Enscape Envision
Anima Crowd Workflows
This page provides a quick starting point for working with anima assets and creating crowd simulations in the advanced mode of Enscape Envision.
Last updated 9 June 2026
This page provides a quick starting point for working with anima assets and creating crowd simulations in the advanced mode of Enscape Envision.
Overview
A crowd simulation is available only in Advanced mode and consists of several main components:
- anima crowd object
- anima crowd path object
- anima character assets (actors)
- anima collision object
To search for an anima asset, go to the Cosmos Asset Library, select the People category, and enable the Animated option.
To search for a specific component after its creation, go to the Objects tab.
To access a component's parameters, go to the Details tab.
To access the Anima Crowd creation tool, enabled Advanced mode and go to:

||Toolbar|| > Anima crowd
||Create menu|| > Anima crowd
Add static or ambient actors
To add a static or ambient actor, follow these steps:
- Click the Asset library toolbar button to open the Cosmos Asset Library and select the 3D Models category. Open the People subcategory.
- Select an actor (character) from the People category.
- Click the Download () icon to download the asset. Alternatively, open the asset and click Download.
- Once the actor is downloaded, drag it into the viewport onto a surface.
Note that even if you don't download the asset, dropping it into the viewport automatically initiates a downloading process.
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Add animated actors with existing path
To add an animated actor onto an existing path, follow these steps:
- Create a path object using the Path () toolbar button or the Create menu option (Create menu > Path).
- Click the Anima crowd () toolbar button or go to Create menu > Anima crowd to create the Anima crowd object. Then click the path object in the viewport.
- Click Done.
- Click the Asset library toolbar button to open the Cosmos Asset Library and drag animated Anima characters into the Models tab of the Anima crowd properties.
- Adjust the Actor count and any other settings as needed.
- Click Generate.
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Add animated actors without existing path
To add an animated actor when there isn't a path, follow these steps:
- Click the Anima crowd () toolbar button or go to Create menu > Anima crowd.
- Then click in the viewport to start drawing the path of the anima crowd object. When ready, click Done.
- In the Target tab of the Anima crowd properties, click Select Path to choose the path and configure it further, if necessary. For example, you can enable the Closed option to connect both ends of the path or change the interpolation to Catmull-Rom for smoother movement.
- Click the Asset library toolbar button to open the Cosmos Asset Library and drop animated Anima characters onto the Models tab of the Anima crowd properties.
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Add color variations to actors
To add color variations to actors, follow these steps:
- Select an actor that you need to randomize.
- In the Details panel on the right, adjust the value of the Color variation parameter.
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See also: