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07-848 2005

Chaos Vantage

What's New

Last updated 9 July 2026

Chaos Vantage, v3.3.1

Vantage 3, update 3.1

Official Release

Date - July 09, 2026

Download Chaos Vantage 3, update 3.1

Download Vantage Hydra delegate

New Features

Anima

  • Support for Chaos Anima 7.
  • A new "Statistics" tab in the Anima Scene object displays the number of loaded scenes, characters and vehicles.
  • Simulation-driven turn signal and brake lights for vehicles.
  • A new <from Live Link> preset in the Render mode resolution dropdown quickly matches the DCC app's resolution when it requests a Live Link animation.

UI/UX

  • A new world axis gizmo in the viewport shows the scene's world orientation.
  • A new warning when deleting a camera that is used in a render task or animation.

Modified Features

Anima

  • The "Open an Anima Project" file dialog now shows both .aniproj and .anipack files by default.

Fluid simulator

  • Improved Fluid simulator quality with a new multi-grid projection method for better incompressibility and smoke conservation.

Gaussian splats

  • Gaussian splat relighting normals defaulting to "Default" instead of "Disabled".

Fixes

GPU

  • Open Image Denoise initialization crash on AMD GPUs.
  • TDR/device hang on AMD RDNA4 GPUs with certain scenes on new drivers.

Gaussian splats

  • Incorrect rendering of certain Gaussian splat files.

Water surface

  • Water surface projections along X or Y renders incorrectly.

Fluid simulator

  • Volume and fluid simulation gizmos disappearing when a Cosmos asset is imported into the scene.

Chaos Vantage, v3.3.0

Vantage 3, update 3

Official Release

Date - June 11, 2026

New Features

Wet effects

  • Implemented wet effects (Beta): wetting, puddles, animated ripples, wobble and static surface drops.

Veras

  • Support for Chaos Veras from the Vantage viewport.

Anima

  • Functionality to load scenes from Chaos Anima projects in Vantage.

Gaussian splats

  • Support for Gaussian splat relighting.

Materials

  • Implemented a material node editor (Beta).
  • Support for the Hair material in V-Ray for SketchUp and Rhino.
  • Support for bump mapping from procedural or procedurally modified textures.
  • Support for the VRayParallax texture.
  • Support for the auto_meter_scale parameter in PhxShaderOceanTex.

DLSS

  • Implemented DLSS Frame Generation with 2x up to 4x generated frames. Note that performance is scene dependent and FPS boost may not match 2x,3x,4x label.

Fluid simulator

  • A new "Cache" mode, providing playback features like the ones in the Volume Grid object.
  • An option for negative start time.
  • A new "Vortices scale" option in the "Dynamics" tab.
  • New shape type options - mesh, plane and circle - for bodies interacting in the simulation.
  • Support for handling rotational motion of bodies.

Toon

  • Implemented include/exclude objects for Toon outlines.

Lights

  • Support for the V-Ray LightCylinder.

Scatter

  • Support for scatters using the Scatter cluster painting mode in V-Ray for SketchUp and Rhino.

Color corrections

  • Implemented a Color mixer color correction.

Decals

  • Implemented a Decal gizmo.
  • Property values edited in Vantage (e.g. environment texture file) are now preserved when the same property is updated by a Live Link update.

Command line

  • Support for starting rendering images and animations from the command line.

UI/UX

  • Implemented Show all, Show enabled and Show disabled filter options in the Light Lister.
  • Implemented a search filter in drop-down menus and clickable labels.
  • Implemented a display scene unit control for properties.
  • Implemented an Eyedropper tool in the Color swatch.

Modified Features

Performance

  • Improved startup time.
  • Removed a performance issue with the Volume Grid.

Fluid simulator

  • Improved energy conservation for vorticity and curl noise generation in the fluid simulator.
  • The fluid simulation export now continues even if the main window is not active.

Fixes

Materials

  • Crash when opening the material browser on a multi-GPU machine.
  • Vantage interpreting OpenPBR material's Specular Roughness as Glossiness.
  • Material preview resetting to the default material when the scene is saved and reloaded.
  • Displacement rendering with incorrect scaling in specific situations with scenes coming from SketchUp.

Live Link

  • Artifacts in Live Link animation when denoising only the final pass.
  • Auto exposure affecting only the first frame when rendering animation in Live Link.
  • Scatter distribution pattern changing every frame during Live Link when Custom Map is used with UVWRandomizer and Stochastic tiling.

Gaussian splats

  • Gaussian splats being broken with Shader Execution Reordering and recent NVIDIA drivers.

Water surface

  • Water object in custom shape mode is placed in the wrong place for objects with z-scale.

VR

  • Low quality results in Stereo mode and on Meta VR headsets compared to version 3.1.1.

Scene states

  • Camera scene state being overridden on initial save.

Chaos Vantage, v3.2.1

Vantage 3, update 2.1

Official Release

Date - April 28, 2026

Download Chaos Vantage 3, update 2.1

Download Vantage Hydra delegate

Modified Features

Toon

  • Improved Toon post effect outline rendering quality, including outlines on Gaussian splats and when using DLSS or other upscaling.

Fluid simulator

  • Improved Fluid simulator advection and smoke mass conservation.

Environment

  • Moon can now be rendered in front of the sun disc, enabling solar eclipse effect.

Fixes

  • Live Link from 3ds Max failing with V-Ray DR2 builds.
  • Output file frame suffix not set correctly in some Live Link sequence renders.

Camera

  • Crash when renaming a camera group after deleting a group that is not the last

Environment

  • Visual discrepancy between the moon rendered in Vantage and in V-Ray for SketchUp/Rhino.

VR

  • Undo/redo queue history breaking during a VR session.
  • Wrong VR stereo tilt.
  • VR view direction not updating correctly.

UI/UX

  • Object size in Scale type-in dialog not calculated correctly for rotated objects and in Local coordinate mode.

Chaos Vantage, v3.2

Vantage 3, update 2

Official Release

Date - March 19, 2026

New Features

Toon

Water surface

VR

  • Support for VR joysticks teleportation and object manipulation.

Gaussian splats

Fluid simulator

  • Implemented Smoke expansion and Temperature expansion properties to the Fluid simulator object to allow for more control over the simulation.
  • Functionality to export VDB cache files from the Fluid simulator object.

UI/UX

  • A new "Create Objects" button in the toolbar provides a single, unified place for all available object creation.
  • Implemented a object size in scene units properties in the Scale type-in dialog.

Background

  • Functionality to offset X and Y for Background Image in Screen mode.
  • Implemented an option to move along the camera view direction instead of horizontally while in first person mode. It is a global preference that can be set in Edit>Preferences>Interaction.

Modified Features

Water surface

  • Water surface object's animation can now be previewed in real-time. An Affect water option is added in the Wind rollout in the Environment tab to toggle on/off the real-time preview.

Performance

  • Improved multi-GPU performance.
  • Improved performance of the fluid simulator.
  • Removed temporary memory usage spike when changing resolution with DLSS.

UI/UX

  • Creation of the fluid simulator object now automatically sets the selected objects as emitters.
  • Improved the gravity free falling when the Collision option is enabled to be limited to the bottom of the scene bounding box.

Fluid simulator

  • Improved the micro vorticity generation and detail.
  • The default pivot is now in the bottom center of the grid container.

Fixes

Materials

  • Crash when the layered/blend material weights list is empty.
  • Bright artifacts related to refraction and opacity maps.

File

  • Crash when Original Camera is deleted and trying to delete any object from the scene object list.
  • Incorrect positions of cloned objects in scene states and saved scenes.
  • Not syncing Auto exposure setting from host DCC during Live Link.
  • Live Link animation not rendering caused by enabled camera tracking.

Gaussian splats

  • Crash with specific Gaussian splat .ply file.

UX/UI

  • Side panels wrong size after fresh Vantage installation.
  • Windows entering sleep mode while Vantage is offline rendering.
  • Removed creation of a default directional light when opening a USD file.

Chaos Vantage, v3.1.1

Vantage 3, update 1

Official Release

Date - January 20, 2026

New Features

Volumes

  • Added playback controls for the volume grid cache files.

Modified Features

Gaussian splats

  • Global sRGB and filtering parameters for gaussian splats.

Volumes

  • Support for rendering more than 4 volumes along a ray.

Simulator

  • Align the gravity force of a newly created fluid simulator with the scene up direction.
  • Disabled scaling of simulator object, now grid size is controlled only from the Container grid settings.

Fixes

Multi GPU

  • Crash when rendering MultiMatte on dual GPU machine in NVLink mode.
  • Crash when switching primary denoiser from DLSS to Optix while using RTXDI.

Geometry

  • Crash in certain cases after deleting multiple objects.
  • Crash with specific multi-voxel displaced mesh.
  • Progressive increase of frame render time and RAM with many deforming meshes.
  • Wrong update of UVs when applying materials or changing the texture size during Live Link from SketchUp.
  • Video textures not updating during Live Link from 3dsMax when changing the current frame.

Volumes

  • Wrong rendering of fire behind smoke.

Simulator

  • Memory allocated for fluid simulation when no simulation exists in the scene.
  • Redundant evaluation of empty volumes during rendering.
  • Crash when running simulation with emitter from grouped objects.

Hydra delegate

  • Vantage hydra delegate for Houdini incompatibility when Anima is installed.

Chaos Vantage, v3.1.0

Vantage 3, update 1

Official Release

Date - December 09, 2025

www.youtube.com

New Features

Hydra delegate

  • Introducing Vantage Hydra delegate for Houdini 20.0, Houdini 20.5 and Houdini 21.0.

Licensing

  • Introducing cloud licensing. Now Vantage can acquire licenses without the need of License server. Note that License Server is still required for Vantage Hydra delegate.

Simulator

  • Initial version of Real-time smoke and fire fluid simulator.

Material editor

  • Added an option to duplicate a material in the material editor.

Volumes

  • Support for different Smoke Color sources (Based on Temperature, Smoke, Fuel, Constant color) for the Volume Grid object.

UI/UX

  • Added splittable side panels. Now Camera and Object tabs can be split in 2 columns

Color corrections and Post effects

  • Added overlay post effect layer. Now a solid color or a texture can be overlayed over the render.

Modified Features

Sky

  • Improved the Milky way color to better match V-Ray.

Fixes

Gaussian splats

  • Crash with specific Gaussian Splat .ply files containing only average colors with no harmonics.

File

  • Crash on saving .vantage file when a pivot of an object is moved.
  • Connection of material to VRayMtlWrapper's empty "base material" is not updated in Live Link.

Render mode

  • Output name not getting stored in a render task when set from the File browser.
  • Specified camera type not being respected when adding all cameras to render queue.

Sky

  • Crash with Night sky and old sky models.

USD

  • Incorrect USD scale from Maya.

Chaos Vantage, v3.0.3

Vantage 3, hotfix 1

Official Release

Date - November 04, 2025

New Features

Editor

  • Added MultiSubTex, Gradient Ramp and Bezier curves UI in the Material Editor. Now they can also be created inside Vantage as textures.
  • Added 2Sided and Override material UI in the Material Editor. Now they can also be created inside Vantage as materials.

Materials

  • Support for ND_dotproduct MaterialX nodes.

Volumes

  • Support for controlling the Smoke opacity and Fire rendering for the Volume grid object with new parameters and curves.

Clouds

  • Added additional clouds density and contrails parameters. For more details click here.

Textures

  • Support for the "random by tile" parameter of MultiSubTex.

Modified Features

Performance

  • Improved displacement tessellation: reduced excessive triangle count with the per-triangle option and increased overall speed for tessellation.

UI/UX

  • Moon, Include/Exclude, and Advanced tab being hidden when Sun is disabled. Now they are always visible.
  • Improved Render mode performance. Now the UI interactivity should match that when not in Render mode.
  • Adding queue item now checks for same name output in other items.

Fixes

Volumes

  • Visible fire over the smoke even if the fire opacity curve is zero in "Own Opacity" fire mode.
  • Volumes incorrectly affect alpha of objects behind them.

UI/UX

  • Hidden Overwrite file dialog in Render mode when "Always on top" is enabled.
  • Debug log UI issues.
  • Labels in drop-down widgets are cut off if item name is too long.
  • On initial opening of the filter option all available filter types are listed instead of the actually available scene objects.
  • Vantage not receiving updates in Live Link from 3ds Max when VRayEnhancerData render element is present. Now VRayEnhancerData render element is disabled, if present, upon Link Link start.
  • Crash when playing or scrubbing timeline on scenes exported via "Vantage Anim. Export" from Corona

Render mode

  • Black viewport after completing a queue of sequence offline rendering tasks.
  • "Save PNG Alpha" option not working on all sequence offline rendering tasks.
  • Transparent rendering of Objects when both "16-bit PNG" and "Save PNG Alpha" are enabled.
  • Only first sequence task with render elements saves with correct filename frames, subsequent tasks write as a single frame.

File

  • Sequence queue item(s) being deleted upon scene reload from .vantage file.
  • Animation FPS not stored or recalled correctly from .vantage file
  • Vantage saves corrupted .vantage files when there are NaN/Inf values to save (e.g. the camera transform)

Denoiser

  • Glowing in Volumes and Gaussian Splats when switching from DLSS to OptiX.
  • Black rendering of Gaussian Splats when using Vantage denoiser.

Camera

  • Crash when closing scene with specific camera setup.

Chaos Vantage, v3.0.2

Vantage 3

Official Release

Date - October 09, 2025

New Features

USD

  • Initial support for importing and rendering static and animated USD (Universal Scene Description) format files(.usd, .usda, .usdc, usdz).

Materials

  • Support for MaterialX shaders.
  • Added functionality for creating(VRayMtl, Blens, Multi, Hair, Light) and editing(created and imported) materials within Vantage.
  • Support for MtlVRmat inside Multi-sub material and other wrapper materials.

Volumes

  • Initial support for importing and rendering volume caches (.aur, .vdb) from Chaos Phoenix and VRayVolumeGrid.
  • New “Create new Volume Grid” object is available from the main toolbar. Note: Volume shading controls are currently limited inside Vantage.

Environment

  • Support for V-Ray night sky and moon.

Scatter

  • Support for Object Clustering in Chaos Scatter. Note: Instance layer painting and instance color maps inside Vantage are not yet supported.

Textures

  • Support for the probability parameter in MultiSubTex.
  • Support for VRay2SidedTex.
  • Support for Maya Projection Texture.
  • Support for Cinema 4D projection mappings, including screen and frontal types.
  • Support for UVWGenRandomizer's "by scene name" used by V-Ray for Cinema4D.

Gaussian splats

  • Support for rendering Gaussian Splats from .vrscene files and Live Link.

Camera

  • Support for camera tracking with the following protocols: LONET 2, EZtrackTCD, FreeD, stYpe HF.
  • Added camera object editing in the Details panel (Object tab). Note: Changes will not be visible in the viewport until the camera is re-selected from the Camera Lister.

View modes

  • New Selection Mask View mode: Selected objects render white while all others render black.
  • New Alpha View mode: Scene objects render white while the environment render black.

Render elements

  • Render element names can now be remapped using the environment variable VRDX_REMAP_ELEMENT_NAMES with the following available convention: VRDX_REMAP_ELEMENT_NAMES=OldName:NewName and VRDX_REMAP_ELEMENT_NAMES="Old name:New name"

Animation

  • Support for applying transform changes made in Vantage to animated .vrscenes. Now translation, rotation and scale changes made to animated scene objects will be preserved and the object will not reset its transformation.

UI/UX

  • Added Quick Save Snapshot shortcut key (Default: Ctrl + P).
  • Added viewport UI toolbar. Previous Camera, Navigation and Render settings from the main toolbar are moved to the new Viewport toolbar.

Modified Features

Textures

  • Improved handling of V-Ray Dirt visibility inside nested groups in .vrscene files.

UI/UX

  • Redesigned Chaos Vantage UI: changed color palette, side panels are now resizable.
  • Redesigned Home Screen.
  • Render setup is now Render mode. Available from the top right side.

Performance

  • Enhanced the Lavina renderer to better handle very large numbers of unique meshes.

Light Linking

  • Improved loading performance of large include/exclude lists in the sky light.

Camera

  • Improved camera transform handling when overriding cameras.
  • Improved stability and structure of camera creation and management system.

File

  • Improved logic handling changes to objects when loading non-vrscene files, e.g. Collada(.dae files).

Fixes

File

  • Crash when opening a .vantage file with referenced .vrscene file with animated camera that was deleted.
  • Crash related to environment/light states when loading a config file.

Displacement

  • Crash with per-triangle tessellation displacement on a multi-geometry mesh (multi-voxel .vrmesh).

Lights

  • Incorrect rendering of light meshes from multi-geometry meshes (multi-voxel .vrmesh).
  • Instance prototype flag handling in lights.
  • Camera distortion is getting reset in Live link when there are cameras with no distortion.

Textures

  • Incorrect rendering of large HDRI maps in environment textures on Blackwell GPUs.
  • Rendering issues with specific animated textures when DLSS denoiser is enabled.
  • UV set mapping issues for Blender scenes with multiple channels.
  • Issues with tiled UDIM textures in a specific scene.

Light Linking

  • Non-functional light linking on procedural objects (e.g., Chaos Scatter).
  • Random black artifacts on directly visible area lights using light linking.

UI/UX

  • Navigation gizmos are flickering and disappearing prematurely.
  • Incorrect DLSS settings display when the denoiser should be hidden.

Geometry

  • Incorrect multi-material assignment when the mesh has hidden faces (e.g. some Cosmos assets).

Hardware

  • Crash on startup on machines with two RTX 5090 video cards.

Output

  • Non-working 16-bit PNG output option.

Tools

  • "Import changes from Chaos Vantage" tool in 3ds Max imports cameras with incorrect duration in some cases.