Corona for Cinema 4D
Corona Tonemap Control Shader
This article explains the settings and values for the Corona Tonemap Control shader.
Last updated 1 September 2026
This article explains the settings and values for the Corona Tonemap Control shader.
Overview
The Corona Tonemap Control shader transforms the texture using the inverse of the current color mapping, effectively removing any postprocessing color mapping from it. This can be useful for displaying an emission / self-illumination texture that exactly matches the input bitmap in the resulting render under any color mapping. For this feature to work correctly, the color mapping cannot be changed after the render is started.

Shader Properties
Shader – This slot defines the texture map or shader that will be used for this shader.
Affect the shader by Corona VFB
Exposure – When enabled, only Exposure affects the shader.
LUT – When enabled, only LUTs affect the shader.
Tone mapping – When enabled, only the Tonemapping options affects the shader.

Examples






Click here to see the material setup




Click here to see the material setup
