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07-848 2005

Enscape Envision

1.2.0

Last updated 9 February 2026

Envision 1, Update 2

Official release

Date - September 15, 2025

New Features

  • Redesigned Cosmos Integration
  • New Cosmos Assets
  • AI Material Generation
  • Water Material (offline)
  • Transfer water material from Enscape
  • Navigation preset for Enscape
  • Corner-to-corner object creation
  • Transformation coordinate mode toggle (world/local)
  • Rotation & scale snapping
  • Land to surface snapping
  • Increase limit for unique meshes
  • Add history tab to the render setup dialog

Improvements & Fixes

  • Don't auto-close popup windows if they have a QFileDialog child
  • Water-type materials are not listed in the Materials panel
  • Water fog color unaffected by changes in preset type or depth (conditional)
  • Fog colors fail to render unless absolute RGB values are set (conditional)
  • Real-time edits to water material nodes cause significant viewport performance issues
  • Redesigned background progress bar with cancel button
  • Drop in-memory Cosmos database
  • Zoom to nodes now respects camera lock
  • Fixed Sea preset displacement-cutoff limited to water level
  • Fixed Assert - Adding a camera to the timeline (regression)
  • Fixed Material type switch of "local" materials
  • Zoom to locked camera is now handled with a notification
  • Add subtool mode for top/base material picking + various fixes
  • Fix FBX with Z up
  • Skip invalid import targets and report skips
  • Assert - ToolManager.cpp, transformation tools lock UI during action targeting
  • Fix progress-bar visible and persistent in Fullscreen mode
  • Fix resolution setting in rendering panel and adjust aspect logic for spherical camera type
  • Fixes and improvements to SnapToSurface command
  • Fix land to surface query check for infinity
  • Fix randomizer on check ignoring randomizer overridden
  • Camera movement during spline creation leads to UndoManager assertion
  • Envision controls fixes
  • Improve handling of the Cosmos overlay
  • Fixes issues related to drag and drop
  • Limit Anima path length