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Corona for 3ds Max

Chaos Scatter Edge Trimming Map

This page provides information on the Chaos Scatter Edge Trimming Map, its settings and usage.

Last updated 1 September 2026

This page provides information on the Chaos Scatter Edge Trimming Map, its settings and usage.

Overview

The Chaos Scatter Edge Trimming Map allows you to trim scattered instances consisting of multiple mesh elements so that they stay within the boundaries of the distribute-on objects or the include/exclude splines. In addition to making the scattering look more refined and natural, this feature also provides a performance increase - thanks to removing some of the instances, you can save RAM and make parsing time shorter.

For more information please check Chaos Scatter.

UI Path: || Node Material Editor ||> Right Click> Maps> Chaos Scatter> Chaos Scatter Edge Trimming

Scatter Edge Trimming Properties

Default Map – If a material is using some opacity texture in addition to the Scatter Edge Trimming map, this texture can be defined here.

Example

The flower objects are using the Chaos Scatter Edge Trimming Map in the Opacity slot.

Click here to see the material setup