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07-848 2005

V-Ray for SketchUp

Vision Supported Features

This page provides information on the supported features of V-Ray Vision.

Last updated 21 May 2026

This page provides information on the supported features of V-Ray Vision.

How V-Ray and Vision differ?

Most of the common material parameters used in V-Ray are supported in Vision. Some are still unsupported and thus see some differences in the way surfaces appear.

Vision is also still not capable of evaluating the global illumination in the scene. As a result closed interior spaces would be illuminated incorrectly in most cases. Calculating many light bounces is required for better results.

Read more about Vision at the V-Ray Vision page.

Supported Features

Main Render Features

V-Ray Feature

Vision Support

V-Ray Feature

Vision Support

Interactive (real-time) rendering

Live Link locally/remote

PARTIAL
(local only)

Viewport rendering

Distributed rendering 1

Camera

V-Ray Feature

Vision Support

V-Ray Feature

Vision Support

Ortho/Parallel projection

2-point perspective projection

VR projection

Export only

EV and auto-EV

White Balance

Depth of Field

Stereo
Auto White Balance
Bokeh
Vignetting
Vertical lens tilt

Options

V-Ray Feature

Vision Support

V-Ray Feature

Vision Support

Quality presets

Shadow quality;
Cosmos assets

Image (AA) filtering

Temporal Anti-aliasing

Post-effect color corrections
(VFB)

ACES Tonemapping;
Exposure;
Contrast;
Saturation;
Temperature;
Tint

Switches (Displacement, Lights, Hidden lights, Shadows)

File formats

PARTIAL
(png, jpg, tga, exr only)

VR formats

VR Spherical, Cubemap

Stereo output

Environment background
projection types

PARTIAL
(Spherical only)

GI
Color mapping

Denoiser

(temporal AA used instead)

Render Elements

Materials

V-Ray Feature

Vision Support

V-Ray Feature

Vision Support

Generic

Emissive

Multi Material

Hair
VRscan
Bump
Outline Override
Wrapper

Two-Sided

PARTIAL
(Only front color/map slot is displayed,
translucency is currently not supported)

Car Paint

PARTIAL
( Except Flakes )

Subsurface Scattering

PARTIAL
(Only subsurface color/map slot is displayed)

Blend

PARTIAL
(Except: Blend color, Blend Texture Multiplier;
Additive Mode cannot be disabled)

Override

PARTIAL
(Only base color/map slot is displayed)

Material Properties

V-Ray Feature

Vision Support

V-Ray Feature

Vision Support

Diffuse

Reflection Color

Reflection Glossiness

Fresnel

Reflection IOR

Metalness

Surface Control

Refraction Color

Fog Multiplier

RefractionGlossiness

Multipliers

Binding

Diffuse Roughness
Fog Color
IOR
Sheen
Opacity
Bump

Coat

PARTIAL
(Only Coat Amount Color Toggle and Map slot is supported)

Textures

Bitmap

V-Ray Feature

Vision Support

V-Ray Feature

Vision Support

Color Space

Color Manipulation

Crop/Place

UV Noise

Filter

Texture Placement

PARTIAL
(except: 2D (UV Channel): UV Channel/Set, Tile UV cannot be disabled; except: Environment)

V-Ray Feature

Vision Support

Notes

V-Ray Feature

Vision Support

Notes

Color

Temperature

Gradient

Sky

PARTIAL

Only Custom Orientation, Intensity Multiplier and Clouds (except Ground Shadows) are supported.

Color Correction

Spline Curve

Bezier Curve

Simple Mix3

Mix (Value)3

Mix (Operator)3

Mix (Map)3

Multi-Sub

PARTIAL

Only: Random by Render ID, Random by Instance ID

TriPlanar

PARTIAL

Except: Texture Transforms, Randomization

Mode is One Texture only

Checker

Grid

Tiles

Cloth

Leather

Bulge

Water

Noise A

Noise B

Cellular

Marble

Splat

Smoke

Stucco

Rock

Granite

Speckle

UVW Placement

PARTIAL

Except: 2D: UV Channel/Set and Tile UV; except: 3D and Environment

UVW

Ray-Traced Textures

Edges, Falloff, Fresnel, Dirt, Curvature, Distance are not supported.

Lights

V-Ray Feature

Vision Support

V-Ray Feature

Vision Support

Sun

PARTIAL
Only Custom Orientation, Intensity Multiplier
and Clouds (except Ground Shadows) are supported.

Dome Light

PARTIAL
(Except: Decay, Caustic Photons)

Mesh Light

Omni Light

PARTIAL

(Except: Shadow Radius)

Point Light

PARTIAL
(Except: Decay, Caustic Photons)

Spot Light

PARTIAL
(Except: Decay, Caustic Photons, Shadow Radius)

Sphere Light

PARTIAL
(Except: Decay, Caustic Photons)

Rectangle Light

PARTIAL

(Except: Directionality, Caustic Photons)

IES Light

PARTIAL
(Except: Diameter, Caustic Photons;
Shape only from IES file, Affect Diffuse and
Affect Specular are always enabled)

Geometry

V-Ray Feature

Vision Support

V-Ray Feature

Vision Support

Proxy mesh

Cosmos assets

V-Ray Instancer

Infinite plane

Proxy scene

PARTIAL
(Except: Lights)

Section Clipper

PARTIAL
(Except: Materials, Affect Lights, Camera Rays only,
Affect Light Geometry)

Fur 2

PARTIAL
(Length and Material only)

Decal

PARTIAL
(Except: Z Order, Normal Angle, Fade Out,
Fade Out Angle and Backside Projection)

V-Ray Mesh Clipper
Displacement

Other

V-Ray Feature

Vision Support

V-Ray Feature

Vision Support

Material Override

Aerial Perspective

PARTIAL
(Except: Affect Environment;
Affect Background cannot be disabled)

Environment fog

PARTIAL
(Except: Emission, Scatter GI, Affect Secondary rays;
Affect Camera rays and Affect Background cannot be disabled)

Outlines

Cloud animation

Notes

1. – By default, Vision is a lightweight viewer, so distributing the scene load is mostly unnecessary. Instead, Vision offers support for Live Link. This allows loading a heavy scene to V-Ray in one machine and streaming the view with Vision launched on another.

2. – For Fur to appear in Vision, the keyword "Grass" should be added to its name. Fur is only applied to the top surface of the object (+Z axis). A diffuse texture, used in a material applied to the fur (or its host object), will be downscaled to allow a smoother color variation between the individual tufts of grass.

3. – In V-Ray 7, the Simple Mix, Mix (Value), Mix (Operator) and Mix (Map) textures are deprecated. They are replaced by the Layered texture.