle | LightSpot/coneAngle | |||
Penumbra Angle | LightSpot/penumbraAngle | |||
Dropoff | LightSpot/dropOff | |||
Normalize | – | |||
Light Shape: Box Sphere Cylinder Cone | – – – – | |||
(Ambient Light only) | Shadow Color | shadowColor | ||
Use Ray Trace Shadows | shadows | |||
Shadow Radius | shadowRadius | |||
Shadow Rays | shadowSubdivs | |||
Ray Depth Limit | – | |||
(Directional Light only) | Use Depth Map Shadows | – | ||
Use Ray Trace Shadows | shadows | |||
Light Radius | shadowRadius | |||
Light Angle | shadowRadius | |||
Shadow Rays | shadowSubdivs | |||
Ray Depth Limit | – | |||
(Spot Light only) | Light Fog | – | ||
Fog Spread | – | |||
Fog Intensity | – | |||
Light Glow | – | |||
Intensity Curve | – | |||
Color Curves | – | |||
Barn Doors: Left Barn Door Right Barn Door Top Barn Door Bottom Barn Door | barnDoor barnDoorLeft barnDoorRight barnDoorTop barnDoorBottom | |||
Use Decay Regions | useDecayRegions | |||
Start Distance1 | startDistance1 | |||
End Distance1 | endDistance1 | |||
Start Distance2 | startDistance2 | |||
End Distance2 | endDistance2 | |||
Start Distance3 | startDistance3 | |||
End Distance3 | endDistance3 |
UI | Native Name | V-Ray Plugin Name | Support |
|---|
UI | Native Name | V-Ray Plugin Name | Support | |
|---|---|---|---|---|
V-Ray Lights | V-Ray Dome Light | LightDome | ||
Enabled | enabled | |||
Color Mode: Color Temperature | – – | |||
Light Color | color | |||
Temperature | color | |||
Intensity multiplier | intensity | |||
Dome Spherical | dome_spherical | |||
Dome Adaptive | dome_adaptive | |||
Use Dome Tex | use_dome_tex | |||
Multiply By The Light Color | dome_tex/TexAColorOp/mode=2 | |||
Dome Tex | dome_tex | |||
Dome Tex A | dome_tex/TexAColorOp/result_alpha | |||
Finite Dome | dome_finite_on | |||
Finite Radius | finite_radius | |||
Projection Height | finite_cameraHeight | |||
Ground Blend | finite_groundBlend | |||
Invisible | invisible | |||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Affect Reflections | affectReflections | |||
Affect Atmospherics | affectAtmospherics | |||
Affect Alpha | affect_alpha | |||
Diffuse contribution | diffuse_contribution | |||
Specular contribution | specular_contribution | |||
Atmospherics contribution | atmospherics_contribution | |||
Light cut-off threshold | cutoffThreshold | |||
Texture resolution | tex_resolution | |||
Shadows | shadows | |||
Shadow bias | shadowBias | |||
Shadow color | shadowColor | |||
Terget radius | dome_targetRadius | |||
Emit distance | dome_emitRadius | |||
Caustics subdivs | causticSubdivs | |||
Caustics multiplier | causticMult | |||
V-Ray Rectangular Light | VRayLightRect | |||
Enabled | enabled | |||
Toggle Target | – | |||
Color Mode: Color Temperature | – – | |||
Light Color | color | |||
Temperature | color | |||
Intensity multiplier | intensity | |||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr | units=0 units=1 units=2 units=3 units=4 | |||
Shape Type: Rectangle Disc | is_disk=0 is_disk=1 | |||
U size | u_size | |||
V size | v_size | |||
Directional | directional | |||
Directional Preview Length | – | |||
Directional Preview: Selected Always Never | – – – | |||
Use Rect Tex | use_rect_tex | |||
Multiply By The Light Color | rect_tex/TexAColorOp/mode=2 | |||
Rect Tex | rect_tex | |||
Rect Tex A | rect_tex/TexAColorOp/result_alpha | |||
Texture resolution | tex_resolution | |||
Show in viewport: Disabled Texture only Texture*Intensity | – – – | |||
No Decay | noDecay | |||
Double Sided | doubleSided | |||
Invisible | invisible | |||
Occlude Other Lights | occludeLights | |||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Affect Reflections | affectReflections | |||
Affect Atmospherics | affectAtmospherics | |||
Diffuse contribution | diffuse_contribution | |||
Specular contribution | affectSpecular | |||
Atmospherics contribution | atmospherics_contribution | |||
Light cut-off threshold | cutoffThreshold | |||
Override motion blur samples | – | |||
Motion blur samples | – | |||
Near decay on | decay_near_on | |||
Near decay start | decay_near_start | |||
Near decay end | decay_near_end | |||
Far decay on | decay_far_on | |||
Far decay start | decay_far_start | |||
Far decay end | decay_far_end | |||
Shadows | shadows | |||
Shadows bias | shadowBias | |||
Shadows color | shadowColor | |||
Caustics subdivs | causticSubdivs | |||
Caustics multiplier | causticMult | |||
Locator scale | – | |||
V-Ray Sphere Light | VRayLightSphere | |||
Enabled | enabled | |||
Color Mode: Color Temperature | – – | |||
Light Color | color | |||
Temperature | color | |||
Intensity multiplier | intensity | |||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr | units=0 units=1 units=2 units=3 units=4 | |||
Radius | u_size | |||
Sphere segments | sphere_segments | |||
Invisible | invisible | |||
Occlude Other Lights | occludeLights | |||
No Decay | noDecay | |||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Affect Reflections | affectReflections | |||
Affect Atmospherics | affectAtmospherics | |||
Diffuse contribution | diffuse_contribution | |||
Specular contribution | specular_contribution | |||
Atmospherics contribution | atmospherics_contribution | |||
Light cut-off threshold | cutoffThreshold | |||
Override motion blur samples | – | |||
Motion blur samples | – | |||
Shadows | shadows | |||
Shadow bias | shadowBias | |||
Shadow color | shadowColor | |||
Caustics subdivs | causticSubdivs | |||
Caustics multiplier | causticMult | |||
Near decay on | decay_near_on | |||
Near decay start | decay_near_start | |||
Near decay end | decay_near_end | |||
Far decay on | decay_far_on | |||
Far decay start | decay_far_start | |||
Far decay end | decay_far_end | |||
Locator scale | – | |||
V-Ray IES Light | LightIES | |||
Enabled | enable | |||
Toggle Target | – | |||
IES File Name | ies_file | |||
Color Mode: Color Temperature | – – | |||
Lights Color | color | |||
Temperature | color | |||
Filter color | filter_color | |||
Intensity | power | |||
Shadows | shadows | |||
Soft Shadows | soft_shadows | |||
Shadow bias | shadowBias | |||
Shadow color | shadowColor | |||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Affect Atmospherics | affectAtmospherics | |||
Area Specular | area_speculars | |||
Diffuse contribution | diffuse_contribution | |||
Specular contribution | specular_contribution | |||
Atmospherics contribution | atmospherics_contribution | |||
Light cut-off threshold | cutoffThreshold | |||
Override motion blur samples | – | |||
Motion blur samples | – | |||
Near decay on | decay_near_on | |||
Near decay start | decay_near_start | |||
Near decay end | decay_near_end | |||
Far decay on | decay_far_on | |||
Far decay start | decay_far_start | |||
Far decay end | decay_far_end | |||
Caustics subdivs | causticSubdivs | |||
Caustics multiplier | causticMult | |||
Local scale | – | |||
Light Shape | ies_light_shape | |||
Width | ies_light_width | |||
Length | ies_light_length | |||
Height | ies_light_height | |||
Diameter | ies_light_diameter | |||
V-Ray Mesh Light | VRayLightMesh | |||
Enabled | enable | |||
Color Mode: Color Temperature | – – | |||
Light Color | color | |||
Temperature | color | |||
Intensity multiplier | intensity | |||
Units: default Lumens lm/m/m/sr Watts w/m/m/sr | units=0 units=1 units=2 units=3 units=4 | |||
Use Texture | use_tex | |||
Texture | tex | |||
Texture Alpha | tex/TexAColorOp/result_alpha | |||
Cache Texture | cache_tex | |||
Double Sided | doubleSided | |||
Invisible | invisible | |||
Occlude Other Lights | occludeLights | |||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Affect Reflections | affectReflections | |||
Affect Atmospherics | affectAtmospherics | |||
Diffuse contribution | diffuse_contribution | |||
Specular contribution | specular_contribution | |||
Atmospherics contribution | atmospherics_contribution | |||
Light cut-off threshold | causticSubdivs | |||
Override motion blur samples | – | |||
Motion blur samples | – | |||
Texture Resolution | tex_resolution | |||
Shadows | shadows | |||
Shadows bias | shadowBias | |||
Shadows color | shadowColor | |||
Near decay on | decay_near_on | |||
Near decay start | decay_near_start | |||
Near decay end | decay_near_end | |||
Far decay on | decay_far_on | |||
Far decay start | decay_far_start | |||
Far decay end | decay_far_end | |||
Causics subdivs | causticSubdivs | |||
Caustics multiplier | causticMult | |||
V-Ray Sun | SunLight | |||
Enabled | enable | |||
Intensity multiplier | intensity_multiplier | |||
Turbidity | turbidity | |||
Ozone | ozone | |||
Size multiplier | size_multiplier | |||
Sky Model: Hosek et al. Preetham et al. CIE Clear CIE Overcast Improved | sky_model.0 sky_model=1 sky_model=2 sky_model=3 sky_model=4 | |||
Horiz Illumination | horiz_illum | |||
Color Mode: Filter Direct Override | color_mode=0 color_mode=1 color_mode=2 | |||
Filter Color | filter_color | |||
Ground Albedo | ground_albedo | |||
Blend Angle | blend_angle | |||
Horizon Offset | horizon_offset | |||
Shadows | shadows | |||
Cast shadows from environment | – | |||
Shadows bias | shadowBias | |||
Shadow Color | shadowColor | |||
Invisible | invisible | |||
Affect Diffuse | affectDiffuse | |||
Diffuse contribution | diffuse_contribution | |||
Affect Specular | affectSpecular | |||
Specular contribution | specular_contribution | |||
Photon radius | photon_radius | |||
Caustics subdivs | causticSubdivs | |||
Caustics multilpier | causticMult | |||
Clouds On | clouds_on | |||
Ground Shadows | clouds_ground_shadows | |||
Density | clouds_density | |||
Density Multiplier | clouds_density_multiplier | |||
Variety | clouds_variety | |||
Seed | clouds_seed | |||
Cirrus Amount | clouds_cirrus_amount | |||
Longitude Offset (m) | clouds_offset_x | |||
Longitude Offset (m) | clouds_offset_y | |||
Height (m) | clouds_height | |||
Thickness (m) | clouds_thickness | |||
Longitude Phase (%) | clouds_phase_x | |||
Latitude Phase (%) | clouds_phase_y | |||
Enable Contrails | clouds_contrails_on | |||
Number of Contrails | clouds_contrails_num_planes | |||
Contrails Strength | clouds_contrails_strength | |||
Contrails Distortion | clouds_contrails_distortion | |||
Contrails Offset Long. (m) | clouds_contrails_offset_x | |||
Contrails Offset Lat. (m) | clouds_contrails_offset_y | |||
Contrails Time | clouds_contrails_time | |||
V-Ray Luminaire | LightLuminaire | |||
Enabled | enabled | |||
Luminaire File | file | |||
Color Mode: Color | – | |||
Light Color | color | |||
Temperature | color | |||
Intensity | intensity | |||
Scale | scale | |||
Affect Diffuse | affectDiffuse | |||
Affect Specular | affectSpecular | |||
Affect Atmospherics | affectAtmospherics | |||
Diffuse Contribution | diffuse_contribution | |||
Specular Contribution | specular_contribution | |||
Atmospherics Contrib. | atmospherics_contribution | |||
Cast Shadows | shadows | |||
Shadow Bias | shadowBias | |||
Filtering On | filtering | |||
Filter Strength | filter_strength | |||
Cut-off Threshold | cutoffThreshold |
Camera
UI | Native Name | V-Ray Plugin Name | Support |
|---|
UI | Native Name | V-Ray Plugin Name | Support | |
|---|---|---|---|---|
Maya Camera | Camera | RenderView | ||
Controls: Camera Camera and Aim Camera, Aim and Up | – – – | |||
Angle of View | fov | |||
Focal Length | mayaFocalLength | |||
Camera Scale | zoom | |||
Auto Render Clip Plane | – | |||
Near Clip Plane | RenderView/clipping_near | |||
Far Clip Plane | RenderView/clipping_far | |||
Film Gate: | – | |||
Camera Aperture (inch) | mayaApperture | |||
Camera Aperture (mm) | – | |||
Film Aspect Ratio | – | |||
Lens Squeeze Ratio | – | |||
Fit Resolution Gate: Fill Horizontal Vertical Overscan | – – – – | |||
Film Fit Offset | – | |||
Film Offset | SettingsOutput/film_offset_x | |||
Shake Enabled | – | |||
Shake | – | |||
Shake Overscan Enabled | – | |||
Shake Overscan | – | |||
Pre Scale | – | |||
Film Translate | – | |||
Film Roll Pivot | – | |||
Film Roll Value | – | |||
Film Roll Order: Rotate-Translate Translate-Rotate | – – | |||
Post Scale | – | |||
Depth of Field | – | |||
Focus Distance | – | |||
F Stop | – | |||
Focus Region Scale | – | |||
Background Color | ||||
Image Plane | ||||
Shutter Angle | – | |||
Orthographic | orthographic | |||
Orthographic Width | orthographicWidth | |||
V-Ray Physical Camera | Physical Camera | CameraPhysical | ||
Treat as VRay Physical camera | ||||
Type: Still camera Cinematic camera Video camera | type=0 type=1 type=2 | |||
Film gate (in mm) | film_width | |||
Focal length (in mm) | focal_length | |||
Specify FOV: Off Specify From Maya camera | specify_fov=0 specify_fov=1 – | |||
FOV | fov | |||
Zoom factor | zoom_factor | |||
Distortion type: Quadratic Cubic Lens file Texture | distortion_type=0 distortion_type=1 distortion_type=2 distortion_type=3 | |||
Distortion amount | distortion | |||
LENS File | lens_file | |||
Distortion map | distortion_tex | |||
F-number | f_number | |||
Horizontal lens shift | horizontal_shift | |||
Vertical lens shift | lens_shift | |||
Guess vertical lens shift | – | |||
Shutter speed | shutter_speed | |||
Shutter angle | shutter_angle | |||
Shutter offset | shutter_offset | |||
Latency | latency | |||
ISO | ISO | |||
Specify focus | specify_focus | |||
Focus distance | focus_distance | |||
Exposure color correction: No Exposure Physical Exposure Exposure Value | exposure=0 exposure=1 exposure=2 | |||
White balance | white_balance | |||
Exposure Value | exposure_value | |||
Enable vignetting effect | vignetting | |||
Vignetting amount | vignetting | |||
Enable Bokeh effects | blades_enable | |||
Number of blades | blades_num | |||
Blades rotation (in radians) | blades_rotation | |||
Center bias | center_bias | |||
Bokeh anisotropy | anisotropy | |||
Enable Depth of field | use_dof | |||
Enable Motion blur | use_moblur | |||
Aperture map | bmpaperture_tex | |||
Affect exposure | bmpaperture_affects_exposure | |||
Cat's eye bokeh | optical_vignetting | |||
Rolling shutter mode: Disabled Top to bottom Bottom to to Left to right Right to left | rolling_shutter_mode=0 rolling_shutter_mode=1 rolling_shutter_mode=2 rolling_shutter_mode=3 rolling_shutter_mode=4 | |||
Rolling shutter duration | rolling_shutter_duration | |||
Camera shader texture |
Geometry
Native Name | V-Ray Plugin Name | Support |
Native Name | V-Ray Plugin Name | Support |
Chaos Scatter | GeomScatter | |
V-Ray Clipper | VRayClipper | |
V-Ray Displacement | GeomDisplacedMesh GeomStaticSmoothedMesh | |
V-Ray Decal | VRayDecal | |
V-Ray Enmesh | GeomEnmesh | |
V-Ray Fur | GeomHair | |
VRayGaussianSplat | GeomGaussian | |
V-Ray Instancer | Instancer | |
V-Ray MetaBall | – | |
V-Ray NURBSTessellation | ||
V-Ray ObjectProperties | partial | |
V-Ray PerfectSphere | - | |
V-Ray Plane | GeomPlane | |
V-Ray Proxy | GeomMeshFile | |
V-Ray Renderable Curve | ||
V-Ray Scene | VRayScene | |
V-Ray VolumeGrid | PhxShaderSimVol |
Environment
Native Name | V-Ray Plugin Name | Support |
|---|
Native Name | V-Ray Plugin Name | Support |
|---|---|---|
VRayEnvironmentFog |
Materials
Native Name | V-Ray Plugin Name | Support | Notes |
|---|
Native Name | V-Ray Plugin Name | Support | Notes |
|---|---|---|---|
V-Ray Al Surface | BRDFALSurface |
| Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer. |
VRayBlendMtl | BRDFLayered |
| |
VRayBumpMtl | BRDFBump |
| |
VRayCarPaintMtl | BRDFCarPaint |
| |
VRayCarPaint2Mtl | BRDFCarPaint2 |
| |
VRayLightMtl | BRDFLight |
| |
BRDFScatterVolume | BRDFScatterVolume |
| |
VRayFastSSS2 | BRDFSSS2Complex |
| Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer. |
VRayStochasticFlakesMtl | BRDFStochasticFlakes |
| |
Two Sided | Mtl2Sided |
| |
VRayToonMtl | BRDFToonMtl | Loads as BRDFVRayMtl, toon parameters are ignored. | |
VRayPointParticleMtl | BSDFPointParticle | Loads as a simple diffuse BRDF. | |
VRayFlakesMtl | |||
VRayFlakes2Mtl | |||
VRayHairNextMtl | BRDFHair4 |
| |
VRaySwitchMtl | MtlMulti |
| |
VRayMtlWrapper |
| ||
VRayRenderStats | |||
VRayScannedMtl | BRDFScanned | ||
VRayMtlGLSL | MtlGLSL | ||
VRayMtlOSL | MtlOSL | ||
VRayMeshMtl | |||
VRayVRmatMtl | MtlVRmat | partial | |
VRayMtlHair3 | BRDFHair3 |
VRayMtl
UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
|---|
UI | Native name | V-Ray plugin Name (plugin/parameter) | Support |
|---|---|---|---|
VRayMtl | BRDFVRayMtl | ||
Diffuse Color | diffuse | ||
Diffuse Texture | diffuse | ||
Diffuse Amount | diffuse/TexAColorOp/mult_a | ||
Diffuse Amount Texture | diffuse/TexAColorOp/mult_a | ||
Opacity Map | opacity_color | ||
Opacity Map Texture | opacity_color | ||
Opacity Mode: Normal Clip Stochastic | opacity_mode=0 opacity_mode=1 opacity_mode=2 | ||
Roughness Amount | roughness | ||
Roughness Amount Texture | roughness | ||
Self-Illumination | self_illumination | ||
Self-Illumination Texture | self_illumination | ||
Self-Illumination GI | self_illumination_gi | ||
Compensate exposure | compensate_camera_exposure | ||
BRDF Type: Phong Blinn Ward Microfacet GTR (GGX) | brdf_type=0 brdf_type=1 brdf_type=2 brdf_type=4 | ||
Reflection Color | reflect | ||
Reflection Color Texture | reflect | ||
Reflection Amount | reflect/TexAColorOp/mult_a | ||
Refection Amount Texture | reflect/TexAColorOp/mult_a | ||
Reflection glossiness | reflect_glossiness | ||
Reflection glossiness Texture | reflect_glossiness | ||
Reflection subdivs | reflect_subdivs | ||
Use Fresnel | fresnel | ||
Glossy Fresnel | option_glossy_fresnel | ||
Lock Fresnel IOR To Refraction IOR | fresnel_ior_lock | ||
Fresnel IOR | fresnel_ior | ||
Fresnel IOR Texture | fresnel_ior | ||
GGX tail falloff | gtr_gamma | ||
Metalness | metalness | ||
Metalness Texture | metalness | ||
Use roughness | roughness_model | ||
Anisotropy | anisotropy | ||
Anisotropy Texture | anisotropy | ||
Anisotropy Rotation | anisotropy_rotation | ||
Anisotropy Rotation Texture | anisotropy_rotation | ||
UV Vectors Derivation: Local object axis Specified uvw generator | anisotropy_derivation=0 anisotropy_derivation=1 | ||
Local Axis: X Y Z | anisotropy_axis=0 anisotropy_axis=1 anisotropy_axis=2 | ||
Anisotropy UV Coord | anisotropy_uvwgen | ||
Enable Thin Film | thin_film_on | ||
Min Thickness (nm) | thin_film_thickness_min | ||
Max Thickness (nm) | thin_film_thickness_max | ||
Thickness Blend | |||
IOR | thin_film_ior | ||
Trace Reflections | reflect_trace | ||
Max depth | reflect_depth | ||
Dim distance On | reflect_dim_distance_on | ||
Dim distance | reflect_dim_distance | ||
Dim fall off | reflect_dim_distance_falloff | ||
Reflect On Back Side | option_reflect_on_back | ||
Affect Channels: Color only Color+alpha All Channels | reflect_affect_alpha=0 reflect_affect_alpha=1 reflect_affect_alpha=2 | ||
GTR Energy Compensation | |||
Coat Color | coat_color | ||
Coat Color Texture | coat_color | ||
Coat Amount | coat_amount | ||
Coat Amount Texture | coat_amount | ||
Coat Glossiness | coat_glossiness | ||
Coat Glossiness Texture | coat_glossiness | ||
Coat IOR | coat_ior | ||
Coat IOR Texture | coat_ior | ||
Lock Coat Bump Map To Base Bump | coat_bump_lock | ||
Coat Bump Map Type | coat_bump_type | ||
Coat Bump Map | coat_bump_map | ||
Coat Bump Map Texture | coat_bump_map | ||
Coat Bump Mult. | coat_bump_amount | ||
Coat Bump Mult. Texture | coat_bump_amount | ||
Refraction Color | refract | ||
Refraction Color Texture | refract | ||
Refraction Color Amount | refract/TexAColorOp/mult_a | ||
Refraction Color Amount Texture | refract/TexAColorOp/mult_a | ||
Refraction Glossiness | refract_glossiness | ||
Refraction Glossiness Texture | refract_glossiness | ||
Refraction IOR | refract_ior | ||
Refraction IOR Texture | refract_ior | ||
Fog Color | fog_color | ||
Fog Color Texture | fog_color_tex | ||
Fog multiplier | fog_mult | ||
Fog bias | fog_bias | ||
Affect Shadows | refract_affect_shadows | ||
Thin-walled | refract_thin_walled | ||
Translucency: None Volumetric SSS | translucency=0 translucency=4 translucency=6 | ||
Illumination Method: Directional Uniform | |||
SSS Amount | translucency_amount | ||
SSS Amount Texture | translucency_amount | ||
Scatter Color | translucency_color | ||
Scatter Color Texture | translucency_color | ||
Fog Color | fog_color | ||
Fog Color Texture | fog_color_tex | ||
Depth (cm) | fog_mult | ||
SSS Color | |||
SSS Color Texture | |||
Scatter Radius | |||
Scale (cm) | |||
Trace Refractions | refract_trace | ||
Max depth | refract_depth | ||
Affect Channels: Color only Color+alpha All Channels | refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 | ||
Dispersion | dispersion_on | ||
Dispersion Abbe | dispersion | ||
Sheen Color | sheen_color | ||
Sheen Color Texture | sheen_color | ||
Sheen Amount | sheen_color/TexAColorOp/mult_a | ||
Sheen Amount Texture | sheen_color/TexAColorOp/mult_a | ||
Sheen Glossiness | sheen_glossiness | ||
Sheen Glossiness Texture | sheen_glossiness | ||
Map Type: Bump Map Normal Map in tangent space Normal Map in object space Normal Map in screen space Normal Map in world space Local space bump map | bump_type=0 bump_type=1 bump_type=2 bump_type=3 bump_type=4 bump_type=5 | ||
Bump Map | bump_map | ||
Bump Mult | bump_amount | ||
Bump Mult Texture | bump_amount | ||
Bump Delta Scale | BRDFBump/bump_delta_scale | ||
Bump Delta Scale Texture | BRDFBump/bump_delta_scale | ||
Cutoff Threshold | option_cutoff | ||
Double-sided | option_double_sided | ||
Use Irradiance Map | option_use_irradiance_map | ||
Fix dark edges | option_fix_dark_edges | ||
Round edges (attribute) |
Maps
Native Name | V-Ray Plugin Name | Support |
|---|
Native Name | V-Ray Plugin Name | Support | |||
|---|---|---|---|---|---|
2D Textures | V-Ray | VRay Dirt | TexDirt | ||
VRay Edges | TexEdges | ||||
VRay Falloff | TexFalloff, TexOutput | ||||
VRay Fresnel | TexFresnel | ||||
VRayInverseExposure | |||||
VRay Layered Tex | TexLayeredMax | ||||
VRay Multi Sub Tex | TexMulti | ||||
VRay Ray Switch | TexRaySwitch | ||||
VRay Softbox | TexSoftbox | ||||
VRay Temperature | TexTemperature | ||||
VRayGLSL | |||||
VRay Tex OCIO | TexOCIO | ||||
VRay Tex OSL | |||||
VRay Vertex Colors | TexMeshVertexColorChannel | ||||
VRay Water | TexWater | ||||
Maya | Bulge | TexBulge | |||
Checker | TexChecker | ||||
Cloth | TexMayaCloth | ||||
File | TexBitmap | ||||
Maya Fluids support | TexMayaFluid TexMayaFluidCombined TexMayaFluidProcedural TexMayaFluidTransformed | ||||
Fractal | TexNoise | ||||
Grid | TexGrid | ||||
Mandelbrot | |||||
Mountain | TexMayaMountain | ||||
Movie | |||||
Noise | TexNoiseMaya | ||||
Ocean | TexNoise | ||||
PSD File | |||||
Ramp | TexRamp | ||||
Simplex Noise | |||||
Water | TexNoise | ||||
3D Textures | V-Ray | VRay Particle Tex | ParticleTex | ||
Maya | Brownian | TexNoise | |||
Cloud | TexNoise | ||||
Crater | TexNoise | ||||
Maya Fluids support | TexMayaFluid TexMayaFluidCombined TexMayaFluidProcedural TexMayaFluidTransformed | ||||
Granite | TexGranite | ||||
Leather | TexMayaLeather | ||||
Mandelbrot 3D | |||||
Marble | TexMarble | ||||
Rock | TexRock | ||||
Snow | TexSnow | ||||
Solid Fractal | TexNoise | ||||
Stucco | TexMayaStucco | ||||
Volume Noise | TexNoiseMaya | ||||
Wood | TexWood | ||||
Env Textures | V-Ray | VRay Plugin Node Tex | |||
VRay Sky | TexSky | ||||
Maya | Env Ball | ||||
Env Chrome | |||||
Env Cube | |||||
Env Sky | |||||
Env Sphere | |||||
Other Textures | V-Ray | VRay Bercon Noise | TexBerconNoise | ||
VRay Color Correction | |||||
VRay Ptex | TexPtex | ||||
VRay Triplanar | TexTriPlanar | ||||
Maya | Layered Texture | TexLayered | |||
Utility Textures | V-Ray | VRay Curvature | TexCurvature | ||
VRayBump2Glossiness | |||||
VRay Distance Tex | TexDistance | ||||
VRay Fur Sampler | TexVRayFurSampler | ||||
VRay Hair Sampler | TexHairSampler | ||||
VRay Object Properties | |||||
VRay Place Env Tex | UVWGenEnvironment | ||||
VRay Switch Transform | TexSwitchTransform | ||||
VRayUVWRandomizer | UVWGenRandomizer | ||||
VRay User Color | TexUserColor | ||||
VRay User Integer | TexUserInteger | ||||
VRay User Scalar | TexUserScalar | ||||
VRayMult Projection | TexMultiProjection | ||||
Maya | Array Mapper | ||||
Axis Angle to Quat | |||||
Blend Colors | TexBlend | ||||
Blend Two Attributes | |||||
Bump 2D | |||||
Bump 3D | |||||
Channels | |||||
Choice | |||||
Chooser | |||||
Clamp | TexClamp | ||||
Color Composite | |||||
Color Condition | |||||
Color Constant | |||||
Color Correct | |||||
Color Logic | |||||
Color Mask | |||||
Color Math | |||||
Color Profile | |||||
Condition | TexCondition2 | ||||
Contrast | TexMayaContrast | ||||
Cpv Color | |||||
Curve Info | |||||
Distance Between | TexDistanceBetween | ||||
Double Switch | TexSwitch | ||||
Eular to Quat | |||||
Float Composite | |||||
Float Condition | |||||
Float Constant | |||||
Float Correct | |||||
Float Logic | |||||
Float Mask | |||||
Float Math | |||||
Four by Four Matrix | |||||
Frame Cache | |||||
Gamma Correct | MayaGamma | ||||
Height Field | |||||
HSV to RGB | TexHSVToRGB | ||||
Light Info -> sampleDistance | TexDistanceToObject | ||||
Luminance | TexLuminance | ||||
Mult Double Linear | |||||
Mult Matrix | |||||
Multiply Divide | MayaMultiplyDivide | ||||
Particle Sampler & Bifrost | TexParticleSampler | ||||
2D Placement | UVWGenMayaPlace2dTexture | ||||
3D Placement | UVWGenObject UVWGenPlanarWorld | Partial - no support for referenced meshes | |||
Plus Minus Average | TexPlusMinusAverage | ||||
Premultiply | |||||
Projection | UVWGenProjection | ||||
Quad Switch | TexSwitch | ||||
Quat Add | |||||
Quat Conjugate | |||||
Quat Invert | |||||
Quat Negate | |||||
Quat Normalize | |||||
Quat Prod | |||||
Quat Slerp | |||||
Quat Sub | |||||
Quat To Axis Angle | |||||
Quat to Euler | |||||
Remap Color | TexRemap | ||||
Remap HSV | TexRemap | ||||
Remap Value | TexRemap | ||||
Reverse | TexInvert | ||||
RGB to HSV | TexRGBToHSV | ||||
Sampler Info | TexVectorOp | ||||
Set Range | TexSetRange | ||||
Single Switch | TexSwitchFloa | ||||
Stencil | TexStencil | ||||
Surface Info | |||||
Surf. Luminance | TexSurfaceLuminance | ||||
Triple Switch | TexSwitch | ||||
Unit Conversion | TexMayaConversion | ||||
UV Chooser | TexSwitchInt | ||||
Vector Product | TexVectorProduct | ||||
Transpose Matrix | |||||
Unpremultiply | |||||
Weighted Add Matrix |
Others
Native Name | V-Ray Plugin Name | Support |
|---|
Native Name | V-Ray Plugin Name | Support |
|---|---|---|
jiWindowBox_All_v1_10.osl, wParallax_SMP.osl/wParallax_ADV.osl, Evermotion_wBox_VRay.osl | TexOSL |