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07-848 2005

Corona for Cinema 4D

Corona Edge Shader

This page provides information on the Corona Edge Shader, its settings, and usage.

Last updated 1 September 2026

This page provides information on the Corona Edge Shader, its settings, and usage.

Overview

Corona Edge Shader lets you have a gradient-like texture around the open edges (borders) of geometry.

Distance

Near distance - Controls the width from the edge until the start of the gradient.

Far distance - Controls the width from the edge until the end of the gradient.

Near color

Level - Determines the edge's color strength.

Color - Controls the color spanning from the actual edge (border) until "Near distance".

Texture - Overrides the near color slot with the use of a shader.

Mix mode - Controls the blending mode between the color and the texture slot.

Mix strength - Determines the mixing strength of the color and the texture slots.

Far color

Level - Determines the edge's color strength.

Color - Controls the color spanning from the actual edge (border) until "Far distance".

Texture - Overrides the far color slot with the use of a shader.

Mix mode - Controls the blending mode between the color and the texture slot.

Mix strength - Determines the mixing strength of the color and the texture slots.

Enable near/far distance mapping - Controls the gradient interpolation between near and far distances.

Examples

Corona Edge Shader used to adjust the opacity and colors of the edges of the map object: