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Corona for Cinema 4D

Scene Converter

This page provides information on the Scene Converter tool in Corona for Cinema 4D, its settings, and its usage.

Last updated 20 January 2026

This page provides information on the Scene Converter tool in Corona for Cinema 4D, its settings, and its usage.

Overview

The Scene Converter is a tool you can use to convert scenes made with other renderers to Corona. It automatically converts materials, shaders, lights, and more. It is installed with Corona by default and can be launched from the Corona menu.

Instructions on how to convert a scene are as follows:

  • Open a previously created scene or import a model
  • Open the Corona menu and click on the Convert Scene tool
  • Decide if all available and supported elements are going to be converted or only part of them.
  • Start the conversion process and wait for the result.

The Scene Converter tool is located in the Corona menu.

UI Path: ||Corona menu|| > Convert scene...

Options

List – All available and supported elements are listed here when automatically detected in the scene project.

Select active materials – Using this button enables the checkboxes only for the listed materials available for conversion. The remaining elements available for conversion are disabled.

Select active objects – Using this button enables the checkboxes only for the listed objects available for conversion. The remaining elements available for conversion are disabled.

Metalness – This allows for choosing whether all the converted materials should be metals or non-metals or if the converter should decide automatically based on the material's reflectance parameters before conversion. Available modes are:

  • Autodetect – Corona attempts to automatically detect whether a material should be converted to a metal or non-metal. This may not always be accurate, so some manual adjustments may be needed after the conversion.
  • No metal – This mode sets the Metalness mode to Non-metal for all the converted materials.
  • All metal – This conversion mode sets the Metalness mode to Metal for all the converted materials.

Convert shaders – This allows for selecting between different conversion methods to use for the shaders.

Cancel – Cancels the elements conversion.

Convert – Starts the conversion of the selected available supported elements.

Supported and Unsupported Items

Materials

Category

Original

Result

Category

Original

Result

V-Ray Material

Does not convert.

Blend Material

Does not convert.

2Sided Material

Does not convert.

Bump Material

Does not convert.

Car Paint 2 Material

Does not convert.

Fast SSS 2 Material

Does not convert.

Hair Next Material

Does not convert.

Light Material

Does not convert.

Scanned Material

Corona Scanned Material

Stochastic Flakes

Does not convert.

Toon Material

Does not convert.

AI Surface Material

Does not convert.

OSL Material

Does not convert.

Override Material

Does not convert.

Switch Material

Does not convert.

VRmat Material

Does not convert.

V-Ray Node Material

Corona Physical Material

Blend Node Material

Corona Physical Material

2Sided Node Material

Corona Physical Material

Bump Node Material

Corona Physical Material

Car Paint 2 Node Material

Corona Physical Material

Fast SSS 2 Node Material

Corona Physical Material

Hair Next Node Material

Corona Physical Material

Light Node Material

Corona Physical Material

Stochastic Flakes Node Material

Corona Physical Material

Toon Node Material

Corona Physical Material

AI Surface Node Material

Corona Physical Material

OSL Node Material

Corona Physical Material

Override Node Material

Corona Physical Material

Switch Node Material

Corona Physical Material

VRmat Node Material

Corona Physical Material

PBR Material

Corona Physical Material

Standard Material

Corona Physical Material

Node Material

Corona Physical Material

Uber Material

Corona Physical Material

Grass Material

Does not convert.

Hair Material

Does not convert.

PyroCluster Material

Does not convert.

PyroCluster VolumeTracker Material

Does not convert.

Shadow Catcher Material

Does not convert.

Sketch Material

Does not convert.

Shaders

Category

Original

Result

Category

Original

Result

VRayBitmap

Corona Bitmap Shader

VRayC4DBake

Does not convert.

VRayCurvature

Does not convert.

VRayDirt

Does not convert.

VRayDistance

Does not convert.

VRayEdges

Does not convert.

VRayFallof

Does not convert.

VRayFresnel

Does not convert.

VRayHairSampler

Does not convert.

VRayLayered

Do not convert, but can be rendered using Corona.

VRayMix

Do not convert, but can be rendered using Corona.

VRayMultiSubTex

Does not convert.

VRayNormalMap

Do not convert, but can be rendered using Corona.

VRayOCIO

Does not convert.

VRayOSL

Does not convert.

VRayParticleSamplerTexture

Does not convert.

VRayRamp

Do not convert, but can be rendered using Corona.

VRaySamplerInfo

Does not convert.

VRaySky

Do not convert, but can be rendered using Corona (Use the self-illumination channel from a Corona Physical Material or a Corona Light Material).

VRaySoftBox

Do not convert, but can be rendered using Corona (Use the self-illumination channel from a Corona Physical Material or a Corona Light Material).

VRayTriPlanar

Does not convert.

VRayUsercolor

Do not convert, but can be rendered using Corona.

VRayUserInteger

Does not convert.

VRayUserScalar

Does not convert.

VRayUVWChannel

Does not convert.

VRayUVWRandomizer

Do not convert, but can be rendered using Corona.

VRayUVWTransform

Does not convert.

Bitmap

Corona Bitmap Shader

Color

Do not convert, but can be rendered using Corona.

Fresnel

Do not convert, but can be rendered using Corona.

Gradient

Do not convert, but can be rendered using Corona.

Noise

Do not convert, but can be rendered using Corona.

Colorizer

Do not convert, but can be rendered using Corona.

Filter

Do not convert, but can be rendered using Corona.

Fusion

Do not convert, but can be rendered using Corona.

Layer

Do not convert, but can be rendered using Corona.

Posterizer

Do not convert, but can be rendered using Corona.

Lights

Category

Original

Result

Other

Category

Original

Result

Category

Original

Result

Physical Camera

Corona Camera

V-Ray Particles

Does not convert.

V-Ray Proxy

Does not convert.

V-Ray Scene

Does not convert.

V-Ray Fur

Does not convert.

V-Ray Clipper

Does not convert.

V-Ray Decal

Does not convert.

V-Ray Enmesh

Does not convert.

V-Ray VolumeGrid

Does not convert.

Environment Fog

Does not convert.

V-Ray Toon

Does not convert.

Camera

Corona Camera

Target Camera

Corona Camera

Stereo Camera

Does not convert.