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07-848 2005

Chaos Vantage

V-Ray for Cinema 4D Features

This page provides information about the supported .vrscene features exported from V-Ray for Cinema 4D.

Last updated 11 June 2026

This page provides information about the supported .vrscene features exported from V-Ray for Cinema 4D.

Lights

Rectangle Light (LightRectangle)

Rectangle Light (LightRectangle)

UI Category

Native parameter name

V-Ray plugin name (plugin/parameter)

Support

Basic

Name

scene_name

Viewport Visibility

-

Renderer Visibility

-

Enabled

-

Coordinates

Coordinates

transform

General

Enabled

enabled

Color

color

Intensity

intensity

Units

units

Disk Shape

is_disc

Width

Height

U Size

u_size

V Size

v_size

Directional

directional

Texture

Use Texture

use_rect_tex

Rect Tex

rect_tex

Options

Invisible

invisible

Occlude Other Lights

occludeLights

Double Sided

doubleSided

Affect Diffuse

affectDiffuse

Affect Specular

affectSpecular

Affect Reflections

affectReflections

Affect Atmospherics

affectAtmospherics

Diffuse Contribution

diffuse_contribution

Specular Contribution

specular_contribution

Atmospherics Contribution

atmospherics_contribution

Cut-off Threshold

cutoffThreshold

Texture Resolution

tex_resolution

Near Decay On

Near Decay Start

Near Decay End

Far Decay On

Far Decay Start

Far Decay End

Shadows

Shadows

shadows

Shadow Bias

shadowBias

Shadow Color

shadowColor

Photon Emission

Caustics Subdivs

causticSubdivs

Caustics Multiplier

causticMult

Project

Mode

SettingsLightLinker/ignored_lights

Objects

Sphere Light (LightSphere)

Sphere Light (LightSphere)

UI Category

Native name

V-Ray plugin name (plugin/parameter)

Support

Basic

Name

scene_name

Viewport Visibility

-

Renderer Visibility

-

Enabled

-

Coordinates

Coordinates

transform

General

Enabled

enabled

Color

color

Intensity

intensity

Units

units

Radius

radius

Sphere Segments

sphere_segments

Options

Invisible

invisible

Occlude Other Lights

occludeLights

Affect Diffuse

affectDiffuse

Affect Specular

affectSpecular

Affect Reflections

affectReflections

Affect Atmospherics

affectAtmospherics

Diffuse Contribution

diffuse_contribution

Specular Contribution

specular_contribution

Atmospherics Contribution

atmospherics_contribution

Cut-off Threshold

cutoffThreshold

Texture Resolution

tex_resolution

Near Decay On

Near Decay Start

Near Decay End

Far Decay On

Far Decay Start

Far Decay End

Shadows

Shadows

shadows

Shadow Bias

shadowBias

Shadow Color

shadowColor

Photon Emission

Caustics Subdivs

causticSubdivs

Caustics Multiplier

causticMult

Project

Mode

SettingsLightLinker/ignored_lights

Objects

Dome Light (LightDome)

Dome Light (LightDome)

UI Category

Native parameter name

V-Ray plugin name (plugin/parameter)

Support

Basic

Name

scene_name

Viewport Visibility

-

Renderer Visibility

-

Enabled

-

Coordinates

Coordinates

transform

General

Enabled

enabled

Color

color

Intensity

intensity

Dome Spherical

dome_spherical

Dome Adaptive

dome_adaptive

Dome Finite

Finite Radius

Projection Height

Finite Ground Blend

Texture

Use Texture

use_dome_tex

Dome Tex

dome_tex

Options

Invisible

invisible

Affect Diffuse

affectDiffuse

Affect Specular

affectSpecular

Affect Reflections

affectReflections

Affect Atmospherics

affectAtmospherics

Affect Alpha

Diffuse Contribution

diffuse_contribution

Specular Contribution

specular_contribution

Atmospherics Contribution

atmospherics_contribution

Cut-off Threshold

cutoffThreshold

Texture Resolution

tex_resolution

Shadows

Shadows

shadows

Shadow Bias

shadowBias

Shadow Color

shadowColor

Photon Emission

Photon Target Radius

Emit Distance

Caustics Subdivs

causticSubdivs

Caustics Multiplier

causticMult

Project

Mode

SettingsLightLinker/ignored_lights

Objects

IES Light (LightIES)

IES Light (LightIES)

UI Category

Native name

V-Ray plugin name (plugin/parameter)

Support

Basic

Name

scene_name

Viewport Visibility

-

Renderer Visibility

-

Enabled

-

Coordinates

Coordinates

transform

General

Enabled

enabled

Color

color

Ies File

ies_file

Filter Color

filter_color

Power

power

Override Prescribed Power

override_prescribed_power

Rescale Max Intensity

rescale_max_intensty

New Max Intensity

new_max_intensity

Options

Affect Diffuse

affectDiffuse

Affect Specular

affectSpecular

Affect Atmospherics

affectAtmospherics

Diffuse Contribution

diffuse_contribution

Specular Contribution

specular_contribution

Atmospherics Contribution

atmospherics_contribution

Area Specular

area_speculars

Shadows

Shadows

shadows

Shadow Bias

shadowBias

Shadow Color

shadowColor

Shadow Subdivs

shadowSubdivs

Soft Shadows:

No

Use Light Shape for Shadows

Use Light Shape for Shadows and Illumination

soft_shadows=0

soft_shadows=1

soft_shadows=2

Photon Emission

Caustics Subdivs

causticSubdivs

Caustics Multiplier

causticMult

Sampling

Cut-off Threshold

cutoffThreshold

Decay

Near Decay On

Near Decay Start

Near Decay End

Far Decay On

Far Decay Start

Far Decay End

Light Shape

IES Light Shape

ies_light_shape

Width

ies_light_width

Length

ies_light_length

Height

ies_light_height

Diameter

ies_light_diameter

Project

Mode

SettingsLightLinker/ignored_lights

Objects

V-Ray Sun(SunLight)

V-Ray Sun(SunLight)

UI Category

Native name

V-Ray plugin name (plugin/parameter)

Support

Basic

Name

scene_name

Viewport Visibility

-

Renderer Visibility

-

Enabled

-

Coordinates

Coordinates

transform

General

Enabled

enabled

Intensity

intensity_multiplier

Size

size_multiplier

Filter Color

filter_color

Color Mode:

Filter

Direct

Override

color_mode=0

color_mode=1

color_mode=2

Sky Model:

Preetham et al.

CIE clear

CIE overcast

Hosek et al.

PRG Clear Sky

sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4

Ground Albedo

ground_albedo

Horiz Illum

horiz_illum

Blend Angle

blend_angle

Horizon Offset

horizon_offset

Turbidity

turbidity

Ozone

ozone

Clouds

On

clouds_on

Ground Shadows

clouds_ground_shadows

Density

clouds_density

Density Multiplier

clouds_density_multiplier

Variety

clouds_variety

Cirrus Amount

clouds_seed

Thickness(m)

clouds_cirrus_amount

Seed

clouds_offset_x

Height(m)

clouds_height

Longitude Offset (m)

clouds_offset_x

Latitude Offset (m)

clouds_offset_y

Longitude Phase (%)

clouds_phase_x

Latitude Phase (%)

clouds_phase_y

Enable Contrails

clouds_contrails_on

Number Contrails

clouds_contrails_num_planes

Contrails Strength

clouds_contrails_strength

Contrails Distortion

clouds_contrails_distortion

Contrails Offset Longitude (m)

clouds_contrails_offset_x

Contrails Offset Latitude(m)

clouds_contrails_offset_y

Contrails Time

clouds_contrails_time

Options

Invisible

affectDiffuse

Affect Diffuse

affectDiffuse

Diffuse Contribution

diffuse_contribution

Affect Specular

affectSpecular

Specular Contribution

specular_contribution

Affect Atmospherics

affectAtmospherics

Atmospherics Contribution

atmospherics_contribution

Shadows

Shadows

shadows

Shadow Color

shadowColor

Shadow Texture

shadowColor

Shadow Bias

shadowBias

Atmos Shadows

atmos_shadows

Photon Emission

Photon Radius

photon_radius

Caustics Subdivs

causticSubdivs

Caustics Multiplier

causticMult

Aerial Perspective

Enabled

Visibility Range (m)

Atmospheric Layer Height (m)

Inscattered Light Multiplier

Affect Environment

Affect Background

Affect Alpha

Filter Color

Primary Visibility

Project

Mode

SettingsLightLinker/ignored_lights

Objects

V-Ray Sun and Sky

V-Ray Sun and Sky

UI Category

Native name

V-Ray plugin name (plugin/parameter)

Support

Basic

Name

scene_name

Viewport Visibility

-

Renderer Visibility

-

Enabled

-

Coordinates

Coordinates

transform

General

Enabled

enabled

Intensity

intensity_multiplier

Size

size_multiplier

Filter Color

filter_color

Color Mode:

Filter

Direct

Override

color_mode=0

color_mode=1

color_mode=2

Sky Model:

Preetham et al.

CIE clear

CIE overcast

Hosek et al.

PRG Clear Sky

sky_model.0

sky_model=1

sky_model=2

sky_model=3

sky_model=4

Ground Albedo

ground_albedo

Horiz Illum

horiz_illum

Blend Angle

blend_angle

Horizon Offset

horizon_offset

Turbidity

turbidity

Ozone

ozone

Clouds

On

clouds_on

Ground Shadows

clouds_ground_shadows

Density

clouds_density

Density Multiplier

clouds_density_multiplier

Variety

clouds_variety

Cirrus Amount

clouds_seed

Thickness(m)

clouds_cirrus_amount

Seed

clouds_offset_x

Height(m)

clouds_height

Longitude Offset (m)

clouds_offset_x

Latitude Offset (m)

clouds_offset_y

Longitude Phase (%)

clouds_phase_x

Latitude Phase (%)

clouds_phase_y

Enable Contrails

clouds_contrails_on

Number Contrails

clouds_contrails_num_planes

Contrails Strength

clouds_contrails_strength

Contrails Distortion

clouds_contrails_distortion

Contrails Offset Longitude (m)

clouds_contrails_offset_x

Contrails Offset Latitude(m)

clouds_contrails_offset_y

Contrails Time

clouds_contrails_time

Options

Invisible

affectDiffuse

Affect Diffuse

affectDiffuse

Diffuse Contribution

diffuse_contribution

Affect Specular

affectSpecular

Specular Contribution

specular_contribution

Affect Atmospherics

affectAtmospherics

Atmospherics Contribution

atmospherics_contribution

Shadows

Shadows

shadows

Shadow Color

shadowColor

Shadow Texture

shadowColor

Shadow Bias

shadowBias

Atmos Shadows

atmos_shadows

Photon Emission

Photon Radius

photon_radius

Caustics Subdivs

causticSubdivs

Caustics Multiplier

causticMult

Aerial Perspective

Enabled

Visibility Range (m)

Atmospheric Layer Height (m)

Inscattered Light Multiplier

Affect Environment

Affect Background

Affect Alpha

Filter Color

Primary Visibility

Project

Mode

SettingsLightLinker/ignored_lights

Objects

Physical Camera

Physical Camera (CameraPhysical)

Physical Camera (CameraPhysical)

UI Category

Native parameter name

V-Ray plugin name (plugin/parameter)

Support

Basic tag

Name

-

Visible in Editor

-

Visible in Renderer

-

Enabled

-

Coord. tag

Coordinates

RenderView/transform

Physical
Camera
tag

Camera Type:

Still cam

Movie cam

Video cam

type=0

type=1

type=2

Specify Field of View

specify_fov

Field of view

fov

Film Gate (mm)

film_width

Focal length (mm)

focal_length

Zoom factor

zoom_factor

Film speed (ISO)

ISO

F-Number

f_number

Shutter Speed (S^-1)

shutter_speed

Shutter Angle

shutter_angle

Shutter Оffset

shutter_offset

Latency (s)

latency

Exposure:

No exposure

Physical exposure

Exposure value (EV)

exposure=0

exposure=1

exposure=2

Exposure Value

exposure_value

Vignetting

vignetting

White Balance

white_balance

Vertical Tilt

lens_shift

Horizontal Tilt

horizontal_shift

Vertical Shift

vertical_offset

Horizontal Shift

horizontal_offset

Depth of Field Enabled

use_dof

Specify Focus

specify_focus

Focus Distance

focus_distance

Aperture Shape

blades_enable

Blades Number

blades_num

Rotation

blades_rotation

Center Bias

center_bias

Anisotropy

anisotropy

Optical Vignetting

optical_vignetting

Bitmap Aperture Enabled

bmpaperture_enable

File

bmpaperture_tex

Bitmap Resolution

bmpaperture_resolution

Affect Exposure

bmpaperture_affects_exposure

Motion Blur Enabled

use_moblur

Rolling Shutter Mode:

Disabled

Top to bottom

Bottom to top

Left to right

Right to left

rolling_shutter_mode=0

rolling_shutter_mode=1

rolling_shutter_mode=2

rolling_shutter_mode=3

rolling_shutter_mode=4

Duration (s^-1)

rolling_shutter_duration

Distortion Type:

Quadratic

Cubic

Lens file

Texture

distortion_type=0

distortion_type=1

distortion_type=2

distortion_type=3

Amount

distortion

Distortion Texture

distortion_tex

Mix Strength

TexAColorOp/mult_a

Lens File

lens_file

Geometry

Native name

V-Ray plugin name

Support

Native name

V-Ray plugin name

Support

V-Ray Clipper

VRayClipper

V-Ray Decal

VRayDecal

V-Ray Enmesh

GeomEnmesh

V-Ray Fur

GeomHair

V-Ray Gaussians

V-Ray Particles

V-Ray Proxy

GeomMeshFile

V-Ray Scene

VRayScene

Geometry tag

GeomDisplacedMesh

GeomStaticSmoothedMesh

Object Properties tag

Renderable Spline tag

Environment

Native name

V-Ray plugin name

Support

Native name

V-Ray plugin name

Support

VRayEnvironmentFog

Materials

Native name

V-Ray plugin name

Support

Notes

Native name

V-Ray plugin name

Support

Notes

Classic Materials

AL Surface Material

BRDFALSurface

  • Diffuse
  • Diffuse strength
  • Reflect color
  • Reflect strength
  • Reflect roughness
  • Reflect IOR
  • Reflect distribution GGX

Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer.

Blend Material

BRDFLayered

  • Base material
  • Coat materials
  • Blend amount
  • Blend amount texture
  • Opacity

Bump Material

BRDFBump

  • Base material
  • Bump map
  • Bump amount

Car Paint 2 Material

BRDFCarPaint2

  • Base color
  • Base reflection
  • Base glossiness
  • Base glossiness tail
  • Coat color
  • Coat amount
  • Coat ior
  • Coat glossiness

Fast SSS2 Material

BRDFSSS2Complex

  • IOR
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness

Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer.

Hair Next Material

BRDFHair4

  • Melanin
  • Pheomelanin
  • Dye color
  • Diffuse color
  • Gossiness
  • Primary grlossiness
  • Softness
  • Highlight shift
  • IOR
  • Glint
  • Gray hair density
  • Randomizations
  • Primary tint
    Secondary tint
  • Transmission tint

Light Material

BRDFLight

  • Color
  • Color multiplier
  • Compensate camera exposure
  • Direct Illumination On
  • Opacity

Scanned Material

BRDFScanned

Stochastic Flakes

BRDFStochasticFlakes

  • Highlight glossiness
  • Reflection filter
  • BRDF Type: GGX

2Sided Material

Mtl2Sided

  • Front Material
  • Back Material
  • Translucency

Toon Material

Override Material

Switch Material

MtlMulti

  • Material 0-9
  • Switch
  • Switch texture

Node Materials

Al Surface Node Material

Blend Node Material

BRDFLayered

  • Base material
  • Coat materials
  • Blend amount
  • Blend amount texture
  • Opacity

Bump Node Material

BRDFBump

  • Base material
  • Bump map
  • Bump amount

V-Ray Node Material

BRDFVRayMtl

Car Paint 2 Node Material

BRDFCarPaint2

  • Base color
  • Base reflection
  • Base glossiness
  • Base glossiness tail
  • Coat color
  • Coat amount
  • Coat ior
  • Coat glossiness

Fast SSS 2 Node Material

Hair Next Node Material

BRDFHair4

  • Melanin
  • Pheomelanin
  • Dye color
  • Diffuse color
  • Gossiness
  • Primary grlossiness
  • Softness
  • Highlight shift
  • IOR
  • Glint
  • Gray hair density
  • Randomizations
  • Primary tint
    Secondary tint
  • Transmission tint

Light Node Material

BRDFLight

  • Color
  • Color multiplier
  • Compensate camera exposure
  • Direct Illumination On
  • Opacity

Toon Node Material

Two Sided Node Material

Mtl2Sided

  • Front Material
  • Back Material
  • Translucency

Override Node Material

Switch Node Material

MtlMulti

  • Material 0-9
  • Switch
  • Switch texture

VRayMtl

Native name

V-Ray plugin name (plugin/parameter)

Support

Native name

V-Ray plugin name (plugin/parameter)

Support

VRayMtl

BRDFVRayMtl

Diffuse

Diffuse Color

diffuse

Diffuse Color Texture

diffuse

Mix. Strength

TexCombineColor / texture_multiplier

Diffuse Roughness

roughness

Roughness Texture

roughness

Opacity Source:

Default

Alpha from Texture

Alpha from Diffuse

opacity_mode=0

opacity_mode=1

opacity_mode=2

Opacity Color

Opacity Color Texture

Mix. Strength

TexCombineColor / texture_multiplier

Self-Illumination Color

self_illumination

Brightness

Self-Illumination Color Texture

self_illumination

Mix Strength

TexCombineColor / result_multiplier

Mix Type:

Normal

Add

Substract

Multiply

Self-Illumination Affect GI

self_illumination_gi

Compensate Camera Exposure

compensate_camera_exposure

Reflection

BRDF Type:

GGX

Phong

Blinn

Ward

brdf_type=

brdf_type=

brdf_type=

brdf_type=

Color

reflect

Texture

reflect

Mix Strength

TexCombineColor / texture_multiplier

Glossiness

reflect_glossiness

Texture

reflect_glossiness

Mix Strength

TexCombineColor / texture_multiplier

GGX Tail Falloff

gtr_gamma

Texture

gtr_gamma

Mix Strength

TexCombineColor / texture_multiplier

Mix Type:

Normal

Add

Substract

Multiply

Metalness

metalness

Texture

metalness

Mix Strength

TexCombineColor / texture_multiplier

GTR Energy Compensation

Use Roughness

option_use_roughness

Use Bump to Glossiness

Fresnel Reflections

fresnel

Lock Fresnel IOR

fresnel_ior_lock

Fresnel IOR

fresnel_ior

Texture

fresnel_ior

Mix Strength

TexCombineColor / texture_multiplier

Mix Type

Anisotropy (-1..1)

anisotropy

Anisotropy Texture

anisotropy

Mix Strength

TexCombineColor / texture_multiplier

Anisotropy Rotation

anisotropy_rotation

Anisotropy Rotation Texture

anisotropy_rotation

Mix Strength

TexCombineColor / texture_multiplier

UV Vectors Derivation:

Local object Axis

UV Space

Anisotropy Axis

anisotropy_axis

Enable Thin Film

Thickness Min (nm)

Thickness Max (nm)

Thickness Blend

Thin Film IOR

Texture

Mix Strength

Mix Type

Trace Reflections

reflect_trace

Max depth

reflect_depth

Enable Dim Distance

reflect_dim_distance

Dim Distance

reflect_dim_distance

Dim Fall-off

reflect_dim_distance_falloff

Reflect on Back Side

option_reflect_on_back

Soften

Affect Channels:

Color Only

Color+alpha

All channels

reflect_affect_alpha=0

reflect_affect_alpha=1

reflect_affect_alpha=2

Coat

Coat Color

coat_color

Texture

coat_color

Mix Strength

TexCombineColor / texture_multiplier

Coat Amount

coat_amount

Coat Amount Texture

coat_amount

Mix Strength

TexCombineColor / texture_multiplier

Coat Glossiness

coat_glossiness

Coat Glossiness Texture

coat_glossiness

Mix Strength

TexCombineColor / texture_multiplier

Coat IOR

coat_ior

Coat IOR Texture

coat_ior

Mix Strength

TexCombineColor / texture_multiplier

Coat Bump Lock

coat_bump_lock

Coat Bump Map

coat_bump_map

Coat Bump Amount

coat_bump_amount

Coat Bump Type:

Bump Map
Normal map in tangent space
Normal map in object space
Normal map in screen space
Normal map in world space
From texture bump output
Explicit

Refraction

Color

refract

Texture

refract

Mix Strength

TexCombineColor / texture_multiplier

Refraction Glossiness

refract_glossiness

Texture

refract_glossiness

Mix Strength

TexCombineColor / texture_multiplier

Refraction IOR

refract_ior

Refraction IOR Texture

refract_ior

Affect Shadows

refract_affect_shadows

Refract Thin Walled

refract_thin_walled

Translucency Type:

None

Volumetric

SSS

translucency=0

translucency=5

translucency=6

Illumination Method:

Directional

Uniform

Fog Color / Scatter Radius

fog_color

Fog Color Texture

TexCombineColor / texture_multiplier

Depth (cm)/Scale (cm)

fog_mult

SSS Amount

translucency_amount

Scatter Color

translucency_color

Scatter Color Texture

translucency_color

SSS color

Trace Refractions

refract_trace

Max Depth

refract_depth

Affect Alpha:

Color Only

Color+alpha

All channels

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

Enable Dispersion

dispersion

Aberration

Sheen

Sheen Color

sheen_color

Texture

sheen_color

Mix Strength

TexCombineColor / texture_multiplier

Sheen Glossiness

sheen_glossiness

Sheen Glossiness Texture

sheen_glossiness

Mix Strength

TexCombineColor / texture_multiplier

Bump

Enable Bump map

-

Bump Amount

bump_amount

Bump Texture

bump_tex

Bump Type:

Bump map
Normal Map in Tangent Space
Normal Map in Object Space
Normal Map in Screen Space
Normal Map in World Space
From Texture Bump Output
Explicit Normal

Options

Material Id Enabled

MtlMaterialID / material_id_number

Material ID

MtlMaterialID / material_id_number

Multimatte ID

Round Edges Enabled

Radius

Consider Same Object Only

Corners:

Covex and Concave
Convex Only
Concave Only

Cutoff

option_cutoff

Double-sided

option_double_sided

Fix Dark Edges

Abbe number

dispersion

Mult

TexCombineColor / result_multiplier

Map channel

anisotropy_derivation

Env. priority

environment_priority

Glossy Fresnel

option_glossy_fresnel

Preserve energy:

RGB

Monochrome

option_energy_mode=0

option_energy_mode=1

Use irradiance map

option_use_irradiance_map

Fog system units scaling

fog_unit_scale_on

Displace Texture Multiplier

TexCombineColor / texture_multiplier

GTR falloff Texture Multiplier

TexCombineColor / texture_multiplier

IOR Texture Multiplier

TexCombineColor / texture_multiplier

Translucent Texture Multiplier

TexCombineColor / texture_multiplier

Environment Texture

BRDFVRayMtl / environment_override

Maps

Native name

V-Ray plugin name

Support

Notes

Native name

V-Ray plugin name

Support

Notes

V-Ray Maps

Classic Textures

VRayBitmap

TexBitmap

VRayC4DBake

RawBitmapBuffer

VRayCurvature

TexCurvature

VRayDirt

TexDirt

VRayDistance

TexDistance

VRayEdges

VRayFalloff

TexFalloff

VRayFresnel

TexFresnel

VRayHairSampler

VRayLayered

TexLayeredMax

VRayMix

TexBitmap

VRayMultiSubTex

TexMulti

VRayNormalMap

TexNormalBump

VRayOCIO

VRayRamp

TexRamp

VRaySamplerInfo

VRaySky

TexSky

VRaySoftbox

VRayTriplanarTex

TexTriplanar

PARTIAL
(Except Texture Mode - Different Texture on Each Axis in Each Direction)

VRayUVWChannel

VRayUVWRandomizer

TexUVWRandomizer

VRayUserColor

VRayUserInteger

VRayUserScalar

ChaosScatter

Surface Color

TexScatterSurfaceColor

Node Textures

Bitmap

Bump to Glossiness

Cellular

Not supported in opacity

Checker

Not supported in opacity

Color Arithmetic

Color Channel

Color Correction

Color Node

Color Range

Color to Float

Combine Color

Combine Float

Compose Color

Curvature

Dirt

Distance

Edges

Falloff

Float Arithmetic

Float to Color

Fresnel

Hair Sampler

Invert Float

Invert

Layered

Luminance

Maxon Noise

Mix

Not supported in opacity

MultiSubTex

Not supported in opacity

Noise Max

Not supported in opacity

Normal Map

OCIO

Particle Sampler

Ramp

Remap

RGB to HSV

Not supported in opacity

Sampler Info

Smoke

Not supported in opacity

Softbox

Splat

Not supported in opacity

Stucco

Not supported in opacity

Tiles

Not supported in opacity

TriPlanar

Not supported in opacity

Context

UserColor

UVW to Color

UVW Transform

Not supported in opacity

Vector Product

Vertex Color

Others

Native name

V-Ray plugin name

Support

Native name

V-Ray plugin name

Support

jiWindowBox_All_v1_10.osl, wParallax_SMP.osl/wParallax_ADV.osl, Evermotion_wBox_VRay.osl

TexOSL