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07-848 2005

Chaos Vantage

SketchUp/Rhino

This page provides information about the supported .vrscene features exported from V-Ray for SketchUp/Rhino.

Last updated 11 June 2026

This page provides information about the supported .vrscene features exported from V-Ray for SketchUp/Rhino.

Lights

UI

Native Name

V-Ray Plugin Name

Support

UI

Native Name

V-Ray Plugin Name

Support

Light Type:

Point

Spot

Directional

Linear

Rectangular

LightOmni

LightSpot

MayaLightDirect

LightRectangle

LightRectangle

Enabled

enabled

Color

color

Intensity

intensity

Units:

Default (Scalar)

Lumens

Luminance

Radiant power (W)

Radiance

units=0

units=1

units=2

units=3

units=4

UI

Native Name

V-Ray Plugin Name

Support

UI

Native Name

V-Ray Plugin Name

Support

V-Ray Rectangle Light

LightRectangle

Enable

enabled

Color/Texture

color

Intensity

intensity

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

units=0

units=1

units=2

units=3

units=4

Shape:

Rectangle

Disc

is_disk=0

is_disk=1

U Size/Size

u_size

V Size

v_size

Directionality

directional

Invisible

invisible

No Decay

noDecay

Shadows

shadows

Double Sided

doubleSided

Affect Diffuse

affectDiffuse

Diffuse contribution

diffuse_contribution

Affect Specular

affectSpecular

Specular contribution

specular_contribution

Affect Reflections

affectReflections

Reflections contribution

reflections_contribution

Affect Atmospherics

affect_atmospherics

Atmospherics contribution

atmospherics_contribution

Tex. Resolution

tex_resolution

Caustic Subdivs

causticSubdivs

V-Ray Sphere Light

LightSphere

Enable

enabled

Color

color

Intensity

intensity

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

units=0

units=1

units=2

units=3

units=4

Size

u_size

Invisible

invisible

No Decay

noDecay

Shadows

shadows

Affect Diffuse

affectDiffuse

Diffuse contribution

diffuse_contribution

Affect Specular

affectSpecular

Specular contribution

specular_contribution

Affect Reflections

affectReflections

Reflections contribution

reflections_contribution

Affect Atmospherics

affect_atmospherics

Atmospherics contribution

atmospherics_contribution

Caustic Subdivs

causticSubdivs

V-Ray Spot Light

LightSpot

Enable

enabled

Color/Texture

color

Intensity

intensity

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

units=0

units=1

units=2

units=3

units=4

Cone Angle

coneAngle

Penumbra Angle

penumbraAngle

Penumbra Falloff:

Linear

Smooth Cubic

falloffType=0

falloffType=1

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube

decay=0

decay=1

decay=2

decay=3

Shadow Radius

shadowRadius

Shadows

shadows

Affect Diffuse

affectDiffuse

Diffuse contribution

diffuse_contribution

Affect Specular

affectSpecular

Specular contribution

specular_contribution

Affect Atmospherics

affect_atmospherics

Atmospherics contribution

atmospherics_contribution

Caustics Subdivs

causticSubdivs

V-Ray IES Light

LightIES

Enable

enabled

Color

color

Intensity (lm)

power

IES Light File

ies_file

Shape:

From IES File

Point

Circle

Sphere

ies_light_shape=-1

ies_light_shape=0

ies_light_shape=1

ies_light_shape=2

Diameter

ies_light_diameter

Light Shape:

Disabled

For Shadows Only

For Emission and Shadows

soft_shadows=0

soft_shadows=1

soft_shadows=2

Shadows

shadows

Affect Diffuse

affectDiffuse

Diffuse contribution

diffuse_contribution

Affect Specular

affectSpecular

Specular contribution

specular_contribution

Affect Atmospherics

affect_atmospherics

Atmospherics contribution

atmospherics_contribution

Caustic Subdivs

causticSubdivs

V-Ray Omni Light

LightOmni

Enable

enabled

Color

color

Intensity

intensity

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

units=0

units=1

units=2

units=3

units=4

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube

decay_type=0

decay_type=1

decay_type=2

decay_type=3

Shadow Radius

shadowRadius

Shadows

shadows

Affect Diffuse

affectDiffuse

Diffuse contribution

diffuse_contribution

Affect Specular

affectSpecular

Specular contribution

specular_contribution

Affect Atmospherics

affect_atmospherics

Atmospherics contribution

atmospherics_contribution

Caustics Subdivs

causticSubdivs

V-Ray Dome Light

LightDome

Enable

enabled

Color/Texture HDR

color

Intensity

intensity

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

units=0

units=1

units=2

units=3

units=4

Shape:

Hemisphere

Sphere

dome_spherical=0

dome_spherical=1

Finite Dome

dome_finite_on

Radius

finite_radius

Projection Height

finite_cameraHeight

Ground Blend

finite_groundBlend

Use Transform

Adaptive

dome_adaptive

Invisible

invisible

Shadows

shadows

Affect Alpha

affect_alpha

Affect Diffuse

affectDiffuse

Diffuse contribution

diffuse_contribution

Affect Specular

affectSpecular

Specular contribution

specular_contribution

Affect Reflections

affectReflections

Reflections contribution

reflections_contribution

Tex. Resolution

tex_resolution

Caustics Subdivs

causticSubdivs

Target Radius

dome_targetRadius

Emit Distance

dome_emitRadius

V-Ray Mesh Light

LightMesh

Enable

enabled

Color/Texture

color

Intensity

intensity

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

units=0

units=1

units=2

units=3

units=4

Invisible

invisible

No Decay

noDecay

Shadows

shadows

Double Sided

doubleSided

Affect Diffuse

affectDiffuse

Diffuse contribution

diffuse_contribution

Affect Specular

affectSpecular

Specular contribution

specular_contribution

Affect Reflections

affectReflections

Reflections contribution

reflections_contribution

Affect Atmospherics

affect_atmospherics

Atmospherics contribution

atmospherics_contribution

Tex. Resolution

tex_resolution

Caustics Subdivs

causticSubdivs

V-Ray Sun Light

SunLight

Enable

enabled

Custom Orientation

transform

Horizontal Angle

transform

Vertical Angle

transform

Color

color

Color Mode:

Filter

Direct

Override

color_mode=0

color_mode=1

color_mode=2

Intensity Multiplier

intensity_multiplier

Size Multiplier

size_multiplier

Sky Model:

Preetham et al

CIE Clear

CIE Overcast

Hosek et al

PRG Clear Sky (old)

PRG Clear Sky

sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4

sky_model=5

Horizontal Illumination

horiz_illum

Turbidity

turbidity

Ozone

ozone

Albedo Color

ground_albedo

Blend Angle

blend_angle

Horizon Offset

horizon_offset

Enabled

clouds_on

Density

clouds_density

Viriety

clouds_variety

Cirrus Amount

clouds_cirrus_amount

Height (m)

clouds_height

Thickness (m)

clouds_thickness

Offset X (m)

clouds_offset_x

Offset Y (m)

clouds_offset_y

Phase X (%)

clouds_phase_x

Phase Y (%)

clouds_phase_y

Ground Shadows

clouds_ground_shadows

Contrails

clouds_contrails_on

Contrails Number

clouds_contrails_num_planes

Contrails Strength

clouds_contrails_strength

Contrails Distortion

clouds_contrails_distortion

Contrails Offset X (m)

clouds_contrails_offset_x

Contrails Offset Y (m)

clouds_contrails_offset_y

Contrails Pace

clouds_contrails_time=0

Dynamic Clouds

-

Wind Direction (deg)

clouds_offset_x; clouds_offset_y

Wind Speed (m/s)

clouds_offset_x; clouds_offset_y

Phase Velocity (%/s)

clouds_phase_x; clouds_phase_x

Invisible

invisible

Shadows

shadows

Affect Diffuse

affectDiffuse

Affect Specular

affectSpecular

Affect Atmospherics

affect_atmospherics

Atmospherics contribution

atmospherics_contribution

Atmospheric Shadows

atmos_shadows

Caustic Subdivisions

causticSubdivs

Emit Radius

V-Ray Luminaire

LightLuminaire

Enable

enabled

File

file

Filtering

filtering

Filter Strength

filter_strength

Color Multiplier

color

Intensity Multiplier

intensity

Shadows

shadows

Affect Diffuse

affectDiffuse

Diffuse Contribution

diffuse_contribution

Affect Specular

affectSpecular

Specular Contribution

specular_contribution

Affect Atmospherics

affectAtmospherics

Atmospherics Contribution

atmospherics_contribution

Camera

UI

Native name

V-Ray plugin name (plugin/parameter)

Support

UI

Native name

V-Ray plugin name (plugin/parameter)

Support

Camera

CameraPhysical

Type:

Standard

VR Spherical Panorama

VR Cubemap

SettingsCamera/type=0

SettingsCamera/type=9

SettingsCamera/type=10

Stereo

RenderView/stereo_on

Enable Exposure

exposure

Exposure Value (EV)

combination of ISO, f_number, shutter_speed

Exposure Value (EV) Auto

SettingsCamera/auto_exposure

Compensation

SettingsCamera/auto_exposure_compensation

White Balance

white_balance

White Balance Auto

SettingsCamera/auto_white_balance

Auto Values

Depth of Field

use_dof

Defocus

combination of ISO, f_number

Focus Source:

Fixed Distance

Camera Target

Fixed Point

Rhino Source

Focus Distance

focus_distance

Vignetting

vignetting

Vertical Tilt

lens_shift

Film Sensitivity (ISO)

ISO

Aperture (F Number)

f_number

Shutter Speed

shutter_speed

Blades

blades_num

Enable Blades

blades_enable

Center Bias

center_bias

Rotation

blades_rotation

Anisotropy

anisotropy

Geometry

Native Name

V-Ray Plugin Name

Support

Native Name

V-Ray Plugin Name

Support

V-Ray Clipper

VRayClipper

V-Ray Decal

VRayDecal

V-Ray Displacement

GeomDisplacedMesh

V-Ray Enmesh

GeomEnmesh

V-Ray Fur

GeomHair

Gaussian Splat

GeomGaussians

V-Ray Infinite Plane

GeomPlane

V-Ray Proxy Mesh

GeomMeshFile

V-Ray Proxy Scene

VRayScene

V-Ray Scatter

Instancer

V-Ray Scene Importer

VRayScene

Environment

Native Name

V-Ray Plugin Name

Support

Native Name

V-Ray Plugin Name

Support

Environment Fog

EnvironmentFog

Materials

Native Name

V-Ray Plugin Name

Support

Notes

Native Name

V-Ray Plugin Name

Support

Notes

Bump

BRDFBump

  • Base material
  • Map
  • Amount

Blend

BRDFLayered

  • Base material
  • Layer materials

Car Paint 2

BRDFCarPaint2

  • Base color
  • Base reflection
  • Base glossiness
  • Coat color
  • Coat strength
  • Coat glossiness

Emissive

BRDFLight

  • Color
  • Intensity
  • Opacity
  • Compensate EV

Hair

BRDFHair3

  • Overall Color and Texture
  • Transparency Color and Texture
  • Diffuse Color and Texture
  • Diffuse Amount and Texture
  • Primary Specular Color and Texture
  • Primary Specular Amount and Glossiness
  • Secondary Specular Color and Texture
  • Secondary Specular Amount and Glossiness
  • Transmission Color and Texture
  • Transmission Amount and Texture

MultiMaterial

MtlMulti

Outline Override

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.

Override

MtlOverride

  • Base material
  • GI material
  • Reflect material
  • Refract material

Subsurface Scattering

BRDFSSS2Complex

  • Index of refraction
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness

Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer.

Stochastic Flakes

BRDFStochasticFlakes

  • Hilight Glossiness
  • BRDF Type: GGX

Two Sided

Mtl2Sided

  • Front Material
  • Back Material
  • Translucency

VRscan

BRDFScanned

Wrapper

MtlWrapper

  • Base material

VRayMtl

UI

Native name

V-Ray plugin Name (plugin/parameter)

Support

UI

Native name

V-Ray plugin Name (plugin/parameter)

Support

Emissive

BRDFLight

Bump

BRDFBump

Generic

BRDFVRayMtl

Color

diffuse

Diffuse Texture

diffuse

Diffuse Roughness

roughness

Diffuse Roughness Texture

roughness

Reflection Color

reflect

Reflection Color Texture

reflect

Reflection Glossiness

reflect_glossiness

Reflection Glossiness Texture

reflect_glossiness

Fresnel

fresnel

Reflection IOR

fresnel_ior

Reflection IOR Texture

fresnel_ior

Metalness

metalness

Metalness Texture

metalness

GGX Tail Falloff

gtr_gamma

Surface Control:

Use Glossiness

Use Roughness

option_use_roughness=0

option_use_roughness=1

BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)

brdf_type=0

brdf_type=1

brdf_type=2

brdf_type=4

Back Side Reflect

option_reflect_on_back

Max Depth

reflect_depth

Affect Channels:

Color only

Color+alpha

All Channels

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

Trace Reflections

reflect_trace

Anisotropy

anisotropy

Anisotropy Texture

anisotropy

Rotation

anisotropy_rotation

Rotation Texture

anisotropy_rotation

Derivation:

Local axis

Map channel

anisotropy_derivation=0

anisotropy_derivation=0

Local Axis:

X

Y

Z

anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

Map Channel/Set

anisotropy_derivation

Distance on

reflect_dim_distance

Distance

reflect_dim_distance_on

Dim Falloff

reflect_dim_distance_falloff

Translucency set to None

Translucency set to Volumetric

Translucency set to SSS

Refraction Color

refract

Refraction Color Texture

refract

IOR

refract_ior

IOR Texture

refract_ior

Refraction Glossiness

refract_glossiness

Refraction Glossiness Texture

refract_glossiness

Thin-Walled

refract_thin_walled

Fog Color

fog_color

Fog Color Texture

fog_color_tex

Depth (cm) / Scale (cm)

fog_mult

Translucency:

None

Volumetric

SSS

translucency=0

translucency=4

translucency=6

Scatter Color / SSS Color

translucency_color

Scatter Color Texture / SSS Color Texture

translucency_color

SSS Amount

translucency_amount

Scatter Radius

fog_color_tex

Affect Shadows

refract_affect_shadows

Fog Units Scaling

fog_unit_scale_on

Max Depth

refract_depth

Affect Channels:

Color only

Color+alpha

All Channels

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

Trace Refractions

refract_trace

Dispersion on

dispersion_on

Abbe

dispersion

Fog Scattering on

translucency

Type:

Hard (wax)

Hybrid

translucency=1

translucency=3

Back-side Color

translucency_color

Scatter Coeff

translucency_scatter_coeff

Fwd/back Coeff

translucency_scatter_dir

Thickness

translucency_thickness

Light Multiplier

translucency_light_mult

Coat Amount

coat_amount

Coat Amount Texture

coat_amount

Coat Color

coat_color

Coat Color Texture

coat_color

Coat Glossiness

coat_glossiness

Coat Glossiness Texture

coat_glossiness

Coat IOR

coat_ior

Coat IOR Texture

coat_ior

Coat Bump Enabled

coat_bump_lock

Mode/Map:

Bump Map

Bump Texture Channel

Normal Map

coat_bump_type=0

coat_bump_type=5

coat_bump_type=1

Coat Bump Map Texture

coat_bump_map

Amount

coat_bump_amount

Amount Texture

coat_bump_amount

Sheen Color

sheen_color

Sheen Color Texture

sheen_color

Sheen Glossiness

sheen_glossiness

Sheen Glossiness Texture

sheen_glossiness

Thin Film Enabled

thin_film_on

Thickness Map

Thickness Min (nm)

thin_film_thickness_min

Thickness Max (nm)

thin_film_thickness_max

IOR

thin_film_ior

IOR Texture

thin_film_ior

Color

self_illumination

Self-Illumination Color Texture

self_illumination

Intensity

Compensate EV

compensate_camera_exposure

Opacity

opacity

Opacity Texture

opacity

Custom Source:

Diffuse Texture Alpha

Opacity Texture Alpha

opacity/TexCombineFloat

opacity/TexAColorChannel/mode=3

Mode:

Normal

Clip

Stochastic

opacity_mode=0

opacity_mode=1

opacity_mode=2

Bump Mode/Map:

Bump Map

Normal Map

bump_type=0

bump_type=1

Bump Map Texture

bump_map

Amount

bump_amount

Amount Texture

bump_amount

Mode:

Multiply

Blend amount

TexCombineColor/color

TexCombineColor/texture_multiplier

Color

diffuse/TexCombineColor/texture_multiplier

Color Texture

diffuse/TexCombineColor/texture_multiplier

Reflection Color

reflect/TexCombineColor/texture_multiplier

Reflection Color Texture

reflect/TexCombineColor/texture_multiplier

Reflection Glossiness

reflect_glossiness/TexCombineColor/texture_multiplier

Reflection Glossiness Texture

reflect_glossiness/TexCombineColor/texture_multiplier

Refraction Color

refract/TexCombineColor/texture_multiplier

Refraction Color Texture

refract/TexCombineColor/texture_multiplier

IOR

refract_ior/TexCombineColor/texture_multiplier

IOR Texture

refract_ior/TexCombineColor/texture_multiplier

Refraction Glossiness

refract_glossiness/TexCombineColor/texture_multiplier

Refraction Glossiness Texture

refract_glossiness/TexCombineColor/texture_multiplier

Opacity

opacity/TexCombineColor/texture_multiplier

Opacity Texture

opacity/TexCombineColor/texture_multiplier

Viewport Texture

Can be Overridden

Color

color

Color Texture

color

Intensity

colorMultiplier

Intensity Texture

colorMultiplier

Transparency

transparency

Transparency Texture

transparency

Emit On Back Side

doubleSided

Compensate EV

compensateExposure

Color*Opacity

multiplyByOpacity

Mode:

Multiply

Blend amount

TexCombineColor/color

TexCombineColor/texture_multiplier

Color

TexCombineColor

Intensity

TexCombineColor

Transparency

TexCombineColor

Base

base_brdf

Mode/Map:

Bump Map

Bump Texture Channel

Normal Map

BRDFBump/bump_tex_color

BRDFBump/bump_tex_color

BRDFBump/bump_tex_color

Amount

BRDFBump/bump_tex_mult

Amount Texture

BRDFBump/bump_tex_mult_tex

Delta Scale

BRDFBump/bump_delta_scale

Maps

Native Name

V-Ray Plugin Name

Support

Note

Native Name

V-Ray Plugin Name

Support

Note

Bulge

TexBulge

Checker

TexChecker

Cloth

TexCloth

Grid

TexGrid

Leather

TexLeather

Tiles

TexTiles

UVW

TexUVW

Water

TexWater

Cellular

TexCellular

Granite

TexGranite

Marble

TexMarble

Noise A

TexNoise

Noise B

TexNoiseMax

Rock

TexRock

Smoke

TexSmoke

Speckle

TexSpeckle

Splat

TexSplat

Stucco

TexStucco

Bitmap

TexBitmap

Color

TexAColor

Gradient

TexRamp

Sky

TexSky

Temperature

TexTemperature

Curvature

TexCurvature

Dirt

TexDirt

Edges

TexEdges

Falloff

TexFalloff

Fresnel

TexFresnel

Color Correction

ColorCorrection

Bezier Curve

TexBezierCurveColor

Layered

TexLayered

Mix (Map)

TexMix

This texture has been deprecated starting with V-Ray 7.

Mix (Operator)

TexCompMax

This texture has been deprecated starting with V-Ray 7.

Mix (Value)

TexBlend

This texture has been deprecated starting with V-Ray 7.

Multi-Sub

TexMulti

Parallax

TexParallax

Simple Mix

TexCombineColor

This texture has been deprecated starting with V-Ray 7.

Spline Curve

TexRemap

Tri-Planar

TexTriPlanar

UVW Placement

Distance