Skip to content
07-848 2005

V-Ray for Cinema 4D

Supported Features

Cinema 4D shaders marked as baked are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.

Last updated 11 February 2026

Rendering

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Cinema 4D Team Render 6

Stereoscopic Rendering

Resumable Rendering

Viewport Interactive Rendering

Geometry

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

V-Ray Proxy

V-Ray Scene 3

Geometry tag

Object Properties tag

V-Ray Fur

V-Ray Clipper

(without Mesh mode)

Cinema 4D Floor

Renderable Spline tag

Perfect Sphere

V-Ray Enmesh

V-Ray Decal

V-Ray Gaussians

V-Ray Particles

Chaos Scatter

User Data Tag

Render Elements

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Preset: Back to Beauty

Atmospheric Effects

Background

Bump Normals

Caustics

(Production mode)

Coat Specular

Coat Filter

Coat Glossiness

Coat Reflection

Coverage

Cryptomatte

Denoiser

Diffuse

Extra Tex(ture)

GI

LightMix

Light Select

Lighting

Material ID

Material Select

Matte Shadow

Metalness

Multi Matte

Multi Matte ID

Normals

Object ID

Object Select

Raw Coat Filter

Raw Coat Reflection

Raw Sheen Filter

Raw Sheen Reflection

Raw GI

Raw Light

Raw Reflection

Raw Refraction

Raw Shadow

Raw Total Light

Reflect IOR

Reflection

Reflection Filter

Reflection Glossiness

Reflection Highlight Glossiness

Refraction

Refraction Filter

Refraction glossiness

Render ID

Sheen

Sheen Glossiness

Sheen Filter

SSS

Sample Rate

Sampler Info

PARTIAL8

Self Illumination

Shadow

Specular

Toon

Toon Lighting

Toon Specular

Total Light

Velocity

Z Depth

Textures 10

Feature

Type

V-Ray

V-Ray GPU

Feature

Type

V-Ray

V-Ray GPU

VRayAColorOP

Classic

VRayBitmap

Classic+Node

VRayC4DBake

Classic

VRayCurvature

Classic+Node

VRayDirt

Classic+Node

PARTIAL

VRayDistance

Classic+Node

VRayFalloff

Classic+Node

VRayFresnel

Classic+Node

VRayHairSampler

Classic+Node

VRayLayered

Classic+Node

VRayMix

Classic+Node

VRayMultiSubTex

Classic+Node

VRayNormalMap

Classic+Node

VRayOCIO

Classic+Node

VRayRamp

Classic+Node

VRaySamplerInfo

Classic+Node

VRaySky

Classic

VRaySoftbox

Classic+Node

VRayTriPlanar

Classic+Node

VRayUVWChannel

Classic+Node

VRayUVWRandomizer

Classic+Node

PATIAL
(Except TriPlanar texture)

VRayUserColor

Classic

VRayUserScalar

Classic

VRayUserInteger

Classic

Cellular

Node

Checker

Node

Color Arithmetic

Node

Color Channel

Node

Color Correction

Node

Color

Node

Color Range

Node

Color to Float

Node

Color to UVW

Node

Combine Color

Node

Compose Color

Node

Bump to Glossiness

Node

Edges

Node

Float Arithmetic

Node

Float to Color

Node

Invert Float

Node

Invert

Node

Luminance

Node

Maxon Noise

Node

Noise Max

Node

Particle Sampler

Node

PARTIAL

Remap

Node

RGB to HSV

Node

Smoke

Node

Splat

Node

baked

Stucco

Node

baked

Tiles

Node

baked

UVW Object

Node

UVW Place 2D

Node

UVW Projection

Node

UVW to Color

Node

UVW Transform

Node

Value 5

Node

Vector Product

Node

Vertex Color

Node

Overrides

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Material Override

Effectors

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

MoGraph Shader

Camera

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Cinema 4D Camera

PARTIAL
(Except: Dimetric, Military, Gentleman, Frog, Bird)

PARTIAL
(Except: Dimetric, Military, Gentleman, Frog, Bird)

V-Ray Camera

Special Object

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Cinema 4D Stage 4

PARTIAL

Mograph Objects

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Cloner

PARTIAL

Matrix

PARTIAL

Cinema 4D Shaders

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Standard Material 11

PARTIAL

PARTIAL

Color

Fresnel

PARTIAL

PARTIAL

Gradient

PARTIAL
(Except Turbulence)

PARTIAL
(Except Turbulence)

Noise

Colorizer

Filter

PARTIAL

PARTIAL 2

Fusion

PARTIAL
(Except: Soft Light, Dodge, Burn,
Darken, Levr blend modes)

PARTIAL



(Except: Soft Light, Dodge, Burn,



Darken, Levr blend modes)

Layer

PARTIAL

PARTIAL

Posterizer

baked

baked

Effects

Ambient Occlusion

Backlight

ChanLum

Distorter

Falloff

Lens Distortion

Lumas

Normal Direction

Normalizer

Pixel

Projector

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,
Shrink Wrapping)

PARTIAL
(Except: Flat, Cubic, Frontal, Spatial,



Shrink Wrapping)

Proximal

Ripple

Spectral

Spline

Subsurface Scattering

Terrain Mask

Thin Film

Variation

Vertex Map

Weathering

MoGraph12

Beat Shader

baked

baked

Camera Shader

baked

baked

Color Shader

Multi Shader

Sketch and Toon

Art

baked

baked

Cel

baked

baked

Hatch

baked

baked

Spots

baked

baked

Surfaces

Brick

baked

baked

Checkerboard

Cloud

baked

baked

Cyclone

baked

baked

Display Color

baked

baked

Earth

baked

baked

Fire

baked

baked

Flame

baked

baked

Formula

baked

baked

Galaxy

baked

baked

Marble

baked

baked

Metal

baked

baked

Pavement

baked

baked

Planet

baked

baked

Rust

baked

baked

Simple Noise

Simple Turbulence

baked

baked

Starfield

baked

baked

Stars

baked

baked

Sunburst

baked

baked

Tiles

baked

baked

Venus

baked

baked

Water

baked

baked

Wood

baked

baked

Moves Face Shader

baked

baked

Polygon Hair

baked

baked

Substance Shader

baked

baked

Particle Systems Channels

Particle Type

Channel

Particle Type

Channel

Thinking Particles Group

Particle ID
Position
Velocity
Radius
Color
Age
Transformation

X-Particles

Particle ID
Position
Velocity
Radius
Color
Age
Lifespan
Transformation

Cinema 4D Emitter (Legacy)

Particle ID
Position
Velocity
Radius
Age
Transformation

MoGraph Generators (Matrix, Cloner)

Particle ID
Position
Radius
Color
Transformation

Cinema 4D Emitter13

Particle ID
Position
Velocity
Radius
Age
Transformation
Instance Rotation

Redshift Shaders 9

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Texture

Wireframe

Maxon Noise

Curvature

Fresnel

Ramp

Bump Blender

Material (Legacy)

Ambient Occlusion

Scalar Ramp

Color Constant

Color Maker

Color Splitter

Incandescent

Color Layer

Material Layer

Material Blender

Corona Materials15

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Corona Hair Material

Corona Layered Material

Corona Legacy Material

14

14

Corona Light Material

Corona Physical Material

Corona Rayswitcher Material

Corona Scanned Material

Corona Select Material

Corona Shadow Catcher Material

Corona Skin Material

Corona Slicer Material

Corona Volume Material

Corona Shaders15

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Corona AO Shader

Corona Bitmap Shader

Corona Color Correct Shader

Corona Color Mix Shader

Corona Curvature Shader

Corona Data Shader

Corona Distance Shader

Corona Edge Shader

Corona Mapping Randomizer Shader

PARTIAL16

PARTIAL16

Corona Mixture Shader

Corona Multi Shader

PARTIAL16

PARTIAL16

Corona Normal Shader

Corona Ray Switch Shader

Corona Round Edges Shader

Corona Select Shader

Corona Sky Shader

Corona Tile Shader

Corona Tonemap Control Shader

Corona Triplanar Shader

Corona Wire Shader

Tags

Feature

V-Ray

V-Ray GPU

Feature

V-Ray

V-Ray GPU

Compositing

Footnotes

Cinema 4D shaders marked as baked are supported by V-Ray via the Bake Cinema 4D Shaders option available in Render Settings > Overrides > Textures or via the VRayC4DBake texture.

  1. The new Progressive Caustics method works only with the Progressive Image Sampler and on CPU.
  2. The Spline Interpolation is currently not supported. The Colorize option is not supported at the moment. Positive values for Lightness in the native Filter shader do not currently produce the expected results.
  3. Currently, V-Ray Scene does not import V-Ray Sky in Cinema 4D. V-Ray Scene does not refresh when working with Interactive rendering.
  4. Currently, only the V-Ray Physical Camera and Python tags work with the Cinema 4D Stage environment.
  5. Vector2d, Vector4d and TimeValue Data Type are not supported.
  6. V-Ray Output System is not compatible with Cinema 4D Team Render. Performing single frame renders with enabled denoiser and lens effects can lead to unwanted results.
  7. Fire Lights, Volume Light Cache options, isosurface rendering and meshing, are not supported with V-Ray GPU.
  8. Not all render elements produced by the Sampler Info render element are supported or produce the same results both in CPU and GPU. For a full list of the produced render elements and their support, see the Sampler Info Re page.
  9. Redshift shaders are supported by V-Ray provided the Convert Materials tool is used to convert the Redshift nodes first.

10. V-Ray Node textures are also supported on both CPU and GPU when converted to Classic materials using the Convert Materials tool.

11. Only Color (except Model Oren-Nayar), Brightness, Diffusion, and Transparency are supported.

12. The MoGraph Shader are only available for the V-Ray Classic Materials; however, note that classic materials can be converted into nodes using the Convert Materials tool.

13. The Cinema 4D particle systems, introduced with Cinema 2024.4, are supported on V-Ray for Cinema 2024.4.1 and above.

14. Corona Legacy materials can be converted to Corona Physical Materials and then converted to V-Ray materials.

15. Corona Materials can be imported into V-Ray using the V-Ray Convert Materials tool, they are not supported directly.

16. The Corona Mapping Randomizer Shader and Corona Multi Shader are only supported in Objects, Material ID, Object buffer ID, and Mesh element modes.