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07-848 2005

V-Ray for SketchUp

Color Correction

This page provides information on the V-Ray Color Correction Texture.

Last updated 1 September 2026

This page provides information on the V-Ray Color Correction Texture.

Overview

The Color Correction texture enables various color corrections to be applied.

UI Paths

||V-Ray Asset Editor|| > Textures (right-click) > Color Correction

||V-Ray Asset Editor|| > Create Asset (left-click) > Textures > Color Correction

Parameters

Color Input– Specifies a color or texture that is color-corrected. A texture map can be assigned to this channel.

Hue – Hue corrects the color or image.

Saturation – Adjusts how saturated or desaturated color/image is.

Hue Tint – Specifies a color that is used to tint the current color/image.

Tint Strength – Determines the strength of the hue tint.

Lightness Mode – Changes the lightness mode and parameters.

Brightness/Contrast
Gain/ Gamma/Lift

Brightness/Contrast

Brightness – Allows for correction of the color brightness.

Contrast – Allows for correction of color contrast.

Gain/Gamma/Lift

Gain – Changes the color gain.

Gamma – Allows gamma corrections.

Base – The gamma correction is applied to this value. It lets you specify a pixel value that remains unchanged.

Lift – Offsets the color/image. The correction is applied on top and can be used to change the overall brightness.

Brightness/Contrast

Gain/Gamma/Lift

Rewire Channels

Allows for the following channels to be assigned to the Red, Green, Blue, and Alpha Channels:

Red – Assigns the red channel.
Green – Assigns the green channel.
Blue – Assigns the blue channel.
Alpha – Assigns the alpha channel.
Inverse Red – Assigns the inverse of the red channel.
Inverse Green – Assigns the inverse of the green channel.
Inverse Blue – Assigns the inverse of the blue channel.
Inverse Alpha – Assigns the inverse of the alpha channel.
Monochrome -- Assigns the channel to be monochrome.
White – Assigns the value 1.
Black – Assigns the value 0.