Skip to content
07-848 2005

Chaos Vantage

Revit

This page provides information about the supported .vrscene features exported from V-Ray for Revit.

Last updated 11 June 2026

This page provides information about the supported .vrscene features exported from V-Ray for Revit.

Lights

Native name

V-Ray plugin name

Support

Native name

V-Ray plugin name

Support

POINT

Spherical

LightSphere

Hemispherical

LightRectangle

Spot

LightSpotMax

IES

LightIESMax

LINE

Spherical

LightRectangle

Hemispherical

LightRectangle

Spot

LightRectangle

IES

LightIESMax

RECTANGLE

Spherical

LightRectangle

Hemispherical

LightRectangle

Spot

LightSpotMax

IES

LightIESMax

CIRCLE

Spherical

LightRectangle

Hemispherical

LightRectangle

Spot

LightSpotMax

IES

LightIESMax

Camera

UI

Native name

V-Ray plugin name

Support

UI

Native name

V-Ray plugin name

Support

V-Ray Camera

CameraPhysical

Mode:

Standard

VR Spherical Panorama

VR Cubemap

SettingsCamera/type=0

SettingsCamera/type=9

SettingsCamera/type=10

Stereo:

Side-by-side

Top-bottom

RenderView/stereo_on

Exposure (EV)

combination of ISO, f_number, shutter_speed

Exposure (EV) Auto

SettingsCamera/auto_exposure

White Balance

white_balance

White Balance Auto

SettingsCamera/auto_white_balance

Focus Source:

Fixed Distance

Fixed Point

Focus Distance

focus_distance

Defocus

combination of ISO, f_number

Vignetting

vignetting

Geometry

Native Name

V-Ray Plugin Name

Support

Native Name

V-Ray Plugin Name

Support

V-Ray Decal

GeomDecal

V-Ray Displacement

GeomDisplacedMesh

V-Ray Fur

GeomHair

V-Ray Proxy Mesh

GeomMeshFile

V-Ray Proxy Scene

VRayScene

V-Ray Scatter

Instancer

Gaussian Splat

GeomGaussians

Revit

Support

Revit

Support

Revit families replaced with .vrmesh

Native Revit RPCs will render as grey planes

Revit families replaced with a .vrscene

Infinite Ground Plane

Fur

Displacement

Materials

Native Name

V-Ray Plugin Name

Support

Notes

Native Name

V-Ray Plugin Name

Support

Notes

Blend

BRDFLayered

  • Base material
  • Layer materials

Bump

BRDFBump

  • Bump
  • Map

Car Paint

BRDFCarPaint

  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness

Emissive

BRDFLight

Generic

BRDFVRayMtl

Hair

BRDFHair3

  • Overall Color and Texture
  • Transparency Color and Texture
  • Diffuse Color and Texture
  • Diffuse Amount and Texture
  • Primary Specular Color and Texture
  • Primary Specular Amount and Glossiness
  • Secondary Specular Color and Texture
  • Secondary Specular Amount and Glossiness
  • Transmission Color and Texture
  • Transmission Amount and Texture

Outline Override

MtlToon

Override

MtlOverride

  • Base material
  • GI material
  • Reflect material
  • Refract material

PBR

BRDFVRayMtl

Subsurface Scattering

BRDFSSS2Complex

  • IOR
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness

Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer.

Two Sided

Mtl2Sided

  • Front Material
  • Back Material
  • Translucency

VRscan

BRDFScanned

Wrapper

MtlWrapper

  • Base material

The table below lists the AutoGen materials (native Revit materials automatically converted to V-Ray ones).

Native Name

V-Ray Plugin Name

Support

Native Name

V-Ray Plugin Name

Support

Layered

BRDFLayered

Glazing

BRDFVRayMtl

Metal

BRDFVRayMtl

Opaque

BRDFVRayMtl

Transparent

BRDFVRayMtl

VRayMtl

UI

Native name

V-Ray plugin Name (plugin/parameter)

Support

UI

Native name

V-Ray plugin Name (plugin/parameter)

Support

Emissive

BRDFLight

Bump

BRDFBump

Generic

BRDFVRayMtl

Diffuse Color

diffuse

Diffuse Color Texture

diffuse

Diffuse Roughness

roughness

Diffuse Roughness Texture

roughness

Reflection Color

reflect

Reflection Color Texture

reflect

Reflection Glossiness

reflect_glossiness

Reflection Glossiness Texture

reflect_glossiness

Fresnel

fresnel

Reflection IOR

fresnel_ior

Reflection IOR Texture

fresnel_ior

Metalness

metalness

Metalness Texture

metalness

GGX Tail Falloff

gtr_gamma

Surface Control:

Use Glossiness

Use Roughness

option_use_roughness=0

option_use_roughness=1

BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)

brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4

Back Side Reflect

option_reflect_on_back

Max Depth

reflect_depth

Affect Channels:

Color only

Color+alpha

All Channels

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2

Trace Reflections

reflect_trace

Anisotropy(-1 to 1)

anisotropy

Anisotropy Texture

anisotropy

Rotation

anisotropy_rotation

Rotation Texture

anisotropy_rotation

Derivation:

Local axis

Map channel

anisotropy_derivation=0

anisotropy_derivation=1

Local Axis:

X

Y

Z

anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

Map Channel/Set

anisotropy_uvwgen

Dim Distance enabled

reflect_dim_distance_on

Dim Distance

reflect_dim_distance

Dim Falloff

reflect_dim_distance_falloff

Translucency set to None

Translucency set to Volumetric

Translucency set to SSS

Refraction Color

refract

Refraction Color Texture

refract

IOR

refract_ior

IOR Texture

refract_ior

Refraction Glossiness

refract_glossiness

Refraction Glossiness Texture

refract_glossiness

Thin-Walled

refract_thin_walled

Fog Color

fog_color

Fog Color Texture

fog_color

Depth ()cm / Scale (cm)

fog_mult

Translucency:

None

Volumetric

SSS

translucency=0

translucency=5

translucency=6

Scatter Color / SSS Color

translucency_color

Scatter Color Texture / SSS Color Texture

translucency_color

SSS Amount

translucency_amount

SSS Amount Texture

translucency_amount

Affect Shadows

refract_affect_shadows

Fog Units Scaling

fog_unit_scale_on

Max depth

refract_depth

Affect Channels:

Color only

Color+alpha

All Channels

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

Trace Refractions

refract_trace

Dispersion

dispersion_on

Abbe

dispersion

Fog Scattering

translucency

Type:

Hard (wax) model

Hybrid

Back-side Color

Scatter Coeff

Thickness

Light Multiplier

translucency=1

translucency=3

translucency_color

translucency_scatter_coeff

translucency_thickness

translucency_light_mult

Back-side Color

translucency_color

Back-side Color Texture

translucency_color

Scatter Coeff

translucency_scatter_coeff

Fwd/back Coeff

translucency_scatter_dir

Thickness

translucency_thickness

Light Multiplier

translucency_light_mult

Coat Amount

coat_amount

Coat Amount Texture

coat_amount

Coat Color

coat_color

Coat Color Texture

coat_color

Coat Glossiness

coat_glossiness

Coat Glossiness Texture

coat_glossiness

Coat IOR

coat_ior

Coat IOR Texture

coat_ior

Coat Bump Enabled

coat_bump_lock

Coat Bump Mode:

Bump Map

Bump Texture Channel

Normal Map

coat_bump_type=0

coat_bump_type=5

coat_bump_type=1

Coat Bump Map Texture

coat_bump_map

Coat Bump Amount

coat_bump_amount

Coat Bump Amount Texture

coat_bump_amount

Sheen Color

sheen_color

Sheen Color Texture

sheen_color

Sheen Glossiness

sheen_glossiness

Sheen Glossiness Texture

sheen_glossiness

Thin Film Enabled

thin_film_on

Thickness Map

Thickness Min (nm)

thin_film_thickness_min

Thickness Max (nm)

thin_film_thickness_max

IOR

thin_film_ior

Opacity

opacity

Opacity Texture

opacity

Custom Source:

DIffuse Texture Alpha

Opacity Texture Alpha

opacity/TexCombineFloat

opacity/TexAColorChannel/mode=3

Mode:

Normal

Clip

Stochastic

opacity_mode=0

opacity_mode=1

opacity_mode=2

Bump Mode:

Bump Map

Normal Map

bump_type=0

bump_type=1

Bump Map Texture

bump_map

Bump Amount

bump_amount

Bump Amount Texture

bump_amount

Mode:

Multiply

Blend amount

TexCombineColor/color

TexCombineColor/texture_multiplier

Color

diffuse/TexCombineColor/texture_multiplier

Reflection Color

reflect/TexCombineColor/texture_multiplier

Reflection Glossiness

reflect_glossiness/TexCombineColor/texture_multiplier

Refraction Color

refract/TexCombineColor/texture_multiplier

IOR

refract_ior/TexCombineColor/texture_multiplier

Refraction Glossiness

refract_glossiness/TexCombineColor/texture_multiplier

Opacity

opacity/TexCombineColor/texture_multiplier

Color

color

Color Texture

color

Intensity

colorMultiplier

Intensity Texture

colorMultiplier

Transparency

transparency

Transparency Texture

transparency

Emit On Back Side

doubleSided

Compensate EV

compensateExposure

Color*Opacity

multiplyByOpacity

Mode:

Multiply

Blend amount

TexCombineColor/color

TexCombineColor/texture_multiplier

Color

TexCombineColor

Intensity

TexCombineColor

Transparency

TexCombineColor

Base

base_brdf

Map:

Bump Map

Bump Texture Channel

Normal Map

bump_tex_color

map_type=0

map_type=5

map_type=1

Normal Map Type:

Tangent Space

Object Space

Screen Space

World Space

map_type=1

map_type=2

map_type=3

map_type=4

Amount

bump_tex_mult_tex

Delta Scale

bump_delta_scale

Maps

UI

Native name

V-Ray Plugin Name

Support

UI

Native name

V-Ray Plugin Name

Support

Bitmap

TexBitmap

Color

TexAColor

Temperature

TexTemperature

UVW Placement

Gradient

TexRamp

Color Correction

ColorCorrection

Spline Curve

TexRemap

Bezier Curve

TexBezierCurveColor

Simple Mix

TexCombineColor

Layered

TexLayered

Mix (Value)

TexBlend

Mix (Operator)

TexCompMax

Mix (Map)

TexMix

Multi-Sub

TexMulti

Tri-Planar

TexTriPlanar

Checker

TexChecker

Grid

TexGrid

Tiles

TexTiles

Cloth

TexCloth

Leather

TexLeather

Bulge

TexBulge

UVW

TexUVW

Water

TexWater

Noise A

TexNoise

Noise B

TexNoiseMax

Cellular

TexCellular

Marble

TexMarble

Splat

TexSplat

Smoke

TexSmoke

Stucco

TexStucco

Rock

TexRock

Granite

TexGranite

Speckle

TexSpeckle

Edges

TexEdges

Falloff

TexFalloff

Fresnel

TexFresnel

Curvature

TexCurvature

Dirt

TexDirt

Environment

Native name

V-Ray plugin name

Support

Native name

V-Ray plugin name

Support

Environment Fog

EnvironmentFog