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Corona for Cinema 4D

Corona Normal Shader

This article explains the settings and values for the Corona Normal shader in Cinema 4D.

Last updated 1 September 2026

This article explains the settings and values for the Corona Normal shader in Cinema 4D.

Overview

The Corona Normal is a shader that can be used to load Normal maps that can provide additional fine details to the material surface.

Channels direction

Texture – This slot defines the texture map or shader that will be used to calculate the Normal bump.

Method – These are the different methods to calculate the Normal bump.

Override UVW – This option allows you to use a different UVW channel for the Normal bump.

Flip X (red) – When enabled, this checkbox inverts the side for the X axis for the Normal bump.

Flip Y (green) – When enabled, this checkbox inverts the side for the Y axis for the Normal bump.

Flip Z (blue) – When enabled, this checkbox inverts the side for the Z axis for the Normal bump.

Swap red & green – When enabled, this checkbox swaps the X and Y axis for the Normal bump

Additional bump mapping

Strength – This is the intensity (also considered as the visibility) for the additional bump texture.

Texture – This slot defines the texture map or shader that is used for the additional bump.