Skip to content
07-848 2005

Corona for 3ds Max

Corona Converter

This page provides information on the Corona Converter, its settings, and usage.

Last updated 9 January 2026

This page provides information on the Corona Converter, its settings, and usage.

Overview

The Corona Converter is a tool you can use to convert scenes made with other renderers to Corona. It automatically converts materials, maps, lights, and more. It is installed with Corona by default and can be launched using:

  • The dedicated Corona Toolbar icon.

See screenshot

  • The quad menu after right-clicking in any viewport.

See screenshot

Options

General Options

Add prefix to converted material – Adds a prefix to name of all converted materials.

mr. Area Light/Lights to Corona Light(s) – Converts mr Area Omni Light and mr Area Spot Light to CoronaLight.

Bitmap(s) to CoronaBitmap(s) – Converts Bitmap texture maps to Corona Bitmaps.

Enable "Thin shell" if translucent – Enables Thin shell parameter of the converted material, if the original material was translucent. Physically based materials in Chaos Corona are only allowed to use translucency effects when describing objects with Thin Shell.

Switch to Chaos Corona – Switches active renderer of the current scene to Chaos Corona.

V-Ray specific options

Convert VrayHDRI(s) – Converts VRayHDRI texture maps to standard Bitmap texture maps.

Convert V-ray proxies – Converts V-Ray proxies to Corona proxies (opens a pop-up dialog with further options during the conversion).

Individual tools

Reset Compact Material Editor materials – Resets all Compact Material Editor materials to default CoronaPhysicalMTL(s).

Show statistics – Shows statistics about CoronaPhisicalMtl(s) in the scene.

Convert by class – Converts specific unsupported materials classes to default CoronaPhysicalMtl(s) (e.g. missing_mtl or Maxwell materials).

Selected objects' maps in viewport

Show – Workaround for displaying diffuse maps in the viewport.

Hide – Workaround for turning display of diffuse maps in the viewport off.

Disable CoronaRoundEdges maps Legacy behavior – Disables Legacy behavior of all CoronaRoundEdges maps.

Fix CoronaNormal "Incorrect gamma" warnings – If some CoronaNormal node displays Incorrect gamma warning, tries to fix it by switching its add gamma to input option on or off. Only works if the input texture's gamma is either 1.0 or 2.2.

Convert VRayDispacementMod(s) to CoronaDisplacementMod(s) – Converts VRayDispacementMod(s) to CoronaDisplacementMod(s).

Bitmap(s) - > CoronaBitmap(s) – Converts Bitmap texture maps to CoronaBitmap.

CoronaBitmap(s) - > Bitmap(s) – Converts CoronaBitmap(s) to Bitmap(s).

Set normals filtering

None – Set all CoronaPhysicalMtl and CoronaSkinMtl materials to use normal filtering mode 'None'.

Linear – Set all CoronaPhysicalMtl and CoronaSkinMtl materials to use normal filtering mode 'Linear'.

Roughness mod. – Set all CoronaPhysicalMtl and CoronaSkinMtl materials to use normal filtering mode 'Roughness modulation'.

Get help

Corona Converter documentation – Links to this documentation page.

Corona documentation – Links to the Corona documentation homepage.

Learn more about albedo – Links to the "What is albedo?" article in the Corona Help Center.

Conversion

Everything – When enabled, the Converter converts everything in the scene.

Scene materials and maps only – When enabled, the Converter converts materials and maps only.

Scene lights only – When enabled, the Converter converts lights only.

Materials of selected objects only – When enabled, the Converter only converts the materials of the currently selected objects.

Selected material editor slot only – When enabled, the Converter only converts the selected material editor slot.

Show warnings – When enabled, the Converter shows warnings during the conversion process.

Convert CoronaLegacyMtl – When enabled, all Corona Legacy Materials in the scene are converted to Corona Physical Materials. When disabled, they remain as Corona Legacy Materials.

Metalness

  • Autodetect – Corona attempts to automatically detect whether a material should be converted to a metal or non-metal. This may not always be accurate, so some manual adjustments may be needed after the conversion.
  • Force non-metal – All scene materials are converted to non-metals.
  • Force metal – All scene materials are converted to metals.

Convert – Starts the conversion process.

Supported and Unsupported Items

Materials

Category

Original

Result

Category

Original

Result

V-Ray Materials

VRayMtl

Corona Physical Mtl

VRayBlendMtl

Corona Layered Mtl

VRayLightMtl

Corona Light Mtl

VRay2SidedMtl

Corona Physical Mtl

VRayCarPaintMtl

Blend Mtl

VrayOverrideMtl

Corona Rayswitch Mtl

VrayMtlWrapper

Corona Physical Mtl

VRayFastSSS2

Corona Skin Mtl

VRayScannedMtl

Corona Scanned Mtl

VRayBumpMtl

Corona Physical Mtl

VRaySwitchMtl

Does not convert, but can be rendered with Corona without conversion.

VRayALSurfaceMtl

Does not convert.

VRayFlakesMtl

Does not convert.

VRayFlakesMtl2

Does not convert.

VRayMDLMtl

Does not convert.

VRayOSLMtl

Does not convert.

VRayPluginNodeMtl

Does not convert.

VRayPointParticleMtl

Does not convert.

VRayScatterVolume

Does not convert.

VRayStochasticFlakesMtl

Does not convert.

VRayToonMtl

Does not convert.

VRayVectorDisplBake

Does not convert.

VRayVRmatMtl

Does not convert.

VRayGLSLMtl

Does not convert.

VRayHairNextMtl

Does not convert.

VRayCarPaintMtl2

Does not convert.

Standard / Other Materials

Standard

Corona Physical Mtl

3ds Max Physical Material

Corona Physical Mtl (available in Corona 12)

CoronaLegacyMtl

Corona Physical Mtl

Maps

Category

Original

Result

Category

Original

Result

V-Ray Maps

VRayColor

Corona Color Map

VRayDirt

Corona AO Map

VRayNormalMap

Corona Normal Map

VRaySky

Corona Sky Map

VRayCompTex

Corona Mix Map

VRayEdgesTex

Corona Wire Map

VRayGLSLTex

Corona Color Map

VRaySoftbox

Corona Color Map

VRayTriplanarTex

Corona Triplanar Map

VRayColor2Bump

Corona Bump Converter Map

VRayBitmap

Native 3ds Max Bitmap

VRayPluginNodeTex

A combination of Corona Color, Corona Mix, and VRayPluginNodeTex

VRayBump2Normal

Does not convert.

VRayCurvature

Does not convert.

VRayDistanceTex

Does not convert.

VRayFakeFresnelTex

Does not convert.

VRayHairInfoTex

Does not convert.

VRayICC

Does not convert.

VRayLUT

Does not convert.

VRayMultiSubTex

Does not convert.

VRayNoiseTex

Does not convert.

VRayOCIO

Does not convert.

VRayOSLOutputSelector

Does not convert.

VRayOSLTex

Does not convert.

VRayParticleTex

Does not convert.

VRayPointCloudColor

Does not convert.

VRayPtex

Does not convert.

VRaySamplerInfoTex

Does not convert.

VRayUserColor

Does not convert.

VRayUserScalar

Does not convert.

VRayUVWRandomizer

Does not convert.

Lights

Category

Original

Result

Category

Original

Result

V-Ray Lights

VRayLight

Corona Light

VRayIES

Corona Light (with IES enabled)

VRaySun

Corona Sun

VRayAmbientLight

Does not convert.

Standard / Other Lights

3ds Max Daylight System

Sunlight is converted to Corona Sun. Skylight is converted to <No Skylight>.

Native 3ds Max Lights (Omni, Target, Fre, etc)

Do not convert, but can be rendered with Corona.

Other

Category

Original

Result

Category

Original

Result

V-Ray

V-Ray Proxy

Corona Proxy

V-Ray Displacement Modifier

Does not convert.