Skip to content
07-848 2005

V-Ray for Cinema 4D

Chaos Cloud Supported Features

Last updated 19 September 2025

Geometry

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

V-Ray Proxy

V-Ray Scene

Geometry Tag

Object Properties

V-Ray Fur

V-Ray Clipper

Renderable Spline

V-Ray Decal

V-Ray Enmesh

V-Ray Particles

V-Ray Gaussians

Lights

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Rectangle Light

Sphere Light

Mesh Light

Dome Light

IES Light

V-Ray Sun

V-Ray Sun and Sky

V-Ray Environment

Ambient Light

Direct Light

Omni Light

Spot Light

Back to top

Materials

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Classic

V-Ray Material

Al Surface Material

Blend Material

Bump Material

Car Paint 2 Material

Fast SSS2 Material

Hair Next Material

Light Material

Scanned Material

Stochastic Flakes

2Sided Material

Toon Material

OSL Material

Override Material

Switch Material

VRmat Material

Node

Material Node

V-Ray Material Node

Al Surface Node

Blend Node

Bump Node

Car Paint 2 Node

Fast SSS 2 Node

Hair Next Node

Light Node

Scanned Node Material

Stochastic Flakes Node

Toon Material Node

Two Sided Material Node

OSL Material Node

Override Material Node

Switch Material Node

VRmat Node Material

Back to top

Textures

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Classic

VRayAColorOp

VRayBitmap

VRayC4DBake

VRayCurvature

VRayDirt

VRayDistance

VRayEdges

VRayFalloff

VRayFresnel

VRayHairSampler

VRayLayered

VRayMix

VRayMultiSubTex

VRayNormalMap

VRayOCIO

VRayOSL

VRayParticleSamplerTexture

VRayRamp

VRaySamplerInfo

VRaySky

VRaySoftbox

VRayTriPlanar

VRayUserColor

VRayUserInteger

VRayUserScalar

VRayUVWChannel

VRayUVWRandomizer

VRayUVWTransform

Node

Bitmap Node

Bump to Glossiness

Cellular Node

Checker Node

Color Arithmetic Node

Color Channel Node

Color Correction Node

Color Node

Color Range Node

Color to Float Node

Combine Color Node

Combine Float Node

Compose Color Node

Condition Node

Color to UVW Node

UVW Channel Node

UVW Object Node

UVW Place 2D Node

UVW Projection Node

UVW Randomizer Node

UVW Transform Node

Curvature Node

Dirt Node

Distance Node

Edges Node

Falloff Node

Float Arithmetic Node

Float to Color Node

Fresnel Node

Grid Node

Hair Sampler Node

Invert Float Node

Invert Node

Layered Node

Luminance Node

Mask Node

Maxon Noise Node

Mix Node

MultiSubTex Node

Noise Max Node

Normal Map Node

OCIO Node

Particle Sampler Node

Ramp Node

Random Node

Ray Switch Node

Remap Node

RGB to HSV Node

Sampler Info Node

Smoke Node

Softbox Node

Splat Node

Stucco Node

Substance

TexOSL Node

Tiles Node

TriPlanar Node

User Color Node

User Integer Node

User Scalar Node

UVW to Color Node

Vector Product Node

Vertex Color Node

Back to top

Particle Systems Channels

Particle Type

Channel

Particle Type

Channel

Thinking Particles Group

Particle ID
Position
Velocity
Radius
Color
Age
Transformation

X-Particles

Particle ID
Position
Velocity
Radius
Color
Age
Lifespan
Transformation

Cinema 4D Emitter (Legacy)

Particle ID
Position
Velocity
Radius
Age
Transformation

MoGraph Generators (Matrix, Cloner)

Particle ID
Position
Radius
Color
Transformation

Cinema 4D Emitter

Particle ID
Position
Velocity
Radius
Age
Transformation

Back to top

Redshift Shaders

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Texture

Wireframe

Maxon Noise

Curvature

Fresnel

Ramp

Bump Blender

Material (Legacy)

Ambient Occlusion

Scalar Ramp

Color Constant

Color Maker

Color Splitter

Incandescent

Color Layer

Material Layer

Material Blender

Back to top

MoGraph Shaders

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Multi Shader

Color Shader

Back to top

Tags

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Compositing

Back to top

Global Illumination Methods

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Brute Force

Light Cache

Cameras

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

V-Ray Physical Camera

Chaos Cloud Supported Features#1

Cinema 4D Camera

PARTIAL
(Except: Dimetric, Military, Gentleman, Frog, Bird)

PARTIAL
(Except: Dimetric, Military, Gentleman, Frog, Bird)

PARTIAL
(Except: Dimetric, Military, Gentleman, Frog, Bird)

Render Elements

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Atmospheric Effects RE

Background RE

Beauty RE

Bump Normals RE

Caustics RE

Coat Filter RE

Coat Glossiness RE

Coat RE

Coat Reflection RE

Coverage RE

Cryptomatte RE

Diffuse RE

DR Bucket RE

Extra Tex RE

Global Illumination RE

Lighting RE

LightMix RE

Light Select RE

Material ID RE

Material Select RE

Matte Shadow RE

Metalness RE

Multi Matte ID RE

Multi Matte RE

Normals RE

Object ID RE

Object Select RE

Raw Coat Filter RE

Raw Coat Reflection RE

Raw GI RE

Raw Lighting RE

Raw Reflection RE

Raw Refraction RE

Raw Shadow RE

Raw Sheen Filter RE

Raw Sheen Reflection RE

Raw Total Light RE

Reflection Filter RE

Reflection Glossiness RE

Reflection Highlight Glossiness RE

Reflection IOR RE

Reflection RE

Refraction Filter RE

Refraction Glossiness RE

Refraction RE

Render ID RE

Sample Rate RE

Sampler Info RE

Self-Illumination RE

Shadow RE

Sheen Filter RE

Sheen Glossiness RE

Sheen RE

Sheen Reflection RE

Specular RE

SSS RE

Toon RE

Toon Lighting RE

Toon Specular RE

Total Light RE

Velocity RE

ZDepth RE

Back to top

Camera Overrides

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Override FOV

Depth of Field

Motion blur

Back to top

Geometry Overrides

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Displacement

Min Hair Width

Render Hidden Geometry

Back to top

Lights Overrides

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Lights

Hidden lights

Shadows

Ignore shadow and light linking

Disable self-illumination

Back to top

Materials Overrides

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Reflection / Refraction

Glossy effects

SSS

Global Max Depth

Max. Transparency Levels

Transparency Cutoff

Back to top

Textures Overrides

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Maps

Filter maps

Bake Cinema 4D Shaders

Back to top

Rendering Overrides

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Don't Render Final ImageChaos Cloud Supported Features#1

Secondary Ray Bias

Max Ray Intensity

Back to top

Environment Overrides

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

V-Ray Environment

Back to top

Volumetrics Overrides

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Probabilistic Volumetrics

Back to top

Plug-ins

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Scatter

Back to top

Special Object

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Cinema 4D Stage

Back to top

Mograph Objects

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Cloner

Matrix

Back to top

Cinema 4D Shaders

Feature

Still frame

Animation

Motion Blur

Feature

Still frame

Animation

Motion Blur

Standard Material

Color

Fresnel

PARTIAL

PARTIAL

PARTIAL

Gradient

PARTIAL
(Except Turbulence)

PARTIAL
(Except Turbulence)

PARTIAL
(Except Turbulence)

Noise

Colorizer

Filter

PARTIAL

PARTIAL

PARTIAL

Fusion

PARTIAL
(Except: Soft Light, Dodge, Burn,
Darken, Levr blend modes)

PARTIAL


(Except: Soft Light, Dodge, Burn,


Darken, Levr blend modes)

PARTIAL


(Except: Soft Light, Dodge, Burn,


Darken, Levr blend modes)

Layer

PARTIAL

PARTIAL

PARTIAL

Posterizer

BAKED

BAKED

BAKED

Effects

Ambient Occlusion

Backlight

ChanLum

Distorter

Falloff

Lens Distortion

Lumas

Normal Direction

Normalizer

Pixel

Projector

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,
Shrink Wrapping)

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,


Shrink Wrapping)

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,


Shrink Wrapping)

Proximal

Ripple

Spectral

Spline

Subsurface Scattering

Terrain Mask

Thin Film

Variation

Vertex Map

Weathering

MoGraph

Beat Shader

BAKED

BAKED

BAKED

Camera Shader

BAKED

BAKED

BAKED

Color Shader

BAKED

BAKED

BAKED

Multi Shader

BAKED

BAKED

BAKED

Sketch and Toon

Art

BAKED

BAKED

BAKED

Cel

BAKED

BAKED

BAKED

Hatch

BAKED

BAKED

BAKED

Spots

BAKED

BAKED

BAKED

Surfaces

Brick

BAKED

BAKED

BAKED

Checkerboard

Cloud

BAKED

BAKED

BAKED

Cyclone

BAKED

BAKED

BAKED

Display Color

BAKED

BAKED

BAKED

Earth

BAKED

BAKED

BAKED

Fire

BAKED

BAKED

BAKED

Flame

BAKED

BAKED

BAKED

Formula

BAKED

BAKED

BAKED

Galaxy

BAKED

BAKED

BAKED

Marble

BAKED

BAKED

BAKED

Metal

BAKED

BAKED

BAKED

Pavement

BAKED

BAKED

BAKED

Planet

BAKED

BAKED

BAKED

Rust

BAKED

BAKED

BAKED

Simple Noise

Simple Turbulence

BAKED

BAKED

BAKED

Starfield

BAKED

BAKED

BAKED

Stars

BAKED

BAKED

BAKED

Sunburst

BAKED

BAKED

BAKED

Tiles

BAKED

BAKED

BAKED

Venus

BAKED

BAKED

BAKED

Water

BAKED

BAKED

BAKED

Wood

BAKED

BAKED

BAKED

Moves Face Shader

BAKED

BAKED

BAKED

Polygon Hair

BAKED

BAKED

BAKED

Substance Shader

BAKED

BAKED

BAKED

Back to top

Notes

  • Currently, when a scene containing a Boolean object and a Physical Camera with motion blur enabled is exported to render with Chaos Cloud, the scene crashes.
  • Exporting a scene with a V-Ray Clipper that is not assigned to a mesh returns a warning. Assign the V-Ray Clipper to a mesh to be able to render in Chaos Cloud.
  • Currently, when exporting an animated Boolean object to Chaos Cloud, the UVs of the object become scrambled on some frames. Consider rendering such scenes locally in the VFB.