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07-848 2005

Corona for Cinema 4D

Corona Front Back Shader

This page provides information on the Corona Front Back Shader, its settings, and usage.

Last updated 1 September 2026

This page provides information on the Corona Front Back Shader, its settings, and usage.

Overview

Corona Front Back Shader is a simple shader that allows you to assign different colors/texture maps to a surface based on the orientation of the normal (front face / back face). This is useful, for example, for backface culling when used in the Opacity channel, for assigning print to the front of a label on a bottle, or for plain paper on the back of the same label (seen through the glass of the bottle).

Shader properties

Swap front and back - Allows swapping the texture maps for the front/back faces.

Front

These parameters apply only to the polygon's front face.

Level - Determines the front face color strength.

Color - Sets the color for the polygon's front face.

Texture - Overrides the color slot with the use of a shader.

Mix mode - Controls the blending mode between the color and the texture slot.

Mix strength - Determines the mixing strength of the color and the texture slots.

Back

These parameters apply only to the polygon's back face.

Level - Determines the back face color strength.

Color - Sets the color for the polygon's back face.

Texture - Overrides the color slot with the use of a shader.

Mix mode - Controls the blending mode between the color and the texture slot.

Mix strength - Determines the mixing strength of the color and the texture slots.

Examples

Corona Front Back Shader is used to apply a single material to the play cards with different texture maps for the front/back faces.