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07-848 2005

V-Ray for SketchUp

Supported Rendering Features

This page provides information on the rendering features supported in V-Ray for SketchUp.

Last updated 1 September 2026

This page provides information on the rendering features supported in V-Ray for SketchUp.

Supported Features

Main Render features

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

Interactive rendering

Progressive image sampler

Bucket image sampler

Resumable rendering

V-Ray Denoiser

NVIDIA AI Denoiser1

Intel Open Image Denoise

(always calculated by CPU)

Viewport rendering (VPR)

Viewport region rendering

Batch rendering

Cloud rendering

Batch render in Cloud

Distributed rendering via Swarm

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Other Render features

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

VRayLensEffects (VFB)

Antialiasing

PARTIAL
Lanczos, Area and Box filter

Adaptive Lights

VFB

Render Elements

Anisotropy

Aerial Perspective

Environment Fog

Outlines

Photon Mapped Caustics8

Post Effect Color Corrections

GPU Memory Management

Firefly Removal

PARTIAL
Bucket Sampler

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Camera

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

VRayPhysicalCamera

Camera Depth of Field

Camera motion blur

Stereoscopic

VR Cubemap

VR Spherical Panorama

Automatic Exposure

Automatic White Balance

Film sensitivity (ISO)

Aperture (F-Number)

Shutter Speed (1/s)

Vignetting

Vertical Tilt

Bokeh

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Lights

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

SunLight

PARTIAL
(Affect Diffuse and Specular controls not supported)

Rectangle Light

PARTIAL
(Decay control not supported)

Sphere Light

PARTIAL
(Decay control not supported)

Spot Light

PARTIAL
(Affect Diffuse and Specular controls
and Inverse cube decay not supported)

IES Light

Omni Light

PARTIAL
(Affect Diffuse/Specular controls and
Inverse cube decay not supported)

Mesh Light

PARTIAL
(Texture map and Decay control not supported)

Dome Light

Luminaire Light

(initial support)

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Global Illumination Methods

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

Brute Force

Light Cache

Irradiance Map

GI Caustics

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Environment Background Mapping

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

Spherical mapping

Mirror ball mapping

Angular mapping

Cubic mapping

Screen mapping

Color/Texture Multipliers

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Geometry

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

Triangle meshes

VRayProxy

Alembic via proxy

Subdivisions

Displacement

VRayFur

Infinite plane

VRayClipper

V-Ray Scene

V-Ray Scatter

V-Ray Decal

V-Ray Enmesh

V-Ray Gaussian Splat

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Materials

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

Blend

Car Paint

Emissive

PARTIAL
(without Emit on Back Side; Color*Opacity always on)

Generic (V-Ray Material)

(without Roughness, Refraction Glossiness, Fog Scattering, and Quick Caustics)

Override

PARTIAL
(without Environment)

Two Sided

PARTIAL

(without Multiply By Front diffuse; Force Single Sided always on)

Wrapper

PARTIAL
(without Ignore Objects in Secondary, Caustics Affect)

Subsurface Scattering

Bump

VRscan

Hair

Outline Override

Multi Material

SketchUp Texture Colorization5

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Textures

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

Bitmap4

(without filtering and Environment texture placement)

Color

Temperature

Gradient

(without Environment texture placement)

Sky

Color Correction

Spline Curve

Bezier Curve

Simple Mix7

Mix (Value)7

Mix (Operator)7

Mix (Map)7

(except Mix Curve)

Multi-Sub3

Tri-Planar

(only One Texture mode)

Checker

(except Environment texture placement)

Grid

(except Environment texture placement)

Tiles

(except Environment texture placement)

Cloth

(except Environment texture placement)

Leather 9

(except Environment texture placement)

Bulge

(except Environment texture placement)

UVW

(without Environment)

Water 6

(without Environment)

Noise A

(except Environment texture placement)

Noise B

(except Environment texture placement)

Cellular

(except Environment texture placement)

Marble 9

(except Environment and 3D World texture placement)

Splat 9

(except Environment and 3D World texture placement)

Smoke

(except Environment texture placement)

Stucco 9

(except Environment and 3D World texture placement)

Rock 9

(except Environment and 3D World texture placement)

Granite 9

(except Environment and 3D World texture placement)

Speckle 9

(except Environment and 3D World texture placement)

Edges

Falloff 2

Fresnel

VRayDirt 3

(without Ignore Self Occlusion)

(without Ignore Self Occlusion)

Curvature

UVW Placement

PARTIAL
(except Environment and partial support of bitmap textures)

Layered

Strand Sampler

Parallax

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Render Elements

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

Atmosphere

Background

Bump Normals

Caustics

Cryptomatte

(without Filtering control)

Outlines

Denoiser

Diffuse

DR Bucket

ExtraTex

Geometry Normals

Global Illumination

Lighting

Lighting Analysis

PARTIAL

(Luminance only)

Light Mix

Material ID Color

Material ID Number

Material Random Color

Matte Shadow

MultiMatte

Object ID

Raw GI

Raw Light

Raw Reflection

Raw Refraction

Raw Shadows

Raw Total Light

Reflection

Reflection Filter

Refraction

Refraction Filter

Render ID

Sample Rate

Self Illumination

Shadows

Specular

Subsurface Scattering

Total Light

Z-Depth

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3rd-party plugins

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

Skatter

Cloud support for Skatter

Laubwerk

Cloud support for Laubwerk

Archvision RPC

Cloud support for Archvision RPC

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Enscape

Feature

V-Ray CPU

V-Ray GPU

Feature

V-Ray CPU

V-Ray GPU

Enscape lights

Enscape material keywords

PARTIAL
(except Grass and Carpet materials keywords)

PARTIAL
(except Grass and Carpet materials keywords)

Enscape materials

PARTIAL
(except Grass and Carpet material types)

PARTIAL
(except Grass and Carpet material types)

Enscape geometry assets

PARTIAL

(Enscape assets provided by 3D PEOPLE are currently not supported;
Enscape linked models not yet supported)

PARTIAL

(Enscape assets provided by 3D PEOPLE are currently not supported;
Enscape linked models not yet supported)

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Footnotes

1 – The NVIDIA OptiX Denoiser requires an NVIDIA GPU device.

2 – Only some procedural textures are supported by V-Ray GPU renderer when used for Bump mapping (f.e. noise and mix maps are supported).

3 – These plug-ins are only partially supported on GPU.

4 – The playback options are currently not supported.

5 – Does not affect the material preview in the Asset Editor.

6 – Currently, Water Surface texture is supported only when used as Displacement and Bump maps. If the texture is added to other slots, it may not work or render as expected.

7 – In V-Ray 7, the Simple Mix, Mix (Value), Mix (Operator) and Mix (Map) textures are no longer available. They are replaced by the Layered texture.

8 – V-Ray GPU supports Photon map caustics except the Calculation Mode/Disk Caching and Max Density options.

  • Difference between V-Ray and V-Ray GPU are expected when rendering objects with opacity/translucency modifications.
  • GPU engine supports map channels from 0 to 15.
  • GPU engine only supports normal maps in tangent space.

9 – This texture behaves as baked (instead of procedural) in GPU.