V-Ray for Cinema 4D
Chaos Cloud Supported Features
Last updated 19 September 2025
Geometry
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
V-Ray Proxy | |||
V-Ray Scene | |||
Geometry Tag | |||
Object Properties | |||
V-Ray Fur | |||
V-Ray Clipper | |||
Renderable Spline | |||
V-Ray Decal | |||
V-Ray Enmesh | |||
V-Ray Particles | |||
V-Ray Gaussians |
Lights
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Rectangle Light | |||
Sphere Light | |||
Mesh Light | |||
Dome Light | |||
IES Light | |||
V-Ray Sun | |||
V-Ray Sun and Sky | |||
V-Ray Environment | |||
Ambient Light | |||
Direct Light | |||
Omni Light | |||
Spot Light |
Materials
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Classic | |||
V-Ray Material | |||
Al Surface Material | |||
Blend Material | |||
Bump Material | |||
Car Paint 2 Material | |||
Fast SSS2 Material | |||
Hair Next Material | |||
Light Material | |||
Scanned Material | |||
Stochastic Flakes | |||
2Sided Material | |||
Toon Material | |||
OSL Material | |||
Override Material | |||
Switch Material | |||
VRmat Material | |||
Node | |||
Material Node | |||
V-Ray Material Node | |||
Al Surface Node | |||
Blend Node | |||
Bump Node | |||
Car Paint 2 Node | |||
Fast SSS 2 Node | |||
Hair Next Node | |||
Light Node | |||
Scanned Node Material | |||
Stochastic Flakes Node | |||
Toon Material Node | |||
Two Sided Material Node | |||
OSL Material Node | |||
Override Material Node | |||
Switch Material Node | |||
VRmat Node Material |
Textures
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Classic | |||
VRayAColorOp | |||
VRayBitmap | |||
VRayC4DBake | |||
VRayCurvature | |||
VRayDirt | |||
VRayDistance | |||
VRayEdges | |||
VRayFalloff | |||
VRayFresnel | |||
VRayHairSampler | |||
VRayLayered | |||
VRayMix | |||
VRayMultiSubTex | |||
VRayNormalMap | |||
VRayOCIO | |||
VRayOSL | |||
VRayParticleSamplerTexture | |||
VRayRamp | |||
VRaySamplerInfo | |||
VRaySky | |||
VRaySoftbox | |||
VRayTriPlanar | |||
VRayUserColor | |||
VRayUserInteger | |||
VRayUserScalar | |||
VRayUVWChannel | |||
VRayUVWRandomizer | |||
VRayUVWTransform | |||
Node | |||
Bitmap Node | |||
Bump to Glossiness | |||
Cellular Node | |||
Checker Node | |||
Color Arithmetic Node | |||
Color Channel Node | |||
Color Correction Node | |||
Color Node | |||
Color Range Node | |||
Color to Float Node | |||
Combine Color Node | |||
Combine Float Node | |||
Compose Color Node | |||
Condition Node | |||
Color to UVW Node | |||
UVW Channel Node | |||
UVW Object Node | |||
UVW Place 2D Node | |||
UVW Projection Node | |||
UVW Randomizer Node | |||
UVW Transform Node | |||
Curvature Node | |||
Dirt Node | |||
Distance Node | |||
Edges Node | |||
Falloff Node | |||
Float Arithmetic Node | |||
Float to Color Node | |||
Fresnel Node | |||
Grid Node | |||
Hair Sampler Node | |||
Invert Float Node | |||
Invert Node | |||
Layered Node | |||
Luminance Node | |||
Mask Node | |||
Maxon Noise Node | |||
Mix Node | |||
MultiSubTex Node | |||
Noise Max Node | |||
Normal Map Node | |||
OCIO Node | |||
Particle Sampler Node | |||
Ramp Node | |||
Random Node | |||
Ray Switch Node | |||
Remap Node | |||
RGB to HSV Node | |||
Sampler Info Node | |||
Smoke Node | |||
Softbox Node | |||
Splat Node | |||
Stucco Node | |||
Substance | |||
TexOSL Node | |||
Tiles Node | |||
TriPlanar Node | |||
User Color Node | |||
User Integer Node | |||
User Scalar Node | |||
UVW to Color Node | |||
Vector Product Node | |||
Vertex Color Node |
Particle Systems Channels
Particle Type | Channel |
|---|
Particle Type | Channel |
|---|---|
Thinking Particles Group | Particle ID |
X-Particles | Particle ID |
Cinema 4D Emitter (Legacy) | Particle ID |
MoGraph Generators (Matrix, Cloner) | Particle ID |
Cinema 4D Emitter | Particle ID |
Redshift Shaders
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Texture | |||
Wireframe | |||
Maxon Noise | |||
Curvature | |||
Fresnel | |||
Ramp | |||
Bump Blender | |||
Material (Legacy) | |||
Ambient Occlusion | |||
Scalar Ramp | |||
Color Constant | |||
Color Maker | |||
Color Splitter | |||
Incandescent | |||
Color Layer | |||
Material Layer | |||
Material Blender |
MoGraph Shaders
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Multi Shader | |||
Color Shader |
Tags
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Compositing |
Global Illumination Methods
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Brute Force | |||
Light Cache |
Cameras
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
V-Ray Physical Camera | Chaos Cloud Supported Features#1 | ||
Cinema 4D Camera | PARTIAL | PARTIAL | PARTIAL |
Render Elements
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Atmospheric Effects RE | |||
Background RE | |||
Beauty RE | |||
Bump Normals RE | |||
Caustics RE | |||
Coat Filter RE | |||
Coat Glossiness RE | |||
Coat RE | |||
Coat Reflection RE | |||
Coverage RE | |||
Cryptomatte RE | |||
Diffuse RE | |||
DR Bucket RE | |||
Extra Tex RE | |||
Global Illumination RE | |||
Lighting RE | |||
LightMix RE | |||
Light Select RE | |||
Material ID RE | |||
Material Select RE | |||
Matte Shadow RE | |||
Metalness RE | |||
Multi Matte ID RE | |||
Multi Matte RE | |||
Normals RE | |||
Object ID RE | |||
Object Select RE | |||
Raw Coat Filter RE | |||
Raw Coat Reflection RE | |||
Raw GI RE | |||
Raw Lighting RE | |||
Raw Reflection RE | |||
Raw Refraction RE | |||
Raw Shadow RE | |||
Raw Sheen Filter RE | |||
Raw Sheen Reflection RE | |||
Raw Total Light RE | |||
Reflection Filter RE | |||
Reflection Glossiness RE | |||
Reflection Highlight Glossiness RE | |||
Reflection IOR RE | |||
Reflection RE | |||
Refraction Filter RE | |||
Refraction Glossiness RE | |||
Refraction RE | |||
Render ID RE | |||
Sample Rate RE | |||
Sampler Info RE | |||
Self-Illumination RE | |||
Shadow RE | |||
Sheen Filter RE | |||
Sheen Glossiness RE | |||
Sheen RE | |||
Sheen Reflection RE | |||
Specular RE | |||
SSS RE | |||
Toon RE | |||
Toon Lighting RE | |||
Toon Specular RE | |||
Total Light RE | |||
Velocity RE | |||
ZDepth RE |
Camera Overrides
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Override FOV | |||
Depth of Field | |||
Motion blur |
Geometry Overrides
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Displacement | |||
Min Hair Width | |||
Render Hidden Geometry |
Lights Overrides
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Lights | |||
Hidden lights | |||
Shadows | |||
Ignore shadow and light linking | |||
Disable self-illumination |
Materials Overrides
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Reflection / Refraction | |||
Glossy effects | |||
SSS | |||
Global Max Depth | |||
Max. Transparency Levels | |||
Transparency Cutoff |
Textures Overrides
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Maps | |||
Filter maps | |||
Bake Cinema 4D Shaders |
Rendering Overrides
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Don't Render Final ImageChaos Cloud Supported Features#1 | |||
Secondary Ray Bias | |||
Max Ray Intensity |
Environment Overrides
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
V-Ray Environment |
Volumetrics Overrides
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Probabilistic Volumetrics |
Plug-ins
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Scatter |
Special Object
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Cinema 4D Stage |
Mograph Objects
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Cloner | |||
Matrix |
Cinema 4D Shaders
Feature | Still frame | Animation | Motion Blur |
|---|
Feature | Still frame | Animation | Motion Blur |
|---|---|---|---|
Standard Material | |||
Color | |||
Fresnel | PARTIAL | PARTIAL | PARTIAL |
Gradient | PARTIAL | PARTIAL | PARTIAL |
Noise | |||
Colorizer | |||
Filter | PARTIAL | PARTIAL | PARTIAL |
Fusion | PARTIAL | PARTIAL | PARTIAL |
Layer | PARTIAL | PARTIAL | PARTIAL |
Posterizer | BAKED | BAKED | BAKED |
Effects | |||
Ambient Occlusion | |||
Backlight | |||
ChanLum | |||
Distorter | |||
Falloff | |||
Lens Distortion | |||
Lumas | |||
Normal Direction | |||
Normalizer | |||
Pixel | |||
Projector | PARTIAL | PARTIAL | PARTIAL |
Proximal | |||
Ripple | |||
Spectral | |||
Spline | |||
Subsurface Scattering | |||
Terrain Mask | |||
Thin Film | |||
Variation | |||
Vertex Map | |||
Weathering | |||
MoGraph | |||
Beat Shader | BAKED | BAKED | BAKED |
Camera Shader | BAKED | BAKED | BAKED |
Color Shader | BAKED | BAKED | BAKED |
Multi Shader | BAKED | BAKED | BAKED |
Sketch and Toon | |||
Art | BAKED | BAKED | BAKED |
Cel | BAKED | BAKED | BAKED |
Hatch | BAKED | BAKED | BAKED |
Spots | BAKED | BAKED | BAKED |
Surfaces | |||
Brick | BAKED | BAKED | BAKED |
Checkerboard | |||
Cloud | BAKED | BAKED | BAKED |
Cyclone | BAKED | BAKED | BAKED |
Display Color | BAKED | BAKED | BAKED |
Earth | BAKED | BAKED | BAKED |
Fire | BAKED | BAKED | BAKED |
Flame | BAKED | BAKED | BAKED |
Formula | BAKED | BAKED | BAKED |
Galaxy | BAKED | BAKED | BAKED |
Marble | BAKED | BAKED | BAKED |
Metal | BAKED | BAKED | BAKED |
Pavement | BAKED | BAKED | BAKED |
Planet | BAKED | BAKED | BAKED |
Rust | BAKED | BAKED | BAKED |
Simple Noise | |||
Simple Turbulence | BAKED | BAKED | BAKED |
Starfield | BAKED | BAKED | BAKED |
Stars | BAKED | BAKED | BAKED |
Sunburst | BAKED | BAKED | BAKED |
Tiles | BAKED | BAKED | BAKED |
Venus | BAKED | BAKED | BAKED |
Water | BAKED | BAKED | BAKED |
Wood | BAKED | BAKED | BAKED |
Moves Face Shader | BAKED | BAKED | BAKED |
Polygon Hair | BAKED | BAKED | BAKED |
Substance Shader | BAKED | BAKED | BAKED |
Notes
- Currently, when a scene containing a Boolean object and a Physical Camera with motion blur enabled is exported to render with Chaos Cloud, the scene crashes.
- Exporting a scene with a V-Ray Clipper that is not assigned to a mesh returns a warning. Assign the V-Ray Clipper to a mesh to be able to render in Chaos Cloud.
- Currently, when exporting an animated Boolean object to Chaos Cloud, the UVs of the object become scrambled on some frames. Consider rendering such scenes locally in the VFB.